We may have discovered a flaw in Computer Generated Numbers.

Published:

It's an early stage development and too soon to say.

However, it looks like the algorithms used in selection are too far removed from Natural Ball Selection.

Stay Tuned...

Entry #4,156

Comments

Avatar JADELottery -
#1
Seems to be the kind of computer generated number (RND, RAND, RANDBETWEEN) itself and the algorithmic logic.

Needs more testing...
Avatar JADELottery -
#2
It appears the RANDBETWEEN(LO, HI) computer generated number selector is not a good choice for picking numbers at random.

There is something flawed in the selection.

We're going to have to screen out any usage of this function.

Also, other random sources may need further testing, but seem ok, not great, there are small detectable differences.

...
Avatar JADELottery -
#3
Yeah, steer clear of the RANDBETWEEN().

Just substitute this, we did and a lot of the flawed selection went away.


Function RandLoHi(ByVal L As Long, ByVal H As Long) As Long

    RandLoHi = Int(Rnd * (H - L + 1)) + L

End Function
Avatar eddessaknight -
#4
Good work Jade
This revelation has been long suspected in VIDEO KENO RNG application.
Avatar jarasan -
#5
Md. Keno uses 20 "RNG" generators prior to each game generating each 20 numbers out of 80 then after betting is ended for a game the system displays the "RNG" game that best pays the percentage of payout they want to award.

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