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# Texas Triple Chance (V2.0)

Topic closed. 1 reply. Last post 9 months ago by ElinaSammy2081.

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San Angelo, Texas
United States
Member #1097
January 31, 2003
1394 Posts
Online
 Posted: February 24, 2016, 4:57 pm - IP Logged

Update to original post with same Title.

While I have not won \$100,000 playing Texas Triple Chance, I nonetheless feel I should update my
views on how to play the game.

As far as I know, no 'systems player' has won the top prize.
The lottery wants players to buy Quick Picks and all of the \$100,000 winners have done just that.

The best I've done thus far with personal picks is 5 \$25 wins and many \$2 wins.
The two free QPs given away by the lottery have provided a lot \$2 wins.

How to play.
This is a different and very difficult game.
I'm not going to review game details.
Also, I'm not going to 'explain' everything.

Here are my conclusions, based on 130 consecutive drawings.

1. The Alpha Signature layout I initially  proposed for the Game History worksheet has been changed from 4-2-4 to 3-4-3.
Old: AACC DD DEFF
New: AAC CDDD EFF

I've found that the First 3 and Last 3  partial Alpha Signatures provide improved tracking where a User can
take advantage of the manifold repeats when deciding which arrangements will provide best integer selection.

2. In my opinion, playing four combinations offers best chance of winning,  as opposed to
one set.

Tickets cost \$2 times 4 sets equals \$8 investment per drawing, or, \$48 per week.

3. Close analysis of winning combinations will show that multiple integers from the same Decade
is almost routine.

EX: 1.8.14.20.23.26.29.45.49.52 (4 integers from Decade C)
1.7.20.22.26.30.33.35.36.38 (3 integers from Decade C and 5 integers from Decade D)

These repeat patterns arrive frequently and should be considered when building Alpha Signatures.
In fact, every Alpha Signature should provide at least 3 integers from a single Decade.

This why 4 combinations are needed to provide full coverage.

What are my choices?

I'm a Paper and Pencil player. I have tracked this game from Draw 1 and have a solid data set reflecting game trends that I've found useful.
The Alpha Signatures I use to guide integer selection provide solid coverage of the possibilities.
However, they are personal choices that I choose keep private.

Anyone interested in tracking this game shouldn't have any problem building Alpha arrangements that could work.
All you have to do is log every drawing, identify items that need tracking, maintain running inventory tabulations, and make informed choices
based on accurate and complete data.
Best way to play is to have detailed knowledge of where a game has been and where it might be headed.

I used the power of substitution to construct a workout I believe will eventually make all the work and expense worthwhile.
I'll repeat - I haven't won \$100,000 - yet!!