Monte Carlo France Member #55589 October 9, 2007 1181 Posts Offline

Posted: December 6, 2009, 6:36 pm - IP Logged

Quote: Originally posted by CARBOB on December 6, 2009

Hans, is it possible for you to post an image? Need a visual aid.

Here it is.Black point is the prediction points,or the next drawings numbers.Red and blue points are past two drawings numbers.

From bottom left to bottom right line,the numbers are 1,2,3,4,5,6,7,8.Then the second line,9 to 16.The third line 17-24.Fourth line 25-32.Sixth line 33-40.Seventh line 41-48.Eigth line 49-56

to see if a number is crossed,look from horrizional,vertical and 45 degree angle.

To make a prediction,choose the point crossed by most points.

For example,Number 1 is the point where 3,4,5,7,25 point together cross.It has been crossed by 4 points.

Number 6 has been crossed by 7 points.

Number 8 was crossed 5 times.Also by the point 22 in 45 degres angle

Number 26 was crossed 3 times.

Number 32 was crossed 8 times and number 51 was crossed 3 times.

since the prediction number for the next drawing is only 6,and there may be more than 6 points predicted,then use a wheel for max 12 numbers.

Hans

Strive to predict 8 tickets for 12 numbers with Max ROI for Pick6!

Monte Carlo France Member #55589 October 9, 2007 1181 Posts Offline

Posted: December 6, 2009, 7:34 pm - IP Logged

Quote: Originally posted by Hans on December 6, 2009

Here it is.Black point is the prediction points,or the next drawings numbers.Red and blue points are past two drawings numbers.

From bottom left to bottom right line,the numbers are 1,2,3,4,5,6,7,8.Then the second line,9 to 16.The third line 17-24.Fourth line 25-32.Sixth line 33-40.Seventh line 41-48.Eigth line 49-56

to see if a number is crossed,look from horrizional,vertical and 45 degree angle.

To make a prediction,choose the point crossed by most points.

For example,Number 1 is the point where 3,4,5,7,25 point together cross.It has been crossed by 4 points.

Number 6 has been crossed by 7 points.

Number 8 was crossed 5 times.Also by the point 22 in 45 degres angle

Number 26 was crossed 3 times.

Number 32 was crossed 8 times and number 51 was crossed 3 times.

since the prediction number for the next drawing is only 6,and there may be more than 6 points predicted,then use a wheel for max 12 numbers.

Hans

The correction about crossing...if the way to cross one point is blocked by two point in the way,then it doesnt count.

For example,Number 1 is the point where 3,4,25,46 point together cross.It has been crossed 4 points.

Number 6 has been crossed by 6 points.

Number 8 was crossed 4 times.Also by the point 22 in 45 degres angle

Number 26 was crossed 3 times.

Number 32 was crossed 6 times and number 51 was crossed 2 times.

other points like

11,12,13,15

18,19,21,,23,

28,29,30,,

35,36,37,38,

are also good,as they are all crossed by 4 or more times.

when you predict,choose numbers with highest crossing points(6 or more times) first,and then choose one or two points of max crossed point from each line ...when u find out 12 numbers,use a wheel to make ur tickets.

Hans

Strive to predict 8 tickets for 12 numbers with Max ROI for Pick6!

Gent Belgium Member #73987 April 30, 2009 33 Posts Offline

Posted: December 7, 2009, 7:47 am - IP Logged

Thanks for sharing Hans.

I backtested it for the Belgian Lottery with no luck. I even used several different "chess board formats" (8x5, 7x6, 6x7), and none of them yielded good results. Anyway, I hope it can bring some luck for other countries.

Monte Carlo France Member #55589 October 9, 2007 1181 Posts Offline

Posted: December 7, 2009, 12:19 pm - IP Logged

Quote: Originally posted by GameBelgium on December 7, 2009

Thanks for sharing Hans.

I backtested it for the Belgian Lottery with no luck. I even used several different "chess board formats" (8x5, 7x6, 6x7), and none of them yielded good results. Anyway, I hope it can bring some luck for other countries.

Really,is that so bad..Maybe you can put some drawings for ur lottery here and we analyse together.

Hans

Strive to predict 8 tickets for 12 numbers with Max ROI for Pick6!

Honduras Member #20982 August 29, 2005 4715 Posts Offline

Posted: December 7, 2009, 2:45 pm - IP Logged

keep it up hans and dont forget that you only need to win the lotto once...If your system brings 1 win in 1,100 drawings and those drawings where played everyday and is a Pick6/49 or above is good...If it brings 1 win in 500 drawings those drawings played twice a week is still good...

The Forex trades: 1.6 Trillion dollars EVERY day, that´s more than the GDP of the Carribbean Central America, COMBINED. Enough to feed every crook out there for centuries...To all Geniuses & Powers Countries of the World the Planet needs breakthroughs in all Medicine, Veterinary, Biology related fields, Psychology, Population Psychology/Sociology..They need to genetically ingeneer new plants species/types to give more variety of plants and thus have more resources for combating diseases¨

Monte Carlo France Member #55589 October 9, 2007 1181 Posts Offline

Posted: December 8, 2009, 7:14 am - IP Logged

Quote: Originally posted by jimjwright on December 7, 2009

I guess I don't get it I find alot of numbers in your MegaMillions example that have higher cross counts than the actual results.

Jimmy

which numbers have you found in MM example that have higher cross counts...and a point has more cross in more direction would be the more favorite ones.And each line you can choose 2 highest cross counts numbers,so that you wont have too many numbers to wheel.The ideal number is 12.

Hans

Strive to predict 8 tickets for 12 numbers with Max ROI for Pick6!

The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input from humans. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.

The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbors, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:

Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.

Any live cell with more than three live neighbours dies, as if by overcrowding.

Any live cell with two or three live neighbours lives on to the next generation.

Any dead cell with exactly three live neighbours becomes a live cell.

The initial pattern constitutes the seed of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed—births and deaths happen simultaneously, and the discrete moment at which this happens is sometimes called a tick (in other words, each generation is a pure function of the one before). The rules continue to be applied repeatedly to create further generations.

from wiki

Strive to predict 8 tickets for 12 numbers with Max ROI for Pick6!

The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input from humans. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.

The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbors, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:

Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.

Any live cell with more than three live neighbours dies, as if by overcrowding.

Any live cell with two or three live neighbours lives on to the next generation.

Any dead cell with exactly three live neighbours becomes a live cell.

The initial pattern constitutes the seed of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed—births and deaths happen simultaneously, and the discrete moment at which this happens is sometimes called a tick (in other words, each generation is a pure function of the one before). The rules continue to be applied repeatedly to create further generations.

from wiki

My update of the chess lottery theory would be rather simple.

Select highest cross numbers for each line ,use the rules to keep only 2,judging the cross with last two drawings numbers on board.

concept

If one point is occupied by two numbers,we take this point occupied by only one number for the calculation of cross.

survive,the numbers 8 square has 2 or 3 numbers,or the numbers 8 square has only one survie combination of exactly 3 numbers.

Logic

first,If none of the numbers on one line would survive,just choose 2 highest cross count numbers.

second, if one line has the same high cross count numbers,delete the numbers with no diagonal cross .(material balance in whole situation)

Third,if the above two rules can still not reduce one lines numbers to 2,then delete the number on this line that can not survive.

Fourth,if the above three rule can still not reduce one lines numbers to 2,delete the number with more a far diagonal cross.

fifth and thr last rule,if the above four rule can still not reduce one lines number to 2,delete the number with less energy cross.(keep the number with more cross energy tendency)

Example,Uk lotto 649

Sat, Dec 5, 2009 08-20-36-43-45-49, Bonus: 12

Wed, Dec 2, 2009 02-19-22-25-34-47, Bonus: 28

Sat, Nov 28, 200903-04-27-30-36-47, Bonus: 08

Please excuse me for the bad painting.

The black points(numbers) are drawn ones,and you can find a reason why it comes out.

Line 1(bottom line),the highest cross numbers are 6,7,8.Although none of them would survive.delete 7 as it has no diagonall cross than 6 and 8.

so we keep 6 and 8.

Line 2,choose 10,11,15 ,only 11 can survive.but the fourth rule let it disappear as it has a far diagonal cross.so we keep 10,15.

line 3,choose 18,20.All can survive.

Line 4,choose 28,29,31.All can survive.delete 31 with no diagonal cross.keep 28,29

Line 5,choose 33,36,37,38,39..delete 33,39,37 for far away diagonal cross,and keep 36,38

line 6,choose 41,43,45,46..45,46 both cant survive,but 46 has a far diagonal cross,so we delete 46 and keep 41,43,45...41 and 45 can not survive,but 45 is better than 41 as there are two numbers at 47 point both crossing it while 41 only has one 25 point crossing it.so we keep 43 and 45.

line 7,choose 54,49,50,52,,,delete 50,52 with a far diagonal cross.and keep 54 ,49

All the 14 numbers for prediction cover 6 drawn numbers

Strive to predict 8 tickets for 12 numbers with Max ROI for Pick6!