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Vtrac Mod v1.0, my new system..

Topic closed. 30 replies. Last post 8 years ago by Stew12.

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CT
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Posted: June 6, 2008, 12:43 am - IP Logged

Alrighty, I've been working on some code for the past few days for a new system idea I had, and I'll post the logistics up here and I'll play it out for a bit to see how she works.

GENERAL:

The general system idea here is a combination of my calculations, and a spin off on the Vtracs system.  However, I want to keep the cost low ($5-$10 / day) so it's realistic while hopefully boosting the odds a bit.  It's not going to be a millionaire-maker, but will be fun to play out and with some luck (ain't it all luck anway?) it might make a few extra dollars.  I'm going to play all the numbers I calculate (max 10 per day) with either a $.50 or $1.00 bet, but you'll read more below (if you don't get bored, heh).  If I play my cards right I might be able to get the GF to split tickets wtih me and we will play $5 each/day. Big Grin  ANYWAY....

IDEA:

The idea is to use the Vtracs ideology, but reduce the system.  I am shooting for box results for the Play 3, with straights being a nice bonus. All Vtracs I calculate will be reduced as such: 115, 151, 511 = 115, etc. Basically the system converts past results into these reduced Vtracs, looks at when and where each Vtrac hit(s), and calculates which Vtrac is the most "due" to hit.  I calculate "due" by the average skips between a Vtrac vs. when it last hit.  i.e. if Vtrac 445 averages once every 13 draws and was drawn 10 draws ago, it will be 2 out (2 more draws till it is 'due'), and a Vtrac that averages once every 15 draws and was drawn 5 ago will be 9 out, etc etc.  I then take the Vtrac that is the least out and call that the 'expected' Vtrac.  Then we calculate all possible combinations of those numbers, not taking order into count.  i.e. Vtrac 123 is looking for numbers 051627 (012567 for ease of reading).  Now, all combinations would produce 23 tickets, which is $23 or $12.50 / day.  Still too much.  I decided I wanted to eliminate one of the numbers and come up with a 5 number combination, which would produce only 10 tickets.  I included in my calcuations to remove the number that hasn't been seen in the longest time, and it seems to work OK so far.  So, if the expected numbers were 012567 (Vtrac 123) and the number of that group that hasn't been seen in the longest is 5, we would be left with the number set of 01267.  That produces 10 unique tickets:

012,016,017,026,027,067,126,127,167,267

I included in my calculations (as I usually do) the option for varrying pool sizes (amount of numbers to look at for statistics) as I mention a little bit about in my intro thread.  My reporting code loops through all possible pool sizes and totals the hits for that pool and prints out which are most active, which lets me focus on the pool most active and not have to worry that I should be looking deeper, or shallower in the data set.

RESULTS:

Looking at the CT Play 3 (which is where I am focusing) I find the pool size of 73 to be producing the most results, so that will be the pool I use unless otherwise noted..

To decide if this system is worth anything at all, I printed out a report into Excel of how this would have worked since 1/1/2008 and ran a bit of calculation for total wagers, total winnings, overall over/under.  With a pool size of 73 this hits 13 out of the last 156 drawings.  Nothing to write home about with the basic box payout of $41.50 really, but has some potential (atleast I think).  Although, the $.50 bet ($5/day total) pays out $83.50 for a 3-way box (2 numbers the same), so that would increase the winnings a bit.  With the 3-way box and 6-way box payouts since Jan 1 the totals would be:

Total Wager: $780.  Total Winnings: $707.50.  Over/Under: UNDER $72.50

I decided to look at what the damage would be for $10 bets, $5 me and $5 for the GF Yes Nod.  While this costs more (double actually), it unlocks the potential for Straight wins which have a much nicer payout.

Sooo, using the same data set but $10 wagers: Total Wager: $1560.00.  Total Winnings: $707.50.  Over/Under: UNDER $852.50.

BUT, these totals don't take into account any straight hits, which I can't calculate yet since I don't know what my picking strategy would be for ordering the numbers.  But we can say that a straight hit would pay out $250 more than the box hits, so 3 striaght hits would put us just under our total wagers while 4 straight hits would put us $150 in the positive!  Winnings of $150 from $1500 worth of wagers in 6 months time won't exactly make you strip naked and run down the street, but maybe we can increase this shortly (I need more time to think Crazy )

So another brief thought on straight hits..  4 would put us in the positive, and there were 13 box hits total.  So we would need to guess correctly 30.8% of the time.. Since each 3 number ticket has 6 different order combinations, we have 1/6 chance of guessing the straight payout (assuming that ticket were to hit) which is 16.7%.  Using these numbers we would probably guess the straight payout 2 out of the 13 hits, but I like to be optimistic and think I'm luckier than that Cool.

So I think that's about all for now.  I'll make a post following this one for this system's predictions for tomorrow and we'll start it off!!

Questions, comments? Post 'em up!

    Stew12's avatar - bad egg-64x64.png
    CT
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    Posted: June 6, 2008, 12:49 am - IP Logged

    Vtracs Mod v1.0 numbers for 6/6/2008 (CT PLAY 3 NIGHT):

    Pool Size = 73

    Suggested Vtrac = 235 (124679)

    Number to remove = 1, which leaves us with: 24679.

    TICKETS: 246,247,249,267,269,279,467,469,479,679

    For our $10 bet, I'll randomly pick these as re-ordered from above:

    246,724,492,627,692,297,476,964,947,697

    Game on!

      retxx's avatar - mrthumbs
      BOSTON
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      Posted: June 6, 2008, 11:20 am - IP Logged

      very interesting. Does your spreadsheet do the calculating for you by entering the past draws? If so can you post  it here? Thanks

        Stew12's avatar - bad egg-64x64.png
        CT
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        Posted: June 6, 2008, 1:20 pm - IP Logged

        I do all of the calculating with a C# Windows Application, the spreadsheet was just for a little further research after the fact.  After the application spits out the results I just pasted them into Excel and used a few columns to calculate wagers and winnings.  The spreadsheet doesn't do any of the prediction calculations itself..

          Stew12's avatar - bad egg-64x64.png
          CT
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          Posted: June 6, 2008, 11:46 pm - IP Logged

          CT Play 3 Night 6/6 = 0-4-9.  We had the 4-9, but not the 0.  No dice today.

          The application calls for the same Vtrac for tomorrow, so we will be playing these again:

          246,724,492,627,692,297,476,964,947,697 for 6/7/08

          I'll leave the order as it was for 6/6.

            Stew12's avatar - bad egg-64x64.png
            CT
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            Posted: June 8, 2008, 7:55 am - IP Logged

            CT draw for 6/7 = 4-4-9.  Got the 4-9 again, but not the other 4.

            Same Vtrac and single number to leave out (v235/1) for 6/8.

            246,724,492,627,692,297,476,964,947,697

              tntea's avatar - Lottery-059.jpg

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              Posted: June 8, 2008, 10:51 am - IP Logged

              thanks for sharing.   I will have to print this and read it later.    I haven't had enough coffee to focus well.. lol

               

              All ideas are welcome... and vtracs make it sweeter... Thanks again

                   OLD/Vtrac   Lottery Bible         Double Warnings      Thumbs Up TN F34/F44

                Stew12's avatar - bad egg-64x64.png
                CT
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                Posted: June 9, 2008, 1:48 pm - IP Logged

                No prob Tntea!

                For our results so far, the 6/8 drawing was 8-6-4.  We had the 4-6, but not the 8.  That's 3 drawings in a row with pairs.  So close! The past few drawings have been kind of interesting.  The #4 has showed up in 7 of the last 8 drawings (last 6 straight), and twice in 1 of the drawings.

                For 6/9, the system suggests Vtrac 113 while leaving out the 2. Since that gives us 00557 (only 5 combinations), I'll go ahead and play the entire 113 Vtrac including the 2 for 10 combinations (the usual amount):

                002,005,007,025,027,055,057,255,257,557

                We'll use this order I just created randomly in my head: 020,005,700,520,072,505,075,552,572,557

                The numbers here are for the CT Play 3 (Night) lotto for 6/9/08.

                  Stew12's avatar - bad egg-64x64.png
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                  Posted: June 10, 2008, 12:55 pm - IP Logged

                  The CT drawing for 6/9 was 6-5-3.  No luck.  We'll play these again tonight (6/10):

                  020,005,700,520,072,505,075,552,572,557

                    Stew12's avatar - bad egg-64x64.png
                    CT
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                    Posted: June 11, 2008, 12:17 pm - IP Logged

                    The CT drawing for 6/10 was 9-4-0.  No luck.  We'll play these again tonight (6/11):

                    (Vtrac 113)

                    020,005,700,520,072,505,075,552,572,557

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                      Kentucky
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                      Posted: June 11, 2008, 6:09 pm - IP Logged

                      The CT drawing for 6/10 was 9-4-0.  No luck.  We'll play these again tonight (6/11):

                      (Vtrac 113)

                      020,005,700,520,072,505,075,552,572,557

                      "Basically the system converts past results into these reduced Vtracs, looks at when and where each Vtrac hit(s), and calculates which Vtrac is the most "due" to hit.  I calculate "due" by the average skips between a Vtrac vs. when it last hit.  i.e. if Vtrac 445 averages once every 13 draws and was drawn 10 draws ago, it will be 2 out (2 more draws till it is 'due'), and a Vtrac that averages once every 15 draws and was drawn 5 ago will be 9 out, etc etc."

                      Vtracs can be reduced to 35 boxed combinations (10 combos of 8, 20 with 6, and 5 with 4) so an average hit/skip chart would have to include thousands of results because any one combo doesn't become "due" until it skips at least 34 drawing. A positional hit/skip chart where each Vtrac is "due" every 5 drawings might be a better method and since the play would be 8 straights, the payoff is better too.

                      005 and 505 are Vtrac 111 and 072 and 572 are Vtrac 133.

                        Stew12's avatar - bad egg-64x64.png
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                        Posted: June 12, 2008, 5:20 pm - IP Logged

                        Excellent points Stack, I definitely have been miscalculating a bit for what I was trying to do.  I'm re-working the program now but still doing my own 'deflate' so that Vtrac 131, 113, 311 = 113 (box hits).  I'll make another modification later to do without the Vtrac deflation and see how that works out as well.  You are also definitely correct that my number selection from that Vtrac is off..  My logic before of needing to remove the longest since digit is also not needed with the correct Vtrac calculation, since each Vtrac should produce 8 combinations instead of 23.

                        If I were working things correctly, Vtrac 113 should be: 002 007 052 057 502 507 552 557.

                        I'll finish the program re-work here in a few and run through the pool sizes to see what it looks like.

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                          Posted: June 12, 2008, 5:59 pm - IP Logged

                          Alright, with the slight changes thus far the suggestion for tonight is Vtrac 224 (224, 242 or 442).  We'll play 224 for now until I code in a method tonight to decide which Vtrac is most likely, or I may just break them apart completely and nix the 'deflate' portion..  Anyway:

                          CT Play 3 6/12/08: 1-1-3, 1-1-8, 1-6-3, 1-6-8, 6-1-3, 6-1-8, 6-6-3, 6-6-8

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                            Posted: June 13, 2008, 5:19 pm - IP Logged

                            No hits from last night (253)!

                            Going to play Vtrac 224 tonight (pool size 374 from app):

                            113 118 163 168 663 668 (eliminating 613 and 618 since we already have those combinations covered).

                            Re-ordering as so:

                            131,811,361,186,366,686 for CT Nightly 6/13

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                              Posted: June 13, 2008, 6:22 pm - IP Logged

                              good luck with your endeavor.I will be paying attention!

                              BTW...it's good to see someone trying to crack connecticut.Thought I was all alone here!If you get a chance,please take a look at the "number archive" ctlottery site.Look at things vertically and you will start seeing number sequence runs. For example,look at the 6/12 midday drawing last digit+down 2(the run is 269) ..same day last digit of mid4 draw2+down2(run is 297)

                              last digit in todays midday 4 draw is 8..+ 2down(829)  These number runs have been going on for quite some time.This is a small example but my point is you can literally pinpoint 2of 3 numbers once you can locate the common pair run.