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Constructing dynamic coverings

Topic closed. 29 replies. Last post 8 years ago by Todd.

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LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
Tx
United States
Member #4570
May 4, 2004
5180 Posts
Offline
Posted: November 21, 2008, 9:03 pm - IP Logged

Some Lotto Texas past numbers.

Lowest to Highest Order

Wed, Nov 19, 2008    15-37-40-47-48-52
Sat, Nov 15, 2008    21-22-24-40-47-51
Wed, Nov 12, 2008    01-20-40-47-50-53
Sat, Nov 08, 2008    17-28-29-37-39-46
Wed, Nov 05, 2008    01-20-26-45-50-51
Sat, Nov 01, 2008    09-10-12-17-37-51
----------

"Right, Natural" Order

11/19/2008     52     15     48     37     40     47

         
11/15/2008     51     47     22     40     24     21

         
11/12/2008     47     53     01     50     40     20

         
11/08/2008     37     39     46     17     28     29


11/05/2008     51     45     20     50     01     26

 

11/01/2008     09     37     10     51     12     17

--------------
I don't know anything much about jackpot games and wheels, but, a person might want to wheel jackpot numbers in at least 3 ways.

-----
In the "Regular" way, pick some numbers and just wheel them and put 6 numbers per line (For a pick 6 lotto), lowest numbers on the left side and higher numbers on the right.

-------
Wheel (Groups of) numbers by each "Straight" lotto positions for example:
1 Position: 03, 09, 17, 20, 25, 26, 34.
2 Position  05, 08, 11, 16, 23, 45.
3 position  12, 18, 29, 32, 43, 54.
Etc.
Wheel the numbers so there will only be lines that have numbers from lowest to highest by each position, but only those particular numbers per each position so:
09 23 54 would be OK, but:
20 05 18 would not be OK.

---------
Wheel (Groups of) numbers by each "Straight" lotto position for example:
1 Position: 03, 09, 17, 20, 25, 26, 34.
2 Position  05, 08, 11, 16, 23, 45.
3 position  12, 18, 29, 32, 43, 54.
Etc.
But the wheeled numbers (Lines) don't have to be wheeled from lowest numbers to highest numbers, so:
26 45 32 would be OK.

----------
Why? Well winning on those games is very hard and a person might need to resort to "Strange" techniques, might be some of the ways in which a person can increase his or her chances, there are possible reasons for that kind of wheels, but I don't like talking about jackpot games.
----
I don't know what the technical names might be for those kinds of wheels.
----
Can your new wheeler wheel in those 3 ways (One way (Wheel) at a time of course)?
-----
Lottery prediction techniques are more or less kind of universal, one just has to adapt them for use on a particular game.

-----
There might be more possible techniques for jackpot games, but there have to be as they are harder to win.

-----
This is just possible wheeling parts, there are also possible needed stats and possible filtering techniques.

------

"Breaking" jackpot games should be about the same as breaking pick 3 and 4 games, but one does need the right software(s) for sure and past draws (Both Ways), stats, filters, wheels and filters again.

-----

Fernando.

    LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
    Tx
    United States
    Member #4570
    May 4, 2004
    5180 Posts
    Offline
    Posted: November 21, 2008, 10:39 pm - IP Logged

    Some Lotto Texas past numbers.

    Lowest to Highest Order

    Wed, Nov 19, 2008    15-37-40-47-48-52
    Sat, Nov 15, 2008    21-22-24-40-47-51
    Wed, Nov 12, 2008    01-20-40-47-50-53
    Sat, Nov 08, 2008    17-28-29-37-39-46
    Wed, Nov 05, 2008    01-20-26-45-50-51
    Sat, Nov 01, 2008    09-10-12-17-37-51
    ----------

    "Right, Natural" Order

    11/19/2008     52     15     48     37     40     47

             
    11/15/2008     51     47     22     40     24     21

             
    11/12/2008     47     53     01     50     40     20

             
    11/08/2008     37     39     46     17     28     29


    11/05/2008     51     45     20     50     01     26

     

    11/01/2008     09     37     10     51     12     17

    --------------
    I don't know anything much about jackpot games and wheels, but, a person might want to wheel jackpot numbers in at least 3 ways.

    -----
    In the "Regular" way, pick some numbers and just wheel them and put 6 numbers per line (For a pick 6 lotto), lowest numbers on the left side and higher numbers on the right.

    -------
    Wheel (Groups of) numbers by each "Straight" lotto positions for example:
    1 Position: 03, 09, 17, 20, 25, 26, 34.
    2 Position  05, 08, 11, 16, 23, 45.
    3 position  12, 18, 29, 32, 43, 54.
    Etc.
    Wheel the numbers so there will only be lines that have numbers from lowest to highest by each position, but only those particular numbers per each position so:
    09 23 54 would be OK, but:
    20 05 18 would not be OK.

    ---------
    Wheel (Groups of) numbers by each "Straight" lotto position for example:
    1 Position: 03, 09, 17, 20, 25, 26, 34.
    2 Position  05, 08, 11, 16, 23, 45.
    3 position  12, 18, 29, 32, 43, 54.
    Etc.
    But the wheeled numbers (Lines) don't have to be wheeled from lowest numbers to highest numbers, so:
    26 45 32 would be OK.

    ----------
    Why? Well winning on those games is very hard and a person might need to resort to "Strange" techniques, might be some of the ways in which a person can increase his or her chances, there are possible reasons for that kind of wheels, but I don't like talking about jackpot games.
    ----
    I don't know what the technical names might be for those kinds of wheels.
    ----
    Can your new wheeler wheel in those 3 ways (One way (Wheel) at a time of course)?
    -----
    Lottery prediction techniques are more or less kind of universal, one just has to adapt them for use on a particular game.

    -----
    There might be more possible techniques for jackpot games, but there have to be as they are harder to win.

    -----
    This is just possible wheeling parts, there are also possible needed stats and possible filtering techniques.

    ------

    "Breaking" jackpot games should be about the same as breaking pick 3 and 4 games, but one does need the right software(s) for sure and past draws (Both Ways), stats, filters, wheels and filters again.

    -----

    Fernando.

    ---------
    Wheel (Groups of) numbers by each "Straight" lotto position for example:
    1 Position: 03, 09, 17, 20, 25, 26, 34.
    2 Position  05, 08, 11, 16, 23, 45.
    3 position  12, 18, 29, 32, 43, 54.
    Etc.
    But the wheeled numbers (Lines) don't have to be wheeled from lowest numbers to highest numbers, so:
    26 45 32 would be OK.

    ----------

    I forgot to say, once that wheeling is done and a person checks the wheeled lines, sometimes a person might want to reformat those wheeled lines so the numbers on each line are fron lowest to highest.

    This is just in case that a person wants to insert or put those lines into a lottery program and filter them or filter them some more, as a lottery program might have one or more filters that another program or filtered wheeler does not have.

    But it should not be done (The reposition of the numbers from lowest to highest) as a matter of fact (Default) by the wheeler, as there also are (Or might be) one or more reasons as to why a person might want the wheeled numbers positioned in that way instead of from lowest to highest numbers.

    ----------

      LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
      Tx
      United States
      Member #4570
      May 4, 2004
      5180 Posts
      Offline
      Posted: November 21, 2008, 10:46 pm - IP Logged

      Another thing:

      A person at times or sometimes might want to filter lines in which the numbers are positioned like this:

      "Right, Natural" Order

      11/19/2008     52     15     48     37     40     47

               
      11/15/2008     51     47     22     40     24     21

               
      11/12/2008     47     53     01     50     40     20

               
      11/08/2008     37     39     46     17     28     29


      11/05/2008     51     45     20     50     01     26

       

      11/01/2008     09     37     10     51     12     17

      --------------

      Instead of just like this or in addition to this:

      Lowest to Highest Order

      Wed, Nov 19, 2008    15-37-40-47-48-52
      Sat, Nov 15, 2008    21-22-24-40-47-51
      Wed, Nov 12, 2008    01-20-40-47-50-53
      Sat, Nov 08, 2008    17-28-29-37-39-46
      Wed, Nov 05, 2008    01-20-26-45-50-51
      Sat, Nov 01, 2008    09-10-12-17-37-51

      ----------

        RJOh's avatar - chipmunk
        mid-Ohio
        United States
        Member #9
        March 24, 2001
        19830 Posts
        Offline
        Posted: November 22, 2008, 2:19 am - IP Logged

        I'd like to announce the availability of Wheel Generator on this Friday.

        I have a good example analysed of what it aims to achieve as well.

         

        cheers

        lottoarchitect

        Friday came and went.

          LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
          Tx
          United States
          Member #4570
          May 4, 2004
          5180 Posts
          Offline
          Posted: November 22, 2008, 3:47 am - IP Logged

          Sorry! What I said before was wrong!

          Instead the way to go is with Include (Allowed) filters by position:

          Primary-Secondary Digits Filter by each position, for jackpot games.

          Possible Primary #s would be 0 to 9.

          Possible Secondary #s 0 to 9.

          Of course, what you pick depends on a particular game.

          For example, the 1 number is really 01 as there are no single digits per any positions, all numbers have a Primary (From 0 to 9) and a Secondary (From 0 to 9).

          It would be more powerful and flexible in this way.

          A jakpot number has to straight positions, the Lth or first position (Primary) and the Rth or second position (Secondary).

          So there would be Primary and Secondary digits filters by each straight position of a game and wheel (Lines having duplicated numbers(Same Exact Numbers) if any, would be deleted).

          For Example:

          Positions:

          ----------

          1 = Primaries:

          0 With Secondaries 1, 4, 7 and 8

          1 With Secondaries 0, 2 and 9

          2 With Secondaries 1, 2, 3, 5, 7 and 9

          --------

          2 = Primaries:

          0 + Secondaries 0 1 2 5 8

          1 + Sec 0 1 2 4 5 8 9

          2 + S ec X X X X X X X

          3 + Sec X X X X X X

          ----------

          3rd Position Include Digits:

          Pri # X + Sec #s X X X X X X

          Pri # X + Sec #s X X X X X X X

          Pri # X + Sec #s X X X X X

          Pri # X + Sec #s X X X

          --------

          Etc, Etc.

            LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
            Tx
            United States
            Member #4570
            May 4, 2004
            5180 Posts
            Offline
            Posted: November 22, 2008, 4:14 am - IP Logged

            Late addition:

            (Is the only way for Stats and Include-Exclude filters to work right).

            Of course, the final made and or BetSlip printed numbers would not have any 0 Primary numbers.

              LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
              Tx
              United States
              Member #4570
              May 4, 2004
              5180 Posts
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              Posted: November 22, 2008, 4:48 am - IP Logged

              Another late addition:

              Late addition:

              (Is the only way for Stats and Include-Exclude filters to work right).

              Of course, the final made and or BetSlip printed numbers would not have any 0 Primary numbers.

              ----------------------

              Primary 0 Digits are also needed because of filtering that has to do with Primary and Secondary numbers.

              As there are several filtration levels:

              1 Position Primary numbers.

              2 Positions Primary numbers.

              3 Positions Primary numbers

              Etc, depends on a game, for a pick 6 game:

              Up to 6 positions Primary numbers.

              +

              1 Position Secondary numbers.

              2 Positions Secondary numbers.

              3 Positions Secondary numbers

              Etc, depends on a game, for a pick 6 game:

              Up to 6 positions Secondary numbers.

              -----

              And a possible mix of 1 to 9 positions of Primary to Secondary numbers.

              ----

              Also complete 2 digits (Primary and Secondary) filters from 1 position, up to 9 positions (The upper end (Positions) depends on a game).

              ----------

              1 Position = Single digits (Digit Single) Numbers (Digits + Patterns (Odd, Even, High, Low, In, Out Etc).

              2 Positions = Primary and or Secondary Digits Pairs (Digits-Numbers, Sums, Roots, LDS (LDR), Widths, High-Low, Even-Odd, In-Out, Difference filters, Etc).

              3 Positions = Primary and or Secondary Digits Triads (Digits-Numbers, Sums, Roots, LDS (LDR), Widths, High-Low, Even-Odd, In-Out, Difference filters, Etc).

              4 Positions = Primary and or Secondary Digits Quads (Digits-Numbers, Sums, Roots, LDS (LDR), Widths, High-Low, Even-Odd, In-Out, Difference filters, Etc).

              5 Positions = Primary and or Secondary Digits Quintos (Digits-Numbers, Sums, Roots, LDS (LDR), Widths, High-Low, Even-Odd, In-Out, Etc).

              6 Positions (Full Complete Number for a pick 6 game) = Primary and or Secondary Digits Sextos (Digits-Numbers, Sums, Roots, LDS (LDR),  Widths, High-Low, Even-Odd, In-Out, Etc).

              7 Positions = Primary and or Secondary Digits Septos (Digits-Numbers, Sums, Roots, LDS (LDR), High-Low, Even-Odd, In-Out, Etc).

              8 Positions = Primary and or Secondary Digits Octos (Digits-Numbers, Sums, Roots, LDS (LDR), High-Low, Even-Odd, In-Out, Etc).

              9 Positions = Primary and or Secondary Digits Nanos (Digits-Numbers, Sums, Roots, LDS (LDR), High-Low, Even-Odd, In-Out, Etc).

              ----------

              The above possible filtration levels deal with:

              Primary digits to primary digits.

              Secondary digits to secondary digits.

              Primar(ies) to secondary(ies).

              Secondary(ies) to primary(ies).

              And complete 2 digits number(s) to complete 2 digits number(s).

              I don't know how clear that is, it might not be understood(?).

              Maybe I made mistakes of some kinds, I don't know!

              ----------------

              By the way those were Horizontal (Normal) filter techniques only!

              There are also Vertical filter techniques and other kinds.

                Todd's avatar - Cylon 2.gif
                Chief Bottle Washer
                New Jersey
                United States
                Member #1
                May 31, 2000
                23273 Posts
                Online
                Posted: November 22, 2008, 9:15 am - IP Logged

                What is dynamic covering?  I think of a wheel as a fixed covering of the possible combinations of a set of numbers.

                It is something available to every Gold and Platinum member at Lottery Post.

                I call it what I believe may be a more common term, a filter, and I call the result a custom wheel (instead of a dynamic covering).

                You can create a custom wheel (dynamic covering) by first choosing any Full Wheel from the Wheels page.

                Then, the last option you see, just above the Create Wheel button, is a Filters button.  Click that button to reveal the extensive filters available.

                Anybody (not just premium members) can take a look at all the filters available.  Lantern helped to create many of them.

                In the final output, you can see not only the final ticket numbers in your custom wheel, but you can also see the degree to which it is a balanced wheel, and the exact number distribution throughout the wheel.

                 

                Check the State Lottery Report Card
                What grade did your lottery earn?

                 

                Sign the Petition for True Lottery Drawings
                Help eliminate computerized drawings!

                  lottoarchitect's avatar - waveform

                  Greece
                  Member #2815
                  November 18, 2003
                  502 Posts
                  Offline
                  Posted: November 22, 2008, 8:53 pm - IP Logged

                  It is something available to every Gold and Platinum member at Lottery Post.

                  I call it what I believe may be a more common term, a filter, and I call the result a custom wheel (instead of a dynamic covering).

                  You can create a custom wheel (dynamic covering) by first choosing any Full Wheel from the Wheels page.

                  Then, the last option you see, just above the Create Wheel button, is a Filters button.  Click that button to reveal the extensive filters available.

                  Anybody (not just premium members) can take a look at all the filters available.  Lantern helped to create many of them.

                  In the final output, you can see not only the final ticket numbers in your custom wheel, but you can also see the degree to which it is a balanced wheel, and the exact number distribution throughout the wheel.

                  Todd, I am not talking about filtering tickets from a full wheel. This is something very common and old fashioned with its good a bad parts. What is constructed by filtering a full wheel is indeed a custom wheel. However the term 'dynamic covering' has nothing to do with this approach. We do not filter out tickets here at all. In a dynamic covering we conform our tickets to pass our filters whilst maintaining the guarantee offered by the abbreviated covering. In fact, the dynamic covering has nothing to do with full wheels in first place. We don't have to mislead the readers on these terms. A dynamic covering is completely different to a custom wheel.

                   

                  cheers

                  lottoarchitect

                    lottoarchitect's avatar - waveform

                    Greece
                    Member #2815
                    November 18, 2003
                    502 Posts
                    Offline
                    Posted: November 22, 2008, 9:15 pm - IP Logged

                    Lantern,

                    I got really confused with all these posts and I can't say I really understood what was the point of these. However I'll comment on some aspects you mention here.

                    First you say:

                    "-----
                     In the "Regular" way, pick some numbers and just wheel them and put 6 numbers per line (For a pick 6 lotto), lowest numbers on the left side and  higher numbers on the right.

                     -------
                     Wheel (Groups of) numbers by each "Straight" lotto positions for example:
                     1 Position: 03, 09, 17, 20, 25, 26, 34.
                     2 Position  05, 08, 11, 16, 23, 45.
                     3 position  12, 18, 29, 32, 43, 54.
                     Etc.
                     Wheel the numbers so there will only be lines that have numbers from lowest to highest by each position, but only those particular numbers per      each position so:
                     09 23 54 would be OK, but:
                     20 05 18 would not be OK.

                    "

                    WG does none of the above because is not a wheeler. It is an optimizer and constructs a covering on demand. It does the regular part during the optimization in which ever way it fits best for the benefit of the covering. Thus, even if you import an initial covering, the outcome will not be the same covering with the applied numbers if WG has detected improvements.

                    Similarly, the groups of numbers in WG will be added as a filter by the means of WG filters; not the usual filtering you know about. This approach is again completely different to predefined existing grouped coverings where you assign your own numbers in each group and apply them to the fixed grouped covering.

                    In short, WG does something completely different from what you have been aware of till now. A completely new approach to wheeling. Actually its not even wheeling; it is constructing optimal coverings on demand for each particular situation.

                     

                    You also state this:

                    "I forgot to say, once that wheeling is done and a person checks the wheeled lines, sometimes a person might want to reformat those wheeled lines so the numbers on each line are fron lowest to highest.

                    This is just in case that a person wants to insert or put those lines into a lottery program and filter them or filter them some more, as a lottery program might have one or more filters that another program or filtered wheeler does not have.

                    But it should not be done (The reposition of the numbers from lowest to highest) as a matter of fact (Default) by the wheeler, as there also are (Or might be) one or more reasons as to why a person might want the wheeled numbers positioned in that way instead of from lowest to highest numbers.
                    "

                    Assuming we have constructed a wheel to play, we are not supposed to do anything more on this wheel. We simply go and play the tickets. Filtering a wheel by the traditional means of filters is pointless.

                     

                    cheers

                    lottoarchitect

                      LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
                      Tx
                      United States
                      Member #4570
                      May 4, 2004
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                      Offline
                      Posted: November 22, 2008, 10:13 pm - IP Logged

                      Well, I should had left this thread alone as I don't understand this program.

                        lottoarchitect's avatar - waveform

                        Greece
                        Member #2815
                        November 18, 2003
                        502 Posts
                        Offline
                        Posted: November 22, 2008, 10:32 pm - IP Logged

                        Well, I should had left this thread alone as I don't understand this program.

                        I'm not sure why you say this Lantern. I believe the example I display in this thread is very clear and informative of what we try to achieve here. The program simply makes this idea a reality. What confuses you so much?

                          LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
                          Tx
                          United States
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                          May 4, 2004
                          5180 Posts
                          Offline
                          Posted: November 22, 2008, 11:09 pm - IP Logged

                          Let us forget about my posts here on your thread.

                          Some or many people should have good use for your program.

                          My prediction techniques use other ways, to each, their own.

                          --------

                          You are probably one of the best lottery programmers or the best, we just don't see the lottery in the same way and that is OK with me, no big deal.

                            Amazing Grace's avatar - lion
                            rainbow lake
                            Canada
                            Member #25177
                            November 2, 2005
                            10764 Posts
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                            Posted: November 22, 2008, 11:35 pm - IP Logged

                            I'd like to announce the availability of Wheel Generator on this Friday.

                            I have a good example analysed of what it aims to achieve as well.

                             

                            cheers

                            lottoarchitect

                            ExcellentCool

                            Secret to $uccess=Law of Attraction

                              Todd's avatar - Cylon 2.gif
                              Chief Bottle Washer
                              New Jersey
                              United States
                              Member #1
                              May 31, 2000
                              23273 Posts
                              Online
                              Posted: November 23, 2008, 12:36 am - IP Logged

                              Todd, I am not talking about filtering tickets from a full wheel. This is something very common and old fashioned with its good a bad parts. What is constructed by filtering a full wheel is indeed a custom wheel. However the term 'dynamic covering' has nothing to do with this approach. We do not filter out tickets here at all. In a dynamic covering we conform our tickets to pass our filters whilst maintaining the guarantee offered by the abbreviated covering. In fact, the dynamic covering has nothing to do with full wheels in first place. We don't have to mislead the readers on these terms. A dynamic covering is completely different to a custom wheel.

                               

                              cheers

                              lottoarchitect

                              Er, ah, alrighty then.  Good luck with that.

                               

                              Check the State Lottery Report Card
                              What grade did your lottery earn?

                               

                              Sign the Petition for True Lottery Drawings
                              Help eliminate computerized drawings!