|Posted: September 11, 2009, 6:50 am - IP Logged|
Yeah I was just having fun with it, I was not taking it seriously but I'm bored so I might try it again for Wednesday. If anything it does reduce the number set significantly and if you got lucky and it worked you should make a little money. Typically using my own system I can find 5 strong numbers that I'm going to play no matter what so I was hoping to combine them with the anti-number set for BAMMO (when anti-matter meets matter) JACKPOT !!!
The breakdown is:
Store 1: had 6 hits
Store 2: had 1 hit
Store 3: had 4 hits
Store 4: had 2 hits
So maybe I will buy only from Store 2 if I do QP's again. I rarely buy tickets from store 4, I just don't care for the people that work there, and I usually but my tickets from Store 2 because it is less busy. But 99% of the time I'm playing my own numbers so I always go to the less busy store to purchase tickets which is Store 2.
So for the sake of argument lets say Store 2 always give dud QP's. I want to purchase 20 QP's or 80 numbers to try and filter out with. How should I buy my 20 QP's.
a) Should I ask clerk for 20 QP's and have them punch it in so they are all generated at once.
b) Should I fill out 4 Powerball slips and have them run them through card reader. In this case there will probably be a 10-15 second pause between each card-read.
MegaMillions QP's run about the same way.
If you buy a $5 QP, based on my experience, (more times than not) you will get anywhere from 2-4 numbers in the winning set. Also depends on the size of the jackpot.
If your going for the anti-numbers just buy 1 quickpick. More times than not, you won't have any winning numbers.
I tried to validate this hypothesis (using all MM states) a couple of weeks ago but I didn't have enough volunteer participants to come to a resonable conslusion.
Best Of Luck!