San Angelo, Texas United States
Member #1,097
January 31, 2003
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Quote: Originally posted by realtorjim on Mar 1, 2018
“In the tutorial on game analysis, he states that the software evaluates the last 45 digits, he calls them 'chunks', in the trend string being used to choose digits for play.
Given his lottery experience, I'll accept 45 as a good number, and I plan to use it in my game and draw history trend strings.
Personally, I was thinking that 40 would be best, which is generally based on the number of columns in a regular sheet of graph paper!”
Bobby, this is where illogic douses the flames within systematic logic. If 45 was a number chosen for evaluation based upon an analysis of trending, good, bad, or indifferent, it doesn’t matter. It is still based on a system. To change a part of the system without bones to back the change completely skews the entire basis of the system, thus illogic enters.
To remove 5 numbers from a set because data demonstrates the result is likely to produce a more accurate outcome is logic. To remove 5 numbers from a set because it is more convenient to a grid sheet is illogic and likely will skew the outcome negatively.
Of course any set of numbers has an equal chance of being selected… or does it?
I don't dispute what you say.
However, in RL's software the program evaluates the last 45 digits using a method that is not totally revealed in the tutorial.
The User must evaluate the data and make a choice which the software converts into games for play.
I, on the other hand, generate trend strings based on the sum of the 'last 2', last '3' and last '4' in each of two data strings, called Gaps and Values.
I then evaluate what I call 'follower strings' and make a choice based on intuition, experience, and other factors.
The question is What's the next Follower? It matters not, at least, I don't think it does, how many pieces of data are in the strings.
I just need enough to reflect any useful trend(s) that might be present.
It's surprising what can be seen when a game's draw history is divided into three parts.
However, the lottery games are mysteries in motion.
It just seems to me that really, really long strings can show trends that have come and gone, so to speak.
Therefore, I believe 40 or 45, maybe even 35 or 50, will provide insight what the current trend might be, if there are any that can be discovered.
Except for some minor arithmetic where I have to know how to count to 16, there is no mathematics involved in my methods.
I just move stuff around according to specific rules of procedure.
Given his postings over time and software development, I think it's fair to say that most of RL's work is based on mathematics and odds.
I'm in no way being critical of his methods.
He decided 45 was a good number for his methods.
Apparently, I'm the only lottery gambler using substitution.
I believe my several follower strings should fit within a parameter, and 45 is my choice until I discover a reason to use a different one.
FWIW - I've already adjusted the follower length for my Texas Cash 5 daily game.
Unfortunately, a couple of the applicable strings are now too short for any kind of analysis.
Guess I'll just have to hope that future draw results will make the strings a little longer.
If that's illogic, so be it.
Yes, any game combination created with a system or pure guesswork has an equal chance of being in the next draw, but, sometimes experience dictates that certain whole or partial combinations should be avoided, which, is a personal choice.
Thanks for your comments.