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Lottery new theory

Topic closed. 43 replies. Last post 7 years ago by Hans.

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Hans's avatar - Lottery-029.jpg
Monte Carlo
France
Member #55589
October 9, 2007
1181 Posts
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Posted: December 6, 2009, 5:44 pm - IP Logged

Inspired from chess,I have discovered a new lottery future number prediction theory.

do you know the chess board..8*8 lines.

Put last two drawings number on the board,then the next drawing number would be the point  most numbers cross.

Take a look at the example

 

Texas (TX) Lotto Texas Past Winning Numbers

 Draw Date   
Results  Sat, Dec 5,
2009 01-06-08-26-31-51
01 on the cross line of 3,4,25.
06 on the cross line of 4,7,31,22
08 on the cross line of 1,4,7,22
26 on the cross line of 25,27,04
31 on the cross line of 4,22,and 25,27
1 on the cross line of 3,43
Wed, Dec 2, 2009
04-07-22-25-39-43
 Sat, Nov 28, 2009
03-05-14-27-45-46
amazing,isnt it.
Hans

Strive to predict 8 tickets for 12 numbers with Max ROI for Pick6!

    CARBOB's avatar - FL LOTTERY_LOGO.png
    ORLANDO, FLORIDA
    United States
    Member #4924
    June 3, 2004
    5896 Posts
    Offline
    Posted: December 6, 2009, 5:55 pm - IP Logged

    Inspired from chess,I have discovered a new lottery future number prediction theory.

    do you know the chess board..8*8 lines.

    Put last two drawings number on the board,then the next drawing number would be the point  most numbers cross.

    Take a look at the example

     

    Texas (TX) Lotto Texas Past Winning Numbers

     Draw Date   
    Results  Sat, Dec 5,
    2009 01-06-08-26-31-51
    01 on the cross line of 3,4,25.
    06 on the cross line of 4,7,31,22
    08 on the cross line of 1,4,7,22
    26 on the cross line of 25,27,04
    31 on the cross line of 4,22,and 25,27
    1 on the cross line of 3,43
    Wed, Dec 2, 2009
    04-07-22-25-39-43
     Sat, Nov 28, 2009
    03-05-14-27-45-46
    amazing,isnt it.
    Hans

    Hans, is it possible for you to post an image? Need a visual aid.

      Hans's avatar - Lottery-029.jpg
      Monte Carlo
      France
      Member #55589
      October 9, 2007
      1181 Posts
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      Posted: December 6, 2009, 6:36 pm - IP Logged

      Hans, is it possible for you to post an image? Need a visual aid.

      Here it is.Black point is the prediction points,or the next drawings numbers.Red and blue points are past two drawings numbers.

      From bottom left to bottom right line,the numbers are 1,2,3,4,5,6,7,8.Then the second line,9 to 16.The third line 17-24.Fourth line 25-32.Sixth line 33-40.Seventh line 41-48.Eigth line 49-56

      to see if a number is crossed,look from horrizional,vertical and 45 degree angle.

      To make a prediction,choose the point crossed by most points.

      For example,Number 1 is the point where 3,4,5,7,25 point together cross.It has been crossed by 4 points.

      Number 6 has been crossed by 7 points.

      Number 8 was crossed 5 times.Also by the point 22 in 45 degres  angle

      Number 26 was crossed 3 times.

      Number 32 was crossed 8 times and number 51 was crossed 3 times.

      since the prediction number for the next drawing is only 6,and there may be more than 6 points predicted,then use a wheel for max 12 numbers.

      Hans

      Strive to predict 8 tickets for 12 numbers with Max ROI for Pick6!

        Hans's avatar - Lottery-029.jpg
        Monte Carlo
        France
        Member #55589
        October 9, 2007
        1181 Posts
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        Posted: December 6, 2009, 7:34 pm - IP Logged

        Here it is.Black point is the prediction points,or the next drawings numbers.Red and blue points are past two drawings numbers.

        From bottom left to bottom right line,the numbers are 1,2,3,4,5,6,7,8.Then the second line,9 to 16.The third line 17-24.Fourth line 25-32.Sixth line 33-40.Seventh line 41-48.Eigth line 49-56

        to see if a number is crossed,look from horrizional,vertical and 45 degree angle.

        To make a prediction,choose the point crossed by most points.

        For example,Number 1 is the point where 3,4,5,7,25 point together cross.It has been crossed by 4 points.

        Number 6 has been crossed by 7 points.

        Number 8 was crossed 5 times.Also by the point 22 in 45 degres  angle

        Number 26 was crossed 3 times.

        Number 32 was crossed 8 times and number 51 was crossed 3 times.

        since the prediction number for the next drawing is only 6,and there may be more than 6 points predicted,then use a wheel for max 12 numbers.

        Hans

        The correction about crossing...if the way to cross one point is blocked by two point in the way,then it doesnt count.

        For example,Number 1 is the point where 3,4,25,46 point together cross.It has been crossed 4 points.

        Number 6 has been crossed by 6 points.

        Number 8 was crossed 4 times.Also by the point 22 in 45 degres  angle

        Number 26 was crossed 3 times.

        Number 32 was crossed 6 times and number 51 was crossed 2 times.

         

        other points like

         11,12,13,15

        18,19,21,,23,

        28,29,30,,

        35,36,37,38,

        are also good,as they are all crossed by 4 or more times.

        when you predict,choose  numbers with highest crossing points(6 or more times) first,and then choose one or two points of max crossed point from each line ...when u find out 12 numbers,use a wheel to make ur tickets.

        Hans

        Strive to predict 8 tickets for 12 numbers with Max ROI for Pick6!

          CARBOB's avatar - FL LOTTERY_LOGO.png
          ORLANDO, FLORIDA
          United States
          Member #4924
          June 3, 2004
          5896 Posts
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          Posted: December 7, 2009, 6:04 am - IP Logged

          Hans, thank you very much for your efforts. Will watch this closely.

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            Gent
            Belgium
            Member #73987
            April 30, 2009
            33 Posts
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            Posted: December 7, 2009, 7:47 am - IP Logged

            Thanks for sharing Hans.

            I backtested it for the Belgian Lottery with no luck. I even used several different "chess board formats" (8x5, 7x6, 6x7), and none of them yielded good results. Anyway, I hope it can bring some luck for other countries.

              Hans's avatar - Lottery-029.jpg
              Monte Carlo
              France
              Member #55589
              October 9, 2007
              1181 Posts
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              Posted: December 7, 2009, 12:19 pm - IP Logged

              Thanks for sharing Hans.

              I backtested it for the Belgian Lottery with no luck. I even used several different "chess board formats" (8x5, 7x6, 6x7), and none of them yielded good results. Anyway, I hope it can bring some luck for other countries.

              Really,is that so bad..Maybe you can put some drawings for ur lottery here and we analyse together.

              Hans

              Strive to predict 8 tickets for 12 numbers with Max ROI for Pick6!

                Hans's avatar - Lottery-029.jpg
                Monte Carlo
                France
                Member #55589
                October 9, 2007
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                Posted: December 7, 2009, 12:42 pm - IP Logged

                Mega Million analysis

                Fri, Dec 4, 2009 04-33-41-51-56, Mega Ball: 38

                Tue, Dec 1, 2009 17-30-39-52-53, Mega Ball: 21

                Fri, Nov 27, 2009 12-25-37-39-45, Mega Ball: 11

                So here I use my new theory to show you how the numbers for 4th,Dec could possibily be predicted.

                The chess board is a 8*8 format,please do not change the format to any other pattern.

                Black points are the drawn numbers.

                04 crossed 3 times

                33 crossed 4 times

                41 crossed 3 times

                51 crossed 4 times

                56 crossed 2 times.

                 

                good numbers which may be drawn are 20(3 times),23(3 times),29(4 times),36(5 times),38(4 times),and 44(6 times)46(5 times)54(3 times)

                the other numbers,as u can see from the pic,are not better than the drawn ones,as they are not crossed enough times.

                 

                Hans

                Strive to predict 8 tickets for 12 numbers with Max ROI for Pick6!

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                  Honduras
                  Member #20982
                  August 29, 2005
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                  Posted: December 7, 2009, 2:45 pm - IP Logged

                  keep it up hans and dont forget that you only need to win the lotto once...If your system brings 1 win in 1,100 drawings and those drawings where played everyday and is a Pick6/49 or above is good...If it brings 1 win in 500 drawings those drawings played twice a week is still good...

                  The Forex trades: 1.6 Trillion dollars EVERY day, that´s more than the GDP of the Carribbean Central America, COMBINED. Enough to feed every crook out there for centuries...To all Geniuses & Powers Countries of the World the Planet needs breakthroughs in all Medicine, Veterinary, Biology related fields, Psychology, Population Psychology/Sociology..They need to genetically ingeneer new plants species/types to give more variety of plants and thus have more resources for combating diseases¨


                   


                   


                   

                   


                    Hans's avatar - Lottery-029.jpg
                    Monte Carlo
                    France
                    Member #55589
                    October 9, 2007
                    1181 Posts
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                    Posted: December 7, 2009, 3:52 pm - IP Logged

                    Powerball prediction 9th,Dec.

                    28,30,35,42,06,13,23,36,43,48,51,53

                    Powerball 16,19,20,26,32,38

                    Strive to predict 8 tickets for 12 numbers with Max ROI for Pick6!

                      jimjwright's avatar - Yellow 3.png
                      Park City, UT
                      United States
                      Member #69864
                      January 18, 2009
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                      Posted: December 7, 2009, 11:46 pm - IP Logged

                      I guess I don't get it I find alot of numbers in your MegaMillions example that have higher cross counts than the actual results.

                      Jimmy

                        Hans's avatar - Lottery-029.jpg
                        Monte Carlo
                        France
                        Member #55589
                        October 9, 2007
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                        Posted: December 8, 2009, 7:14 am - IP Logged

                        I guess I don't get it I find alot of numbers in your MegaMillions example that have higher cross counts than the actual results.

                        Jimmy

                        which numbers have you found in MM example that have higher cross counts...and a point has more cross in more direction would be the more favorite ones.And each line you can choose 2 highest cross counts numbers,so that you wont have too many numbers to wheel.The ideal number is 12.

                        Hans

                        Strive to predict 8 tickets for 12 numbers with Max ROI for Pick6!

                          Hans's avatar - Lottery-029.jpg
                          Monte Carlo
                          France
                          Member #55589
                          October 9, 2007
                          1181 Posts
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                          Posted: December 8, 2009, 8:00 am - IP Logged

                          Here is a little bit update of the theory based on the game of life.First I would like to introduce you all the concept of it.

                          The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.[1] It is the best-known example of a cellular automaton.

                          The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input from humans. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.

                          [edit] Rules

                          The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbors, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:

                          1. Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.
                          2. Any live cell with more than three live neighbours dies, as if by overcrowding.
                          3. Any live cell with two or three live neighbours lives on to the next generation.
                          4. Any dead cell with exactly three live neighbours becomes a live cell.

                          The initial pattern constitutes the seed of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed—births and deaths happen simultaneously, and the discrete moment at which this happens is sometimes called a tick (in other words, each generation is a pure function of the one before). The rules continue to be applied repeatedly to create further generations.

                          from wiki

                          Strive to predict 8 tickets for 12 numbers with Max ROI for Pick6!

                            Hans's avatar - Lottery-029.jpg
                            Monte Carlo
                            France
                            Member #55589
                            October 9, 2007
                            1181 Posts
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                            Posted: December 8, 2009, 9:23 am - IP Logged

                            Here is a little bit update of the theory based on the game of life.First I would like to introduce you all the concept of it.

                            The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.[1] It is the best-known example of a cellular automaton.

                            The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input from humans. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.

                            [edit] Rules

                            The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbors, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:

                            1. Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.
                            2. Any live cell with more than three live neighbours dies, as if by overcrowding.
                            3. Any live cell with two or three live neighbours lives on to the next generation.
                            4. Any dead cell with exactly three live neighbours becomes a live cell.

                            The initial pattern constitutes the seed of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed—births and deaths happen simultaneously, and the discrete moment at which this happens is sometimes called a tick (in other words, each generation is a pure function of the one before). The rules continue to be applied repeatedly to create further generations.

                            from wiki

                            My update of the chess lottery theory would be rather simple.

                            Select  highest cross numbers for each line ,use the rules to keep only 2,judging the cross  with last two drawings numbers on board.

                            concept

                            If one point is occupied by two numbers,we take this point occupied by only one number for the calculation of cross.

                            survive,the numbers 8 square has 2 or 3 numbers,or the numbers 8 square has only one survie combination of exactly 3 numbers.

                            Logic

                            first,If  none of the numbers on one line  would survive,just choose 2 highest cross count  numbers.

                            second, if one line has the same high cross count numbers,delete the numbers with no diagonal cross .(material balance in whole situation)

                            Third,if the above two rules can still not reduce one lines numbers to 2,then delete the number on this line that can not survive.

                            Fourth,if the above three rule can still not reduce one lines numbers to 2,delete the number with more a far diagonal cross.

                            fifth and thr last rule,if the above four rule can still not reduce one lines number to 2,delete the number with less energy cross.(keep the number with more cross energy tendency)

                            Example,Uk lotto 649

                            Sat, Dec 5, 2009 08-20-36-43-45-49, Bonus: 12

                            Wed, Dec 2, 2009 02-19-22-25-34-47, Bonus: 28

                            Sat, Nov 28, 2009 03-04-27-30-36-47, Bonus: 08

                            Please excuse me for the bad painting.

                            The black points(numbers) are drawn ones,and you can find a reason why it comes out.

                            Line 1(bottom line),the highest cross numbers are 6,7,8.Although none of them would survive.delete 7 as it has no diagonall cross than 6 and 8.

                            so we keep 6 and 8.

                            Line 2,choose 10,11,15 ,only 11 can survive.but the fourth rule let it disappear as it has a far diagonal cross.so we keep 10,15.

                            line 3,choose 18,20.All can survive.

                            Line 4,choose 28,29,31.All can survive.delete 31 with no diagonal cross.keep 28,29

                            Line 5,choose 33,36,37,38,39..delete 33,39,37 for far away diagonal cross,and keep 36,38

                            line 6,choose 41,43,45,46..45,46 both cant survive,but 46 has a far diagonal cross,so we delete 46 and keep 41,43,45...41 and 45 can not survive,but 45 is better than 41 as there are two numbers at 47 point both crossing it while 41 only has one 25 point crossing it.so we keep 43 and 45.

                            line 7,choose 54,49,50,52,,,delete 50,52 with a far diagonal cross.and keep 54 ,49

                            All the 14 numbers for prediction cover 6 drawn numbers

                            Strive to predict 8 tickets for 12 numbers with Max ROI for Pick6!

                              Hans's avatar - Lottery-029.jpg
                              Monte Carlo
                              France
                              Member #55589
                              October 9, 2007
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                              Posted: December 8, 2009, 9:55 am - IP Logged

                              Also dont forget the cross rule.If one point is blocked by two or more numbers on its way to cross,then it doesnt count.

                              a trial prediction for UK 649 LOTTERY ON 9TH

                              4,6,11,15,18,20,27,29,36,38,41,43,49

                              Strive to predict 8 tickets for 12 numbers with Max ROI for Pick6!