I am new to this, have not searched that much of the archive yet. I was wondering if the following process has been tried before and might be of interest.
The Data I use is from California Fantasy 5.
- Create 20 boxes numbered from 1 – 20
- Enter the Numbers in each box based on the Current Games Out for the Number Ex. If Number 5 is 7 games out list it in Box 7. Numbers with games out greater than 20 are included in Box 20.
- Boxes 1-5 =Q1, Boxes 6-10 =Q2, Boxes 11-15 = Q3 and Boxes 16-20 =Q4
Each of the numbers picked comes from on of the 20 Boxes and one of the 4 Q(group).
A Games out Quad (GOQ) for each Game is calculated in the Game Data. Each GOQ is tracked for games picked, Frequency, current Games Out, Box count, Q count. The Frequency is the number of games divided by the number of times picked. (There are only 56 combinations possible. 15 of these combinations have been picked less than 10 times. The top 15 of the combinations have been picked 75% of the time).
- Select the GOQ that I think will hit ie: 3-2-0-0 (3 from Q1)-(2 from Q2)-(0 from Q3)-(0 fro Q4).
- Select a five digit sequence (GO5) of the Boxes that are possible for the GOQ ie: 1-2-3-7-9. (1 number from Box1)-(1 from Box2)-(1 from Box3)-(1 from Box7)-(1 from Box9)
- Generate all possible number combinations from the Selected Boxes that match the selected QOQ.
The path generates up to 2500 5 number sequences. (there is a finite number of sequences based on the count of each Box used and the number of Numbers from Each Box)
- Thin the numbers based on the following criteria: Sum, Odd/Even, Prime Numbers, Number Triad (1-13, 14-26, 27-39), Eliminate Repeats, and other calculations. Narrowing the ranges of the criteria until a desired number of selections is created.
Each step in the process reduces the number of possible combinations, The first step GOQ eliminates from 90%-99% of all possible combinations (from 575757 to {1500-57000}.
I use Excel for data, calcs and step routines that make the selection and weeding pretty fast.