roncab
When you L-click the Atune it sets the slides for live play. If you R-click Atune then it sets
the slide values to produce the most current draw, ie the top line in the database.
Some have asked to dump all the slide values to a text file but it would not help in the least.
Every set added or removed from the database has a effect on the calculations and the blue
and green slides are set the way they are to limit the number of lines that pass the conditions.
These slide can be set to anything because as long as the MS and FS slides are set to the range
that allows the winning set to pass they don't count for $hit. For all they do, I could of left them
out of view for the user and just shown the MS and FS slide. Slider-II was planned to recreate
slider-1 but because I could not recreate the algorithms, they are totally different programs. I
started with the same sort of interface and built the guts to go with it. Take the lower slides for
instance. They were suppose to be part of a prediction algorithm where the user adjusted them
until they turned a solid color indicating it was tuned to the most probable setting. Now they are
simple lottery filters. The first slider source code was deleted by mistake before it was ever close
to it's planned state. It was designed to work very similar to a audio EQ, mixer. One could set
the slides to pass certain bands of frequencies and reject others. In effect it could block some
digit combinations without blocking any one digit from play. Slider-II is something totally different.
The algorithms in the first Slider came to me in a dream. I jumped out of bed and started writing
the code before it vanished. I got the important stuff down and figured I could work the rest out
in time, it never came to be. With all that said I think Slider-II is a good tool but it's far from what
I had hoped it would be.
RL