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# Doubles Pick 4 Part 1

Topic closed. 11 replies. Last post 5 years ago by lotsofwins.

 Page 1 of 1
San Angelo, Texas
United States
Member #1097
January 31, 2003
1455 Posts
Offline
 Posted: November 14, 2012, 3:21 pm - IP Logged

Several LP members want to know how I was able to win \$2700 playing Texas Daily 4.

The simple answer is that I analyzed my paper/pencil tracking charts and chose two digits (0,8) I felt had best chance of winning.

I then used other tracking charts to construct two combinations: '3002' and '1883'

I played them Straight/Box (as usual), 50 cents each, \$2 total.
The win came on the second Night drawing.
I usually keep my selections in play until the next doubles  comes up, or not.
Sometimes I just let them 'ride' for a longer period.

The winning combination was '3002'

I watched the actual drawing, as usual.
It was a good feeling to see those numbers come out of the 'drums' exactly as I
guessed they would.

Bottom line - I analyzed past drawing results and made the right choices.

Winning any lottery game is hard. Choosing correctly requires a lot of work keeping several
detailed tracking charts up-to-date.

There are 10,000 combinations in a pick 4 game, compared to 1,000 in pick 3. Sorting through
that many possibilities is a daunting task. But, there are ways to reduce the playing field, so to speak.

My method, or 'workout' begins by analyzing combined game history and compiling a list of 'double' digits, in order of occurrence, that have come up in recent past.

Texas Daily 4 is relatively new, so my list starts with the first drawing.

Making an 'up close and personal' look at game history provides some useful insights.  For example, I learned pretty quick that winning combinations with one repeat digit (1223) come up almost as often as those with no repeats.
I also learned that combinations with three (1222) and four (5555) of the same digits (triples and Quads) can come up, but are comparatively rare. However, now is the time to compile separate lists rather than having to do it later.

The second step is devising a tracking technique that provides insight on 'how often' the
individual digits have come up over a period of time.

True!

Lottery drawings are conducted in ways that assure maximum randomness. There is no known method for predicting what the the next winning combination will be.

However, consistent tracking of individual digits can provide useful  'trends' or 'clues' that
can be used to aid the guesswork.

The most important question for lottery players is: 'What's next?'

The answers can be found in 'systematic tracking documents' that show where the lottery has been and where it might be headed.

Thus:

Part 1 - Tracking individual digits

There are two major questions when constructing  combinations with a repeat digit.

1. Which of the 10 digits has the best chance of being 'next.'
2. The exact positions the repeat digit will occupy in the 4-digit combination.

Inventory/HotSheet tracking charts can provide useful answers to both questions.

Here is the method I use to track the INDIVIDUAL digits that have come up in
winning combination having  a repeat digit.

Using graph paper turned length wise, list the 10 possible digits in a single column on the
left side of the page.

IT  #  G
0
1
2
3
4
5
6
7
8
9

Explanation:

IT = Inventory Total
# = repeated digit (total of 10)
G = Gap number

Note:
Every lottery scheme, system, workout, whatever, has a peculiar language and technical definitions that describe the 'rules of conduct,' so to speak.
This method is no exception.
I've assigned specific references to individual items and methods for certain situations and actions that apply to this method.

Definitions:  (May not conform with common usage)

DIGIT - Digits that have repeated in a drawing.
* This method does NOT track ALL digits, just those that were in a 'Double'

DOUBLE - A winning combination having one repeat digit. Also known as 'a pair'

CELL - The space occupied by a 'single piece' of information. The digit 1, for example, is a cell.
A pair of  letters, ie, 'AB', is a cell. Combination  '1234' is a cell.

ACTIVE CELLS - Individual pieces of information that are  'in play'. There are ten digits in a
pick 4 game, therefore, there are ten Active cells, one for each digit. Any digit can be
repeated in any winning combination.

INACTIVE CELLS -  Individual Active cells that have been deleted, replaced or moved.
*An Active cell that has been 'marked off' in some manner becomes an 'inactive cell.'
*Inactive cells that have been marked off remain in place.

GAP NUMBERS - The number of Active cells existing between two identical pieces of information in a 'fixed length' data 'string'

*There are 10 Active cells, therefore, there are 10 Gap numbers, 1 thru 10(0).
*The data string has a fixed-length of 10 Active cells. This is true even
when the string is interrupted by the presence of 'inactive' cells.

CONTINUOUSLY RUNNING  - A list, or string, that is inititated and then updated as new or fresh
data becomes available.

*Data strings in my actual workouts will continue for as long as I'm able to do the work.
|
Procedures:

Here are the initial 5 double digits in a numbers game.

6.2.1.4.5

The  task is to add these digits to a continuously running list and determine the Gap number.

Explanation:

The first digit to be added, '6', is entered at the bottom of the column or list.

IT  #  G
0
1
2
3
4
5
6
7
8
9
6

Counting UP the column, there are '4' active cells between the added '6' and the '6'

The Gap number is '4'

A '4' is placed in the 'G' column adjacent to the 6.
The 6 that was already in the string is marked off, that is, made inactive.
A '1' is entered in the IT column.

Thus:

IT  #  G
0
1
2
3
4
5
6
7
8
9
1   6  4

The next lottery digit to be added is '2'

Thus:

IT  #  G
0
1
2
3
4
5
6
7
8
9
1   6  4
1   2  8

The next lottery digit to be added is '1'

Thus:

IT  #  G
0
1

2
3
4
5
6
7
8
9
1   6  4
1   2  8
1   1  9

The next number to be added is '4'

Thus

IT  #  G
0
1

2
3
4

5
6
7
8
9
1   6  4
1   2  8
1   1  9
1   4  8

The next digit to be added is '5'

Thus

IT  #  G
0
1

2
3
4
5

6
7
8
9
1   6  4
1   2  8
1   1  9
1   4  8
1   5  8

Note that the 'string' has 10 active cells, which, as expected, are in 'mixed' order, and intermingled with Inactive cells

The next lottery digit is '6'

Thus:

IT  #  G
0
1

2
3
4
5

6
7
8
9
1   6  4
1   2  8
1   1  9
1   4  8
1   5  8
2   6  5

Note: The Gap numbers are NEVER marked off.

New  digits are added in order that they occur.

Although the inventory total for each digit is updated when the string is updated,
it is prudent to maintain a separate list, or not, depending on the User.

Keeping a Gap number inventory chart is also helpful.

Note: The Gap number string has a purpose, but, it's for Advanced users. Will provide
information on request.

What I'm saying is that some Gap strings, also known as 'Followers',  are more useful than others.
Users who generate gap and follower strings make their own decisions on whether or not the data
is useful to their efforts to construct winning combinations.

HOTSHEET

While this tracking chart is a continuous record of the order in  which digits have 'come up' over
a period of time, information regarding past history is buried in a column having a mix of
active and inactive cells.

History information for each digit is clearly shown in a HotSheet.

Using a piece of graph paper turned sideways, enter the 10 digits as shown below.

A picture if worth a thousand words!!

0
1         * 1 2 3 4
2      * 1 2 3 4 5
3
4               * 1 2
5                  * 1
6 * 1 2 3 4 5 *
7
8
9

The above shows the six digits added to the list in the order that they occurred.
An 'asterisk' is entered in the appropriate graph column.
All other digits are advanced one column each.
This tracking method shows how each digit stands in relation to other digits over a
period of time.

As more 'asterisks' are added, the clearer the picture.
Digits that are lagging will have a higher "End-of-Line" total, and could be
considered as "cold," or 'due.'

Here are the last four entries on my actual Texas Daily 4 HotSheet:

0  7 8 9 10
1  * 1 2 3
2  1 2 3 4
3  6 7 8 9
4  13 * 1 2
5  3 4 * *
6  2 3 4 5
7  8 9 10 11
8  23 24 25 26
9  17 18 19 20

Will line up properly when entered on graph paper.
The first entry for the '4' is 13.

Note: All of the End-of-Line totals are different.
There is only one '*' per column.

The HotSheet offers a User a lot of information  when repeat
digits are being considered for play.

However, the  workout doesn't  address the 'positional' question.

See Doubles, Part 2 for information on Tracking by Position.

I've checked for errors, but, you never know!

NYC
United States
Member #54483
August 20, 2007
888 Posts
Offline
 Posted: November 14, 2012, 7:54 pm - IP Logged

Several LP members want to know how I was able to win \$2700 playing Texas Daily 4.

The simple answer is that I analyzed my paper/pencil tracking charts and chose two digits (0,8) I felt had best chance of winning.

I then used other tracking charts to construct two combinations: '3002' and '1883'

I played them Straight/Box (as usual), 50 cents each, \$2 total.
The win came on the second Night drawing.
I usually keep my selections in play until the next doubles  comes up, or not.
Sometimes I just let them 'ride' for a longer period.

The winning combination was '3002'

I watched the actual drawing, as usual.
It was a good feeling to see those numbers come out of the 'drums' exactly as I
guessed they would.

Bottom line - I analyzed past drawing results and made the right choices.

Winning any lottery game is hard. Choosing correctly requires a lot of work keeping several
detailed tracking charts up-to-date.

There are 10,000 combinations in a pick 4 game, compared to 1,000 in pick 3. Sorting through
that many possibilities is a daunting task. But, there are ways to reduce the playing field, so to speak.

My method, or 'workout' begins by analyzing combined game history and compiling a list of 'double' digits, in order of occurrence, that have come up in recent past.

Texas Daily 4 is relatively new, so my list starts with the first drawing.

Making an 'up close and personal' look at game history provides some useful insights.  For example, I learned pretty quick that winning combinations with one repeat digit (1223) come up almost as often as those with no repeats.
I also learned that combinations with three (1222) and four (5555) of the same digits (triples and Quads) can come up, but are comparatively rare. However, now is the time to compile separate lists rather than having to do it later.

The second step is devising a tracking technique that provides insight on 'how often' the
individual digits have come up over a period of time.

True!

Lottery drawings are conducted in ways that assure maximum randomness. There is no known method for predicting what the the next winning combination will be.

However, consistent tracking of individual digits can provide useful  'trends' or 'clues' that
can be used to aid the guesswork.

The most important question for lottery players is: 'What's next?'

The answers can be found in 'systematic tracking documents' that show where the lottery has been and where it might be headed.

Thus:

Part 1 - Tracking individual digits

There are two major questions when constructing  combinations with a repeat digit.

1. Which of the 10 digits has the best chance of being 'next.'
2. The exact positions the repeat digit will occupy in the 4-digit combination.

Inventory/HotSheet tracking charts can provide useful answers to both questions.

Here is the method I use to track the INDIVIDUAL digits that have come up in
winning combination having  a repeat digit.

Using graph paper turned length wise, list the 10 possible digits in a single column on the
left side of the page.

IT  #  G
0
1
2
3
4
5
6
7
8
9

Explanation:

IT = Inventory Total
# = repeated digit (total of 10)
G = Gap number

Note:
Every lottery scheme, system, workout, whatever, has a peculiar language and technical definitions that describe the 'rules of conduct,' so to speak.
This method is no exception.
I've assigned specific references to individual items and methods for certain situations and actions that apply to this method.

Definitions:  (May not conform with common usage)

DIGIT - Digits that have repeated in a drawing.
* This method does NOT track ALL digits, just those that were in a 'Double'

DOUBLE - A winning combination having one repeat digit. Also known as 'a pair'

CELL - The space occupied by a 'single piece' of information. The digit 1, for example, is a cell.
A pair of  letters, ie, 'AB', is a cell. Combination  '1234' is a cell.

ACTIVE CELLS - Individual pieces of information that are  'in play'. There are ten digits in a
pick 4 game, therefore, there are ten Active cells, one for each digit. Any digit can be
repeated in any winning combination.

INACTIVE CELLS -  Individual Active cells that have been deleted, replaced or moved.
*An Active cell that has been 'marked off' in some manner becomes an 'inactive cell.'
*Inactive cells that have been marked off remain in place.

GAP NUMBERS - The number of Active cells existing between two identical pieces of information in a 'fixed length' data 'string'

*There are 10 Active cells, therefore, there are 10 Gap numbers, 1 thru 10(0).
*The data string has a fixed-length of 10 Active cells. This is true even
when the string is interrupted by the presence of 'inactive' cells.

CONTINUOUSLY RUNNING  - A list, or string, that is inititated and then updated as new or fresh
data becomes available.

*Data strings in my actual workouts will continue for as long as I'm able to do the work.
|
Procedures:

Here are the initial 5 double digits in a numbers game.

6.2.1.4.5

The  task is to add these digits to a continuously running list and determine the Gap number.

Explanation:

The first digit to be added, '6', is entered at the bottom of the column or list.

IT  #  G
0
1
2
3
4
5
6
7
8
9
6

Counting UP the column, there are '4' active cells between the added '6' and the '6'

The Gap number is '4'

A '4' is placed in the 'G' column adjacent to the 6.
The 6 that was already in the string is marked off, that is, made inactive.
A '1' is entered in the IT column.

Thus:

IT  #  G
0
1
2
3
4
5
6
7
8
9
1   6  4

The next lottery digit to be added is '2'

Thus:

IT  #  G
0
1
2
3
4
5
6
7
8
9
1   6  4
1   2  8

The next lottery digit to be added is '1'

Thus:

IT  #  G
0
1

2
3
4
5
6
7
8
9
1   6  4
1   2  8
1   1  9

The next number to be added is '4'

Thus

IT  #  G
0
1

2
3
4

5
6
7
8
9
1   6  4
1   2  8
1   1  9
1   4  8

The next digit to be added is '5'

Thus

IT  #  G
0
1

2
3
4
5

6
7
8
9
1   6  4
1   2  8
1   1  9
1   4  8
1   5  8

Note that the 'string' has 10 active cells, which, as expected, are in 'mixed' order, and intermingled with Inactive cells

The next lottery digit is '6'

Thus:

IT  #  G
0
1

2
3
4
5

6
7
8
9
1   6  4
1   2  8
1   1  9
1   4  8
1   5  8
2   6  5

Note: The Gap numbers are NEVER marked off.

New  digits are added in order that they occur.

Although the inventory total for each digit is updated when the string is updated,
it is prudent to maintain a separate list, or not, depending on the User.

Keeping a Gap number inventory chart is also helpful.

Note: The Gap number string has a purpose, but, it's for Advanced users. Will provide
information on request.

What I'm saying is that some Gap strings, also known as 'Followers',  are more useful than others.
Users who generate gap and follower strings make their own decisions on whether or not the data
is useful to their efforts to construct winning combinations.

HOTSHEET

While this tracking chart is a continuous record of the order in  which digits have 'come up' over
a period of time, information regarding past history is buried in a column having a mix of
active and inactive cells.

History information for each digit is clearly shown in a HotSheet.

Using a piece of graph paper turned sideways, enter the 10 digits as shown below.

A picture if worth a thousand words!!

0
1         * 1 2 3 4
2      * 1 2 3 4 5
3
4               * 1 2
5                  * 1
6 * 1 2 3 4 5 *
7
8
9

The above shows the six digits added to the list in the order that they occurred.
An 'asterisk' is entered in the appropriate graph column.
All other digits are advanced one column each.
This tracking method shows how each digit stands in relation to other digits over a
period of time.

As more 'asterisks' are added, the clearer the picture.
Digits that are lagging will have a higher "End-of-Line" total, and could be
considered as "cold," or 'due.'

Here are the last four entries on my actual Texas Daily 4 HotSheet:

0  7 8 9 10
1  * 1 2 3
2  1 2 3 4
3  6 7 8 9
4  13 * 1 2
5  3 4 * *
6  2 3 4 5
7  8 9 10 11
8  23 24 25 26
9  17 18 19 20

Will line up properly when entered on graph paper.
The first entry for the '4' is 13.

Note: All of the End-of-Line totals are different.
There is only one '*' per column.

The HotSheet offers a User a lot of information  when repeat
digits are being considered for play.

However, the  workout doesn't  address the 'positional' question.

See Doubles, Part 2 for information on Tracking by Position.

I've checked for errors, but, you never know!

Hi,   bobby623:

Very interesting and detail! I need to digest them carefully. Every question about it I will let you know

later. Thanks.

San Angelo, Texas
United States
Member #1097
January 31, 2003
1455 Posts
Offline
 Posted: November 15, 2012, 12:08 pm - IP Logged

Hi,   bobby623:

Very interesting and detail! I need to digest them carefully. Every question about it I will let you know

later. Thanks.

lottoburg

Ever hear - 'Back in the Day'?

I think this is a reference to the fact that in the old days, people did things differently than they do today.
I suspect people who played the lottery 'back in the day' used paper and pen schemes to try and figure out what numbers to play.
When computers became available, I suppose some of these folks switched to automation, such as Excel and other electronic schemes.
There are a ton of random number generators available.
Push a key and have breakfast served in bed!!
I personally don't know if electronic workouts provide reliable tools.
The human brain is complex. I'm not sure there is a good substitute.
Several LP members have indicated a desire to automate my workout, but I haven't been advised if they were successful or not.

I'm 'old school', as my workout suggests.

Sure, its somewhat complex and time consuming.
But, by being 'up close and personal' with my lottery games, I think I'm better prepared to choose winning numbers.
Strongly suggest you get yourself some graph paper and some pencil, roll up your sleeves and go to work learning all you can about your lottery
games. I've provided, what I think is a rational road map, a map that will help you identify useful trends that you can use to improve your win and loss ratio.
Bobby

BOSTON
United States
Member #48
September 9, 2001
3688 Posts
Offline
 Posted: November 15, 2012, 1:10 pm - IP Logged

what a job carlig could do with this program wow. You might ask for her help. She is a genius with excel or office apache.

New Mexico
United States
Member #86099
January 29, 2010
11477 Posts
Offline
 Posted: November 15, 2012, 1:41 pm - IP Logged

Brilliant idea!

BRONX N.Y.10459
United States
Member #86575
February 6, 2010
1121 Posts
Offline
 Posted: November 15, 2012, 4:44 pm - IP Logged

Hi Idea,yes i hope Carlig get this.5*****for you Bobby623.

Florida
United States
Member #66575
October 30, 2008
3549 Posts
Offline
 Posted: November 15, 2012, 6:23 pm - IP Logged

Hi Idea,yes i hope Carlig get this.5*****for you Bobby623.

Bobby Does some very nice work and seems to be trying to be very thorough in his explanation.. Unfortunately Programming Bobby;s work is way over my head and beyond my abilities .. Wish I could help , but unfortunately dont hink I can..

Hope someone else steps up and is able to do it..So we can all give it a try.

Carlig

BOSTON
United States
Member #48
September 9, 2001
3688 Posts
Offline
 Posted: November 15, 2012, 8:55 pm - IP Logged

hi carli. give it a try. you are too good at what you do. you may surprise yourself and us all.

Ontario
Member #109243
April 9, 2011
33555 Posts
Offline
 Posted: November 16, 2012, 12:32 pm - IP Logged

Several LP members want to know how I was able to win \$2700 playing Texas Daily 4.

The simple answer is that I analyzed my paper/pencil tracking charts and chose two digits (0,8) I felt had best chance of winning.

I then used other tracking charts to construct two combinations: '3002' and '1883'

I played them Straight/Box (as usual), 50 cents each, \$2 total.
The win came on the second Night drawing.
I usually keep my selections in play until the next doubles  comes up, or not.
Sometimes I just let them 'ride' for a longer period.

The winning combination was '3002'

I watched the actual drawing, as usual.
It was a good feeling to see those numbers come out of the 'drums' exactly as I
guessed they would.

Bottom line - I analyzed past drawing results and made the right choices.

Winning any lottery game is hard. Choosing correctly requires a lot of work keeping several
detailed tracking charts up-to-date.

There are 10,000 combinations in a pick 4 game, compared to 1,000 in pick 3. Sorting through
that many possibilities is a daunting task. But, there are ways to reduce the playing field, so to speak.

My method, or 'workout' begins by analyzing combined game history and compiling a list of 'double' digits, in order of occurrence, that have come up in recent past.

Texas Daily 4 is relatively new, so my list starts with the first drawing.

Making an 'up close and personal' look at game history provides some useful insights.  For example, I learned pretty quick that winning combinations with one repeat digit (1223) come up almost as often as those with no repeats.
I also learned that combinations with three (1222) and four (5555) of the same digits (triples and Quads) can come up, but are comparatively rare. However, now is the time to compile separate lists rather than having to do it later.

The second step is devising a tracking technique that provides insight on 'how often' the
individual digits have come up over a period of time.

True!

Lottery drawings are conducted in ways that assure maximum randomness. There is no known method for predicting what the the next winning combination will be.

However, consistent tracking of individual digits can provide useful  'trends' or 'clues' that
can be used to aid the guesswork.

The most important question for lottery players is: 'What's next?'

The answers can be found in 'systematic tracking documents' that show where the lottery has been and where it might be headed.

Thus:

Part 1 - Tracking individual digits

There are two major questions when constructing  combinations with a repeat digit.

1. Which of the 10 digits has the best chance of being 'next.'
2. The exact positions the repeat digit will occupy in the 4-digit combination.

Inventory/HotSheet tracking charts can provide useful answers to both questions.

Here is the method I use to track the INDIVIDUAL digits that have come up in
winning combination having  a repeat digit.

Using graph paper turned length wise, list the 10 possible digits in a single column on the
left side of the page.

IT  #  G
0
1
2
3
4
5
6
7
8
9

Explanation:

IT = Inventory Total
# = repeated digit (total of 10)
G = Gap number

Note:
Every lottery scheme, system, workout, whatever, has a peculiar language and technical definitions that describe the 'rules of conduct,' so to speak.
This method is no exception.
I've assigned specific references to individual items and methods for certain situations and actions that apply to this method.

Definitions:  (May not conform with common usage)

DIGIT - Digits that have repeated in a drawing.
* This method does NOT track ALL digits, just those that were in a 'Double'

DOUBLE - A winning combination having one repeat digit. Also known as 'a pair'

CELL - The space occupied by a 'single piece' of information. The digit 1, for example, is a cell.
A pair of  letters, ie, 'AB', is a cell. Combination  '1234' is a cell.

ACTIVE CELLS - Individual pieces of information that are  'in play'. There are ten digits in a
pick 4 game, therefore, there are ten Active cells, one for each digit. Any digit can be
repeated in any winning combination.

INACTIVE CELLS -  Individual Active cells that have been deleted, replaced or moved.
*An Active cell that has been 'marked off' in some manner becomes an 'inactive cell.'
*Inactive cells that have been marked off remain in place.

GAP NUMBERS - The number of Active cells existing between two identical pieces of information in a 'fixed length' data 'string'

*There are 10 Active cells, therefore, there are 10 Gap numbers, 1 thru 10(0).
*The data string has a fixed-length of 10 Active cells. This is true even
when the string is interrupted by the presence of 'inactive' cells.

CONTINUOUSLY RUNNING  - A list, or string, that is inititated and then updated as new or fresh
data becomes available.

*Data strings in my actual workouts will continue for as long as I'm able to do the work.
|
Procedures:

Here are the initial 5 double digits in a numbers game.

6.2.1.4.5

The  task is to add these digits to a continuously running list and determine the Gap number.

Explanation:

The first digit to be added, '6', is entered at the bottom of the column or list.

IT  #  G
0
1
2
3
4
5
6
7
8
9
6

Counting UP the column, there are '4' active cells between the added '6' and the '6'

The Gap number is '4'

A '4' is placed in the 'G' column adjacent to the 6.
The 6 that was already in the string is marked off, that is, made inactive.
A '1' is entered in the IT column.

Thus:

IT  #  G
0
1
2
3
4
5
6
7
8
9
1   6  4

The next lottery digit to be added is '2'

Thus:

IT  #  G
0
1
2
3
4
5
6
7
8
9
1   6  4
1   2  8

The next lottery digit to be added is '1'

Thus:

IT  #  G
0
1

2
3
4
5
6
7
8
9
1   6  4
1   2  8
1   1  9

The next number to be added is '4'

Thus

IT  #  G
0
1

2
3
4

5
6
7
8
9
1   6  4
1   2  8
1   1  9
1   4  8

The next digit to be added is '5'

Thus

IT  #  G
0
1

2
3
4
5

6
7
8
9
1   6  4
1   2  8
1   1  9
1   4  8
1   5  8

Note that the 'string' has 10 active cells, which, as expected, are in 'mixed' order, and intermingled with Inactive cells

The next lottery digit is '6'

Thus:

IT  #  G
0
1

2
3
4
5

6
7
8
9
1   6  4
1   2  8
1   1  9
1   4  8
1   5  8
2   6  5

Note: The Gap numbers are NEVER marked off.

New  digits are added in order that they occur.

Although the inventory total for each digit is updated when the string is updated,
it is prudent to maintain a separate list, or not, depending on the User.

Keeping a Gap number inventory chart is also helpful.

Note: The Gap number string has a purpose, but, it's for Advanced users. Will provide
information on request.

What I'm saying is that some Gap strings, also known as 'Followers',  are more useful than others.
Users who generate gap and follower strings make their own decisions on whether or not the data
is useful to their efforts to construct winning combinations.

HOTSHEET

While this tracking chart is a continuous record of the order in  which digits have 'come up' over
a period of time, information regarding past history is buried in a column having a mix of
active and inactive cells.

History information for each digit is clearly shown in a HotSheet.

Using a piece of graph paper turned sideways, enter the 10 digits as shown below.

A picture if worth a thousand words!!

0
1         * 1 2 3 4
2      * 1 2 3 4 5
3
4               * 1 2
5                  * 1
6 * 1 2 3 4 5 *
7
8
9

The above shows the six digits added to the list in the order that they occurred.
An 'asterisk' is entered in the appropriate graph column.
All other digits are advanced one column each.
This tracking method shows how each digit stands in relation to other digits over a
period of time.

As more 'asterisks' are added, the clearer the picture.
Digits that are lagging will have a higher "End-of-Line" total, and could be
considered as "cold," or 'due.'

Here are the last four entries on my actual Texas Daily 4 HotSheet:

0  7 8 9 10
1  * 1 2 3
2  1 2 3 4
3  6 7 8 9
4  13 * 1 2
5  3 4 * *
6  2 3 4 5
7  8 9 10 11
8  23 24 25 26
9  17 18 19 20

Will line up properly when entered on graph paper.
The first entry for the '4' is 13.

Note: All of the End-of-Line totals are different.
There is only one '*' per column.

The HotSheet offers a User a lot of information  when repeat
digits are being considered for play.

However, the  workout doesn't  address the 'positional' question.

See Doubles, Part 2 for information on Tracking by Position.

I've checked for errors, but, you never know!

Hi Bobby,

Just A Couple of Questions

1- How far back would you go to start your database?Ontario Eve Began in 2006..Mid June 2012

2-"Here are the initial 5 double digits in a numbers game."Are these for all Pick 4 games in general or just Texas?

3-Shouldn't The Gap number between the  6's should be 3 not 4;The Gap for 1 should be 10 not 9; The Gap for the 2nd 6 should be 4 not 5?

Would Be Interested In Implementing this.

I'm off to Read up on Doubles Part 2 " Tracking by position" now

LottoBux

San Angelo, Texas
United States
Member #1097
January 31, 2003
1455 Posts
Offline
 Posted: November 16, 2012, 12:56 pm - IP Logged

Just A Couple of Questions

1- How far back would you go to start your database?Ontario Eve Began in 2006..Mid June 2012

2-"Here are the initial 5 double digits in a numbers game."Are these for all Pick 4 games in general or just Texas?

3-Shouldn't The Gap number between the  6's should be 3 not 4;The Gap for 1 should be 10 not 9; The Gap for the 2nd 6 should be 4 not 5?

Would Be Interested In Implementing this.

I'm off to Read up on Doubles Part 2 " Tracking by position" now

LottoBux

1. If I were you I would go back at 15  combined D/N drawings. This would require you process 80 digits. or
10 drawings, 40 digits, minimum.
2. Those are arbitrary digits.
3. I've tripled checked and my info is correct.
Maybe you forgot to mark off a digit or counted an inactive cell.

Would appreciate it if you would advise on your progress. You will be very proficient after logging 20 numbers, believe me. Just dont forget to mark off to avoid duplication in the string - can only have 10 digits, not 9 or 11.

Bobby

Ontario
Member #109243
April 9, 2011
33555 Posts
Offline
 Posted: November 16, 2012, 1:21 pm - IP Logged

Just A Couple of Questions

1- How far back would you go to start your database?Ontario Eve Began in 2006..Mid June 2012

2-"Here are the initial 5 double digits in a numbers game."Are these for all Pick 4 games in general or just Texas?

3-Shouldn't The Gap number between the  6's should be 3 not 4;The Gap for 1 should be 10 not 9; The Gap for the 2nd 6 should be 4 not 5?

Would Be Interested In Implementing this.

I'm off to Read up on Doubles Part 2 " Tracking by position" now

LottoBux

1. If I were you I would go back at 15  combined D/N drawings. This would require you process 80 digits. or
10 drawings, 40 digits, minimum.
2. Those are arbitrary digits.
3. I've tripled checked and my info is correct.
Maybe you forgot to mark off a digit or counted an inactive cell.

Would appreciate it if you would advise on your progress. You will be very proficient after logging 20 numbers, believe me. Just dont forget to mark off to avoid duplication in the string - can only have 10 digits, not 9 or 11.

Bobby

You're Right,I didn't eliminate the digits as they came in.

I'll implement this system and keep you updated.

B.T.W.--Besides the recent \$2700 win, do you get a lot of boxed hits and approx. how many per month

LottoBux

Texas
United States
Member #114703
August 5, 2011
4623 Posts
Offline
 Posted: November 17, 2012, 3:44 pm - IP Logged

thanks for this post, when I have a bit more time, will copy your methods, I'm also in texas and wow have such a hard time catching the numbers, will definitely be implenting your system, thanks again..

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