Been a while since I've been here but Im continuing to work on my Pick 3 system and software. Let's see how many people are checking the forum with continued interest in Pick 3 and coming up with a way to determine what to play?
As somebody said way back there.....you really need to understand the "makeup" of all the possible combinations in the Pick 3. Starting first with fact there are 10 digits....0 through 9. It's an understood fact there are 1000 possible EXACT combinations of these digits and many people will argue the point that each and every one of those 1000 combinations can or could play any given day of the week so you cant "rule out" any of the combinations. I will differ on this because there is a way to reduce that 1000 to 100 with 1 simple decision <G>
To know what those combinations are is to have a thorough understanding of the 1000 combinations and the "makeup" of them. To begin with there are actually 120 -3 digit combinations and each can be written 6 different ways.
i.e. 123 132, 213, 231, 312 321. 6 x 120 = 720 EXACTS out of 1000
There are 90 sets of Doubles that can be written 3 different was"
i.e. 112, 121, 211 3 x 90 = 270 EXACTS out of 1000
Then you have 10 Triples: 000, 111, 222, 333, 444, 555, 666, 777, 888, 999
Take 720 + 270 + 10 and you have the 1000 possible EXACTS.
Of the 10 digits that are used, half of the digits are EVEN digits and half are ODD. It would then stand to reason that 500 of the 1000 EXACT combinations would lean Even and the other 500 would lean ODD. You will have EXACT combinations of EEE, EEO, EOE, OEE, OOO, OOE, OEO, EOO.
Each of the alpha groups has 125 EXACT combinations. In each of the 2/1 split groups where 2 digits are either Even or Odd and the 3rd digits is the oppoisite, you will have 25 EXACTs that are "Doubles". In the PURE groups of EEE & OOO the split is a 60/60 with 5 Triples per catagory.
Once you realize that there are 3 times as many EXACTS with a 3 "different" digit combination then there are PURE combinations you are on the road to eliminating what is less likely to play then likely. Same goes for the comparison between 3 number games and Doubles.
Even if there are 1000 EXACT combinations with the simple decision of deciding on 1 digit that is going to play AND...the POSITION it will play in, you can reduce the entire 1000 EXACT combinations down to a mere 100! For....there are exactly 100 EXACT combinations with "any given number in any given position of 1st, 2nd or 3rd". Take the Doubles and PURES out and you will have 60!
So.....what's going to play you say.....what do you track? I track the digits on a daily basis and watch how long it's been since a number has played. If you watch this long enough you will realize that most digits will play again before they get 4 games out from last time played if they dont immediately repeat. Most repeat rates are 60-62% of the game while in some states there can be periods of 50/50 depending on the cycle of the digits. On the average there is about a 60% repeat.
Catch the digits on a repeat and there is your "1" digit to figure out what position it's going to play in! Coming off a Double game you have a 50/50 chance of getting the digit!
I also track Sum Totals of the 3 digits that play and the majority of the time the 3 digits (whether doubles or 3 digits) will have a Sum Total of 11 to 20. In one analysis I did for the State of Texas for a years results, Teen Sum Totals appeared the most by an overwhelming majority, followed by Sums in the Singles (0 through 10) and the least played were Sums in the 20's (21-27).
If you find Sums hard to track consider this. Any Total that is an EVEN Sum can only be generated by either 3 digits that are all EVEN (0. 2, 4, 6, 8, 10, 12, etc) the 3 digits will be 2 Odd and 1 Even. A Sum Total that is ODD (1, 3, 5, 7, 9, 11, etc) will come from either 3 ODD digits are 2 EVEN and 1 Odd. Just knowing how the Sum Total will add can eliminate half the 1000 combinations.
I use a process of "elimination for determination" and have developed my software to fit this system. Right now each and every game I can generate 220 possible 3 digit combinations that includes Doubles, Triples and 3-digit combinations and the combination that plays will absolutely be in the group. If I am successful in setting my filters correctly in my software I can often take that 220 down to about 11. My goal is to develope the software to remove the largest number of combinations with the least number of filters to set.
It took me 9 years just to locate somebody who could work with me to get my ideas into software and it's been nearly a year now using the software and refining it but I feel Im on the right track.
To end......there is NO Mathematical equation used in this system.....just a thorough understanding of the makeup of the 1000 EXACT combinations, what is or is not more likely to play, using recent history of what has played, understanding repeat probability and understanding the fact that most digits will replay before they get 4 or more games out from the last time they play.
It doesnt matter what State either.......the digits are the same....but the Numbers are in control. And....you can disregard the number of machines used by any Lottery Commission or the Pre-test because it doesnt make a bit of difference in the outcome using the methods I apply.