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# Filter ideas

Topic closed. 12 replies. Last post 4 years ago by adobea78.

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Florida
United States
Member #135615
November 27, 2012
405 Posts
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 Posted: April 6, 2013, 11:10 am - IP Logged

So I've been fiddling with a new system. As usual with me, a data based system. Think I'll call it the point system. Basically, I threw in every piece of data I could think of. Here's a quick rundown.

I make a table that lists 0-9 for each position. So that would give me 1000 sets. I fill in this table with these stats...

-Next Draw: I look to see what number fell after each number on each position.
-Deviations: Which deviation occurred the most to give a particular number
-Days Out: How many days out the number is for it's position
-Average Outs: On average, how often is the number out for it's position
-Max Outs: What's the longest that number has been out for it's position
-Hits: How many times has it hit in the last 30 days (in it's position)

Here, I start applying points. I treat each position completely separate from the others. So number 1 in position 1 has different stats than number 1 in position 2. If a number has been out 3 days but it's average outs is 4, it'll get a point. If a number appears in the top 2 most occurring next draw numbers, it gets point. If a number has been out more than it's max outs, it gets a point. So on and so forth...

Next I create a table that uses the top numbers from the stats and makes sets out of them. I end up with 64 sets and start all over again with the points. This time I use these stats:

PairsTotal: How often Position 1 and 2 have matched, position 1 and 3, position 2 and 3
Set Hits: How often that set has already hit since the beginning
Total Sum: The columns added together
Root Sum: The columns added together using lotto math

Now this is where I'm stuck. I've done testing on this and it hits fairly well (when playing 64 sets...). In January, it missed 9 days (assuming a new group of sets were generated every day and played for seven days or until they hit). My problem is I've played with the new stats but can't seem to find a solid way to reduce the numbers without taking out the winning numbers. My goal is to get the 64 numbers down to 10 or 20, something I can play in store and not online. About half of the time, the winning numbers do appear in the top 20 (when sorting by the new points). However, a lot of hits would be lost doing that. Surely there has to be a filter or stat I'm not thinking of that will help keep those winners in. Any ideas?

Economy class
Belgium
Member #123700
February 27, 2012
4035 Posts
Offline
 Posted: April 6, 2013, 1:06 pm - IP Logged

Which position do you mean?

Deviation on what?

Do you mean DAYS OUT by days out?

Which game?

United States
Member #116344
September 8, 2011
3938 Posts
Offline
 Posted: April 6, 2013, 1:32 pm - IP Logged

So I've been fiddling with a new system. As usual with me, a data based system. Think I'll call it the point system. Basically, I threw in every piece of data I could think of. Here's a quick rundown.

I make a table that lists 0-9 for each position. So that would give me 1000 sets. I fill in this table with these stats...

-Next Draw: I look to see what number fell after each number on each position.
-Deviations: Which deviation occurred the most to give a particular number
-Days Out: How many days out the number is for it's position
-Average Outs: On average, how often is the number out for it's position
-Max Outs: What's the longest that number has been out for it's position
-Hits: How many times has it hit in the last 30 days (in it's position)

Here, I start applying points. I treat each position completely separate from the others. So number 1 in position 1 has different stats than number 1 in position 2. If a number has been out 3 days but it's average outs is 4, it'll get a point. If a number appears in the top 2 most occurring next draw numbers, it gets point. If a number has been out more than it's max outs, it gets a point. So on and so forth...

Next I create a table that uses the top numbers from the stats and makes sets out of them. I end up with 64 sets and start all over again with the points. This time I use these stats:

PairsTotal: How often Position 1 and 2 have matched, position 1 and 3, position 2 and 3
Set Hits: How often that set has already hit since the beginning
Total Sum: The columns added together
Root Sum: The columns added together using lotto math

Now this is where I'm stuck. I've done testing on this and it hits fairly well (when playing 64 sets...). In January, it missed 9 days (assuming a new group of sets were generated every day and played for seven days or until they hit). My problem is I've played with the new stats but can't seem to find a solid way to reduce the numbers without taking out the winning numbers. My goal is to get the 64 numbers down to 10 or 20, something I can play in store and not online. About half of the time, the winning numbers do appear in the top 20 (when sorting by the new points). However, a lot of hits would be lost doing that. Surely there has to be a filter or stat I'm not thinking of that will help keep those winners in. Any ideas?

Why not stick to only positions 1 and  2 (a consistent pair generator will work) and reduce  'stats' parameters.

Florida
United States
Member #135615
November 27, 2012
405 Posts
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 Posted: April 6, 2013, 5:31 pm - IP Logged

SergeM:

Which position do you mean?
I'm not quite sure what you mean. I'm looking to reduce the final 64 numbers even more. I'd be happy with a fewer hits if I only had to play 10 or so numbers. I'm treating each position separately until the second part where the sets are made. Then I'm looking at all three positions together.

Deviation on what?
On the numbers themselves, for each position. Say 6 hits, and then 4 hits (for any position). Subtract 4 from 6 and you get a 2 deviation. I do that for each position, for each draw. That gives me which deviations occurred and how often they occurred (for the last 30 days). I apply the top deviation to the last drawn number. So assume 2 is the top deviation that occurred over the last 30 days and 7 was the last drawn number. My new number would be 9 for that position.

Do you mean DAYS OUT by days out?
Days out is simply how many days it's been since a number occurred.

Which game?
Pick 3

I don't want to run into the same problem I had with my deviations system. At the end of the day, I was guessing at which deviation would hit, based on what had hit recently. It resulted in many wins but I still had to do the workout and guess. With this system, the only thing I'm doing is entering a date and my code tells me the numbers, no guessing. Right now, I'm getting 64 sets. Not bad getting a thousand sets down to 64 but 64 isn't really playable in my opinion. So I'm trying to figure out even more ways to reduce the final sets. There has to be some stat I'm not thinking of.

bgonÃ§alves
Brasil
Member #92564
June 9, 2010
2133 Posts
Offline
 Posted: April 6, 2013, 6:47 pm - IP Logged

Hello, very good approach, I liked! You can register the result in two ways
Example = the last draw was 419 (draw order) and can do the analysis above
In ascending order in 149 (ie convert the draw digits in ascending order)

Economy class
Belgium
Member #123700
February 27, 2012
4035 Posts
Offline
 Posted: April 6, 2013, 7:05 pm - IP Logged

Which position do you mean?
I'm not quite sure what you mean. I'm looking to reduce the final 64 numbers even more. I'd be happy with a fewer hits if I only had to play 10 or so numbers. I'm treating each position separately until the second part where the sets are made. Then I'm looking at all three positions together.

Deviation on what?
On the numbers themselves, for each position. Say 6 hits, and then 4 hits (for any position). Subtract 4 from 6 and you get a 2 deviation. I do that for each position, for each draw. That gives me which deviations occurred and how often they occurred (for the last 30 days). I apply the top deviation to the last drawn number. So assume 2 is the top deviation that occurred over the last 30 days and 7 was the last drawn number. My new number would be 9 for that position.

Do you mean DAYS OUT by days out?
Days out is simply how many days it's been since a number occurred.

Which game?
Pick 3

64 numbers? Sounds like 4*4*4, 64 USD per game for a straight hit? I don't know how you can pay that if you do not win. I cannot even post that on LP, my limit is ten combinations.

I consider deviation a statistical inferior system that only works on a wave that luckily was there by accident.

So for you a number drawn on Saturday is 2 days out by Monday. I suppose that your pick 3 is 6/7, once a day.

Florida
United States
Member #135615
November 27, 2012
405 Posts
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 Posted: April 6, 2013, 9:56 pm - IP Logged

4*4*4 gave me the most hits/fewest numbers to create sets with. From there, I create the sets and hoped to knock down the number of sets played using additional stats (like sums, pairs, etc.). While back testing has shown the system to hit, I agree that playing 64 set is far too much. Thus, the post here.

As far as you comments about deviations being inferior. You are certainly entitled to your opinion. I've had rather good luck with deviations. However, as I said before, I'm guessing at which deviation will hit based on what's hit. I'd love to take the guess out of the equation and base sets on pure data. I had better luck when I was testing a years back rather than 30 days though.

So how about sharing your system(s)? Feel free to highjack this thread. I'd be very interested to see what methods you use for selecting numbers.

South Carolina
United States
Member #6
November 4, 2001
8795 Posts
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 Posted: April 6, 2013, 10:20 pm - IP Logged

Include stats for front pair, back pair and split pair that gives you stats for a digit(s) to come in either exact pair position 1 or 2, 2 or 3 or 1 or 3 position.

Track exact pair sums and roots.

Track your positional digit for high and low frequency.

Track your positional digit for even and odd frequency.

Track your exact pair for high and low makeup

Track your exact pair for even and odd makeup.

Track your exact pair for no match or double.

Track your exact pair for a consecutive pair or a wild match pair.

Florida
United States
Member #135615
November 27, 2012
405 Posts
Offline
 Posted: April 6, 2013, 10:28 pm - IP Logged

Include stats for front pair, back pair and split pair that gives you stats for a digit(s) to come in either exact pair position 1 or 2, 2 or 3 or 1 or 3 position.

Track exact pair sums and roots.

Track your positional digit for high and low frequency.

Track your positional digit for even and odd frequency.

Track your exact pair for high and low makeup

Track your exact pair for even and odd makeup.

Track your exact pair for no match or double.

Track your exact pair for a consecutive pair or a wild match pair.

wow, great suggestions. I'm doing even/odd. Can't believe I forgot about high/low. Thanks a lot!

South Carolina
United States
Member #6
November 4, 2001
8795 Posts
Offline
 Posted: April 6, 2013, 10:33 pm - IP Logged

wow, great suggestions. I'm doing even/odd. Can't believe I forgot about high/low. Thanks a lot!

South Carolina
United States
Member #6
November 4, 2001
8795 Posts
Offline
 Posted: April 8, 2013, 10:46 am - IP Logged

You could check out the possibility of tracking the even_odd / high_low as one unit. This will give a maximum of 27 exact combos using the three positions. I have been using it off and on maybe 4 years.

even odd / high low system

c
o
d
e-----lott numbers

1___1-3
2___0-2-4
5___5-7-9
6___6-8

companion pairs
c
o
d
e-----lott prs

11__11-33-13
12__01-03-12-14-23-34
15__15-17-19-35-37-39
16__16-18-36-38
22__00-22-44-02-04-24
25__05-07-09-25-27-29-45-47-49
26__06-08-26-28-46-48
55__55-77-99-57-59-79
56__56-58-67-69-78-89
66__66-88-68

no match code [all ascending order]

code lottery numbers

________2lo1 1hi___1 ev 2 od
125__015,017,019,125,127,129
_____145,147,149,035,037,039
_____235,237,239,345,347,349

________2lo 1 hi___2 ev 1 od
126__016,018,126,128,146,148
_____036,038,236,238,346,348

________1lo 2 hi___1 ev 2 od
156__156,158,167,178,169,189
_____356,358,367,378,369,389

________1lo 2 hi___2 ev 1 od
256__056,058,067,078,069,089
_____256,258,267,278,269,289
_____456,458,467,478,469,489

double code [all ascending order]

________3lo______1 ev 2 od
112__011,013,033,112,114,123
_____134,233,334

________2lo 1 hi______3 od
115__115,117,119,135,137,139
_____335,337,339

________2lo 1 hi___1 ev 2 od
116__116,118,136,138,336,338

________3lo______2 ev 1 od
122__001,012,014,122,124,144
_____003,023,034,223,234,344

________1lo 2 hi______3 od
155__155,157,159,177,179,199
_____355,357,359,377,379,399

________1lo 2 hi___2 ev 1 od
166__166,168,188,366,368,388

________2lo 1 hi___2 ev 1 od
225__005,007,009,025,027,029
_____045,047,049,225,227,229
_____245,247,249,445,447,449

________2lo 1 hi______3 ev
226__006,008,026,028,046,048
_____226,228,246,248,446,448

________1lo 2 hi___1 ev 2 od
255__055,057,059,077,079,099
_____255,257,259,277,279,299
_____455,457,459,477,479,499

________1lo 2 hi______3 ev
266__066,068,088,266,268,288
_____466,468,488

________ 3 hi______1 ev 2 od
556__556,558,567,578,569,589
_____677,778,679,789,699,899

________ 3 hi______2 ev 1 od
566__566,568,588,667,678,788
_____669,689,889

trip code [all ascending order]

________3lo______3 od
111__111,113,133,333

________3lo______3 ev
222__000,002,004,022,024
_____044,222,224,244,444

________3 hi______3 od
555__555,557,559,577,579
_____599,777,779,799,999

________3 hi___3 ev

666__666,668,688,888

________________________________________________________________________

exact order of each code [ check for accuracy]

code

________2lo1 1hi___1 ev 2 od
code 125

105, 107, 109, 125, 127, 129, 145, 147, 149, 305, 307, 309, 325, 327, 329, 345, 347, 349

code 152

150, 152, 154, 170, 172, 174, 190, 192, 194, 350, 352, 354, 370, 372, 374, 390, 392, 394

code 215

015, 017, 019, 035, 037, 039, 215, 217, 219, 235, 237, 239, 415, 417, 419, 435, 437, 439

code 251

051, 053, 071, 073, 091, 093, 251, 253, 271, 273, 291, 293, 451, 453, 471, 473, 491, 493

code 512

510, 512, 514, 530, 532, 534, 710, 712, 714, 730, 732, 734, 910, 912, 914, 930, 932, 934

code 521

501, 503, 521, 523, 541, 543, 701, 703, 721, 723, 741, 743, 901, 903, 921, 923, 941, 943

________2lo 1 hi___2 ev 1 od
code 126

106, 108, 126, 128, 146, 148, 306, 308, 326, 328, 346, 348

code 162

160, 162, 164, 180, 182, 184, 360, 362, 364, 380, 382, 384

code 216

016, 018, 036, 038, 216, 218, 236, 238, 416, 418, 436, 438

code 261

061, 063, 081, 083, 261, 263, 281, 283, 461, 463, 481, 483

code 612

610, 612, 614, 630, 632, 634, 810, 812, 814, 830, 832, 834

code 621

601, 603, 621, 623, 641, 643, 801, 803, 821, 823, 841, 843

________1lo 2 hi___1 ev 2 od
code 156

156, 158, 176, 178, 196, 198, 356, 358, 376, 378, 396, 398

code 165

165, 167, 169, 185, 187, 189, 365, 367, 369, 385, 387, 389

code 516

516, 518, 536, 538, 716, 718, 736, 738, 916, 918, 936, 938

code 561

561, 563, 581, 583, 761, 763, 781, 783, 961, 963, 981, 983

code 615

615, 617, 619, 635, 637, 639, 815, 817, 819, 835, 837, 839

code 651

651, 653, 671, 673, 691, 693, 851, 853, 871, 873, 891, 893

________1lo 2 hi___2 ev 1 od
code 256

056, 058, 076, 078, 096, 098, 256, 258, 276, 278, 296, 298, 456, 458, 476, 478, 496, 498

code 265

065, 067, 069, 085, 087, 089, 265, 267, 269, 285, 287, 289, 465, 467, 469, 485, 487, 489

code 526

506, 508, 526, 528, 546, 548, 706, 708, 726, 728, 746, 748, 906, 908, 926, 928, 946, 948

code 562

560, 562, 564, 580, 582, 584, 760, 762, 764, 780, 782, 784, 960, 962, 964, 980, 982, 984

code 625

605, 607, 609, 625, 627, 629, 645, 647, 649, 805, 807, 809, 825, 827, 829, 845, 847, 849

code 652

650, 652, 654, 670, 672, 674, 690, 692, 694, 850, 852, 854, 870, 872, 874, 890, 892, 894

________3lo______1 ev 2 od
code 112

130, 132, 134, 310, 312, 314
110, 112, 114, 330, 332, 334

code 121

103, 123, 143, 301, 321, 341
101, 121, 141, 303, 323, 343

code 211

013, 031, 213, 231, 413, 431
011, 033, 211, 233, 411, 433

________2lo 1 hi______3 od
code 115

135, 137, 139, 315, 317, 319
115, 117, 119, 335, 337, 339

code 151

153, 173, 193, 351, 371, 391
151, 171, 191, 353, 373, 393

code 511

513, 531, 713, 731, 913, 931
511, 533, 711, 733, 911, 933

________2lo 1 hi___1 ev 2 od
code 116

136, 138, 316, 318
116, 118, 336, 338

code 161

163, 183, 361, 381
161, 181, 363, 383

code 611

613, 631, 813, 831
611, 633, 811, 833

________3lo______2 ev 1 od
code 122

102, 104, 120, 124, 140, 142, 302, 304, 320, 324, 340, 342
100, 122, 144, 300, 322, 344

code 212

012, 014, 032, 034, 210, 214, 230, 234, 410, 412, 430, 432
010, 030, 212, 232, 414, 434

code 221

021, 023, 041, 043, 201, 203, 241, 243, 401, 403, 421, 423
001, 003, 221, 223, 441, 443

________1lo 2 hi______3 od
code 155

157, 159, 175, 179, 195, 197, 357, 359, 375, 379, 395, 397
155, 177, 199, 355, 377, 399

code 515

517, 519, 537, 539, 715, 719, 735, 739, 915, 917, 935, 937
515, 535, 717, 737, 919, 939

code 551

571, 573, 591, 593, 751, 753, 791, 793, 951, 953, 971, 973
551, 553, 771, 773, 991, 993

________1lo 2 hi___2 ev 1 od
code 166

168, 186, 368, 386, 166, 188, 366, 388

code 616

618, 638, 816, 836, 616, 636, 818, 838

code 661

681, 683, 861, 863, 661, 663, 881, 883

________2lo 1 hi___2 ev 1 od
code 225

025, 027, 029, 045, 047, 049, 205, 207, 209, 245, 247, 249, 405, 407, 409, 425, 427, 429
005, 007, 009, 225, 227, 229, 445, 447, 449

code 252

052, 054, 072, 074, 092, 094, 250, 254, 270, 274, 290, 294, 450, 452, 470, 472, 490, 492
050, 070, 090, 252, 272, 292, 454, 474, 494

code 522

502, 504, 520, 524, 540, 542, 702, 704, 720, 724, 740, 742, 902, 904, 920, 924, 940, 942
500, 522, 544, 700, 722, 744, 900, 922, 944

________2lo 1 hi______3 ev
code 226

026, 028, 046, 048, 206, 208, 246, 248, 406, 408, 426, 428
006, 008, 226, 228, 446, 448

code 262

062, 064, 082, 084, 260, 264, 280, 284, 460, 462, 480, 482
060, 080, 262, 282, 464, 484

code 622

602, 604, 620, 624, 640, 642, 802, 804, 820, 824, 840, 842
600, 622, 644, 800, 822, 844

________1lo 2 hi___1 ev 2 od
code 255

057, 059, 075, 079, 095, 097, 257, 259, 275, 279, 295, 297, 457, 459, 475, 479, 495, 497
055, 077, 099, 255, 277, 299, 455, 477, 499

code 525

507, 509, 527, 529, 547, 549, 705, 709, 725, 729, 745, 749, 905, 907, 925, 927, 945, 947
505, 525, 545, 707, 727, 747, 909, 929, 949

code 552

570, 572, 574, 590, 592, 594, 750, 752, 754, 790, 792, 794, 950, 952, 954, 970, 972, 974
550, 552, 554, 770, 772, 774, 990, 992, 994

________1lo 2 hi______3 ev
code 266

068, 086, 268, 286, 468, 486
066, 088, 266, 288, 466, 488

code 626

608, 628, 648, 806, 826, 846
606, 626, 646, 808, 828, 848

code 662

680, 682, 684, 860, 862, 864
660, 662, 664, 880, 882, 884

________ 3 hi______1 ev 2 od
code 556

576, 578, 596, 598, 756, 758, 796, 798, 956, 958, 976, 978
556, 558, 776, 778, 996, 998

code 565

567, 569, 587, 589, 765, 769, 785, 789, 965, 967, 985, 987
565, 585, 767, 787, 969, 989

code 655

657, 659, 675, 679, 695, 697, 857, 859, 875, 879, 895, 897
655, 677, 699, 855, 877, 899

________ 3 hi______2 ev 1 od
code 566

568, 586, 768, 786, 968, 986
566, 588, 766, 788, 966, 988

code 656

658, 678, 698, 856, 876, 896
656, 676, 696, 858, 878, 898

code 665

685, 687, 689, 865, 867, 869
665, 667, 669, 885, 887, 889

trip code

________3lo______3 od
code 111

113, 131, 133, 311, 313, 331, 111, 333

________3lo______3 ev
code 222

024, 042, 204, 240, 402, 420
002, 004, 020, 022, 040, 044,
200, 202, 220, 224, 242, 244,
400, 404, 422, 424, 440, 442
000, 222, 444

________3 hi______3 od
code 555

579, 597, 759, 795, 957, 975
557, 559, 575, 577, 595, 599,
755, 757, 775, 779, 797, 799,
955, 959, 977, 979, 995, 997
555, 777, 999

________3 hi___3 ev

code 666

668, 686, 688, 866, 868, 886, 666, 888

__________________________________________________________

This is some of my daily tracking using this system. I have not updated the file since March 15th.

Record   Day     Date       P1 P2 P3        Sum  Root Even  Odd <MP  MP+>
---------------------------------code-----------------------------------------

2045   Fri  03/01/2013   1    1    5         7     7    0    3   2    1
2046   Fri  03/01/2013   2    5    1         8     8    1    2   2    1
2047   Sat  03/02/2013   6    6    6        18     9    3    0   0    3
2048   Sat  03/02/2013   2    2    5         9     9    2    1   2    1
2049   Sun  03/03/2013   5    2    5        12     3    1    2   1    2
2050   Mon  03/04/2013   1    5    2         8     8    1    2   2    1
2051   Mon  03/04/2013   5    1    6        12     3    1    2   1    2
2052   Tue  03/05/2013   1    5    1         7     7    0    3   2    1
2053   Tue  03/05/2013   6    1    1         8     8    1    2   2    1
2054   Wed  03/06/2013   2    2    1         5     5    2    1   3    0
2055   Wed  03/06/2013   2    1    1         4     4    1    2   3    0
2056   Thu  03/07/2013   2    6    5        13     4    2    1   1    2
2057   Thu  03/07/2013   6    2    1         9     9    2    1   2    1
2058   Fri  03/08/2013   5    2    1         8     8    1    2   2    1
2059   Fri  03/08/2013   2    1    6         9     9    2    1   2    1
2060   Sat  03/09/2013   2    2    1         5     5    2    1   3    0
2061   Sat  03/09/2013   6    1    1         8     8    1    2   2    1
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Florida
United States
Member #135615
November 27, 2012
405 Posts
Offline
 Posted: April 8, 2013, 2:01 pm - IP Logged

I turned the script into a proc so I could do testing on a larger scale. I ran it for 2012 (251 hits) and 2011 (227 hits). But that's for 64 sets. Now I'm working on the secondary filters to see if I can get the set count to 20 while leaving as many hits as possible. Can't wait to get it working well enough to play.

United States
Member #116344
September 8, 2011
3938 Posts
Offline
 Posted: May 6, 2013, 11:51 pm - IP Logged

So I've been fiddling with a new system. As usual with me, a data based system. Think I'll call it the point system. Basically, I threw in every piece of data I could think of. Here's a quick rundown.

I make a table that lists 0-9 for each position. So that would give me 1000 sets. I fill in this table with these stats...

-Next Draw: I look to see what number fell after each number on each position.
-Deviations: Which deviation occurred the most to give a particular number
-Days Out: How many days out the number is for it's position
-Average Outs: On average, how often is the number out for it's position
-Max Outs: What's the longest that number has been out for it's position
-Hits: How many times has it hit in the last 30 days (in it's position)

Here, I start applying points. I treat each position completely separate from the others. So number 1 in position 1 has different stats than number 1 in position 2. If a number has been out 3 days but it's average outs is 4, it'll get a point. If a number appears in the top 2 most occurring next draw numbers, it gets point. If a number has been out more than it's max outs, it gets a point. So on and so forth...

Next I create a table that uses the top numbers from the stats and makes sets out of them. I end up with 64 sets and start all over again with the points. This time I use these stats:

PairsTotal: How often Position 1 and 2 have matched, position 1 and 3, position 2 and 3
Set Hits: How often that set has already hit since the beginning
Total Sum: The columns added together
Root Sum: The columns added together using lotto math

Now this is where I'm stuck. I've done testing on this and it hits fairly well (when playing 64 sets...). In January, it missed 9 days (assuming a new group of sets were generated every day and played for seven days or until they hit). My problem is I've played with the new stats but can't seem to find a solid way to reduce the numbers without taking out the winning numbers. My goal is to get the 64 numbers down to 10 or 20, something I can play in store and not online. About half of the time, the winning numbers do appear in the top 20 (when sorting by the new points). However, a lot of hits would be lost doing that. Surely there has to be a filter or stat I'm not thinking of that will help keep those winners in. Any ideas?

Hi, Manual