More hairbrained ideas

Published:

Evening  |  Midday  |     ALL
a - b - c  |  a - b - c  |  a - b - c
5 - 4 - 1  |  1 - 7 - 6  |  1 - 4 - 6<===HOT (Row 1 of my 3x4 Grid)
7 - 2 - 8  |  6 - 0 - 7  |  7 - 7 - 2<---Generally ignored
8 - 5 - 2  |  3 - 5 - 9  |  5 - 5 - 9<---Generally ignored
9 - 1 - 0  |  7 - 8 - 2  |  6 - 2 - 1<---Generally ignored
2 - 0 - 6  |  5 - 3 - 5  |  8 - 0 - 7<===Due (Row 2 of my 3x4 Grid)
1 - 6 - 5  |  2 - 9 - 0  |  2 - 8 - 8<===Due (Row 3 of my 3x4 Grid)
4 - 3 - 4  |  9 - 6 - 4  |  9 - 1 - 5<---Generally ignored
3 - 7 - 7  |  0 - 4 - 3  |  3 - 6 - 0<---Generally ignored
6 - 8 - 9  |  8 - 2 - 8  |  4 - 9 - 3<---Generally ignored
0 - 9 - 3  |  4 - 1 - 1  |  0 - 3 - 4<===COLD (Row 4 of my 3x4 Grid)

k...the way this grid works is this.
a, b & c represents the position of how each ball has fell in the past.
The numbers are sorted based on 2 conditions, most popular at the top down to the least popular at the bottom for the past 28 (varies between 28 to 32) games with a secondary sort based on 120 games (to establish due numbers should multiple counts be the same).

Now, I also create another sort, similiar in nature, but I use a sort key based on 12 months and ALL games ever hit.

Evening  |  Midday  |     ALL
a - b - c  |  a - b - c  |  a - b - c
9 - 4 - 8  |  1 - 7 - 6  |  8 - 7 - 6<===HOT (Row 1 of my 3x4 Grid)
5 - 2 - 6  |  8 - 9 - 7  |  1 - 9 - 8<---Generally ignored
8 - 5 - 3  |  7 - 0 - 4  |  9 - 4 - 4<---Generally ignored
4 - 1 - 4  |  4 - 3 - 5  |  5 - 0 - 7<---Generally ignored
7 - 7 - 1  |  6 - 6 - 0  |  4 - 5 - 0<===Due (Row 2 of my 3x4 Grid)
2 - 0 - 0  |  5 - 1 - 8  |  7 - 1 - 3<===Due (Row 3 of my 3x4 Grid)
1 - 9 - 7  |  2 - 8 - 2  |  2 - 2 - 2<---Generally ignored
0 - 3 - 2  |  3 - 4 - 9  |  6 - 3 - 1<---Generally ignored
6 - 6 - 5  |  9 - 5 - 1  |  0 - 6 - 5<---Generally ignored
3 - 8 - 9  |  0 - 2 - 3  |  3 - 8 - 9<===COLD (Row 4 of my 3x4 Grid)

Now, with the secondary sort pattern, I start doing a comparision values between the two differently sorted patterns. Although it helps some with Cash 3, it seems to be more successfull with Cash 4.
The Comparision method for Cash 3 that seems to work the best is to compare each Column of the Evening, Midday and ALL and if there is at least 1 match, reflect those numbers. Currently, I only do this for the main Table, I do not do this for the secondary table. The result of the comparision is this table
a - b - c
1 - 4 - 6
7 - x - x
x - 5 - 9
x - 0 - x
2 - x - x
9 - x - 4
3 - x - x
0 - x - x
Where there is an x, replace it with a number from below or above.
The above grid could create the following (only a few listed, not all):
146 - 149 - 144 - 156 - 156 - 154 - 106 - 109 - 104 and repeat the process for each number down the column. It is still a lot of numbers, but it does yield results.

Side note: I have found this to be effective to finding the winning Cash 3 & Cash 4 numbers. It is an easy system to maintain and follow, but only works with a 2 game system. States with a single game will not be able to create the additional tables.

Entry #7

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