If you want to get involved in wheeling with PB or MM you can do the following. I will start from MM as it is easier to implement.
MM has 70 numbers and draws 5 of them at a time. To cover all the numbers you need 14 tickets (70 / 5 = 14). This gives you the maximum hit rate no matter what numbers are drawn.
This is the base wheel to start from.
1, 15, 29, 43, 57
2, 16, 30, 44, 58
3, 17, 31, 45, 59
4, 18, 32, 46, 60
5, 19, 33, 47, 61
6, 20, 34, 48, 62
7, 21, 35, 49, 63
8, 22, 36, 50, 64
9, 23, 37, 51, 65
10, 24, 38, 52, 66
11, 25, 39, 53, 67
12, 26, 40, 54, 68
13, 27, 41, 55, 69
14, 28, 42, 56, 70
This wheel covers all the numbers. From this base you can create a large number of other custom wheels. Just switch 2 numbers in their positions at a time, like this.
6, 15, 29, 43, 57 switched 1 to 6
2, 16, 40, 44, 58 switched 30 to 40
3, 17, 31, 52, 59 switched 45 to 52
4, 18, 32, 46, 60
5, 19, 33, 47, 61
1, 20, 34, 48, 62 switched 6 to 1
7, 21, 35, 49, 63
8, 22, 36, 50, 64
9, 23, 37, 51, 65
10, 24, 38, 45, 66 switched 52 to 45
11, 25, 39, 53, 67
12, 26, 30, 54, 68 switched 40 to 30
13, 27, 41, 55, 69
14, 28, 42, 56, 70
You can do as many switches as your fancy tells you. With every switch you create a new wheel. This way you can create thousands of unique wheels.
You can do this manually, as I did, or you can create a utility to do this much faster and more reliably (you can randomize the switches).
Why do you need a large number of such wheels (I use 1K)? This in a moment.
There is one rule of thumb in wheeling - wheels with the same number of numbers and the same number of tickets have THE SAME winning potential. Which means that all the wheels you created are EQUIVALENT. Their internal structure does not matter. These are also the most efficient wheels.
The wheel efficiency depends on 2 characteristics:
1) The number of numbers - the more the better (you use all 70)
2) The number of tickets - the fewer the better (you use the smallest 14)
Then the question arises, Which wheel (or wheels) to use if they are the same?
Here 2 factors come into play:
1) Lottery patterns
2) Wheel performance
1) Random processes produce patterned results. For lotteries - on all available levels: individual numbers, digits in numbers, groups of numbers, wheels and even whole combinations. Yes, wheels are subject to patterns as well. In fact, I call wheels the pattern-catchers.
The most important characteristic for any pattern is its duration. Most patterns are very short lived but some may last for a while. The trick is to pick up the latter. This can be done using 3 different time frames to make sure the pattern is long lasting, continuous and still on.
2) Wheel performance is the measurement of its efficiency in the above 3 time frames. You will need another utility: wheel tester. AI may help you how to design such a tester.
Measure each wheel performance by computing its hit rate in each time frame, then total the results. You will get a list of the best performers. This can be used for playing.
The reason for a large number of wheels is to give you a choice. Because there will be significant performance differences between wheels from draw to draw. You don't want to miss the best ones, do you?
Automation is a must, you won't be able to process all this manually. I always were of the opinion that if you want to challenge a lottery seriously you have to program to create your own software. You won't find anything good on the market because if it was good they wouldn't sell it - they would play it.
The same stuff can be done for PB with the variation that it has only 69 numbers. But this can be dealt with easily.
This method of wheeling is the most efficient and cost effective way to play.