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Pick 3: Low-Medium-High Boxed Digit & Pair Tracking

Topic closed. 45 replies. Last post 10 years ago by WSN1.

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sask.
Canada
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November 6, 2003
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Posted: March 9, 2007, 11:40 am - IP Logged

Hi Thoth

Good Stuff,I have two different commercial programs,one gives you the info in regards to the draw occurance,how often the pairs were drawn ect. pretty much the info shown on your charts for most of the pick3 lotteries in US and Canada.

The second program shows the skips from LM MH for the daily draws.

Is there a program out there where you can for example:enter the box no's that belong to space 1-7 for which there are 2 no's and have it bring up the stats like skips ect for those 2 no's for a specific State you are working with through a selected draw history period?

I'm looking forward to you posting more material as mentioned in your last post. 

    Thoth's avatar - binary
    Findlay, Ohio
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    Posted: March 9, 2007, 11:51 am - IP Logged

    Hi Thoth

    Good Stuff,I have two different commercial programs,one gives you the info in regards to the draw occurance,how often the pairs were drawn ect. pretty much the info shown on your charts for most of the pick3 lotteries in US and Canada.

    The second program shows the skips from LM MH for the daily draws.

    Is there a program out there where you can for example:enter the box no's that belong to space 1-7 for which there are 2 no's and have it bring up the stats like skips ect for those 2 no's for a specific State you are working with through a selected draw history period?

    I'm looking forward to you posting more material as mentioned in your last post. 

    I have no idea if there are programs that do that or not.  I don't own any lottery software.  Everything I test and track is done with Microsoft Excel. 

    I Will try to post more info before the weekend is through.

    ~Probability=Odds in Motion~

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      Anywhere & Everywhere
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      Posted: March 10, 2007, 1:27 am - IP Logged

      Thanks JAP for doing the 0 and 1 skips data results.

      Thoth, do appreciate your well illustrated explainations. Looking to the next updates. It's appears that with the distance data results chart, that statistical is would be a good strategy to pick a core group of the distance formations which have the most straights.

      One question for verification, however, this chart is based upon the straight boxed formations, of which their are 220? ah plus the 10 trips, I guess

      eg. 1-7 = 018, 129

        Thoth's avatar - binary
        Findlay, Ohio
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        Posted: March 10, 2007, 1:41 am - IP Logged

        Thanks JAP for doing the 0 and 1 skips data results.

        Thoth, do appreciate your well illustrated explainations. Looking to the next updates. It's appears that with the distance data results chart, that statistical is would be a good strategy to pick a core group of the distance formations which have the most straights.

        One question for verification, however, this chart is based upon the straight boxed formations, of which their are 220? ah plus the 10 trips, I guess

        eg. 1-7 = 018, 129

        Yes, the probabilities are for boxed play as arranged in the low-medium-high format...including doubles and triples.  The probabilies are based on the amount of straights though...as is any true probability for the game.  Like when playing one of the no-match number boxed, the odds arent 1 in 120 just because there are 120 NM boxed numbers....the odds are 6 in 1000 or about 1 in 167 reduced (I'm sure you probably know this already).  And yes, the core groups with the most combos always have the highest probabilities.

        ~Probability=Odds in Motion~

          Rick G's avatar - avatar 1766.jpg
          FEMA Region V Camp #21
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          Posted: March 10, 2007, 12:32 pm - IP Logged

          Thank you Thoth.  This is an excellent thread and provides a lot of food for thought.  Very clear and well thought out.

          Good work! 

          Posted 4/6:  IL Pick 3 midday and evening until they hit:  555, 347 (str8).


            Kola's avatar - image
            Blundering Time Traveler

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            Posted: March 10, 2007, 12:42 pm - IP Logged

            Thank you Thoth.  This is an excellent thread and provides a lot of food for thought.  Very clear and well thought out.

            Good work! 

            I second that - good stuff!

            Legend says that The Craggy One was once asked about the Lottery Circle and the aged Lottery LoreKeeper whispered in his gravelly eloquence,"It is known among our kind that 2 successive draws are in reality the 2 center-points of 2 intersecting circles that share a common radius - a Root Center. This Vesica Piscis is the creative womb for all numbers, the Still Point from which two draws will unite & a new one is born. This "perfect" space is a wormhole through Time(Change). Master its proportions & your numerical predictions will not falter". 

              Rick G's avatar - avatar 1766.jpg
              FEMA Region V Camp #21
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              Posted: March 10, 2007, 4:46 pm - IP Logged

              Using Thoth's principles here's an application idea for playing no-repeat combos: 

              If the last two consecutive draws had 0 and 1 as the LOW or 8 and 9 as the  HIGH, it is time to play the "conversion" combos for the next three draws (stopping after a hit).  The most numerous conversion combos are the no-repeats with one adjacent digit. 

              That leaves a subset of sixteen conversion combos...

              234
              235
              236
              237
              345
              346
              347
              245
              456
              457
              256
              356
              567
              267
              367
              467

              Theory:  On average, one of the digits from the 0/1 low or 8/9 high consecutive draw occurrence will usually repeat once in the next three draws.  The other two draws will have a conversion digit as low and/or high.  Conversion combos look best to play for three consecutive draws when the conversion "trigger" signals.

              Example: 

              IL...   8 consecutive draws ago the box combo was 389.  The next draw was 568.  Conversion combo trigger kicked in and the following draw was 567.

              Hope this made sense. 

              Posted 4/6:  IL Pick 3 midday and evening until they hit:  555, 347 (str8).


                Thoth's avatar - binary
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                Posted: March 12, 2007, 10:26 am - IP Logged

                 Thanks Rick,

                That is a great way to anticipate the other end of the spectrum (rather than expecting the 0,1 or 8,9 after the stack)!

                ~Probability=Odds in Motion~

                  Thoth's avatar - binary
                  Findlay, Ohio
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                  Posted: March 12, 2007, 11:32 am - IP Logged

                  This chart is a compressed form of the info found in the pairs chart.  It concerns the spacing of the medium-split boxed pairs.

                  The distance, spacing or width from the Lowest digit to the Highest digit can always be measured with a single number, 0 through 9.  The same could be said for the distance from the low to the medium and the medium to the high, but the spacings from the low to the high seem to be the most worthwhile to track.

                  The only combos that are capable of producing a spacing of 0 are triple digit combos...For example, the spacing from the low 5 to the high 5 (when triple 555 is listed in L/M/H format) is 0.

                  In the combo 149, the distince from the 1 to the 9 is eight.  If you were tracking the spacings and decided that 8 was going to hit, then there are only 2 possible medium-split pairs that can make it occur: 0X8 and 1X9.  If you can guess the spacing correctly, all you need is the medium digit for a win.

                  The spacing of 1 leads you to nine possible medium-split pairs:

                  0X1
                  1X2
                  2X3
                  3X4
                  4X5
                  5X6
                  6X7
                  7X8
                  8X9

                  The idea behind tracking the single-digit spacing of the medium pairs is to help narrow down the combination.  Suppose that a spacing of 1 from the list above is going to hit (based on tracking), look at the low and high digits, which ones are due or expected in your historical listings and try to pick one or two of these that best fits the flow of your game.  Once you decide on which pairs to play, you would start analyzing the medium position in search of the best digits to play along with the pairs you chose.  Obviously, only certain digits are possible according to the pairs you chose.  Any time a spacing of 1 is drawn, the combo must be a double-digit.

                  The ten spacings of 0 through 9 represent the 55 medium-split pairs.  They are not evenly distributed:

                  But don't be fooled.  Just because there are more possible medium-split pairs with a spacing of 0 (labeled as L/H above), does not mean that the spacing of 0 is more probable.  Actually, medium-split pairs with the spacing of 5 occurs most often...15% of the time.  This is closely followed by the spacings of 4 and 6, each at 14.4%.

                  The spacing chart is set up like the last.  It contains the median values (50+%), 75%, 90%, 99% and 99.99%

                  I'll have more to add later.....

                  ~Probability=Odds in Motion~

                    LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
                    Tx
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                    Posted: March 12, 2007, 4:35 pm - IP Logged

                    Thoth

                    Your chats and explanations are of great value, you can find about some of that stuff with the FreeWheeler just cheking the filters out, but it is a lot more trouble in that way, it wouldbe nice if you had also charts for other filters beside that of the spacing-width.

                    And yes, the Low to High is the most used one and for very good reason as you pointed out.

                    Yes, the probability skips have to do of course with the number of combos that have that filter pattern in relation with all the others or versus the others, it is like the sums filter, some patterns 'Hold" more number combinations than others, many filters are like that.

                    Good work! 

                    BibleOnline  ParishesOnline  ChristianRadioOnline   MassOnline   Mass

                    "Ten measures of beauty descended to the world, nine were taken by Jerusalem."

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                      Anywhere & Everywhere
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                      Posted: March 12, 2007, 5:09 pm - IP Logged

                      Thoth, thanks again for the mathematical value you are providing us. I continue to look and study with great interest

                      dK

                        Thoth's avatar - binary
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                        Posted: March 15, 2007, 12:13 pm - IP Logged

                        Here is a sample of how the streaks for medium-split pair spacing appear when charted.  There is more than one way to do this, this just happens to be one of the easiest.

                        This chart represents the last 50 hits or misses for each of the 10 medium pair spaces with the most recent at the top of the list. The "X" indicates that the space hit within its given number of median trials after its last hit.  The "O" indicates that it did not hit again within its median after its last hit.

                        Everything is relative to the last time the spacing was drawn.  For example, the spacing of 2 is given 7 games after its last hit for a 50% chance to hit again.  So, when a spacing of 2 occurs, if another spacing of 2 occurs within 7 games, it's recorded as an X.  If it waits longer, its marked with an O.  If the spacing of 2 hits within 7 games of the hit that produced the last "O", then it is now given an "X".  This produces a long chain of X's and O's with a bias towards "X" because all the medians are bumped up to whole amounts of games, which gives each of them a slightly higher than 50% probability of occuring within their medians. 

                        Below is the performance of the spaces throughout Ohio's 10,883 games.

                        Only the spacings of 0 and 1 underperformed.  Over time, they should catch up and perform where they are supposed to. 

                        I noticed this morning that a spacing of 4 is out 20 games now.  This spacing should be hitting sometime within the next few days, start watching for it.

                        ~Probability=Odds in Motion~

                          cps10's avatar - Lottery-004.jpg
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                          Posted: March 15, 2007, 2:47 pm - IP Logged

                          Thanks for all of this great information Thoth! It is appreciated!

                          The North Carolina Education Lottery - so much a joke that here are their mascots:

                          Stooges

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                            Anywhere & Everywhere
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                            Posted: March 15, 2007, 5:30 pm - IP Logged

                            Wow, thanks again Thoth, I am seeing a lot of interesting patterns here, which illustrates the significance of the stats. One in particular, is that is that if used as a filter, similar to what Lantern has discussed in filtering discussions, the core group of medium slipt pair difference 3-7 together did not ever in this sample go beyond the 50% probability threshold....Im chunckling right now, cuz, I intuitively feel that a lot of folks viewing this right now...aint gettin the magnitude of this information. Man, this is exciting!

                            Edit: Also, this can be use as a st or bx filter in the same way. I believe it's true to assume what's true for the Head is true for the Tail.

                            dK

                              Thoth's avatar - binary
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                              Posted: March 16, 2007, 1:54 am - IP Logged

                              I have more info to post (beside spacing data).  I'll try to get to this within a few days.

                              ~Probability=Odds in Motion~