lottery software is designed to do one thing only , to make money off people buying it. learn programming and make your own that work for you.
As you can see the number of responses is not exactly overwhelming. And the one you got not particularly flattering for software. There were discussions about lottery software on LP before and most (if not all) ended with conclusions as above. And for a good reason.
In my opinion software is essential for being successful in playing any lottery. But it has to meet certain requirements to perform the task effectively. Here is how I see it.
1. It must be lottery specific - for Pick 3, Pick 4, separate for each specific jackpot game. Different concepts apply to each of these games and there is no such thing as one methodology fitting all.
2. It should provide statistical computations for past lottery numbers analysis, particularly for the most recent draws. It should explain how the results of the statistics come about.
3. It should provide predictions for the near future based on the statistical analysis. As nothing wins consistently you should have multiple choices for predictions in case some predictions do not perform as desired. No room for metaphysics like Pyramids, Rings of PI or similars, fanciful RNGs in disguise.
4. It should provide wheels specific to the lottery type. Best results are achieved when working with groups of numbers and this means wheeling. Wheels should merge seamlessly with your predictions.
5. And the last but not the least, it should provide backtracks for any of your predictions. Backtracks may serve as "what if" simulations and may tell you what wins at present, how frequently and how much. Therefore software should also compute monetary results for each simulation to demonstrate which prediction is more effective in $$$ terms.
Some software substitutes backward testing with a future one - just play it for a number of draws to see what it can do. This means that you have to monitor several available predictions at the same time to see which one compares more favourably. But by the time you get the results the comparison may already become obsolete, particularly in fast paced games like Pick 3 or 4. Not the way to do business.
Now, most software, even the one presented here on LP meet only 1 to 3 requirements. You may find #4 here and there but I don't think you will find #5. And lack of backtracks will render any lottery software useless, as so frequently expressed on LP.
So, why lottery software generally does not include backtracks? 2 reasons I believe: either they don't know how to do it (less likely) or they don't want to show software shortcomings (very likely). For me neither reason is legitimate. Show what software can and cannot do and what are the conditions required for winning - most prediction methods have certain prerequisites they have to meet in order provide winners. Let users decide.
Disappointed with software most people will opt for their own systems, paper-and-pencil or spreadsheet used as the most frequent tools despite their limitations. We all have this bias that "mine is better" and I'm not immune from it. But I'm always open to any lottery idea that can make money in a proved, documented way.
Here is an example of what backtracks and stats can do for you and what I discovered just days ago.
Sums of digits in Pick 3. Spoken about some time ago but largely forgotten. I don't think many LP members look at them and even fewer (if any) play them. Perhaps it's worth it.
These are sum 2 and sum 3, their most resent performance in Wisconsin Pick 3 as revealed by backtracks.
How would I know that these sums would perform well? Digit frequency statistic would tell me, particularly their trends from draw to draw in comparison with digit distribution in each sum. These are prerequisites that had to be met in order for these sums to win. Simple statistics, not-so-sophisticated prediction scheme, missed opportunity for making some money (for those who play Wisconsin). And it was software that showed me this clearly. Software should be a window to show opportunities, not sure-winnings guarantor as many still expect. I hope you see my point.
P.S. I used most common values for prizes: $500 for straights, $160 for box double, $80 for box single, $50 for pairs; cost of ticket $1. Based on these values software computes ROIs automatically. I believe percentages are easier to visualize score differences.