Using the 39 Pick5 numbers and dividing them into 3 equal groups .

Group 1..... first 13 of the 39 numbers

Group 2. ......next 13 of the 39

Group 3......13 of the next

========================

39 pick 5 numbers

Perhaps it actually would be better to code them into 4 .....almost equal groups. 10,10,10,9 (close enough for gov work)

At least that way 1,2,3,4 ....... we have 2 odd and 2 even groups to consider and work with.

?? Maybe doing the same sort of thing using 5 groups of 8 ........and cheating on the one.

It would be interesting to hear about any other Balanced Coded Method for a Pick 5 game of using 39

I think RL has a custom group tool that allows a person do this. I can't remember if he ever released it for the state games.

I have played around with the concept of trying to form a unique 39 arranged line string using say the last n draws with the following characteristic:

1) 1 ball from position 1-13 of the string. This would be group A. 2) 1 ball from position 8-20 of the string. This ball would bridge group A to group B. 3) I ball from position 14-26 of the string. This would be group B 4) 1 ball from position 21-33 of the string. This would bridge group B to group C. 5) 1 ball from position 27-39 of the string. This would be group C.

It then becomes a non-trivial computer optimization problem to optimize the sequence of the string for the last n-x draws as to predict the next x draws.

Still a work in progress. I decided on the overlapping bridges because it seemed to fit better in forming winning lines. I never found trying to equally divide numbers into equal groups an effective strategy for future draws.

Using the California Fantasy 5 as an example if you arranged the numbers in sorted frequency order from Lowest to Highest for the last n draws the sweet spot for getting 2-3 numbers is from position 10 thru position 19 of this arrangement.

So once you formed the numbers into groups what were you going to do with the groupings as far as making selections?

Using the 39 Pick5 numbers and dividing them into 3 equal groups .

Group 1..... first 13 of the 39 numbers

Group 2. ......next 13 of the 39

Group 3......13 of the next

========================

39 pick 5 numbers

Perhaps it actually would be better to code them into 4 .....almost equal groups. 10,10,10,9 (close enough for gov work)

At least that way 1,2,3,4 ....... we have 2 odd and 2 even groups to consider and work with.

?? Maybe doing the same sort of thing using 5 groups of 8 ........and cheating on the one.

It would be interesting to hear about any other Balanced Coded Method for a Pick 5 game of using 39

With groups you can breakdown the lotto 5 and 6 games into various segments for individual analysis of that segment.

For my cash 6 game I use sorted position segments. 1 and 2 , 3 and 4 , 5 and 6.

I use my pick 3/4 software as that is all I have available to me but it gives me a lot of stats to look at.

Get one segment figured I move to next segment to figure it out.

I do positional wheeling for the 5 and 6 games. Positional wheeling I could have 2 balls selected in each sorted position giving me 12 balls for a total of 64 plays. The numbered ball I have selected in one sorted position could still show up in another sorted position when the draw is done.

Dallas, Texas United States Member #4549 May 2, 2004 1728 Posts Online

Posted: July 8, 2013, 9:16 am - IP Logged

In the Texas 2Step game, a 4/35 with a Bonus Ball, I use 1 to 12 as Low, 13 to 24 and Middle, and 25 to 35 as High. (12-12-11)

I don't use it for any special stats, just a general idea of where the numbers are falling and the hits per each omitting the Bonus Ball.

Looks like this when sorted high to low.

Easy to understand 2LMH is 2 Lows, a Middle, and a High. L2MH is a Low, 2 Middle, and a High. LM2H is a Low, a Middle, and 2 High.

Haven't given it much thought lately. Been playing with other unreasonable and illogical ideas that look promising.

My greatest accomplishment is teaching cats about Vienna Sausage. When I need a friend, all I need do is walk outside, pop open a can, and every little critter in the neighborhood drops by to say "Hi!"

San Angelo, Texas United States Member #1097 January 31, 2003 1394 Posts Offline

Posted: July 8, 2013, 10:40 am - IP Logged

WIN D Might I suggest you adopt substitution for your 5/39 game plan??

We have 5/37 in Texas.

I divide the game history into 4 Decades. L# 1 - 9 - Book A L# 10 - 19 Book B L# 20 - 29 Book C L# 30 - 37 (or 39) Book D.

Using substitution, convert L# to Substitute #s using a Key. As result, standard digit sequences are created for each Decade. Adopt a standard plan where digits are used to generate Alphabetical structures (15 total)

Here is an example for game. Master List Read Winning lottery combination, Alphabetical equivalent, Alphabetical equivalent without repeats, First 2, Last 2.

2-5-16-32-36 - ABBDD - ABDx - AB - Dx 5-11-16-19 27 - ABBBC - ABCx - AB - Cx 5-13-16-19-33 - ABBBD - ABD - AB - Dx

Decade D 32.36 - 6.2 - BA - 1100 33 - 5 - B - 0100

Develope subordinate tracking charts.

Usage I evaluate the Master structure list/tracking charts. Choose one or more, depending on how many games I want to play. For example: ABCDD I then refer to Decade A data and choose one A digit; Decade B for one B digit, Decade C for one C digit, Decade D for two digits.

Note: I have a method where the S# in each Decade are changed to lottery numbers.

I think it should be obvious that this strategy can be applied to any lottery game, including the jackpot games.

I can provide more information on the subordinate tracking charts, if you want it.

bgonÃ§alves Brasil Member #92564 June 9, 2010 2125 Posts Offline

Posted: July 8, 2013, 7:55 pm - IP Logged

Hello, Bobby, also can separate the last digit of decades And make filters high low / odd pairs from each line etc. Example after filtering at line 01 = a10 sounds are the last digit 2,5,7 So are the numbers 02,05,07 if the line 3 would 32,35,37

Krypton United States Member #140102 March 11, 2013 891 Posts Offline

Posted: July 8, 2013, 11:44 pm - IP Logged

Quote: Originally posted by bobby623 on July 8, 2013

WIN D Might I suggest you adopt substitution for your 5/39 game plan??

We have 5/37 in Texas.

I divide the game history into 4 Decades. L# 1 - 9 - Book A L# 10 - 19 Book B L# 20 - 29 Book C L# 30 - 37 (or 39) Book D.

Using substitution, convert L# to Substitute #s using a Key. As result, standard digit sequences are created for each Decade. Adopt a standard plan where digits are used to generate Alphabetical structures (15 total)

Here is an example for game. Master List Read Winning lottery combination, Alphabetical equivalent, Alphabetical equivalent without repeats, First 2, Last 2.

2-5-16-32-36 - ABBDD - ABDx - AB - Dx 5-11-16-19 27 - ABBBC - ABCx - AB - Cx 5-13-16-19-33 - ABBBD - ABD - AB - Dx

Decade D 32.36 - 6.2 - BA - 1100 33 - 5 - B - 0100

Develope subordinate tracking charts.

Usage I evaluate the Master structure list/tracking charts. Choose one or more, depending on how many games I want to play. For example: ABCDD I then refer to Decade A data and choose one A digit; Decade B for one B digit, Decade C for one C digit, Decade D for two digits.

Note: I have a method where the S# in each Decade are changed to lottery numbers.

I think it should be obvious that this strategy can be applied to any lottery game, including the jackpot games.

I can provide more information on the subordinate tracking charts, if you want it.

Thanks for your interest

Do you win using this method? I'm trying to figure a way to play the Texas Lotto and Two Step

San Angelo, Texas United States Member #1097 January 31, 2003 1394 Posts Offline

Posted: July 9, 2013, 9:08 am - IP Logged

Quote: Originally posted by SkyLine69 on July 8, 2013

Do you win using this method? I'm trying to figure a way to play the Texas Lotto and Two Step

No jackpots! Have won many smaller prizes, but, I don't play very much. Best I've done recently is a straight in Daily 4. It's all about choosing. Set up the data and make the best choices possible. Learn from your mistakes, and keep trying!

Using the 39 Pick5 numbers and dividing them into 3 equal groups .

Group 1..... first 13 of the 39 numbers

Group 2. ......next 13 of the 39

Group 3......13 of the next

========================

39 pick 5 numbers

Perhaps it actually would be better to code them into 4 .....almost equal groups. 10,10,10,9 (close enough for gov work)

At least that way 1,2,3,4 ....... we have 2 odd and 2 even groups to consider and work with.

?? Maybe doing the same sort of thing using 5 groups of 8 ........and cheating on the one.

It would be interesting to hear about any other Balanced Coded Method for a Pick 5 game of using 39

I looked at the 3062 drawings (10/04/04 to 07/08/13) of Ohio's Rolling Cash5 using: A = 1-13 B = 14-26 C = 27-39 and all the combinations were in only 21 categories as follows:

I looked at the 3062 drawings (10/04/04 to 07/08/13) of Ohio's Rolling Cash5 using: A = 1-13 B = 14-26 C = 27-39 and all the combinations were in only 21 categories as follows: