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Has anyone here ever Coded the 39 pick-5 this way?

Topic closed. 14 replies. Last post 3 years ago by LottoBoner.

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WIN  D's avatar - q05Q0
Stone Mountain*Georgia
United States
Member #828
November 2, 2002
10491 Posts
Offline
Posted: July 7, 2013, 8:07 pm - IP Logged

                                Using the 39 Pick5 numbers and dividing them into 3 equal groups . 

  Group 1..... first 13 of the 39 numbers

  Group 2. ......next 13 of the 39

   Group 3......13 of the next

========================

                     39 pick 5 numbers 

 

 Perhaps it actually would be better to code them into 4 .....almost equal groups.  10,10,10,9  (close enough for gov work)

  At least that way 1,2,3,4 ....... we have 2 odd and 2 even groups to consider and work with. 

 

                               ??   Maybe doing the same sort of thing using 5 groups of 8 ........and cheating on the one. 

 

                             It would be interesting to hear about any other Balanced Coded Method for a Pick 5 game of using 39 

 

 

The only real failure .....is the failure to try.                               

                              Luck is a very rare thing....... Odds not so much. 

                              Odds never change .....but probability does. 

                                                                                       Win d    

    jimjwright's avatar - Yellow 3.png
    Park City, UT
    United States
    Member #69864
    January 18, 2009
    993 Posts
    Offline
    Posted: July 8, 2013, 8:03 am - IP Logged

                                    Using the 39 Pick5 numbers and dividing them into 3 equal groups . 

      Group 1..... first 13 of the 39 numbers

      Group 2. ......next 13 of the 39

       Group 3......13 of the next

    ========================

                         39 pick 5 numbers 

     

     Perhaps it actually would be better to code them into 4 .....almost equal groups.  10,10,10,9  (close enough for gov work)

      At least that way 1,2,3,4 ....... we have 2 odd and 2 even groups to consider and work with. 

     

                                   ??   Maybe doing the same sort of thing using 5 groups of 8 ........and cheating on the one. 

     

                                 It would be interesting to hear about any other Balanced Coded Method for a Pick 5 game of using 39 

    I think RL has a custom group tool that allows a person do this.  I can't remember if he ever released it for the state games.

    I have played around with the concept of trying to form a unique 39 arranged line string using say the last n draws with the following characteristic:

    1) 1 ball from position 1-13 of the string.  This would be group A.
    2) 1 ball from position 8-20 of the string. This ball would bridge group A to group B.
    3) I ball from position 14-26 of the string.  This would be group B
    4) 1 ball from position 21-33 of the string.  This would bridge group B to group C.
    5) 1 ball from position 27-39 of the string.  This would be group C.

    It then becomes a non-trivial  computer optimization problem to optimize the sequence of the string for the last n-x draws as to predict the next x draws.

    Still a work in progress.  I decided on the overlapping bridges because it seemed to fit better in forming winning lines.  I never found trying to equally divide numbers into equal groups an effective strategy for future draws.

    Using the California Fantasy 5 as an example if you arranged the numbers in sorted frequency order from Lowest to Highest for the last n draws the sweet spot for getting 2-3 numbers is from position 10 thru position 19 of this arrangement.

    So once you formed the numbers into groups what were you going to do with the groupings as far as making selections?

    Jimmy

      JAP69's avatar - alas
      South Carolina
      United States
      Member #6
      November 4, 2001
      8790 Posts
      Offline
      Posted: July 8, 2013, 8:44 am - IP Logged

      Use the analysis tools like those available for pairs in the pick 3 and 4 game.

      Call them decade pairs 01*02*03*04*05*06*07*08*09 / 10*12*13*14*15*16*17*18*19 / on and on

      The only difference with  lotto 5 and 6 games they pull the pair ball out of one drum for the draw.

      MAGA

        JAP69's avatar - alas
        South Carolina
        United States
        Member #6
        November 4, 2001
        8790 Posts
        Offline
        Posted: July 8, 2013, 9:06 am - IP Logged

                                        Using the 39 Pick5 numbers and dividing them into 3 equal groups . 

          Group 1..... first 13 of the 39 numbers

          Group 2. ......next 13 of the 39

           Group 3......13 of the next

        ========================

                             39 pick 5 numbers 

         

         Perhaps it actually would be better to code them into 4 .....almost equal groups.  10,10,10,9  (close enough for gov work)

          At least that way 1,2,3,4 ....... we have 2 odd and 2 even groups to consider and work with. 

         

                                       ??   Maybe doing the same sort of thing using 5 groups of 8 ........and cheating on the one. 

         

                                     It would be interesting to hear about any other Balanced Coded Method for a Pick 5 game of using 39 

        With groups you can breakdown the lotto 5 and 6 games into various segments for individual analysis of that segment.

        For my cash 6 game I use sorted position segments. 1 and 2 , 3 and 4 , 5 and 6.

        I use my pick 3/4 software as that is all I have available to me but it gives me a lot of stats to look at.

        Get one segment figured I move to next segment to figure it out.

        I do positional wheeling for the 5 and 6 games. Positional wheeling I could have 2 balls selected in each sorted position giving me 12 balls for a total of 64 plays. The numbered ball I have selected in one sorted position could still show up in another sorted position when the draw is done.

        I also track the game in decade segments.

        MAGA

          garyo1954's avatar - garyo
          Dallas, Texas
          United States
          Member #4549
          May 2, 2004
          1728 Posts
          Online
          Posted: July 8, 2013, 9:16 am - IP Logged

          In the Texas 2Step game, a 4/35 with a Bonus Ball, I use 1 to 12 as Low, 13 to 24 and Middle, and 25 to 35 as High.  (12-12-11)

          I don't use it for any special stats, just a general idea of where the numbers are falling and the hits per each omitting the Bonus Ball. 

          Looks like this when sorted high to low.

          Easy to understand 2LMH is 2 Lows, a Middle, and a High. L2MH is a Low, 2 Middle, and a High. LM2H is a Low, a Middle, and 2 High.

          Haven't given it much thought lately. Been playing with other unreasonable and illogical ideas that look promising.

          My greatest accomplishment is teaching cats about Vienna Sausage. When I need a friend, all I need do is walk outside, pop open a can, and every little critter in the neighborhood drops by to say "Hi!"

            bobby623's avatar - abstract
            San Angelo, Texas
            United States
            Member #1097
            January 31, 2003
            1394 Posts
            Offline
            Posted: July 8, 2013, 10:40 am - IP Logged

            WIN D
            Might I suggest you adopt substitution for your 5/39 game plan??

            We have 5/37 in Texas.

            I divide the game history into 4 Decades.
            L# 1 - 9 - Book A
            L# 10 - 19 Book B
            L# 20 - 29 Book C
            L# 30 - 37 (or 39) Book D.

            Using substitution, convert L# to Substitute #s using a Key. As result, standard digit sequences are created for each Decade.
            Adopt a  standard plan where digits are used to generate Alphabetical structures (15 total)

            Here is an example for game.
            Master List
            Read Winning lottery combination, Alphabetical equivalent, Alphabetical equivalent without
            repeats, First 2, Last 2.

            2-5-16-32-36 -  ABBDD - ABDx - AB - Dx
            5-11-16-19 27 - ABBBC - ABCx - AB - Cx
            5-13-16-19-33 - ABBBD - ABD - AB - Dx

            Generate tracking charts.
            Read L# - S# - Alpha structure - Numerical structure.

            Decade A
            2.5 - 3.5 - AB - 1100
            5    -  5      B       0100
            5   -   5      B       0100

            Decade B
            16 - 7 - C - 0010
            11.16.19 - 4.7.0 - BCR - 0111
            13.16.19 - 5.7.0 - BCR - 0111

            Decade C
            27 - 3 - A - 1000

            Decade D
            32.36 - 6.2 - BA - 1100
            33 - 5 - B - 0100

            Develope subordinate tracking charts.

            Usage
            I evaluate the Master structure list/tracking charts.
            Choose one or more, depending on how many games I want to play.
            For example: ABCDD
            I then refer to Decade A data and choose one  A digit; Decade B for
            one  B digit, Decade C for one C digit, Decade D for two digits.

            Note: I have a method where the S# in each Decade are changed to lottery numbers.

            I think it should be obvious that this strategy can be applied to any lottery game, including
            the jackpot games.

            I can provide more information on the subordinate tracking charts, if you want it.

            Thanks for your interest

              Avatar
              bgonçalves
              Brasil
              Member #92564
              June 9, 2010
              2125 Posts
              Offline
              Posted: July 8, 2013, 7:55 pm - IP Logged

              Hello, Bobby, also can separate the last digit of decades
                And make filters high low / odd pairs from each line etc.
                Example after filtering at line 01 = a10 sounds are the last digit 2,5,7
                So are the numbers 02,05,07 if the line 3 would 32,35,37

                Avatar
                Krypton
                United States
                Member #140102
                March 11, 2013
                891 Posts
                Offline
                Posted: July 8, 2013, 11:44 pm - IP Logged

                WIN D
                Might I suggest you adopt substitution for your 5/39 game plan??

                We have 5/37 in Texas.

                I divide the game history into 4 Decades.
                L# 1 - 9 - Book A
                L# 10 - 19 Book B
                L# 20 - 29 Book C
                L# 30 - 37 (or 39) Book D.

                Using substitution, convert L# to Substitute #s using a Key. As result, standard digit sequences are created for each Decade.
                Adopt a  standard plan where digits are used to generate Alphabetical structures (15 total)

                Here is an example for game.
                Master List
                Read Winning lottery combination, Alphabetical equivalent, Alphabetical equivalent without
                repeats, First 2, Last 2.

                2-5-16-32-36 -  ABBDD - ABDx - AB - Dx
                5-11-16-19 27 - ABBBC - ABCx - AB - Cx
                5-13-16-19-33 - ABBBD - ABD - AB - Dx

                Generate tracking charts.
                Read L# - S# - Alpha structure - Numerical structure.

                Decade A
                2.5 - 3.5 - AB - 1100
                5    -  5      B       0100
                5   -   5      B       0100

                Decade B
                16 - 7 - C - 0010
                11.16.19 - 4.7.0 - BCR - 0111
                13.16.19 - 5.7.0 - BCR - 0111

                Decade C
                27 - 3 - A - 1000

                Decade D
                32.36 - 6.2 - BA - 1100
                33 - 5 - B - 0100

                Develope subordinate tracking charts.

                Usage
                I evaluate the Master structure list/tracking charts.
                Choose one or more, depending on how many games I want to play.
                For example: ABCDD
                I then refer to Decade A data and choose one  A digit; Decade B for
                one  B digit, Decade C for one C digit, Decade D for two digits.

                Note: I have a method where the S# in each Decade are changed to lottery numbers.

                I think it should be obvious that this strategy can be applied to any lottery game, including
                the jackpot games.

                I can provide more information on the subordinate tracking charts, if you want it.

                Thanks for your interest

                Do you win using this method?  I'm trying to figure a way to play the Texas Lotto and Two Step

                  bobby623's avatar - abstract
                  San Angelo, Texas
                  United States
                  Member #1097
                  January 31, 2003
                  1394 Posts
                  Offline
                  Posted: July 9, 2013, 9:08 am - IP Logged

                  Do you win using this method?  I'm trying to figure a way to play the Texas Lotto and Two Step

                  No jackpots!
                  Have won many smaller prizes, but, I don't play very much.
                  Best I've done recently is a straight in Daily 4.
                  It's all about choosing.
                  Set up the data and make the best choices possible.
                  Learn from your mistakes, and keep trying!

                    RJOh's avatar - chipmunk
                    mid-Ohio
                    United States
                    Member #9
                    March 24, 2001
                    19830 Posts
                    Offline
                    Posted: July 9, 2013, 10:54 am - IP Logged

                                                    Using the 39 Pick5 numbers and dividing them into 3 equal groups . 

                      Group 1..... first 13 of the 39 numbers

                      Group 2. ......next 13 of the 39

                       Group 3......13 of the next

                    ========================

                                         39 pick 5 numbers 

                     

                     Perhaps it actually would be better to code them into 4 .....almost equal groups.  10,10,10,9  (close enough for gov work)

                      At least that way 1,2,3,4 ....... we have 2 odd and 2 even groups to consider and work with. 

                     

                                                   ??   Maybe doing the same sort of thing using 5 groups of 8 ........and cheating on the one. 

                     

                                                 It would be interesting to hear about any other Balanced Coded Method for a Pick 5 game of using 39 

                    I looked at the 3062 drawings (10/04/04 to 07/08/13) of Ohio's Rolling Cash5 using:
                    A = 1-13
                    B = 14-26
                    C = 27-39
                    and all the combinations were in only 21 categories as follows:

                    01. AABCC = 435
                    02. AABBC = 431
                    03. ABBCC = 400
                    04. ABCCC = 271
                    05. ABBBC = 265
                    06. AAABC = 260
                    07. BBCCC = 123
                    08. AABBB = 122
                    09. AACCC = 120
                    10. AAACC = 112
                    11. AAABB = 108
                    12. BBBCC = 100
                    13. AAAAB = 59
                    14. BCCCC = 54
                    15. BBBBC = 51
                    16. AAAAC = 49
                    17. ABBBB = 44
                    18. ACCCC = 42
                    19. CCCCC = 8
                    20. AAAAA = 5
                    21. BBBBB = 3

                    41% of all the combinations were covered by the top three categories, however I found no use for this information.

                     * you don't need to buy more tickets, just buy a winning ticket * 
                       
                                 Evil Looking       


                      United States
                      Member #124493
                      March 14, 2012
                      7023 Posts
                      Offline
                      Posted: July 11, 2013, 12:57 am - IP Logged

                      Yes. I think I can.

                      The curiousity begins when you try to interpret the Patriot™.

                      I dont really code anything.

                      I just try to track and interpret SKIPSTRINGS.

                        Avatar
                        Krypton
                        United States
                        Member #140102
                        March 11, 2013
                        891 Posts
                        Offline
                        Posted: July 11, 2013, 9:56 am - IP Logged

                        I looked at the 3062 drawings (10/04/04 to 07/08/13) of Ohio's Rolling Cash5 using:
                        A = 1-13
                        B = 14-26
                        C = 27-39
                        and all the combinations were in only 21 categories as follows:

                        01. AABCC = 435
                        02. AABBC = 431
                        03. ABBCC = 400
                        04. ABCCC = 271
                        05. ABBBC = 265
                        06. AAABC = 260
                        07. BBCCC = 123
                        08. AABBB = 122
                        09. AACCC = 120
                        10. AAACC = 112
                        11. AAABB = 108
                        12. BBBCC = 100
                        13. AAAAB = 59
                        14. BCCCC = 54
                        15. BBBBC = 51
                        16. AAAAC = 49
                        17. ABBBB = 44
                        18. ACCCC = 42
                        19. CCCCC = 8
                        20. AAAAA = 5
                        21. BBBBB = 3

                        41% of all the combinations were covered by the top three categories, however I found no use for this information.

                        Bash

                         

                        I agree info is great as long as it adds value

                          RJOh's avatar - chipmunk
                          mid-Ohio
                          United States
                          Member #9
                          March 24, 2001
                          19830 Posts
                          Offline
                          Posted: July 11, 2013, 7:45 pm - IP Logged

                          Bash

                           

                          I agree info is great as long as it adds value

                          Information only have value to those who know how to use it. Disapprove

                           * you don't need to buy more tickets, just buy a winning ticket * 
                             
                                       Evil Looking       

                            RL-RANDOMLOGIC's avatar - usafce

                            United States
                            Member #59354
                            March 13, 2008
                            3983 Posts
                            Offline
                            Posted: July 14, 2013, 6:18 pm - IP Logged

                                                            Using the 39 Pick5 numbers and dividing them into 3 equal groups . 

                              Group 1..... first 13 of the 39 numbers

                              Group 2. ......next 13 of the 39

                               Group 3......13 of the next

                            ========================

                                                 39 pick 5 numbers 

                             

                             Perhaps it actually would be better to code them into 4 .....almost equal groups.  10,10,10,9  (close enough for gov work)

                              At least that way 1,2,3,4 ....... we have 2 odd and 2 even groups to consider and work with. 

                             

                                                           ??   Maybe doing the same sort of thing using 5 groups of 8 ........and cheating on the one. 

                             

                                                         It would be interesting to hear about any other Balanced Coded Method for a Pick 5 game of using 39 

                            WIN D

                            In the big-game software there are two filters L-T = lower third and U-T = upper third.  In the very old versions 

                            I included all three Lower / Middle / upper.  I dropped the middle third because if one sets the lower and upper

                            values then the rest have to come from the middle.  Very good filters if one can predict the correct values. The

                            Decades filters are similar to groups of 10,  0 to 9, 10 to 19, 20 to 29, etc...

                            RL

                            Working on my Ph.D.  "University of hard Knocks"

                            I will consider the opinion that my winnings are a product of chance if you are willing to consider

                            they are not.  Many great discoveries come while searching for something else

                            USAF https://en.wikipedia.org/wiki/Prime_Base_Engineer_Emergency_Force

                              US Flag Trump / 2016 & 2020  


                              United States
                              Member #124493
                              March 14, 2012
                              7023 Posts
                              Offline
                              Posted: August 1, 2013, 5:43 pm - IP Logged

                              groups 1 and 2 NY take five

                              group 1 has been 37 draws since the last "NO hits"

                              2

                              7

                              1

                              12

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