I M Trying = That "9" looks good in the 2nd position. Not so sure about the other two numbers though.
Was just about to tell mytime something about tracking that you might be interested in as well. I keep what I call a "Level of Play" Chart. Some might call it "Games out" or even "Times Out". As the digits play they become scattered over several "levels" depending on how many days (games) it's been since they last played.
Most digits will replay before it gets 5 days from the last time it played. Since there are 10 digits, the digits can be scattered out over anywhere from 4-9 "levels". In order for them to be scattered over 9 levels though there has to be a lot of Doubles and/or Triples play in a row to scatter the digits.
The "average" number of levels I've noticed is "6" and the levels change back and forth from 6 to 5 and 7 with an occasional 4 and 8 levels. For an example I will use the Texas Night game. Presently the digits are scattered over 7 levels and have been so now for 5 games in a row. (That structure is getting ready to collaspe in the very near future as nothing is "constant" <G>.)
Last night 182 played so it is on Level 1. It's now been 1 game since those digits played. On Level 2 you have the 9 & 4 from the prior game of 942. The 2 repeated and played with the 1 & 8 so it stayed on Level 1. Digits 5, 6, 0, 7 & 3 are all on Levels by themselves making this a total of 7 Levels in use.
The "3" hasnt played now in 15 games and is the furthest out. In order for the Levels to collaspe one of 2 things has to happen. Two of the digits on Levels by themselves have to play with 1 digit from either the 1st or 2nd Level....or......the 2 digits on single levels plays and one of them Doubles.
When a structure "expands" then all digits on single levels can be eliminated from consideration or 2 digits together on 1 level from both playing.
Hope this helps point you in a direction to consider <G>