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# SC Midday LOP Expansion

Topic closed. 6 replies. Last post 13 years ago by Clipper.

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Texas
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May 7, 2003
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 Posted: January 28, 2004, 1:23 pm - IP Logged

As felt and previously postedsomething was about to happen.....the SC Midday LOP's expanded to 6 levels as the "2" did NOT play.

Also Sum Totaled in the 20's (769=22) and was an Alpha OEO pattern.

Figured it would go either Sum Total Singles or 20's with Alpha of either EEE/OOO or EOE/OEO.

Texas
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 Posted: January 28, 2004, 7:13 pm - IP Logged

For those you might not have seen the first post regards the LOP & something to happen....here's the info I had:

 Looking at SC Midday it appears there is something about to happen  with either the next game or the day after.  The number of levels the 10 digits are on has now been at 5 for the past five games.  Present breakdown on LOP's as follows:---------------------------------------------------------------------------------------Level 1 = 194Level 2 =  73Level 3 = 60Level 4 = 58Level 6 = 2If the LOP's EXPAND to 6 the "2" will NOT play.  Neither will any of the pairs play together that are on Levels 2-3 or 4.  Appears next game will Sum Total either in the Singles or the Twenties with an Alpha Pattern of either EEE/OOO or EOE/OEO.If the LOP's remain the same (at 5), then the "2" has to play with one digit from two other levels or 2 digits from Level 1.  If the "2" does not play and the LOP's remain at 5, then one of the pairs  Level 2, 3 or 4 must play with  1 digit from Level 1.The only other option for the LOP's to remain at 5 levels is for 1 digit from 1 of the pairs on Levels 2-3 or 4 to play with another pair from one of the other pairs.---------------------------------------------------------------------------------------The numbers in RED are the digits that played in the SC Midday.  LOP's are now as follows:Level 1 = 769Level 2 = 14Level 3 = 3Level 4 = 0Level 5 = 58Level 7 = 2In order for the LOP's to REMAIN at six, either digits 3-0-or 2 will play with a digit from 14 or 58 and 1 digit from 769....or else.....both the 1 & 4 will play with a digit from EITHER 769 or 58. OR...both the 58 will play with one digit from the 14 or 769.  If can determine all digits to play will come within the past 4 games, digits 5-8-2 can be eliminated.For LOP's to remain at 6, this would require either digit 3 or 0 to play with either one digit from each 769 and 14 or else both digits come from 769.  Otherwise the 1 and 4 would play with either the 7-6-9.A Triple 0 or Triple 3 would leave the LOP's at 6 as well or the 4 & 1 play together and one of them double.

South Carolina
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November 4, 2001
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 Posted: January 28, 2004, 9:12 pm - IP Logged

Thanks clipper,

I am going to add the 126&129 combo to my list for tomorrow mid.
I am also looking for double 0s,5s and 8s to show.

Oo'Ka

Texas
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 Posted: January 28, 2004, 9:58 pm - IP Logged

Good luck John....I really havent looked that close as to what might happen tomorrow, however, it would be unusual for it to go straight to 7 LOP's or immediately drop back to 5 so that's why Im thinking it will stay 6 LOP's.

Am getting strong indication all 3 digits could come from within last 4 games so that would eliminate the 5-8-2.  There havent been any digits come 5+ games out now for the past two games.

Doubles havent played in SC Midday now for 10 games so they are starting to become "over due".  For the next Midday Doubles Im getting these combos:

366-566-559-669-599-339-883-399-885

South Carolina
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 Posted: January 29, 2004, 3:29 pm - IP Logged

Hi Clipper

with the 484 drawn on todays mid what level would that put the digit 2 on now?

Oo'Ka

Texas
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 Posted: January 29, 2004, 5:26 pm - IP Logged

It would be on Level 8

Texas
United States
Member #1477
May 7, 2003
2311 Posts
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 Posted: January 29, 2004, 5:35 pm - IP Logged

Just now looked at today's results for SC Midday.  See where the 484 played which means the LOP's immediately expanded to 7.  Only way that can happen is for digits to come from LOP's that have 2 or more digits on them.

Figured it would stay 6 for at least a couple of games before expanding but it immediately did another expand.  That's good too because then can watch for a collaspe!  It shouldnt stay 7 long.

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