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Gap Strategy - Straight and Box plays - Part 1
Gap Strategy - Straight and Box play, Part 3 Before explaining the playing worksheet, alpha groups and number identifiers, I think it would benefit interested parties if I review what Gap Strategy is and how it works. This information can be found via the link at Part 1, but a refresher at this point could be worthwhile. Several people expressing an interest in Gap Strategy have requested a review. Gap Strategy is not a number generator per se. It's a pen and paper workou
Mar 24, 2011, 1:10 pm - bobby623 - Lottery Systems Forum

MADDOG'S Powerball Challenges (The Details)
Maddog's Powerball Challenge 2010/09/11 Results Details As of this Posting, I have received no Error reports for 2010/08/28. If you find any descrepancies here, PLEASE post a critique! If the results appear correct as far as you can see, it would be nice if you would report something like, The Summary and Detailed results for 2010/08/28 agree with my records of my entry. Here are the DETAILS for 2010/09/11 http://www.box.net/shared/2pa183b6nb Here is the Summary:
Sep 15, 2010, 2:34 pm - jimmy4164 - Jackpot Games Forum

Lock and Load
hello dp. thanks for the Philippines lock and load. but im having a problem whenever i push the copy button i get a runtime error. it says that paste method of worksheet class failed. can you please help me? thanks again sir. i also made a mistake i put the veru recent draw at the end and the very first draw for 2009 at the top. here is the new one, thanks again alot sir. 02-20-24-09-12-18 09-05-42-34-02-32 14-34-33-10-24-07 05-03-41-24-20-30 35-28-34-18-41-04 32-23-01-11-22-12
Feb 4, 2010, 1:08 pm - jester001 - Lottery Systems Forum

Modeling The P3
OK. I think we are back on track. Below the asterisks, you'll find the corrected code for modeling the P3. Thanks for your patience. jayemmar *********************************************************** #include math.h #include stdlib.h #include stdio.h int main() { int i, j , k, temp1, temp2, temp3, temp4, a1, a2, a3, a4, a, temp5, k1; int drawCount, hit, percent, results, numSets = 0, hitNum = 50; int twoHitsa1 = 0, twoHitsa2 = 0, twoHitsa3 = 0, two
Aug 17, 2009, 3:19 pm - jayemmar - Lottery Systems Forum

C Code For New Program - P3PairPredictor
P3Fans: Here's a new program we just finished testing called, P3PairPredictor. Based on the last 50 draws, the program outputs( most often) three sets of four numbers. From these numbers you build a set of pairs, at least one of which, often comes up within the next 5 draws. Below the asterisks is the C Code for the program. For those of you who generated the executable code for the C code we supplied in previous threads, the operation is the same. Just copy and paste the code into yo
Jun 11, 2009, 6:11 pm - jayemmar - Lottery Systems Forum

C Code For Finding P4 Key Numbers
We finally corrected the intended version of the key number finder for the P4. The confusion was that the code counted a double pair as two distinct numbers. So when the key numbers were, for example 2-4-6-8 and a past draw was say, 8644, the program would say that the draw contained at least 2 numbers in the key number set(the two 4s). This is could be argued from both sides, and we are going to leave the double count as it stays. Below the asterisks is the C code for the P4 key number finde
Mar 26, 2009, 10:16 am - jayemmar - Lottery Systems Forum

C Code For Finding P4 Key Numbers
Hi: Below the asterisks you'll find the C code for the program we wrote called, keyNumberFinderP4. This program finds sets of 4 numbers, which are key numbers to the next draw. In the case that more than one set of key numbers are generated, pick a set and stay with it. We've had very good results with the program. Requirements: 1. Copy the C code below the asterisks into your compiler's editor and save as keyNumberFinderP4.c 2. Compile the C code as a C console application.
Mar 24, 2009, 6:02 pm - jayemmar - Lottery Systems Forum

5/39 General Info
DIVISIBILITY GRID FOR 5/39. How many times a combination is divisible by a multiplier. MULTIPLIER PRIMES 2 3 4 5 6 7 8 9 10 0 15504 65780 142506 201376 237336 278256 324632 324632 376992 65780 1 92055 194350 246645 251720 245520 231880 209440 209440 176715 194350 2 194940 202800 146160 104160 81840 59840 39270 39270 21420 202800 3 184110 92950 36540 17360 10560 5610 2380 2380 630 92950 4 77520 18590 3780 1120 495 170 35 35 0 18590 5 11628 1287 126 21
Jun 26, 2008, 1:16 am - JKING - Pick 5 Forum

Gap strategy - introduction
Gap Strategy - Introduction Like most serious lottery players, I've been tracking lottery numbers for years. We do this in hopes of finding some tangible clues to what might happen next. We use frequency counts, sums, high and low distributions. Dreams, random and current events, etc. Name a measurable fact and someone has probably used it to generate lottery numbers. Using the results from one state to determine events in another state seems to be a popular Pick 3 strategy the
Sep 13, 2007, 3:25 pm - bobby623 - Pick 3 Forum

can someone here post me an example of a fake RNG lottery drawing?
This is a very basic Pick 5/36 C++ program: // BOF #include <iostream> #include <iomanip> #include <fstream> #include <ctime> using namespace std; int Num1 = 0; int Num2 = 0; int Num3 = 0; int Num4 = 0; int Num5 = 0; void PickNumbers(); void SortNumbers(); int main() { ofstream outFile( QuickPicks.txt , ios::app); if(outFile.fail()) { cerr << outFile error << endl; exit(1); } int count = 0; srand(time(0)); for(;
Jul 25, 2007, 10:21 pm - Guru101 - Lottery Discussion Forum