bgonÃ§alves Brasil Member #92564 June 9, 2010 2122 Posts Offline

Posted: December 29, 2014, 7:01 pm - IP Logged

(<,>) Symbol of the greatest and smallest space F = distance from the last draw up where the number came out For the last time Objective = see the average frequency of each number and then put a horizontal line To see where the line industry groups over the numbers of the draw.

United Kingdom Member #162012 December 19, 2014 23 Posts Offline

Posted: December 31, 2014, 1:48 pm - IP Logged

Quote: Originally posted by SergeM on December 31, 2014

0,022222 is good for what?

Calculates the relative frequencies of the historic first , without being " deformed " this relative frequency, for example Euromillions 5/50 ( main numbers ) :

In more advanced drawings , the frequency tends to Central Limit 0,021 ... However the relative frequencies of the first drawings are 1, 0.5 , 0.09 and distorts the subsequent calculation .

A good way to estimate the relative frequencies first , is to reuse the formula of the Central Limit basis for calculating the first relative frequencies. I will recalculate the previous example but using as a basis the Central Limit formula :

Economy class Belgium Member #123700 February 27, 2012 4035 Posts Offline

Posted: December 31, 2014, 6:03 pm - IP Logged

Quote: Originally posted by anubinareloaded on December 31, 2014

Calculates the relative frequencies of the historic first , without being " deformed " this relative frequency, for example Euromillions 5/50 ( main numbers ) :

In more advanced drawings , the frequency tends to Central Limit 0,021 ... However the relative frequencies of the first drawings are 1, 0.5 , 0.09 and distorts the subsequent calculation .

A good way to estimate the relative frequencies first , is to reuse the formula of the Central Limit basis for calculating the first relative frequencies. I will recalculate the previous example but using as a basis the Central Limit formula :

United Kingdom Member #162012 December 19, 2014 23 Posts Offline

Posted: January 12, 2015, 11:10 am - IP Logged

Quote: Originally posted by SergeM on December 31, 2014

Last hundred:

III

1

IIII

1

IIIII

1

IIIIII

2

IIIIIII

3

IIIIIIII

5

IIIIIIIII

7

IIIIIIIIII

6

IIIIIIIIIII

9

IIIIIIIIIIII

7

IIIIIIIIIIIII

5

IIIIIIIIIIIIII

2

IIIIIIIIIIIIIIII

1

I don't understand anything your system.

You asked: "I don't know where you fetched that odd calculation."

And I say: This calculation its based on Kolmogorov Relative Frequency, implemented in Euromillions and reuse for calculate the Central Limit of the Relative Frequency. With this data, you can determine that ball is very "fast" or "hot", "average" and "cold"... With Central Limit, you can determine the probability of entropy (- or +) of a ball respect of Central Limit.

There are other Central Limit (the before is the Theorical), you can obtain the Effective (or Practical) Central Limit, if you obtain the Average of Relative Frequency of all balls in the historic.

Economy class Belgium Member #123700 February 27, 2012 4035 Posts Offline

Posted: January 12, 2015, 3:28 pm - IP Logged

Quote: Originally posted by anubinareloaded on January 12, 2015

I don't understand anything your system.

You asked: "I don't know where you fetched that odd calculation."

And I say: This calculation its based on Kolmogorov Relative Frequency, implemented in Euromillions and reuse for calculate the Central Limit of the Relative Frequency. With this data, you can determine that ball is very "fast" or "hot", "average" and "cold"... With Central Limit, you can determine the probability of entropy (- or +) of a ball respect of Central Limit.

There are other Central Limit (the before is the Theorical), you can obtain the Effective (or Practical) Central Limit, if you obtain the Average of Relative Frequency of all balls in the historic.

Did you not recognize the Normal Distribution?

In order to use your Central Limit you first have to count. Any value above average is higher than average. None, one or more values can be above the Central Limit.

Concerning the game, you did not specify whether you pick or reject the numbers that have a high frequency. The more experiments you have, the smaller the deviation becomes. (...)

I am still looking for the point that you are trying to make, behalf of showing the formula for the Central Limit.

United Kingdom Member #162012 December 19, 2014 23 Posts Offline

Posted: January 12, 2015, 5:01 pm - IP Logged

Quote: Originally posted by SergeM on January 12, 2015

Did you not recognize the Normal Distribution?

In order to use your Central Limit you first have to count. Any value above average is higher than average. None, one or more values can be above the Central Limit.

Concerning the game, you did not specify whether you pick or reject the numbers that have a high frequency. The more experiments you have, the smaller the deviation becomes. (...)

I am still looking for the point that you are trying to make, behalf of showing the formula for the Central Limit.

Did you not recognize the Normal Distribution? -> Yes, I recognize

In order to use your Central Limit you first have to count. -> Yes, the "Absolut Frequency"

None, one or more values can be above the Central Limit. -> Can you explain this?

Concerning the game, you did not specify whether you pick or reject the numbers that have a high frequency. -> always true !, if you remove the numbers with high or low frequency , the system becomes an asymptote , so it is necessary to calculate the probability of entropy generation for balls with low or high frequency ....

The more experiments you have, the smaller the deviation becomes -> When you say "samaller" I interpreted "asymptote", but for very small tarball that the deviation always have this deviation (only it has different magnitude)

I am still looking for the point that you are trying to make, behalf of showing the formula for the Central Limit. -> I show the formula in this post http://www.lotterypost.com/member/164223

For example in one draw:

High Frequency: 5 numbers (can generate entropy)

Med-High Frequency: 20 numbers (no entropy, can generate asymptote)

Med-Low Frequency: 20 numbers (no entropy, can generate asymptote)

Low Frequency: 5 numbers (can generate entropy)

The most probably is that the balls can be pumped from Med-High/Low Frequency (because has much numbers), but High/Low Frequency is probably too, but lower, and not all number with high frequency is ideal for generate entropy...

Economy class Belgium Member #123700 February 27, 2012 4035 Posts Offline

Posted: January 12, 2015, 6:11 pm - IP Logged

Quote: Originally posted by anubinareloaded on January 12, 2015

Did you not recognize the Normal Distribution? -> Yes, I recognize

In order to use your Central Limit you first have to count. -> Yes, the "Absolut Frequency"

None, one or more values can be above the Central Limit. -> Can you explain this?

Concerning the game, you did not specify whether you pick or reject the numbers that have a high frequency. -> always true !, if you remove the numbers with high or low frequency , the system becomes an asymptote , so it is necessary to calculate the probability of entropy generation for balls with low or high frequency ....

The more experiments you have, the smaller the deviation becomes -> When you say "samaller" I interpreted "asymptote", but for very small tarball that the deviation always have this deviation (only it has different magnitude)

I am still looking for the point that you are trying to make, behalf of showing the formula for the Central Limit. -> I show the formula in this post http://www.lotterypost.com/member/164223

For example in one draw:

High Frequency: 5 numbers (can generate entropy)

Med-High Frequency: 20 numbers (no entropy, can generate asymptote)

Med-Low Frequency: 20 numbers (no entropy, can generate asymptote)

Low Frequency: 5 numbers (can generate entropy)

The most probably is that the balls can be pumped from Med-High/Low Frequency (because has much numbers), but High/Low Frequency is probably too, but lower, and not all number with high frequency is ideal for generate entropy...

None, one or more values can be above the Central Limit. -> Can you explain this?

There doesn't have to be any number sticking out with high frequency. It is in the randomness.

Concerning the game, you did not specify whether you pick or reject the numbers that have a high frequency. -> always true !, if you remove the numbers with high or low frequency , the system becomes an asymptote , so it is necessary to calculate the probability of entropy generation for balls with low or high frequency ....

You still don't specify. I don't have a phd in mathematics.

The winning combination can be of any composition by frequency values. You still didn't specify the choice and rejection or even the composition.

New Mexico United States Member #86099 January 29, 2010 11119 Posts Offline

Posted: February 3, 2015, 1:12 pm - IP Logged

Quote: Originally posted by dr san on December 29, 2014

LEGEND: 01 => Tens Number 02 => Last contest 03 => Number of outputs / Media R / D 04 => (A) > space between contests 05 => (B) <space between contests 06=> (F) Supplement (A- (B + C)) / 3 07 => Repetitions of frequencies 08 => Greater space between contests 09 => Final (A-F) 10 => repeated Frequencies 11 => (C) Sum of frequencies 12 => (D) Qty frequencies 13 => average frequency. (C / D)