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4 or 5 number wheels

Topic closed. 6 replies. Last post 9 months ago by SWMcCaig.

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SWMcCaig's avatar - 9b740053d1be538a3bed55bad1c5746d
Broken Arrow, OK
United States
Member #155206
May 11, 2014
1875 Posts
Offline
Posted: February 21, 2016, 9:06 am - IP Logged

Does anyone here have any system recommendations for the best system to come up with either 4 or 5 numbers to wheel for Pick-3? Thanks for any help.

"What lies behind us and what lies before us are tiny matters compared to what lies within us"

Ralph Waldo Emerson

    Tialuvslotto's avatar - Jailin
    Texas
    United States
    Member #150797
    December 31, 2013
    815 Posts
    Offline
    Posted: February 21, 2016, 9:58 am - IP Logged

    1 repeat from last result

    1 or 2 "Hot" digits from the last 30 days

    1 Mirror of last result

    1 Consecutive pair (i.e. add adjacent to one of the above digits)  Cool

    Keep your E/O, H/L balanced -- i.e. 3/2, 2/3

    "There is no such thing as luck; only adequate or inadequate preparation to cope with a statistical universe."

    ~Robert A. Heinlein

      Avatar
      Lincoln, California
      United States
      Member #167130
      June 27, 2015
      256 Posts
      Offline
      Posted: February 23, 2016, 12:31 pm - IP Logged

      1 repeat from last result

      1 or 2 "Hot" digits from the last 30 days

      1 Mirror of last result

      1 Consecutive pair (i.e. add adjacent to one of the above digits)  Cool

      Keep your E/O, H/L balanced -- i.e. 3/2, 2/3

      Group  the numbers some way, like Odd/Even.  Notice that these 2 groups are opposites with respect to the grouping criteria.

      Look at each number position.  The next number will be from one of the two opposite Groups.

      Select a method of determining the Group from which the next number will come.  You can flip coins or do some analysis to determine your prediction.

      Do a series of these like adding High/Low.  The number will fall into one of each of your opposite groups.  After 3 sequential Group filters you will have a reduced digit pool for each position. 

      This is pretty basic and does not require a lot of Brain Drain. 

      Create a 3x3 grid like playing tic tac toe.  Select 3 sets of opposite groups that you want to use. Say (Group A and Group B are Opposites), (C D) and (D E)

      In the 3x3 Grid Each column represents the number position in the draw. Each row represents an Opposite Filter Group.

      Fill out the 3x3 Grid with your predictions.  Create 3 Columns.  Start in Column 1 and list all of the numbers that match The Group selected in column 1, row 1 (upper left box) of the Grid.  Next go to the box in column 1, row 2.  Circle the numbers Column 1 that match the second Row Group Selection.  Next drop down to column 1, row 3 and put a box around the numbers in Column 1 that match the group in column 1, row 3 of Grid. Numbers with a Box and A Circle match the criteria you have set for position 1 in the next draw.  Do the Same for Columns 2 and 3 of the Grid.  You will be left with a reduced digit pool That gives you the 4-5 numbers that you want to wheel for the next draw.  Holding the numbers to the position in the grid produces a very few Straight sequences based on your criteria. Free Wheeling produces more.

      Eample 1

      Last Draw

      N1

      N2

      N3

      Opposite Group (A-B)

      A

      B

      B

      Opposite Group (C-D)

      C

      C

      D

      Opposite Group (E-F)

      F

      E

      E

      Now Say that Example 1 is the results for the previous game.  You want to find reasons or formulas or coin flips that tell you to flip the switch or leave it off.  Flipping the Switch changes to the opposite group in the grid and hence, the numbers in the Column for your next prediction.  You have 9 Switches to decide to flip or leave off.  This actually reduces the process to a binary system of Flip (1)  and OFF (0)

      There is a lot more that can be done to track trends with this process.  Focus on the Flips and Offs.  Look at the runs of Offs in the number positions.  There are some long runs of Groups Opposites repeating.  Develop Triggers for flipping switches.   If your groups ar evenly balances you see a slight favoritism (about 0.6%) to one side or the other, but not enough to affect probability in your lifetime.  Spotting runs is an option.  If you set a switch to flip each game you will not hit 50%.  You may hit 0% for short runs because you catch the trend backwards.  Setting the Switch to off will catch all of the runs but loose all of the flips.  Tracking back through the draws look for flip trends for each Side of the Opposite Groups.

      To get an Output that is variable in the proportional reduction in the pool Use an unbalanced Group.  To do this you have to have a criteria for the reason they are opposite.  Find something that a number will or will not do.  Find something that can cause a number to jump from opposite sides of the Group from draw to draw.  Then it really gets interesting to look at the trends

      Generics Anyone?

      Good Luck All,  I think it will be worth the effort some day.

      Divide and Concur

        SergeM's avatar - slow icon.png
        Economy class
        Belgium
        Member #123700
        February 27, 2012
        4035 Posts
        Offline
        Posted: February 23, 2016, 2:48 pm - IP Logged

        "Does anyone here have any system recommendations for the best system to come up with either 4 or 5 numbers to wheel for Pick-3? Thanks for any help."

        4 or 5 numbers wheeled how?

          Avatar
          bgonçalves
          Brasil
          Member #92564
          June 9, 2010
          2122 Posts
          Offline
          Posted: February 23, 2016, 3:47 pm - IP Logged

          Hello, SWM, wheels for pick 3, you can filter by limit of 600 draws other words exclude any training that is equal to 600 draws the behind j, since for even up to 80 draws ago instance = move back down to 600 sweepstakes has pick3 then 558 when generating the wheels 558 may not be already in the pair is 80 draws backwards
          It will be someone who can excel can create this filter with an option to change the limits of 600 or 80 for other limits?

            lakerben's avatar - spherewall
            New Mexico
            United States
            Member #86099
            January 29, 2010
            11119 Posts
            Offline
            Posted: February 23, 2016, 7:10 pm - IP Logged

            Hello, SWM, wheels for pick 3, you can filter by limit of 600 draws other words exclude any training that is equal to 600 draws the behind j, since for even up to 80 draws ago instance = move back down to 600 sweepstakes has pick3 then 558 when generating the wheels 558 may not be already in the pair is 80 draws backwards
            It will be someone who can excel can create this filter with an option to change the limits of 600 or 80 for other limits?

            Thumbs Up

            How about them cowboys!

             

             

            US Flag

              SWMcCaig's avatar - 9b740053d1be538a3bed55bad1c5746d
              Broken Arrow, OK
              United States
              Member #155206
              May 11, 2014
              1875 Posts
              Offline
              Posted: February 23, 2016, 8:27 pm - IP Logged

              Group  the numbers some way, like Odd/Even.  Notice that these 2 groups are opposites with respect to the grouping criteria.

              Look at each number position.  The next number will be from one of the two opposite Groups.

              Select a method of determining the Group from which the next number will come.  You can flip coins or do some analysis to determine your prediction.

              Do a series of these like adding High/Low.  The number will fall into one of each of your opposite groups.  After 3 sequential Group filters you will have a reduced digit pool for each position. 

              This is pretty basic and does not require a lot of Brain Drain. 

              Create a 3x3 grid like playing tic tac toe.  Select 3 sets of opposite groups that you want to use. Say (Group A and Group B are Opposites), (C D) and (D E)

              In the 3x3 Grid Each column represents the number position in the draw. Each row represents an Opposite Filter Group.

              Fill out the 3x3 Grid with your predictions.  Create 3 Columns.  Start in Column 1 and list all of the numbers that match The Group selected in column 1, row 1 (upper left box) of the Grid.  Next go to the box in column 1, row 2.  Circle the numbers Column 1 that match the second Row Group Selection.  Next drop down to column 1, row 3 and put a box around the numbers in Column 1 that match the group in column 1, row 3 of Grid. Numbers with a Box and A Circle match the criteria you have set for position 1 in the next draw.  Do the Same for Columns 2 and 3 of the Grid.  You will be left with a reduced digit pool That gives you the 4-5 numbers that you want to wheel for the next draw.  Holding the numbers to the position in the grid produces a very few Straight sequences based on your criteria. Free Wheeling produces more.

              Eample 1

              Last Draw

              N1

              N2

              N3

              Opposite Group (A-B)

              A

              B

              B

              Opposite Group (C-D)

              C

              C

              D

              Opposite Group (E-F)

              F

              E

              E

              Now Say that Example 1 is the results for the previous game.  You want to find reasons or formulas or coin flips that tell you to flip the switch or leave it off.  Flipping the Switch changes to the opposite group in the grid and hence, the numbers in the Column for your next prediction.  You have 9 Switches to decide to flip or leave off.  This actually reduces the process to a binary system of Flip (1)  and OFF (0)

              There is a lot more that can be done to track trends with this process.  Focus on the Flips and Offs.  Look at the runs of Offs in the number positions.  There are some long runs of Groups Opposites repeating.  Develop Triggers for flipping switches.   If your groups ar evenly balances you see a slight favoritism (about 0.6%) to one side or the other, but not enough to affect probability in your lifetime.  Spotting runs is an option.  If you set a switch to flip each game you will not hit 50%.  You may hit 0% for short runs because you catch the trend backwards.  Setting the Switch to off will catch all of the runs but loose all of the flips.  Tracking back through the draws look for flip trends for each Side of the Opposite Groups.

              To get an Output that is variable in the proportional reduction in the pool Use an unbalanced Group.  To do this you have to have a criteria for the reason they are opposite.  Find something that a number will or will not do.  Find something that can cause a number to jump from opposite sides of the Group from draw to draw.  Then it really gets interesting to look at the trends

              Generics Anyone?

              Good Luck All,  I think it will be worth the effort some day.

              Divide and Concur

              Very good and detailed explanation. Thanks for the info!

              "What lies behind us and what lies before us are tiny matters compared to what lies within us"

              Ralph Waldo Emerson