|Posted: January 7, 2016, 7:48 am - IP Logged|
Games in Data 2743 Last Game 2777
"R" Hits Hits Frequency Games Out GO/F
1 305 9 21 234%
4 544 5 7 139%
3 1050 2.6 3 115%
2 802 3.4 1 29%
0 49 56 2 4%
Looking at the options, 0 can be eliminated for a few draws. I should noted that there are not that many combinations created from this option so it can be played for less than the other 4 options. Monitoring the Games out Divided by the Frequency shows which options are due or overdue.
With this decision there is a 1:5 Chance of being right (1:4 if 0 is excluded)
Decision 2 is what positions will the R and N Groups occupy in the Draw. The number of options is determined by the first decision as follows: 0=NNNN; 1= NNNR, NNRN, NRNN, RNNN; 2= NNRR, NRNR, NRRN, RNNR, RNRN, RRNN; 3= NRRR, RNRR, RRNR, RRRN; 4= RRRR. The odds of getting this right (assuming decision 1 is correct) vary from 1:1 for 1:6.
This is the key to the whole thing. Take your last draw and the numbers that did not hit then pick how many "R: numbers you think will hit based on your tracking. Hopefully tracking and practice can improve on the 1:5 statistic.
I have modified my P4 spreadsheet to track these possibilities.
"There is no such thing as luck; only adequate or inadequate preparation to cope with a statistical universe."
~Robert A. Heinlein