Texas United States Member #150797 December 31, 2013 824 Posts Offline

Posted: August 28, 2014, 12:12 pm - IP Logged

While browsing through old posts I came across this gem of a post by Thoth. The whole thread is well worth studying -- Thoth has done much in-depth analysis of the Pick 3 game and his posts are well worth some time.

I was particularly struck by his measure of the "distance" of a Pick 3 combination.

To find the distance, Thoth first arranges the combination from lowest to highest, so 327 becomes 237 and 996 becomes 699. He then takes the delta of the first two numbers and the last two numbers.

For example, 327 ordered is 237. We then subtract 3-2 to get 1 as our low-mid or front distance. Similarly we subtract 7-3 to get 4 as our mid-high or back distance. Thus the distance signature for this combination is 1-4. For doubles, say 699, we subtract 9-6=3 for our front distance and 9-9=0 to get the back distance. Thus, the distance signature of 699 is 3-0.

There are 55 of these signatures all together. 00 is the signature for all the triples. There are 18 doubles signatures which all contain a zero.

A double signature will always be 01,02,03,04,05,06,07,08,09 or 10,20,30,40,50,60,70,80,90. This neatly divides the doubles group exactly in half, based on whether the third digit is lower than the double digit (zero in back, eg.699 = 3-0) or the third digit is higher than the double digit (zero in front, e.g. 229 = 0-7).

The remaining signatures are assigned to the unmatched numbers and range from 1-1 to 8-1. The presence of a "1" in the signature always indicates a consecutive pair. The unmatched numbers can also be evenly divided using the signatures with 60 combinations having a signature of 2-5 or less and the remaining 60 having a signature of 2-6 or higher.

100 of the 120 unmatched combination signatures will contain a '1' or a '2', so a combination with a distance signature such as 4-3 would be a rarity, only appearing about 16% of the time. This is because there are few combinations that produce those signatures.

About a third of the doubles combinations will also contain a 1 or a 2 -- 17 from each group of 60 -- 01,02 or 10,20.

So far, the main way I have used this indicator is for doubles tracking. Since the doubles are divided in half by the position of the zero in the signature, one can eliminate 50% of the doubles combinations for any game where you feel that the zero will fall in the front or back of the signature, and further elimination can be done if you want to include or exclude the '1' or '2' from the distance signature.

"There is no such thing as luck; only adequate or inadequate preparation to cope with a statistical universe."

ORLANDO, FLORIDA United States Member #4924 June 3, 2004 6103 Posts Offline

Posted: August 28, 2014, 3:50 pm - IP Logged

Quote: Originally posted by Tialuvslotto on August 28, 2014

While browsing through old posts I came across this gem of a post by Thoth. The whole thread is well worth studying -- Thoth has done much in-depth analysis of the Pick 3 game and his posts are well worth some time.

I was particularly struck by his measure of the "distance" of a Pick 3 combination.

To find the distance, Thoth first arranges the combination from lowest to highest, so 327 becomes 237 and 996 becomes 699. He then takes the delta of the first two numbers and the last two numbers.

For example, 327 ordered is 237. We then subtract 3-2 to get 1 as our low-mid or front distance. Similarly we subtract 7-3 to get 4 as our mid-high or back distance. Thus the distance signature for this combination is 1-4. For doubles, say 699, we subtract 9-6=3 for our front distance and 9-9=0 to get the back distance. Thus, the distance signature of 699 is 3-0.

There are 55 of these signatures all together. 00 is the signature for all the triples. There are 18 doubles signatures which all contain a zero.

A double signature will always be 01,02,03,04,05,06,07,08,09 or 10,20,30,40,50,60,70,80,90. This neatly divides the doubles group exactly in half, based on whether the third digit is lower than the double digit (zero in back, eg.699 = 3-0) or the third digit is higher than the double digit (zero in front, e.g. 229 = 0-7).

The remaining signatures are assigned to the unmatched numbers and range from 1-1 to 8-1. The presence of a "1" in the signature always indicates a consecutive pair. The unmatched numbers can also be evenly divided using the signatures with 60 combinations having a signature of 2-5 or less and the remaining 60 having a signature of 2-6 or higher.

100 of the 120 unmatched combination signatures will contain a '1' or a '2', so a combination with a distance signature such as 4-3 would be a rarity, only appearing about 16% of the time. This is because there are few combinations that produce those signatures.

About a third of the doubles combinations will also contain a 1 or a 2 -- 17 from each group of 60 -- 01,02 or 10,20.

So far, the main way I have used this indicator is for doubles tracking. Since the doubles are divided in half by the position of the zero in the signature, one can eliminate 50% of the doubles combinations for any game where you feel that the zero will fall in the front or back of the signature, and further elimination can be done if you want to include or exclude the '1' or '2' from the distance signature.

South Carolina United States Member #18322 July 9, 2005 1775 Posts Online

Posted: August 28, 2014, 8:39 pm - IP Logged

Quote: Originally posted by Tialuvslotto on August 28, 2014

While browsing through old posts I came across this gem of a post by Thoth. The whole thread is well worth studying -- Thoth has done much in-depth analysis of the Pick 3 game and his posts are well worth some time.

I was particularly struck by his measure of the "distance" of a Pick 3 combination.

To find the distance, Thoth first arranges the combination from lowest to highest, so 327 becomes 237 and 996 becomes 699. He then takes the delta of the first two numbers and the last two numbers.

For example, 327 ordered is 237. We then subtract 3-2 to get 1 as our low-mid or front distance. Similarly we subtract 7-3 to get 4 as our mid-high or back distance. Thus the distance signature for this combination is 1-4. For doubles, say 699, we subtract 9-6=3 for our front distance and 9-9=0 to get the back distance. Thus, the distance signature of 699 is 3-0.

There are 55 of these signatures all together. 00 is the signature for all the triples. There are 18 doubles signatures which all contain a zero.

A double signature will always be 01,02,03,04,05,06,07,08,09 or 10,20,30,40,50,60,70,80,90. This neatly divides the doubles group exactly in half, based on whether the third digit is lower than the double digit (zero in back, eg.699 = 3-0) or the third digit is higher than the double digit (zero in front, e.g. 229 = 0-7).

The remaining signatures are assigned to the unmatched numbers and range from 1-1 to 8-1. The presence of a "1" in the signature always indicates a consecutive pair. The unmatched numbers can also be evenly divided using the signatures with 60 combinations having a signature of 2-5 or less and the remaining 60 having a signature of 2-6 or higher.

100 of the 120 unmatched combination signatures will contain a '1' or a '2', so a combination with a distance signature such as 4-3 would be a rarity, only appearing about 16% of the time. This is because there are few combinations that produce those signatures.

About a third of the doubles combinations will also contain a 1 or a 2 -- 17 from each group of 60 -- 01,02 or 10,20.

So far, the main way I have used this indicator is for doubles tracking. Since the doubles are divided in half by the position of the zero in the signature, one can eliminate 50% of the doubles combinations for any game where you feel that the zero will fall in the front or back of the signature, and further elimination can be done if you want to include or exclude the '1' or '2' from the distance signature.

Can you please give an example of exactly how you use this information to trackDOUBLES in Pick 3 ?

Texas United States Member #150797 December 31, 2013 824 Posts Offline

Posted: August 29, 2014, 6:52 am - IP Logged

Quote: Originally posted by destinycreation on August 28, 2014

Can you please give an example of exactly how you use this information to trackDOUBLES in Pick 3 ?

Thanks.

Hi Destiny,

I just keep an eye on the trends. For example, if there have been 3 '0-x' doubles in a row (e.g 3 doubles where the third digit is higher than the double pair) I will switch to the other group for the next draw where I think doubles will come and play the group of 'x-0' doubles (doubles where the third digit is lower than the double pair). They tend to be quite streaky, so it is not unusual to get 2,3 or 4 in a row of one type followed by a few of the other.

This is just an add on to any other screening I do for doubles.

"There is no such thing as luck; only adequate or inadequate preparation to cope with a statistical universe."

bgonÃ§alves Brasil Member #92564 June 9, 2010 2248 Posts Offline

Posted: August 31, 2014, 10:32 pm - IP Logged

Well, in every position split into four patterns to be uampick3 Whenever a group gets out of position K = 0,1,2 L = 3,4,5 O = 6.7 1 = 8.9 So whenever a group will be out at each position in the vertical pick3, * It's a way of seeing patterns dividing 0-9 of 4 parts

Texas United States Member #150797 December 31, 2013 824 Posts Offline

Posted: September 1, 2014, 6:52 am - IP Logged

Hi Dr. San,

I use :

0,1

2,3,4

5,6,7

8,9

as my groups. Elsewhere on this forum you will see 0,1,8,9 referred to as the 'trough' digits and 2,3,4,5,6,7 as the 'spike' digits.

Obviously, in Pick 3, at least one of these groups will be missing in each draw. Most commonly, 2 groups will be missing in 58% of combinations, and one group will be missing in a further 36% of combinations.

"There is no such thing as luck; only adequate or inadequate preparation to cope with a statistical universe."

bgonÃ§alves Brasil Member #92564 June 9, 2010 2248 Posts Offline

Posted: September 1, 2014, 7:45 am - IP Logged

Quote: Originally posted by Tialuvslotto on September 1, 2014

Hi Dr. San,

I use :

0,1

2,3,4

5,6,7

8,9

as my groups. Elsewhere on this forum you will see 0,1,8,9 referred to as the 'trough' digits and 2,3,4,5,6,7 as the 'spike' digits.

Obviously, in Pick 3, at least one of these groups will be missing in each draw. Most commonly, 2 groups will be missing in 58% of combinations, and one group will be missing in a further 36% of combinations.

Ok, perfect aunt, I seek a draw for the next Which group will repeat what position? What is tendency repeating pattern The last draw in !! position

Texas United States Member #150797 December 31, 2013 824 Posts Offline

Posted: September 1, 2014, 8:35 am - IP Logged

If:

VL=0,1

LM=2,3,4

HM=5,6,7

VH=8,9

then:

L

M

H

VL

49%

10%

1%

LM

39%

40%

11%

HM

12%

40%

40%

VH

1%

10%

48%

And the patterns are rather streaky. For example, you can get a VL,LM pair in the Low and Mid positions 3 or 4 times in a row. Repeats are more common for pairs than for all three digits.

"There is no such thing as luck; only adequate or inadequate preparation to cope with a statistical universe."

bgonÃ§alves Brasil Member #92564 June 9, 2010 2248 Posts Offline

Posted: September 1, 2014, 6:30 pm - IP Logged

Quote: Originally posted by Tialuvslotto on September 1, 2014

If:

VL=0,1

LM=2,3,4

HM=5,6,7

VH=8,9

then:

L

M

H

VL

49%

10%

1%

LM

39%

40%

11%

HM

12%

40%

40%

VH

1%

10%

48%

And the patterns are rather streaky. For example, you can get a VL,LM pair in the Low and Mid positions 3 or 4 times in a row. Repeats are more common for pairs than for all three digits.