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Quote: Originally posted by RL-RANDOMLOGIC on Oct 31, 2017
I'll take a crack at cracking adobeas system. First it's not a system by definition so forget that.
The only part posted that we understand is that we start with 10 digits and that's no real help as
we are never told how to collect those digits in detail. Starting with 10 digits in a base-10 number
system is a given.
It's clear up to this point but then we are asked to build a 10 digit string using so many games
taken from history. Here is where it gets sketchy as it's unclear how the data is analyzed to pick
the digits that will make up the string.
Once we have the 10 digits what comes next is using one or more most likely pairs we then add
a third digit to complete the lines to play.
What's missing? The exact method used to select the 10 digits for the string. We are told in very
vague terms how to do this which for most means "make your best guess." I don't think adobea
is trying to be cryptic, I think the method can't be defined in exact terms.
When I first released DMP-BG it was fairly easy to learn the software but I got many questions
regarding how to come up with the correct values. This is where I made the mistake of assuming
people would be able to repeat my results. The bottom line was the system was developed over
many years, where I spent maybe thousands of hours studying digits. I told people they needed
to eat, drink, and <snip> digits. The mind can be trained to deal with random, just don't expect to
nail it. If we spend enough time studying it with the right mindset it will start to make sense to a point.
This is why questions won't be answered in a way that will show others exactly what to do. Some
things are clearer than others but without the background it's not going to happen. I use to tell people
that many times the value I was searching for just stood out.
In closing, it's more akin to retraining the mind so that it uses a sort of random logic, "pun intended"
than something that can be coded.
RL
The only part posted that we understand is that we start with 10 digits and that's no real help as
we are never told how to collect those digits in detail.
Earlier on this thread, I did talk about ' simulation' , but you have to have ' a parameter' to to push the simulation.
Simulation: imitation of a situation or process, the action of pretending; deception.
Situation: You basically run your own lottery draws by randomizing the matrix , then you select a parameter to
start the simulation using a simple recurrent concept (focus more on recurrent points).Below sub-definition of recurrent points
In mathematics, a recurrent point for a function f is a point that is in its own limit set by f. Any neighborhood containing the recurrent point will also contain (a countable number of) iterates of it as well.
I will like to use the 'sum' parameter to throw a light on the above statement. P3 sum has a range of 0-27(0-28?), by using the point concept, I can focus on just the range when a sum is drawn.Take this TX(N) draws for simple illustration:
Simulation shows 17 recurs within these ranges>7-18-20-12-10-14-14-9-18-11-18-14-13-17-18-7-13-17-12-18-16-16-13-16-13-23-12-19.Try grouping them (most frequent or ranges ,18 thru20, 12 thru 14 ...) for base prediction . Sums 12, 13,14 has 73,75, 75 combos each, this a huge filter from 1000, at least you know where you are before you place a bet.
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Quote: Originally posted by adobea78 on Nov 4, 2017
The only part posted that we understand is that we start with 10 digits and that's no real help as
we are never told how to collect those digits in detail.
Earlier on this thread, I did talk about ' simulation' , but you have to have ' a parameter' to to push the simulation.
Simulation: imitation of a situation or process, the action of pretending; deception.
Situation: You basically run your own lottery draws by randomizing the matrix , then you select a parameter to
start the simulation using a simple recurrent concept (focus more on recurrent points).Below sub-definition of recurrent points
In mathematics, a recurrent point for a function f is a point that is in its own limit set by f. Any neighborhood containing the recurrent point will also contain (a countable number of) iterates of it as well.
I will like to use the 'sum' parameter to throw a light on the above statement. P3 sum has a range of 0-27(0-28?), by using the point concept, I can focus on just the range when a sum is drawn.Take this TX(N) draws for simple illustration:
Simulation shows 17 recurs within these ranges>7-18-20-12-10-14-14-9-18-11-18-14-13-17-18-7-13-17-12-18-16-16-13-16-13-23-12-19.Try grouping them (most frequent or ranges ,18 thru20, 12 thru 14 ...) for base prediction . Sums 12, 13,14 has 73,75, 75 combos each, this a huge filter from 1000, at least you know where you are before you place a bet.