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New York Dream Team 07/01/16 - 07/31/16

Topic closed. 3044 replies. Last post 4 months ago by LuckBeALady.

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gogetter117's avatar - Ttj4Wy
bronx, ny
United States
Member #167524
July 17, 2015
5231 Posts
Offline
Posted: July 20, 2016, 9:37 pm - IP Logged

Hot numbers (Most Frequent Hits)

380, 271, 654, 635, 628

Overdue numbers (Haven't Hit in a while)

408, 416, 370, 429, 581

Leave it to chance.

739, 250, 658, 914, 513

Sad Wavey

    Avatar
    new york
    United States
    Member #154961
    May 4, 2014
    680 Posts
    Offline
    Posted: July 20, 2016, 10:43 pm - IP Logged

    Hot numbers (Most Frequent Hits)

    380, 271, 654, 635, 628

    Overdue numbers (Haven't Hit in a while)

    408, 416, 370, 429, 581

    Leave it to chance.

    739, 250, 658, 914, 513

    Sad Wavey

    my mother always said : watch the 01 pair after too Many double, i like the 120


      United States
      Member #172415
      January 23, 2016
      3795 Posts
      Offline
      Posted: July 20, 2016, 11:27 pm - IP Logged

      The hot numbers will tend to remain hot, the average

      will remain average and the cold will remain cold for a time

      and then reorder themselves.

       

      If this appears disjointed in

      your game, your lottery may be attempting to disrupt the flow

      by aggressively switching ballsets and machines or uses a

      computer

       

       "know why on earth would they do that?"

       

      And the masses cant figure out why their  patterns, systems and apps fail to work consistently .. hmm

       

      If you find you can't seem to win often enough to be useful,

      either you aren't trying hard enough or it's a game you

      shouldn't be playing

       

      Knowledge is power Green laugh

      They should stick to same balls and machines :D

        tiger13's avatar - Lottery-038.jpg
        Bronx/Brooklyn
        United States
        Member #43215
        July 15, 2006
        2810 Posts
        Online
        Posted: July 21, 2016, 12:47 am - IP Logged

        Pick-3 Breakdown original writer Robert R

        If you want to win Pick-3 you need to know what the game is

        really about. On the surface the game appears to be a matter

        of picking one number out of a thousand. Nothing could be

        further from the truth.



        Let's look beneath the surface of Pick-3.

         

        There are one thousand numbers consisting of three individual

        digits from 0-0-0 through 9-9-9 from digits 0123456789.



        We call numbers with three unique digits "Unmatched" 1-2-3.



        We call numbers with two unique digits "Doubles" 1-2-2.



        We call numbers with one unique digit "Triples" 2-2-2.



        The game pays for numbers correctly predicted and played as

        "Straight" which means the digits are drawn in the exact order

        as played. And "Box" which means the same digits as drawn, but

        in any order. If 2-1-2 were drawn you would have had to play

        2-1-2 to win Straight or one of 1-2-2, 2-1-2, 2-2-1 to win

        Box. 



        Box pays a third to a sixth of Straight because Unmatched

        numbers have six ways of positioning the digits, Doubles have

        three. Triples, there is only Straight.



        Unlike the larger Pick-5 and Pick-6 games, the Box prize is

        not a consolation for having the correct digits in the wrong

        order. It is a totally separate play independent of the

        Straight play. Some states allow the front or back Pair to be

        played "Straight" these are also totally independent plays.



        Breaking down the One Thousand Pick-3 numbers we find . . .



        Unmatched: 720 Straight numbers = 72% percent = 120 Boxed.

        Doubles: 270 Straight numbers = 27% percent = 90 Boxed.

        Triples: 10 Straight numbers = 1% percent = no Boxed.

         

        Because the Pick-3 digits are pictured as "numbers" 0123456789

        we can treat these identifiers as if numbers for the purpose

        of a further breakdown into "Odd" and "Even" configurations.



        Odd = 1 3 5 7 9

        Even = 0 2 4 6 8



        All the numbers fall into four groups based on Odd/Even.



        All Odd 0-2-4 = O-O-O = 125 numbers = 12.5% = 35 Box = A group

        All Even 1-3-5 = E-E-E = 125 numbers = 12.5% = 35 Box = B group

        More Odd 1-3-4 = O-O-E = 375 numbers = 37.5% = 75 Box = C group

        More Even 0-2-3 = E-E-O = 375 numbers = 37.5% = 75 Box = D group



        There are 35 pure Odd Box numbers. The A group.



        There are 5 Triples.

        111, 333, 555, 777, 999

        There are 10 Unmatched Odd Box numbers.

        135, 137, 139, 157, 159, 179

        357, 359, 379, 579

        There are 20 Double Odd Box numbers.

        113, 115, 117, 119

        133, 155, 177, 199

        335, 337, 339

        355, 377, 399

        557, 559

        577, 599

        779, 799



        There are 35 pure Even Box numbers. The B group.



        There are 5 Triples.

        000, 222, 444, 666, 888

        There are 10 Unmatched Even Box numbers.

        024, 026, 028, 046, 048, 068

        246, 248, 268, 468

        There are 20 Double Even Box numbers.

        002, 004, 006, 008

        022, 044, 066, 088

        224, 226, 228

        244, 266, 288

        446, 448

        466, 488

        668, 688



        There are 75 leaning toward Odd numbers. The C group.

        Unmatched 50

        013, 123, 134, 136, 138

        015, 125, 145, 156, 158

        017, 127, 147, 167, 178

        019, 129, 149, 169, 189

        035, 235, 345, 356, 358

        037, 237, 347, 367, 378

        039, 239, 349, 369, 389

        057, 257, 457, 567, 578

        059, 259, 459, 569, 589

        079, 279, 479, 679, 789

        Doubles 25

        011, 112, 114, 116, 118

        033, 233, 334, 336, 338

        055, 255, 455, 556, 558B

        077, 277, 477, 677, 778

        099, 299, 499, 699, 899



         

        There are 75 leaning toward Even numbers. The D group.

        Unmatched 50

        012, 023, 025, 027, 029

        014, 034, 045, 047, 049

        016, 036, 056, 067, 069

        018, 038, 058, 078, 089

        124, 234, 245, 247, 249

        126, 236, 256, 267, 279

        128, 238, 258, 278, 289

        146, 346, 456, 467, 489

        148, 348, 458, 478, 489

        168, 368, 568, 678, 689

        Doubles 25

        001, 122, 144, 166, 188

        003, 223, 344, 366, 388

        005, 225, 445, 566, 588

        007, 227, 447, 667, 788

        009, 229, 449, 788, 889



        Turning This Information Into A System



        Pick-3 is a negative expectation game. This means you can buy

        a win, but you can't make a profit doing so.



        Buying all one thousand combinations Straight for a dollar per

        play would cost $1000.00 and returns $500.00.



        Buying all 210 Boxed combinations for a dollar per play would

        cost $210.00 and return either $80.00 for Unmatched or $160.00

        for a Double.



        Buying all 120 Unmatched Box combinations for a dollar per

        play would cost $120.00 and return $80.00 two times in three.



        Buying all 90 Doubles Boxed combinations for a dollar per play

        would cost $90.00 and return $160.00, but you can only expect

        Doubles to be drawn one time in three to four draws.



        To make a Pick-3 system work, the system author has to setup

        conditions where a series of correct choices by the user will

        result in a win. In other words, the choices you make will

        determine whether you win or lose.



        In this system there is one to four choices to be made

        correctly in order to profit at Pick-3.



        The first is whether to play today at all. I know it sounds

        weird to make not playing a part of any winning system, but it

        is the only way to deal with days when there is no clear path.



        It is always better not to play then to lose as the difference

        doesn't have to be made up out of future wins. It's hard to

        recover when losing negates the value of future wins, so don't

        play when the signs don't point to a group: A, B, C, D.



        The second decision is whether unmatched or doubles will be

        drawn. As you can see, we can quickly eliminate a lot of

        numbers when we decide to play only unmatched or only doubles.



        The third choice allows for ignoring the second decision if

        choice isn't clear and requires one of the four groups be

        chosen for play, the: A, B, C, or D group.



        The forth choice can be skipped if groups A or B were chosen,

        but should be applied if either C or D is expected to contain

        the winning number and the second decision was skipped.



        The forth choice is to eliminate one or two digits out of the

        ten. This means you don't play any number containing those

        digit(s), thus 15 - 30 numbers are eliminated out of the 75.



        The usual charting methods should be applied tracking the four

        groups' skips and hits in the hopes of determining which is

        due in the next draw. We don't have to pick between unmatched

        and doubles, but the profits improve when we do so correctly.



        The digits should be tracked so the dead numbers can be

        eliminated when necessary.



        Tracking should demonstrate you shouldn't play the same group

        back to back. I know they will occasionally come in that way,

        but we want to play what happens most often, not rarely.

         

        Doubles tend to come in clusters, watch for a series of 3-5

        Unmatched draws to end with several Doubles.

         

        All Odd or all Even are due an average of 1 in 8 to 10 draws.



        Two digits repeating are due an average of 1 in 8 to 10 draws.



        A Double repeating its two digits averages 1 in 20-25 draws.



        Triples are expected once every 99 draws, see if they either

        hit more often in your game or return with a second hit within

        a third of the time they were out since their last draw. Sort

        of a leap frog effect to watch for.



        If positive about doubles being due, play all three of their

        variations Straight at a dollar each for a $500.00 win.



        Ignore "expert" advice about playing sums, it's totally bogus.



        A game you can win will have a natural rhythm with digits

        raising, cresting and falling away only to begin the process

        again. The hot numbers will tend to remain hot, the average

        will remain average and the cold will remain cold for a time

        and then reorder themselves. If this appears disjointed in

        your game, your lottery may be attempting to disrupt the flow

        by aggressively switching ballsets and machines or uses a

        computer draw.



        If you find you can't seem to win often enough to be useful,

        either you aren't trying hard enough or it's a game you

        shouldn't be playing.

        Gogetter, this is some good information.  Thanks for posting.

        “Discipline determines your destiny, not your desire”

        273 374   8699 2054 1302 8605


          Verberry's avatar - batman38
          hempstead new york
          United States
          Member #166609
          May 30, 2015
          257 Posts
          Offline
          Posted: July 21, 2016, 12:56 am - IP Logged

          Does anyone think the sum 5 will return tomorrow?

            Avatar
            New York, NY
            United States
            Member #140634
            March 23, 2013
            2952 Posts
            Offline
            Posted: July 21, 2016, 6:20 am - IP Logged

            I like sum 14 or sum 15

              CableGames's avatar - 3fEo2l
              New York
              United States
              Member #174127
              April 4, 2016
              1105 Posts
              Offline
              Posted: July 21, 2016, 6:24 am - IP Logged

              my mother always said : watch the 01 pair after too Many double, i like the 120

              Oh how long to play that for?

              Started - 11/1/15

                Rookie--Hit Count 41x

                  Track--Sort--Catorgorize--Chain.........

                Tony Numbers's avatar - Lottery-022.jpg
                Bronx ny
                United States
                Member #158517
                August 25, 2014
                286 Posts
                Offline
                Posted: July 21, 2016, 6:28 am - IP Logged

                Pick-3 Breakdown original writer Robert R

                If you want to win Pick-3 you need to know what the game is

                really about. On the surface the game appears to be a matter

                of picking one number out of a thousand. Nothing could be

                further from the truth.



                Let's look beneath the surface of Pick-3.

                 

                There are one thousand numbers consisting of three individual

                digits from 0-0-0 through 9-9-9 from digits 0123456789.



                We call numbers with three unique digits "Unmatched" 1-2-3.



                We call numbers with two unique digits "Doubles" 1-2-2.



                We call numbers with one unique digit "Triples" 2-2-2.



                The game pays for numbers correctly predicted and played as

                "Straight" which means the digits are drawn in the exact order

                as played. And "Box" which means the same digits as drawn, but

                in any order. If 2-1-2 were drawn you would have had to play

                2-1-2 to win Straight or one of 1-2-2, 2-1-2, 2-2-1 to win

                Box. 



                Box pays a third to a sixth of Straight because Unmatched

                numbers have six ways of positioning the digits, Doubles have

                three. Triples, there is only Straight.



                Unlike the larger Pick-5 and Pick-6 games, the Box prize is

                not a consolation for having the correct digits in the wrong

                order. It is a totally separate play independent of the

                Straight play. Some states allow the front or back Pair to be

                played "Straight" these are also totally independent plays.



                Breaking down the One Thousand Pick-3 numbers we find . . .



                Unmatched: 720 Straight numbers = 72% percent = 120 Boxed.

                Doubles: 270 Straight numbers = 27% percent = 90 Boxed.

                Triples: 10 Straight numbers = 1% percent = no Boxed.

                 

                Because the Pick-3 digits are pictured as "numbers" 0123456789

                we can treat these identifiers as if numbers for the purpose

                of a further breakdown into "Odd" and "Even" configurations.



                Odd = 1 3 5 7 9

                Even = 0 2 4 6 8



                All the numbers fall into four groups based on Odd/Even.



                All Odd 0-2-4 = O-O-O = 125 numbers = 12.5% = 35 Box = A group

                All Even 1-3-5 = E-E-E = 125 numbers = 12.5% = 35 Box = B group

                More Odd 1-3-4 = O-O-E = 375 numbers = 37.5% = 75 Box = C group

                More Even 0-2-3 = E-E-O = 375 numbers = 37.5% = 75 Box = D group



                There are 35 pure Odd Box numbers. The A group.



                There are 5 Triples.

                111, 333, 555, 777, 999

                There are 10 Unmatched Odd Box numbers.

                135, 137, 139, 157, 159, 179

                357, 359, 379, 579

                There are 20 Double Odd Box numbers.

                113, 115, 117, 119

                133, 155, 177, 199

                335, 337, 339

                355, 377, 399

                557, 559

                577, 599

                779, 799



                There are 35 pure Even Box numbers. The B group.



                There are 5 Triples.

                000, 222, 444, 666, 888

                There are 10 Unmatched Even Box numbers.

                024, 026, 028, 046, 048, 068

                246, 248, 268, 468

                There are 20 Double Even Box numbers.

                002, 004, 006, 008

                022, 044, 066, 088

                224, 226, 228

                244, 266, 288

                446, 448

                466, 488

                668, 688



                There are 75 leaning toward Odd numbers. The C group.

                Unmatched 50

                013, 123, 134, 136, 138

                015, 125, 145, 156, 158

                017, 127, 147, 167, 178

                019, 129, 149, 169, 189

                035, 235, 345, 356, 358

                037, 237, 347, 367, 378

                039, 239, 349, 369, 389

                057, 257, 457, 567, 578

                059, 259, 459, 569, 589

                079, 279, 479, 679, 789

                Doubles 25

                011, 112, 114, 116, 118

                033, 233, 334, 336, 338

                055, 255, 455, 556, 558B

                077, 277, 477, 677, 778

                099, 299, 499, 699, 899



                 

                There are 75 leaning toward Even numbers. The D group.

                Unmatched 50

                012, 023, 025, 027, 029

                014, 034, 045, 047, 049

                016, 036, 056, 067, 069

                018, 038, 058, 078, 089

                124, 234, 245, 247, 249

                126, 236, 256, 267, 279

                128, 238, 258, 278, 289

                146, 346, 456, 467, 489

                148, 348, 458, 478, 489

                168, 368, 568, 678, 689

                Doubles 25

                001, 122, 144, 166, 188

                003, 223, 344, 366, 388

                005, 225, 445, 566, 588

                007, 227, 447, 667, 788

                009, 229, 449, 788, 889



                Turning This Information Into A System



                Pick-3 is a negative expectation game. This means you can buy

                a win, but you can't make a profit doing so.



                Buying all one thousand combinations Straight for a dollar per

                play would cost $1000.00 and returns $500.00.



                Buying all 210 Boxed combinations for a dollar per play would

                cost $210.00 and return either $80.00 for Unmatched or $160.00

                for a Double.



                Buying all 120 Unmatched Box combinations for a dollar per

                play would cost $120.00 and return $80.00 two times in three.



                Buying all 90 Doubles Boxed combinations for a dollar per play

                would cost $90.00 and return $160.00, but you can only expect

                Doubles to be drawn one time in three to four draws.



                To make a Pick-3 system work, the system author has to setup

                conditions where a series of correct choices by the user will

                result in a win. In other words, the choices you make will

                determine whether you win or lose.



                In this system there is one to four choices to be made

                correctly in order to profit at Pick-3.



                The first is whether to play today at all. I know it sounds

                weird to make not playing a part of any winning system, but it

                is the only way to deal with days when there is no clear path.



                It is always better not to play then to lose as the difference

                doesn't have to be made up out of future wins. It's hard to

                recover when losing negates the value of future wins, so don't

                play when the signs don't point to a group: A, B, C, D.



                The second decision is whether unmatched or doubles will be

                drawn. As you can see, we can quickly eliminate a lot of

                numbers when we decide to play only unmatched or only doubles.



                The third choice allows for ignoring the second decision if

                choice isn't clear and requires one of the four groups be

                chosen for play, the: A, B, C, or D group.



                The forth choice can be skipped if groups A or B were chosen,

                but should be applied if either C or D is expected to contain

                the winning number and the second decision was skipped.



                The forth choice is to eliminate one or two digits out of the

                ten. This means you don't play any number containing those

                digit(s), thus 15 - 30 numbers are eliminated out of the 75.



                The usual charting methods should be applied tracking the four

                groups' skips and hits in the hopes of determining which is

                due in the next draw. We don't have to pick between unmatched

                and doubles, but the profits improve when we do so correctly.



                The digits should be tracked so the dead numbers can be

                eliminated when necessary.



                Tracking should demonstrate you shouldn't play the same group

                back to back. I know they will occasionally come in that way,

                but we want to play what happens most often, not rarely.

                 

                Doubles tend to come in clusters, watch for a series of 3-5

                Unmatched draws to end with several Doubles.

                 

                All Odd or all Even are due an average of 1 in 8 to 10 draws.



                Two digits repeating are due an average of 1 in 8 to 10 draws.



                A Double repeating its two digits averages 1 in 20-25 draws.



                Triples are expected once every 99 draws, see if they either

                hit more often in your game or return with a second hit within

                a third of the time they were out since their last draw. Sort

                of a leap frog effect to watch for.



                If positive about doubles being due, play all three of their

                variations Straight at a dollar each for a $500.00 win.



                Ignore "expert" advice about playing sums, it's totally bogus.



                A game you can win will have a natural rhythm with digits

                raising, cresting and falling away only to begin the process

                again. The hot numbers will tend to remain hot, the average

                will remain average and the cold will remain cold for a time

                and then reorder themselves. If this appears disjointed in

                your game, your lottery may be attempting to disrupt the flow

                by aggressively switching ballsets and machines or uses a

                computer draw.



                If you find you can't seem to win often enough to be useful,

                either you aren't trying hard enough or it's a game you

                shouldn't be playing.

                I like where it says ignore expert advice about playing sums it's totally bogus.

                  Tony Numbers's avatar - Lottery-022.jpg
                  Bronx ny
                  United States
                  Member #158517
                  August 25, 2014
                  286 Posts
                  Offline
                  Posted: July 21, 2016, 6:32 am - IP Logged

                  462 is the only number never to come out straight in the evening games (NY).

                  Then don't play it it doesn't want to come out.

                    CableGames's avatar - 3fEo2l
                    New York
                    United States
                    Member #174127
                    April 4, 2016
                    1105 Posts
                    Offline
                    Posted: July 21, 2016, 6:32 am - IP Logged

                    They should stick to same balls and machines :D

                     nyl Jester   should use  my  balls instead of theirs  ROFLLeaving 

                    Who would ever think they use more than one machine and ball sets is just crazy to think so.Green laugh

                    People come up with the craziest things...Blue Thinking hmmm makes you wonder is it  true or just some bogus Horse BS

                     

                    Man that's the best conspiracie theory I've heard yet, so far..

                    Started - 11/1/15

                      Rookie--Hit Count 41x

                        Track--Sort--Catorgorize--Chain.........

                      CableGames's avatar - 3fEo2l
                      New York
                      United States
                      Member #174127
                      April 4, 2016
                      1105 Posts
                      Offline
                      Posted: July 21, 2016, 6:47 am - IP Logged

                      Then don't play it it doesn't want to come out.

                      Tony what you rolling with today?  What's good to play give me a few good numbers for the day and or week..

                      Started - 11/1/15

                        Rookie--Hit Count 41x

                          Track--Sort--Catorgorize--Chain.........

                        Avatar
                        New York, NY
                        United States
                        Member #140634
                        March 23, 2013
                        2952 Posts
                        Offline
                        Posted: July 21, 2016, 6:58 am - IP Logged

                        Then don't play it it doesn't want to come out.

                        I know, but if I was playing 264 in the night, I would play 462 str just for the hey

                          Avatar
                          New York, NY
                          United States
                          Member #140634
                          March 23, 2013
                          2952 Posts
                          Offline
                          Posted: July 21, 2016, 7:00 am - IP Logged

                          Without mrsd's charts lately, I would just say that the 4 is the coldest and most overdue number appearing twice on the cold side (digits 1 & 2) and twice on the overdue side (digits 2 & 3).

                          Coldest

                          5.  4.  3

                          4.  6.  7

                          Most Overdue 

                          0.  4.  3

                          9.  8.  4

                          Hottest

                          8.  0.  9

                          1.  2.  1

                          (100 draws selected/midday only)

                            CableGames's avatar - 3fEo2l
                            New York
                            United States
                            Member #174127
                            April 4, 2016
                            1105 Posts
                            Offline
                            Posted: July 21, 2016, 7:01 am - IP Logged

                            I know, but if I was playing 264 in the night, I would play 462 str just for the hey

                            That's an all even number ask lotto king if they are due today he seems to keep track of all odds all even.

                            Started - 11/1/15

                              Rookie--Hit Count 41x

                                Track--Sort--Catorgorize--Chain.........

                              Avatar
                              New York, NY
                              United States
                              Member #140634
                              March 23, 2013
                              2952 Posts
                              Offline
                              Posted: July 21, 2016, 7:13 am - IP Logged

                              I think he was playing it last night, that's why I put that up.

                                 
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