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# show a system that 2 numbers that will not come in next draw

Topic closed. 40 replies. Last post 10 years ago by kellmellus55.

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Clarkston,MI
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March 12, 2006
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 Posted: March 13, 2007, 9:49 am - IP Logged

Instead of trying to find out what 3 numbers will come in the next draw it would seem easier to find what 2 numbers will not show in the next draw .then you can wheel the 8 remaining numbers.

Does anyone have a good system that will do this?

Clarkston,MI
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March 12, 2006
594 Posts
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 Posted: March 13, 2007, 12:56 pm - IP Logged

Very, very easy. & I'm not being funny.

Look at your last draw. There is a strong possibility that 2 #s from that draw may not repeat. (Although, it can happen but not everyday.) Take out the 2 digit combos of your choosing & then do your wheeling.

Look at what sums are due in your state right now. Finding a winning # does not have to be a long drawn out procedure.

OK the last draw in michigan was 464 so i will wheel (01235789) for michigan midday 56 numbers , no -doubles or triples lets see what happens this midday.

56.00 to win 150.00

012, 013, 015, 017, 018, 019, 023, 025, 027, 028, 029, 035, 037, 038, 039, 057, 058, 059, 078, 079, 089, 123, 125, 127, 128, 129, 135, 137, 138, 139, 157, 158, 159, 178, 179, 189, 235, 237, 238, 239, 257, 258, 259, 278, 279, 289, 357, 358, 359, 378, 379, 389, 578, 579, 589, 789

United States
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June 22, 2005
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 Posted: March 13, 2007, 1:02 pm - IP Logged

Now you have to worry about doubles

Florida
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September 14, 2006
558 Posts
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 Posted: March 13, 2007, 1:33 pm - IP Logged

Very, very easy. & I'm not being funny.

Look at your last draw. There is a strong possibility that 2 #s from that draw may not repeat. (Although, it can happen but not everyday.) Take out the 2 digit combos of your choosing & then do your wheeling.

Look at what sums are due in your state right now. Finding a winning # does not have to be a long drawn out procedure.

OK the last draw in michigan was 464 so i will wheel (01235789) for michigan midday 56 numbers , no -doubles or triples lets see what happens this midday.

56.00 to win 150.00

012, 013, 015, 017, 018, 019, 023, 025, 027, 028, 029, 035, 037, 038, 039, 057, 058, 059, 078, 079, 089, 123, 125, 127, 128, 129, 135, 137, 138, 139, 157, 158, 159, 178, 179, 189, 235, 237, 238, 239, 257, 258, 259, 278, 279, 289, 357, 358, 359, 378, 379, 389, 578, 579, 589, 789

8 number wheel ?!? ...that's alot of combos .. 6 number wheels only need 20 combos, more profit, just slightly more risk.

The nice thing is your 2 number payoff is 150 in Michigan , where as FL pick 3 is \$80 boxed for a \$1 play :(  .... bummer ...

Omniscient

Northeast Ohio
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December 12, 2004
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 Posted: March 13, 2007, 1:42 pm - IP Logged

Michigan midday 280. 028BX.

Clarkston,MI
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March 12, 2006
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 Posted: March 13, 2007, 2:04 pm - IP Logged

8 number wheel ?!? ...that's alot of combos .. 6 number wheels only need 20 combos, more profit, just slightly more risk.

The nice thing is your 2 number payoff is 150 in Michigan , where as FL pick 3 is \$80 boxed for a \$1 play :(  .... bummer ...

Omniscient

I use betslips online they pay out better than the states.

6 numbers are too hard to pick. i use 8 so i only have to find the 2 that is not coming in , in turn all you have to do in order to make more money is bet more.

Clarkston,MI
United States
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March 12, 2006
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 Posted: March 16, 2007, 9:51 am - IP Logged

We hit once so let's try the system again for michigan midday today, But i added a twist.

*best to use only when a double number comes out last draw*

Here's how the system works, take yesterday michigan double number    (or your state double) 474 and keep 2 numbers out (47)  than wheel the remaining numbers(01235689)

Exclude doubles and triples leaves you with these 56 numbers boxed

(56.00 bet to win 150.00 betslips example)

012, 013, 015, 016, 018, 019, 023, 025, 026, 028, 029, 035, 036, 038, 039, 056, 058, 059, 068, 069, 089, 123, 125, 126, 128, 129, 135, 136, 138, 139, 156, 158, 159, 168, 169, 189, 235, 236, 238, 239, 256, 258, 259, 268, 269, 289, 356, 358, 359, 368, 369, 389, 568, 569, 589, 689

Good Luck (W/L 1-0)

Member #19992
August 9, 2005
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 Posted: March 16, 2007, 6:03 pm - IP Logged

Instead of trying to find out what 3 numbers will come in the next draw it would seem easier to find what 2 numbers will not show in the next draw .then you can wheel the 8 remaining numbers.

Does anyone have a good system that will do this?

Here is a way that does extremely well...

Look for a night that had a double in it...

example... California... last night 4-7-7

ELIMINATE the 4 and 7 the next draw... WINNER 531 today!

Doubles usually do not have repeats I find... if there is its usually another double which would kill you anyways.

KS the other night 9-9-6 next night 345 WINNER!

Ohio last night 6-7-6 today 829...WINNER!!

Try it out...

We are all Lucky... just some of us don't realize it!

Amarillo/Austin
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April 25, 2003
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 Posted: March 16, 2007, 6:08 pm - IP Logged

Here's an idea . . .  Determine which VTRAC will not come up in the next drawing.  You will be dealing with 5 variables instead of the usual 10 since each VTRAC represents two numbers.

Orangeman

Member #19992
August 9, 2005
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 Posted: March 16, 2007, 9:05 pm - IP Logged

Here is a way that does extremely well...

Look for a night that had a double in it...

example... California... last night 4-7-7

ELIMINATE the 4 and 7 the next draw... WINNER 531 today!

Doubles usually do not have repeats I find... if there is its usually another double which would kill you anyways.

KS the other night 9-9-6 next night 345 WINNER!

Ohio last night 6-7-6 today 829...WINNER!!

Try it out...

Hit again in Michigan evening draw!!

4-7-4 last night... today 6-5-1 Winner!

Had it boxed but would have been a straight hit if I played it as a straight.

We are all Lucky... just some of us don't realize it!

Anywhere & Everywhere
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January 23, 2005
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 Posted: March 16, 2007, 9:59 pm - IP Logged

8 number wheel ?!? ...that's alot of combos .. 6 number wheels only need 20 combos, more profit, just slightly more risk.

The nice thing is your 2 number payoff is 150 in Michigan , where as FL pick 3 is \$80 boxed for a \$1 play :(  .... bummer ...

Omniscient

Omniscient, a 6# wheel sounds excellent, however it is no better than attempting than a 8# wheel if you do not have a demonstrated effective approach to trap the winning digits, at least 1/3 of the time. Personally, I havent seen the details of an effective approach.

In theory 6#s is more profit than 8#s, but 6# is statsically harder than 8#s, therefore, the profit factor becomes a insignificant, unless you have a solid factor of trapping the numbers equal to or greater than demonstrated by an 8# wheel

dK

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 Posted: March 16, 2007, 10:29 pm - IP Logged

Omniscient, a 6# wheel sounds excellent, however it is no better than attempting than a 8# wheel if you do not have a demonstrated effective approach to trap the winning digits, at least 1/3 of the time. Personally, I havent seen the details of an effective approach.

In theory 6#s is more profit than 8#s, but 6# is statsically harder than 8#s, therefore, the profit factor becomes a insignificant, unless you have a solid factor of trapping the numbers equal to or greater than demonstrated by an 8# wheel

dK

So how hard would it be to lessen the 8 numbers from any doubles called from the night before.  What strategies would you use to eliminate 2 numbers you think won't be called besides those that were eliminated from the day befores doubles?

We are all Lucky... just some of us don't realize it!

Anywhere & Everywhere
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 Posted: March 16, 2007, 11:28 pm - IP Logged

Huh?, maybe, I was not clear, the method of picking 2 of the last draws digits are reasonable.  A 6# wheel is harder to do. I was simply saying if you eliminate 2 digits, you will statisically have a greater change of trapping the winning combo, but more # to play, 6#s are statiscally less lightly to have the winning combo, but less #s to play. So the key with either method you choice, is to find a way to improve either methods weak point, be it a 6# or 8# wheel. There is no magic bullet, but the math dont lie.

dK

Member #19992
August 9, 2005
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 Posted: March 17, 2007, 12:58 am - IP Logged

Huh?, maybe, I was not clear, the method of picking 2 of the last draws digits are reasonable.  A 6# wheel is harder to do. I was simply saying if you eliminate 2 digits, you will statisically have a greater change of trapping the winning combo, but more # to play, 6#s are statiscally less lightly to have the winning combo, but less #s to play. So the key with either method you choice, is to find a way to improve either methods weak point, be it a 6# or 8# wheel. There is no magic bullet, but the math dont lie.

dK

Sorry... my misunderstanding...lol

I seemed to have found a trick to even lower the 8 number plays to a 6 number rotation with some predictability.

Wait for a double like above, but elliminate those 2 numbers plus look back over the past 5 days... do a search as to what numbers haven't appeared in the past 5 days.  You will find any where from zero to 4 different numbers haven't been called.  I looked it up where taking the first couple of missing numbers and add them to the doubles from the previous day... my reasoning for this is... if they have not come out in the past 5 or 6 days... I'll go with the fact they have turned cold and may not show up again for a few more days.  Back checking the recent doubles, it seems to have some merit as those hits I got with the 8 number rotation, also lacked the cold numbers thus costing us less, but yet still hitting.  Maybe I just got lucky... but we'll see tomorrow as I got 4 games rotated for tomorrow afternoon.

Eliminate 0,2,6,8 from Texas Midday

Eliminate 4,5,6,7 from Conneticutt Midday

Eliminate 0,4,5,7 from Maryland Midday

Eliminate 2,5,6,8 from DC's Midday

Rotate the remaining 6 digits for each state for your plays.

20 plays.... (No doubles or triples)

Any doubles in these above and we are doomed but we would be rotating 8 numbers as well.

Good Luck!

We are all Lucky... just some of us don't realize it!

Anywhere & Everywhere
United States
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 Posted: March 17, 2007, 1:52 am - IP Logged

Rakster, respectfully Im gonna have to go predict in my professional opinion that on the long haul this method is reasonable but on the surface it will not buy any added improvement to the 6# wheel's hit rate. Over the long haul the 2 digits from the double will miss regularly + the cold digits selected will miss also. It will probably become most apparent, if you future or backtest 100 draws. Your method could probably be in a hit cycle right now, after a cold spell. In my opinion, a 6# wheel or 4#s to eliminate is more difficult than finding 3# to win. ah little too greedy for me...lol, but good luck maybe if you find tune the cold # selection you can improve your changes slightly. but not much.

Here is a 7&8# wheel variation to this discussion "The dK Twist" lol, I would propose to everyone that is a little expensive with a progression but should be profitable, it is as follows:

Theoretically, if you play on singles and eliminate the last draw’s digits, you will have a 7# wheel following a single draw and a 8# wheel following a double draw, which means you would play between 35 or 56# each game to hit 72% of the field of combos, if playing for only singles wins. The draws do not repeat digits about 40% of the time, which means you hit about 27% of time average overall. 35# would occur 1/3 and 56#s to play would occur about 2/3, so, you would play on average about 49#s and hit about 27% of the time overall, with this method.

Man, it's weird how your post # is 288 and minds is 228 as of our last postings, Anyways....

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