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Working on a new system

Topic closed. 42 replies. Last post 12 years ago by LANTERN.

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Texasman's avatar - rocket
Glergenflergen, Texas
United States
Member #7809
October 13, 2004
962 Posts
Posted: December 21, 2004, 6:14 pm - IP Logged

I'm using the bell curve with Pick 3 combinations that were drawn from the last nine drawings. Why nine drawings?  Because there are just ten numbers and the next drawing is the tenth drawing. I try to keep everything tightly related and consistent.

That ninth Pick 3 number will be deducted from each of its numbers respective positions in the bell curve chart after the upcoming drawing occurs.  You then add the numbers from the new drawing onto their present positions.  A number will move up, one will move down, and another may stay in the same slot because it was drawn (add it) and it was also in the ninth group you deduct.

This happened last night. 182 was in the ninth drawing back.  That's the drop-off numbers.  238 was drawn.  2 and 8 stay in the same slot because 2 and 8 were in the 182 - they cancel each other out and don't move. 3 moved up a slot and the 1 moved down a slot. 

There are gaps between some slots, indicating that a number next to the empty slot needs to be drawn or the number in the slot on the high side needs to "drop-off by being in the drop-off group and also NOT being drawn.

There is not much of a bell shape to this chart, but it does have its troughs and spikes which indicate what should happen next.  So far, it reminds me of a wave sloshing back and forth within the nine drawings.



    6    3            5

    0    4    7    9            8

The next drop-off group is 588.  See where the 8 is?  It probably will drop to fill the gap to its left.  And/or the 5 or 9 may be picked to also move into that gap to its right.  The column with 1,2,3 4 is likely to have a couple of its numbers pop up tonight.  6 and 0 are cold and probable to move up.  So if 6 moves up, then 1,2,3 or 4 probably will too so you won't have an extremely tall column of numbers.  It's probably time for it to even out somewhat.

The information from sedertree and the bayesoft web site has been helpful for the Cash 5 and Pick 3.  I had three of the five Cash 5 numbers last night.

In my view, from personal experience over the last 7 years and from info on this great site, too much analysis becomes faulty and worthless.  The more elegant a method the better.  Heck, I don't even consider playing the exact order, doubles or triples, because they show up the least.

Boil it down to this:  "I first must have all three of the correct numbers that will be drawn before the exact order can be figured."  How many times have you seen someone stuck on exact order plays, only to miss the right order, but still have all thre correct numbers.  They had the numbers, but didn't box them.  Then, yes, someone hits an exact order and makes $500 or $5,000 - really, how often does that happen without throwing tons of your money at it where you essentially are buying a win and you don't make a profit.

It's tricky business where hours and hours of study along with too much analysis and elaborate systems are no better than the simplest method.

Let's see what happens tonight in Texas with the above arrangement of numbers.  I just started this a few days ago, so nothing is certain as far as a pattern from the past year's draws.  0,1, 8, 9 are drawn a great deal of the time.  Good luck! 

    cd_shopper's avatar - 911lotto
    New Member
    Member #9685
    December 16, 2004
    25 Posts
    Posted: December 22, 2004, 6:02 pm - IP Logged


    In a ten drawings history there will always be a number that appears more than the rest and other than appear less.

    In 10 drawings there will be 30 balls that came from the machine right? 30 balls = 10 pick-3 numbers, easy.

    If we divide 30 / numbers of possible balls = 30 / 10 = 3. So every single ball is "espected" to repeat 3 times in 10 drawings. We all know thats not case. Nothing new so far, but we can calculate the maximum and minimun repetitions "espected" accoring to:

    Lets call the 3 "espected" repetitions as "Average" or AV.

    Minimun Repetitions espected in 10 Drawings:

    MIN repetitions = (AV div 3) - 1.

    MAX repetitions = (AV * 2) + 1

    Thats a Range from 0 to 7 repetions.

    If we used a big drawing history (1000 drawings) the formula will vary according to:

    MIN repetitions = (AV div 2)  (yes, 2 instead of 3)

    MAX repetitions = (AV * 2)

    I have some amazing conlcusions i can share with you in my next post. I didnt know what to do with it so i move to another method.

    The Number that came more often in ten drawings is very probably not to be in the next 10 drawings.

    The less often number is very probably to be the one with more repetitions on the next 10 drawings.

    I dont have the probabilities at hand, so check back tomorrow and read them all.

    There are many path to study, if we all work together we can finish them all in a single day.

    See ya tomorrow with real Numbers.


      emilyg's avatar - cat anm.gif

      United States
      Member #14
      November 9, 2001
      31363 Posts
      Posted: December 22, 2004, 6:10 pm - IP Logged

      looking forward to your post.

      love to nibble those micey feet.



        retxx's avatar - mrthumbs
        United States
        Member #48
        September 9, 2001
        3594 Posts
        Posted: December 22, 2004, 10:01 pm - IP Logged

        too bad there isn't a bell curve that just drops 3 random balls rather than bayesoft which is a continual ball drop. Then we could follow 9 3 ball drops which would be purely random as the driven snow. Maybe someone knows of one that can do a 3 ball drop. Just some food for thought.

          cd_shopper's avatar - 911lotto
          New Member
          Member #9685
          December 16, 2004
          25 Posts
          Posted: December 23, 2004, 5:52 pm - IP Logged

          Cd_ShOpPeR's Chart ver. 1.0 ©2004 . All Rights Reserved.


          KIND OF METHOD: Name of the Method or Strategy chosen. They are applied to MACHINE A ONLY unless specified, to save some web space. Resuts on Machine B are very close to A so there's no need to double the size of this table.

          RANGE        : That's average quantity of numbers you have to play in each Drawing. It vary according to the method chosen. Range is >= 0 and <= 1000.

          LOTTERY COMPANY #1: A real Drawing Statistic from a Lotto Company, i will keep the Name Anonymous.

          LOTTERY COMPANY #2: Same a above, Different Company of course.

          1 - 10        : Means we are evaluating from drawing # 1 to drawing #10, for a total of  10 Drawings.

          11- 20        : Means we are evaluating from drawing #11 to drawing #20, for a total of  10 Drawings.

          21- 30        : Means we are evaluating from drawing #21 to drawing #30, for a total of  10 Drawings.

          1 - 100      : Means we are evaluating from drawing #1 to drawing #100, for a total of 100 Drawings.

          1 - 538      : Means we are evaluating from drawing #1 to drawing #538, for a total of 538 Drawings. Thats a year Drawing Database for Company 1.

          1 - 506      : Means we are evaluating from drawing #1 to drawing #506, for a total of 506 Drawings. Thats a year Drawing Database for Company 2.

          Digit        : Pick-3 Numbers are made of 3 Digits = X Y Z.  X is the FIRST Digit. Y is the Second Digit. Z is the Third Digit.

          0-4          : Means that a certain Digit can be 0 or 1 or 2 or 3 or 4.

          5-9          : Means that a certain Digit can be 5 or 6 or 7 or 8 or 9.

          odd          : Means that a number is not Divisible by 2.

          even          : Means that a number is Divisible by 2.

          Unmatched    : Means that the 3 Digits are Different from each other. 012,123,901,581,etc...

          Doubles      : Means that 2 out of 3 Digits are the same. 001,010,100,etc...

          Triples      : Means that the 3 Digits are the same. 000,111,222,333,444,555,666,777,888,999.

          Root Sum A    : Thats the Root Sum Method Applied to ping-pong ball Machine A, company #1 and #2.

          Root Sum B    : Thats the Root Sum Method Applied to ping-pong ball Machine B, company #1 and #2.

          Root Sum C    : Thats the Root Sum Method Applied to ping-pong ball Machine A, company #3 and #4.

          Root Sum D    : Thats the Root Sum Method Applied to ping-pong ball Machine B, company #3 and #4.

          2-IaR        : Means that the specific Digit appears two times in a row in the same Position.

          Belongs past Drawing: Means that the specific Digit repeated from the past Drawing, in the past drawing that number was in any Position.

          Boxed        : Current Number is made of the 3 Digits from the last pick-3 but in Different order.

          50  Random Generated #s: Generates  50 RGN every drawing and compares the results on each round.

          100 Random Generated #s: Generates 100 RGN every drawing and compares the results on each round.

          Number Average: Its the SUM of all the Pick-3 Numbers divided by the number of Drawings. Also called Arithmethic Median.

          SQRT(VAR)    :

          VAR      = [Its the SUM of the SQUARES of every (Actual pick-3 Number minus the Number Average)] all divided by the number of drawings. 
          SQRT(VAR) = Square root of VAR.

          NOTE          : To use the Gauss Bell you will need the Number Average and the SQRT(VAR).

          NUMBER REPETITION SORTED DESCENDING: Thats the complete Numbers list Sorted From Left to Right according to their Repetitions.

          TOTAL REPETITIONS: Total Numbers of ping-pong Balls that have been taken from the machine so far.

          MAX REPET    : The Number of repetitions from the Ball that repeats the MOST.

          MIN REPET    : The Number of repetitions from the Ball that repeats the LESS.

          REPET AVE    : Thats the Repetition Average, the espected ball repetition on a given drawing numbers.

          MAXIMUM      : Thats the Formula to relate the MAX REPET with the REPET AVE.

          A good approach could be also: MAX = REPET.AVE + round(REPET.AVE / 2).

          MINIMUM      : Thats the Formula to relate the MIN REPET with the REPET AVE.

          A good approach could be also: MIN = REPET.AVE - round(REPET.AVE / 2).

          FINAL NOTES  :

            If a Method doesnt show to work for me doesnt mean it wont work for you either. I take absolutely NO responsibility of the Money you can WIN or LOOSE using this CHART. Use it as you wish always at your own risk.

            All Probabilites were calculated using my own Program written in TP 7.0 OOP and are based on Pick-3 Real World Drawings from my country.

            All Probabilites are for Pick-3 Drawings only.

            If you are Planning to Repost this CHART elsewhere you must ask me permission first and then be sure to attach the Name of the Author (me) were you Reposted it.

           Thanks for your Support and enjoy my work.

            cd_shopper's avatar - 911lotto
            New Member
            Member #9685
            December 16, 2004
            25 Posts
            Posted: December 23, 2004, 6:13 pm - IP Logged




            1 - 10 11 - 20 21 - 30 1 - 100 1 - 538 1 - 10 11 - 20 21 - 30 1 - 100 1 - 506
            1st Digit is 0 10010.000%20.000%10.000%11.000%11.152%10.000%0.000%40.000%15.000%11.462%
            1st Digit is 1 1000.000%10.000%10.000%11.000%9.293%40.000%10.000%0.000%8.000%8.893%
            1st Digit is 2 10010.000%20.000%10.000%10.000%11.338%0.000%0.000%10.000%6.000%8.498%
            1st Digit is 3 10010.000%10.000%30.000%12.000%10.223%20.000%10.000%10.000%13.000%9.881%
            1st Digit is 4 10010.000%10.000%10.000%9.000%8.921%10.000%10.000%30.000%18.000%13.043%
            1st Digit is 5 10040.000%0.000%0.000%10.000%10.966%0.000%0.000%0.000%7.000%9.683%
            1st Digit is 6 10010.000%0.000%10.000%10.000%9.107%0.000%30.000%0.000%7.000%9.288%
            1st Digit is 7 10010.000%10.000%10.000%10.000%10.037%0.000%10.000%10.000%9.000%8.893%
            1st Digit is 8 1000.000%10.000%0.000%9.000%10.408%20.000%30.000%0.000%12.000%10.869%
            1st Digit is 9 1000.000%10.000%10.000%8.000%8.550%0.000%0.000%0.000%5.000%9.486%
            2nd Digit is 0 10010.000%0.000%10.000%10.000%10.780%0.000%10.000%10.000%13.000%10.474%
            2nd Digit is 1 1000.000%30.000%20.000%14.000%11.524%10.000%10.000%50.000%16.000%10.869%
            2nd Digit is 2 10020.000%0.000%0.000%11.000%8.178%10.000%10.000%10.000%9.000%9.683%
            2nd Digit is 3 10020.000%10.000%0.000%11.000%9.851%30.000%0.000%0.000%14.000%8.695%
            2nd Digit is 4 10010.000%20.000%0.000%8.000%9.293%0.000%20.000%0.000%7.000%10.671%
            2nd Digit is 5 1000.000%20.000%0.000%4.000%9.107%10.000%10.000%10.000%6.000%8.695%
            2nd Digit is 6 10010.000%10.000%20.000%10.000%8.736%10.000%0.000%0.000%10.000%11.857%
            2nd Digit is 7 10020.000%10.000%30.000%11.000%10.408%10.000%30.000%10.000%10.000%9.486%
            2nd Digit is 8 10010.000%0.000%20.000%11.000%10.223%0.000%10.000%0.000%5.000%9.881%
            2nd Digit is 9 1000.000%0.000%0.000%10.000%11.895%20.000%0.000%10.000%10.000%9.683%
            3rd Digit is 0 10010.000%10.000%10.000%11.000%10.780%20.000%0.000%10.000%13.000%11.264%
            3rd Digit is 1 10010.000%10.000%0.000%8.000%9.479%0.000%0.000%20.000%7.000%10.869%
            3rd Digit is 2 10020.000%20.000%10.000%10.000%9.851%0.000%20.000%0.000%8.000%9.881%
            3rd Digit is 3 10010.000%0.000%10.000%11.000%8.550%0.000%10.000%10.000%13.000%8.498%
            3rd Digit is 4 1000.000%0.000%10.000%5.000%11.524%10.000%20.000%0.000%11.000%7.509%
            3rd Digit is 5 10010.000%0.000%0.000%8.000%7.992%20.000%0.000%20.000%13.000%8.102%
            3rd Digit is 6 10010.000%0.000%10.000%6.000%8.736%0.000%10.000%0.000%5.000%9.683%
            3rd Digit is 7 1000.000%20.000%20.000%18.000%11.895%0.000%20.000%10.000%9.000%11.264%
            3rd Digit is 8 10020.000%10.000%20.000%14.000%10.408%30.000%20.000%20.000%13.000%12.252%
            3rd Digit is 9 10010.000%30.000%10.000%9.000%10.780%20.000%0.000%10.000%8.000%10.671%
            Any Digit is 0 27130.000%30.000%30.000%29.000%29.182%30.000%10.000%50.000%38.000%29.446%
            Any Digit is 1 27110.000%40.000%20.000%29.000%27.509%40.000%20.000%60.000%27.000%27.470%
            Any Digit is 2 27140.000%40.000%20.000%29.000%26.765%10.000%30.000%20.000%22.000%25.889%
            Any Digit is 3 27140.000%20.000%30.000%30.000%25.278%50.000%20.000%20.000%35.000%24.901%
            Any Digit is 4 27120.000%30.000%20.000%21.000%26.765%20.000%50.000%30.000%35.000%28.853%
            Any Digit is 5 27140.000%20.000%0.000%21.000%25.650%30.000%10.000%30.000%23.000%24.308%
            Any Digit is 6 27130.000%10.000%40.000%25.000%23.791%10.000%40.000%0.000%21.000%27.470%
            Any Digit is 7 27130.000%40.000%50.000%36.000%29.925%10.000%50.000%20.000%26.000%27.865%
            Any Digit is 8 27120.000%20.000%40.000%29.000%27.695%50.000%60.000%20.000%30.000%30.039%
            Any Digit is 9 27110.000%40.000%20.000%24.000%27.509%30.000%0.000%20.000%20.000%26.679%
            1st Digit is 0-4 50040.000%70.000%70.000%53.000%50.929%80.000%30.000%90.000%60.000%51.778%
            1st Digit is 5-9 50060.000%30.000%30.000%47.000%49.070%20.000%70.000%10.000%40.000%48.221%
            2nd Digit is 0-4 50060.000%60.000%30.000%54.000%49.628%50.000%50.000%70.000%59.000%50.395%
            2nd Digit is 5-9 50040.000%40.000%70.000%46.000%50.371%50.000%50.000%30.000%41.000%49.604%
            3rd Digit is 0-4 50050.000%40.000%40.000%45.000%50.185%30.000%50.000%40.000%52.000%48.023%
            3rd Digit is 5-9 50050.000%60.000%60.000%55.000%49.814%70.000%50.000%60.000%48.000%51.976%
            Any Digit is 0-4 87590.000%90.000%90.000%90.000%88.661%90.000%80.000%90.000%91.000%85.573%
            Any Digit 5-9 87590.000%80.000%100.000%90.000%87.732%90.000%100.000%60.000%85.000%87.944%
            All Digits 0-4 12510.000%20.000%0.000%10.000%12.267%10.000%0.000%40.000%15.000%12.055%
            All Digits 5-9 12510.000%10.000%10.000%10.000%11.338%10.000%20.000%10.000%9.000%14.426%
            1st Digit is odd 50060.000%40.000%60.000%51.000%49.070%60.000%30.000%20.000%42.000%46.837%
            2nd Digit is odd 50040.000%70.000%50.000%50.000%52.788%80.000%50.000%80.000%56.000%47.430%
            3rd Digit is odd 50040.000%60.000%40.000%54.000%48.698%40.000%30.000%70.000%50.000%49.407%
            1st Digit even 50040.000%60.000%40.000%49.000%50.929%40.000%70.000%80.000%58.000%53.162%
            2nd Digit even 50060.000%30.000%50.000%50.000%47.211%20.000%50.000%20.000%44.000%52.569%
            3rd Digit even 50060.000%40.000%60.000%46.000%51.301%60.000%70.000%30.000%50.000%50.592%
            Any Digit odd 87590.000%90.000%70.000%85.000%87.732%100.000%60.000%90.000%88.000%85.968%
            Any Digit even 87590.000%60.000%80.000%82.000%86.802%80.000%80.000%80.000%87.000%90.316%
            All Digits odd 12510.000%40.000%20.000%18.000%13.197%20.000%20.000%20.000%13.000%9.683%
            All Digits even 12510.000%10.000%30.000%15.000%12.267%0.000%40.000%10.000%12.000%14.031%
            Unmatched 72070.000%90.000%70.000%73.000%71.747%80.000%90.000%70.000%78.000%74.505%
            Doubles 27030.000%10.000%30.000%27.000%26.579%20.000%10.000%30.000%21.000%23.913%
            Triples 100.000%0.000%0.000%0.000%1.672%0.000%0.000%0.000%1.000%1.581%
            Root Sum A 370.000%0.000%0.000%1.000%3.531%0.000%0.000%0.000%2.000%3.162%
            Root Sum B 410.000%0.000%0.000%3.000%5.390%10.000%0.000%0.000%9.000%6.719%
            Root Sum C 400.000%0.000%10.000%8.000%5.223%0.000%10.000%0.000%3.000%2.912%
            Root Sum D 360.000%0.000%0.000%3.000%2.736%0.000%0.000%0.000%2.000%4.611%
            1st Digit 2-IaR10010.000%0.000%10.000%7.000%9.479%0.000%20.000%20.000%16.000%12.252%
            2nd Digit 2-IaR10010.000%10.000%10.000%13.000%10.223%0.000%0.000%20.000%12.000%11.067%
            3rd Digit 2-IaR1000.000%10.000%0.000%10.000%10.037%20.000%0.000%0.000%10.000%11.264%
            Any Digit 2-IaR27120.000%20.000%20.000%29.000%28.438%20.000%20.000%30.000%34.000%32.608%
            All Digit 2-IaR10.000%0.000%0.000%0.000%0.000%0.000%0.000%0.000%0.000%0.000%
            1st Digit belongs past drawing27510.000%10.000%20.000%21.000%25.650%20.000%30.000%20.000%33.000%32.213%
            2nd Digit belongs past drawing27520.000%10.000%50.000%30.000%26.951%0.000%20.000%20.000%22.000%27.667%
            3rd Digit belongs past drawing27510.000%40.000%20.000%24.000%23.791%30.000%50.000%40.000%34.000%31.225%
            1st & 2nd Digit belong past drawing770.000%0.000%10.000%6.000%6.691%0.000%10.000%10.000%7.000%9.288%
            1st & 3rd Digit belong past drawing770.000%10.000%10.000%5.000%6.133%10.000%10.000%10.000%12.000%8.695%
            2nd & 3rd Digit belong past drawing770.000%10.000%10.000%9.000%6.133%0.000%10.000%10.000%5.000%6.324%
            Same # as last drawing but boxed50.000%0.000%0.000%0.000%0.185%0.000%0.000%0.000%0.000%0.197%
            Using 50 Random Generated #s5010.000%0.000%0.000%6.000%4.460%0.000%0.000%10.000%4.000%3.754%
            Using 100 Random Generated #s10020.000%0.000%10.000%8.000%8.921%10.000%0.000%0.000%4.000%8.102%
            NUMBER AVERAGE-469438438475488340467406452494
            NUMBER REPETITION SORTED DESCENDING-5236087491127904853676380129457381029654079814235613895047627846213059105478923603418759260846197235
            TOTAL REPETITION MAX REPET MIN REPET-30 / 5 / 130 / 5 / 130 / 6 / 0300/ 39/221614/176/14330 / 5 / 130 / 6 / 030 / 7 / 0300/ 41/221518/168/134
            REPET AVE.
            -Av= 3
            Av * 1,66
            Av * 0,33
            Av= 3
            Av * 1,66
            Av * 0,33
            Av= 3
            Av * 2
            Av * 0
            Av= 30
            Av * 1,3
            Av * 0,73
            Av= 161
            Av * 1,09
            Av * 0,88
            Av= 3
            Av * 1,66
            Av * 0,33
            Av= 3
            Av * 2
            Av * 0
            Av= 3
            Av * 2,33
            Av * 0
            Av= 30
            Av * 1,36
            Av * 0,73
            Av= 151
            Av * 1,11
            Av * 0,88
              Texasman's avatar - rocket
              Glergenflergen, Texas
              United States
              Member #7809
              October 13, 2004
              962 Posts
              Posted: December 23, 2004, 6:19 pm - IP Logged

              Interesting.  What I have concluded is that any system that exists, works on any given day.  The real trick is to match the system to the right day when everything coincides.  Then it looks like you have a great system.  You do - only on that day.  So, I guess we are all trying to create a winning coincidence.

                Greenwich, CT
                United States
                Member #4793
                May 24, 2004
                1822 Posts
                Posted: December 23, 2004, 6:28 pm - IP Logged

                I've come to the same conclusion on the big jackpot games.  Every system works.  Timing is everything.

                  JKING's avatar - Kaleidoscope 3.gif

                  United States
                  Member #5599
                  July 13, 2004
                  1185 Posts
                  Posted: December 23, 2004, 9:49 pm - IP Logged

                  "KIND OF METHOD"--Very nice. I wish more people were as open with their methods. It would help us all.


                  You are a slave to the choices you have made.  jk

                  Even a blind squirrel will occasioanlly find an acorn.

                    United States
                    Member #89
                    January 18, 2002
                    2092 Posts
                    Posted: December 23, 2004, 11:16 pm - IP Logged

                    Hello CD_Shopper,

                    instead of using astrophysists equations and the theory of space continuum (just kidding). How about slipping these little gems into your creative thoughts! Correct me if I'm wrong but your region or state has two games. Suppose a creative person were to take twelve last wins from one game and twelve last wins from the other from what ever date you choose. Then make a positional chart with three columns; make another column for total sums. Check by the highest to lowest including the none drawn positions and conclude with a completed rundown column. The very next days play, you will use only two last draws. Continue to the end of the week with two last draws.

                      Start the same way in the next week--twelve+ twelve first day, then two last draws. When you have completed four (4) rundown columns...go back three (3) rundowns and use for the next play---not the fourth column. You should see something interesting!


                      st.germain's avatar - Tarlor
                      chicago ill.
                      United States
                      Member #3600
                      February 4, 2004
                      337 Posts
                      Posted: December 24, 2004, 7:44 am - IP Logged

                      This is way over my head ! I wish that you could make it a little more simple to use. I don't have that kind of "time" on my hands.


                        LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
                        United States
                        Member #4570
                        May 4, 2004
                        5180 Posts
                        Posted: December 24, 2004, 1:04 pm - IP Logged

                        Very very nice.

                        It would appear that you are talking about pick 3 filter(s) statistics (?) .

                        It seems that you have special software that gives you all that statistical info.

                        It would be very nice to be able to check ones state game or games for that kind of info.




                        BibleOnline  ParishesOnline  ChristianRadioOnline   MassOnline   Mass

                        "Ten measures of beauty descended to the world, nine were taken by Jerusalem."

                          cd_shopper's avatar - 911lotto
                          New Member
                          Member #9685
                          December 16, 2004
                          25 Posts
                          Posted: December 27, 2004, 4:36 pm - IP Logged
                            cd_shopper's avatar - 911lotto
                            New Member
                            Member #9685
                            December 16, 2004
                            25 Posts
                            Posted: December 27, 2004, 4:58 pm - IP Logged

                            Updated news:

                            • Congrats to Todd for the new search feature, you are doing a great job! i find it very very useful.

                            • There seems to be a problem with the script, i replied you all in the same order you replied me. Script cutted the nicks, i guess i shouldnt copy/paste them...

                            • I put aside (not away) for 2 days  my filtering studing and started studying the drop-off pattern after X given drawing, didnt find a pattern....if you found something i've not please let me know, we can work together and create a nice piece of work.

                            • I will return studying my filters, group V is almost done and some good info came from it. i will try to start filtering tonight...

                            • If you have an idea or you did some calculations and want to see how it works with real world drawings let me know, i will write the code for you. if you just have and idea you can share it too any kind of help is appreciated.

                            • It would be the coolest thing if we all post our best system in a new thread, if many people consider a system works then we all can focus in that direction and improve the system.

                            Im currently VERY interested in the following systems:

                            • Root sum: Its woth a deep study, including the its winning skip pattern.

                            • Drop-off pattern: If you are good at it would you share it with us here? it would be very appreciated.

                            • Winning skip Pattern:  Its a must if you are planning to play every day.

                            • Eliminate columns (6/60): I dont understand this method but sounds promising, is its possible to use it in pick-3 drawings?

                            • digits,doubles,triples,unmatched skip pattern: Couldnt be more interesting.... and ive seen some of you have developed this systems good enough, would you share it with us here?

                            • Filters: well im currently working on this, if you are working on that too maybe you can share your findings here. I know i will.

                            I will wait impatient for your reply.


                              United States
                              Member #89
                              January 18, 2002
                              2092 Posts
                              Posted: December 27, 2004, 9:23 pm - IP Logged

                              Hello cd_shopper,

                              when it comes to finding roots and pairs, I would suggest that you check out---Blackapple and his earliest posts for this study.

                              He has a very good hit record in this area and WinD---both on this website!