When do you suggest that one stops and move on?
I stop after 3 days..if I'm sure that a certain triad will come I hold on longer.
Another stop sign for me is whether or not my triad fell on the Pick 3. If so...
I drop it and start a new set. I've been doing this for quite some time so I
sorta know how my numbers behave so to speak. That took a lot of visual practice.
If you keep with this method, then, after a while you'll start to gain the "lottery intuition"
needed to know what to pick when to stop etc. It starts to look almost like a puzzle.
is there a preference selecting a mid number or eve number?
After I create my triads which is the "hard" part I use Key Digits to pin point
which triads to play on either Mid draw or Eve draw. Lets take the above triads as
an example. 382x, 384x, 387x, 389x <--- Lets say I knew for a "fact" that Digit 4 would hit
on the 10th. Then my suggested triad would be 384x only.
Which gives me 3840 3841 3845 3846. That would be all the combos I would play
for that draw. No need to play anything else that doesn't have the Key 4. Now if I think my triads will
merge, then I would add the 2. 7 & 9 to the mix as 3842 3847 3849 to make 7 combos for that draw.
If no doubles hit on that draw then I'm cashing in once my 38xx hit.
If a double hit or a 4 doesn't hit on that draw I lose.
but I am not sure when you should start over
I'd start over using 8154(7th) 81 85 84 15 14 54
I think everything broke down either by the 17th or 18th (10 days)
So I would just keep counting back 10 days for CT. Since 10 days seem
to be the average number of days for each combo to disassemble.
I'm glad you like the technique