New Substitute Lottery System
Master Conversion Key
It goes without saying that I don't believe choosing lottery numbers using a workout driven by
analysis of number combinations, inventory totals, complex mathematical equations and the like is worthwhile.
Trying to keep track of 1,000 Pick 3 combinations is a difficult task.
Thus, substitution to clarify and reduce the workload.
Dynamic lottery systems are best, many believe.
I disagree.
Workouts that include dynamic features that try to mimic or reflect the 'chaos' of actual lottery
drawings are common place, but, in my humble opinion, are doing more harm than good.
Well, what is the alternative?
Basically, I believe the best approach is using winning lottery numbers to drive a separate, or substitute
lottery system. In other words, place a clear line between what goes on at the
lottery and the substitute system itself and the data used to make choices.
I did some research and found a Pick 3 system where substitution is used.
The lottery numbers are represented by the letters A thru J. However, there
are hundreds of 3-letter combinations to keep track of.
I found another system where numbers were converted to their binary equivalents. Thus
providing thousands of combinations to track.
Has to be a better way.
Thus, adoption of what I call a 'Master Conversion Key'.
The key gives the lottery numbers a new identify, called Gap numbers, each of which has an alphabetical companion. E.g. 1A, 5B. 7C and 0R.
The Key divides the 10 lottery numbers into 4 parts, A, B, C and R.
A picture is worth more than a thousand words.
Master Conversion Key: (For Pick 3, Pick 4)
Lottery numbers: 0 1 2 3 4 5 6 7 8 9
Gap numbers: 7 3 8 0 9 2 4 6 1 5
Gap Alphas: C A C R C A B B A B
These are fixed values e.g. L#0 is always G7, G7 is always 7C.
Examples:
Lottery# 082 = G# - 718 = GA - CAC
Lottery# 499 = G# - 955 = GA - CBB
Lottery# 210 = G# - 837 = GA - CAC
Lottery# 666 = G# - 444 = GA - BBB
Etc
Put another way, there are 3 Gap Alpha 'As' = 1A, 2A, 3A.
There are 3 Gap Alpha 'Bs' = 4B, 5B, 6B.
There are 3 Gap Alpha 'Cs' = 7C, 8C, 9C.
There is one Gap Alpha 'R' = 0R
Further,
Gap numbers 1 2 3 are Gap Alphas 1A, 2A, 3A.
Gap numbers 4 5 6 are Gap Alphas 4B, 5B, 6B.
Gap numbers 7 8 9 are Gap Alphas 7C, 8C, 9C.
Gap number 0 is Gap Alpha 0R
Put another way:
1A = L# 8 4B = L#6 7C = L#0 0R = L#3
2A = L# 5 5B = L#9 8C = L#2
3A = L# 1 6B = L#7 9C = L#4
Important: These are fixed substitutions for the Master Key sequences given above.
If the key sequences are changed in any way, all data generated by the original
sequence must be discarded.
Just like lottery balls, the numbers and letters are 'objects', that is, they are never added, subtracted,
multiplied or divided.
Key Sequences
Any Gap number sequence is acceptable provided there are no repeat numbers.
The only restriction is that a lottery number should not be represented by the same
Gap number. ie., L#1 should never be G#1, etc
There are 10 numbers in a Pick 3 game, therefore, there has to be 3 Gap Alpha As, 3 Bs, 3 Cs and one R.
Why? The answer will become clear as more of the system is presented.
Once formed, the sequences should not be changed in any way whatever.
The same Key Sequence can be used for Pick 4, or not. It's up to the User.
Feedback
I would appreciate some feedback on this important part of the system or workout.
It should be clear, but, maybe I can't see the forest for the trees.
Stay tuned.
Bobby623