Here is the rundown on the base-4 digit system. Pick-3 has 1000 lines so to start we have to
find the base which will cover the entire matrix. For pick-3 the matrix has 1000 lines. To find
the base we raise 4 to the nth power until the base is >= the matrix. For pick 3 that's 4^5. If
we use the below methods we can convert any matrix into a 0 to 3 code series and then reverse
back to it's first state. In other words it must convert both ways. Set to rogue and rogue to set.
The below example we will be using the pick-3 set 168
4^1 = 4
4^2 = 16
4^3 = 64
4^4 = 256
4^5 = 1024
4^5 is >= 1000 so this is our base 4^5=1024. This is our starting point and now we are ready to
make the calculation
We start 4^(5-1) for pick-3 or 4^4=256
the set = (168) and 168/256= 0.65
The rogue value is always the digit to the left of the decimal point or (0) in this example.
Next we move to 4^3 =64
186 / 64 = 2.90
anytime the above calculation results greater than 0 then we multiply the result then subtract
it from the previous value. Example 186/64=2.90 so using the value to the left of the
decimal point (2) we multiply it by the base (64) so (2)*64=128 then we subtract this value
from the set value or 168-128= 40
Next 4^2=16
40 / 16 = 2.5 and (2)*16=32 and 40-32-8
Next 4^1 = 4
8 / 4 = 2 and (2)* 4 = 8 and 8-8=0
Final step. The remainder of the last calculation (0) is the 5th rogue value.
step-1 = 0
step-2 = 2
step-3 = 2
step-4 = 2
step-5 = 0
The Rogue = 02220
The hybrid is the 1st, 3rd and 5th digit of the rogue or 020. The rogue is a name given to
the results of the 5 calculations. The hybrid or H-code in this example is 020. Using the
base-4 system a pick 3 can be reduced to a single line in 5 steps. Pick-4 takes 7 steps and
my 5-39 takes 10 steps 4^10=1,048,576. This value is far greater than the 575757 lines
in the matrix but when generating lines or making conversions it's the 57575 that is used,
anything greater than the 575757 is called a rogue. For pick-3 the base is 1024 and there
are only 1000 lines so there are 24 rogues. This is why some runs will have less than 16
lines.
When using this on number games, the number set is first converted to it's index value. Other
then the number of steps it takes to reduce to a single line and converting the number set to
it's index value, daily and number games are calculated the same way.
The entire idea behind it was to reduce the field of choices the user has to chose from. The odds
for the game don't change just because we code the game in a different format, however the data
we analyze does. While we have to make more choices to reduce to a single line, the field of choice
is greatly reduced. Any advantage that might be gained is in the converted data. Reducing the field of
choices also reduces the number of mistakes we might make. If we choose 3 digits from 0 to 9 for a
regular pick-3 then we can expect to be correct 1 in 10 for each digit selected. With the hybrid we make
3 choices from a pool of 0 to 3. Which is easier, I would say picking from a pool of 0 to 3.
The downside is that we end with 16 lines. No cheating the odds but if our budget allows playing $8 to
$16 then one can expect to win far more often. The overall odds for getting the correct 3 digit hybrid
code is 1 in 64. The bottom line will be rather we can work out a system of picking the hybrid digits.
This tool is more or less a test and if we can work out a good method for selecting the 3 hybrids then
I will add 4th hybrid digit which will reduce to 4 lines, if we can work out 4 then I will add a fifth that
will reduce to a single line.
RL