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# Bob P system is incredible!!

Topic closed. 31 replies. Last post 6 years ago by LAVERNE MALONEY.

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United States
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January 5, 2009
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 Posted: November 8, 2010, 3:09 am - IP Logged

Couple of things.

First of all I give the system away free, no charge, no spam, no BS.

Second there are hundreds of these sets that can be made.

Third when done right it's a (10,3,2,3)=8 wheel the 2 correct when all different digits are drawn is 100%.

Forth when the system is built around a strong number from the game the system appears to have some efficacy.  If nothing else, one of the numbers being played has a history of hitting often.

Even though only 8 numbers are being played out of 120 or 220, consider two of the digits are guaranteed when all different digits are drawn.  This means there are only 8 digits left to fill the missing position making your odds of winning 1in8.   As 8 numbers contain 24 digits some pairs are used two or three times which can also improve the odds of a win, say 0-1 appears three times and 0-1 is drawn there are now three shots at getting the third digit the odds are 3in8 of a win.   At \$4 per draw trying to win \$40 one has 9 shots at making a profit and a 10th shot to try and break even, not the worst system as systems go.

BobP

C'mon BobP you know better. The odds are right when it comes to the 1 in 8 system. However, what is the odds that the player getting all 3 numbers? yeah its back to the 'ol 120 huh? Yup. the wheel is a nice decorative tool but its useless. Hell, I can pick pairs myself. and by the way, what is "often"?

"Many Strategies|One Game"

Dump Water Florida
United States
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June 5, 2002
3112 Posts
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 Posted: November 8, 2010, 4:20 am - IP Logged

C'mon BobP you know better. The odds are right when it comes to the 1 in 8 system. However, what is the odds that the player getting all 3 numbers? yeah its back to the 'ol 120 huh? Yup. the wheel is a nice decorative tool but its useless. Hell, I can pick pairs myself. and by the way, what is "often"?

Take a user selected range of Pick-3 draw history, the number that has hit boxed most often, that's what is "often" for the particular game session selected.

When I first began offering the 2in8 system built around a "hot" number and a favorite three different digit number from the game I required the requester tell me the game it was for.  I played the numbers they sent me in their game and found I usually had a win within the profit zone and when I didn't, on further inspection found they had sent me a made up number.   I gave up playing this way because the profits were small and the risk of bogus numbers too great, more trouble then it was worth.  It's a cute little gimmick that often gets a win for people why say they never win, but it is still only 8 numbers out of 120 unless you make multiple sets around different "hot" numbers.

In Pick-3 when all different digits are drawn the odds of winning with a single number are 1 in 120 and when 8 unique numbers are played the odds drop to 1 in 15, but when a (10,3,2,3)=8 wheel is played with two digits already guaranteed the odds have no place to go but 1 in 8 or better because there are only 8 digits left to be drawn from to take the place of the remaining digit combined with the winning pair.

In the same sense, if you make a 6x8 grid and load it with 48 numbers and play the 8 formed lines of six numbers the odds drop from 6/48 to 6/36 because only 6 lines or fewer can contain winning numbers.  In and of itself this isn't all that useful, however one can make a series of these sets build around each other that together form an open cover wheel of decent quality.  I don't play this way, just find it interesting.

BobP

mid-Ohio
United States
Member #9
March 24, 2001
19900 Posts
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 Posted: November 8, 2010, 4:31 pm - IP Logged

Take a user selected range of Pick-3 draw history, the number that has hit boxed most often, that's what is "often" for the particular game session selected.

When I first began offering the 2in8 system built around a "hot" number and a favorite three different digit number from the game I required the requester tell me the game it was for.  I played the numbers they sent me in their game and found I usually had a win within the profit zone and when I didn't, on further inspection found they had sent me a made up number.   I gave up playing this way because the profits were small and the risk of bogus numbers too great, more trouble then it was worth.  It's a cute little gimmick that often gets a win for people why say they never win, but it is still only 8 numbers out of 120 unless you make multiple sets around different "hot" numbers.

In Pick-3 when all different digits are drawn the odds of winning with a single number are 1 in 120 and when 8 unique numbers are played the odds drop to 1 in 15, but when a (10,3,2,3)=8 wheel is played with two digits already guaranteed the odds have no place to go but 1 in 8 or better because there are only 8 digits left to be drawn from to take the place of the remaining digit combined with the winning pair.

In the same sense, if you make a 6x8 grid and load it with 48 numbers and play the 8 formed lines of six numbers the odds drop from 6/48 to 6/36 because only 6 lines or fewer can contain winning numbers.  In and of itself this isn't all that useful, however one can make a series of these sets build around each other that together form an open cover wheel of decent quality.  I don't play this way, just find it interesting.

BobP

I played the numbers they sent me in their game and found I usually had a win within the profit zone and when I didn't, on further inspection found they had sent me a made up number.

Not everyone take playing the lotteries as seriously as you do and can't be depended on for data gotten from actual drawings.  Some players just make up data or quote figures off the top of their head.

* you don't need to buy more tickets, just buy a winning ticket *

New Jersey
United States
Member #17843
June 28, 2005
51138 Posts
Online
 Posted: November 8, 2010, 11:49 pm - IP Logged

Wow!! are u serious? thats exactly what it does: gives you 2 not 3.

If u were to play all back/front/split pairs, guess how many numbers you would have?

Thats right all 120 single numbers.

What you can do is play all front pairs from the first to the fourth number and I'm sure you will get a hit from time to time. Or you can play the back pairs or the split pairs, get where I'm going? its laughable to me. Also you can pick the pair the number with a 0 in it and play the pairs. For instance if the wheel has 508 u would play the 58 pair.

The 8 combinations account for only 20 of the 45 Boxed Pairs.

The following 17 combinations account for all 45 Boxed Pairs:
015 029 036 047 089 124 138 169 178 235 237 246 268 349 458 567 579

A mind once stretched by a new idea never returns to its original dimensions!

Kentucky
United States
Member #32652
February 14, 2006
7344 Posts
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 Posted: November 9, 2010, 12:46 am - IP Logged

The 8 combinations account for only 20 of the 45 Boxed Pairs.

The following 17 combinations account for all 45 Boxed Pairs:
015 029 036 047 089 124 138 169 178 235 237 246 268 349 458 567 579

Interesting because those 17 combos would match two digits in 99% of all pick-3 drawings.

Has anybody ever put the 45 boxed pairs into 15 combos?

United States
Member #69169
January 5, 2009
2122 Posts
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 Posted: November 9, 2010, 1:09 am - IP Logged

Again, this info is useless becuase there is no effective way to use it.

"Many Strategies|One Game"

Dump Water Florida
United States
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June 5, 2002
3112 Posts
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 Posted: November 9, 2010, 5:32 am - IP Logged

The 8 combinations account for only 20 of the 45 Boxed Pairs.

The following 17 combinations account for all 45 Boxed Pairs:
015 029 036 047 089 124 138 169 178 235 237 246 268 349 458 567 579

Here is an example of a (10,3,2,3)=8 wheel

1  3  9
1  4  9
1  6  9
2  5  0
2  7  8
3  4  6
5  7  8
7  8  0

Your 17 numbers make a (10,3,2,2)=17 wheel

What's the value of knowledge?

What's the value of a piece of the puzzle?

The guys selling this for \$99. crooks.

Using this method with the wheel built around a strong number(s) when you have nothing else to play and all different digits are about to follow a cluster of doubles, not a bad idea.

BobP

New Jersey
United States
Member #17843
June 28, 2005
51138 Posts
Online
 Posted: November 9, 2010, 11:49 am - IP Logged

Interesting because those 17 combos would match two digits in 99% of all pick-3 drawings.

Has anybody ever put the 45 boxed pairs into 15 combos?

Theoretically a Wheel with 15 Combos can be made from 45 Pairs: I have never seen less than 17.

A mind once stretched by a new idea never returns to its original dimensions!

San Diego, CA
United States
Member #61467
May 24, 2008
28146 Posts
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 Posted: November 9, 2010, 11:54 am - IP Logged

Here is an example of a (10,3,2,3)=8 wheel

1  3  9
1  4  9
1  6  9
2  5  0
2  7  8
3  4  6
5  7  8
7  8  0

Your 17 numbers make a (10,3,2,2)=17 wheel

What's the value of knowledge?

What's the value of a piece of the puzzle?

The guys selling this for \$99. crooks.

Using this method with the wheel built around a strong number(s) when you have nothing else to play and all different digits are about to follow a cluster of doubles, not a bad idea.

BobP

This covers 20 pairs.

The 19 & 78 pairs are covered 3 times each, the rest 1 time.

New Jersey
United States
Member #17843
June 28, 2005
51138 Posts
Online
 Posted: November 9, 2010, 12:13 pm - IP Logged

Again, this info is useless becuase there is no effective way to use it.

TX 11/04 Day=024, TX 11/04 Eve=623 Str8

012 024 534 560 574 581 592 614 623 679 683 713 780 782 791 894 903

A mind once stretched by a new idea never returns to its original dimensions!

United States
Member #69169
January 5, 2009
2122 Posts
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 Posted: November 9, 2010, 3:59 pm - IP Logged

Here are the Primary 14 combos

015 029 036 047 089 138 169 235 237 246 268 349 567 579

"Many Strategies|One Game"

United States
Member #69169
January 5, 2009
2122 Posts
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 Posted: November 9, 2010, 4:06 pm - IP Logged

TX 11/04 Day=024, TX 11/04 Eve=623 Str8

012 024 534 560 574 581 592 614 623 679 683 713 780 782 791 894 903

Nice but i would like to see it work on a continuous basis in TEXAS

"Many Strategies|One Game"

San Diego, CA
United States
Member #61467
May 24, 2008
28146 Posts
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 Posted: November 9, 2010, 11:38 pm - IP Logged

Couple of things.

First of all I give the system away free, no charge, no spam, no BS.

Second there are hundreds of these sets that can be made.

Third when done right it's a (10,3,2,3)=8 wheel the 2 correct when all different digits are drawn is 100%.

Forth when the system is built around a strong number from the game the system appears to have some efficacy.  If nothing else, one of the numbers being played has a history of hitting often.

Even though only 8 numbers are being played out of 120 or 220, consider two of the digits are guaranteed when all different digits are drawn.  This means there are only 8 digits left to fill the missing position making your odds of winning 1in8.   As 8 numbers contain 24 digits some pairs are used two or three times which can also improve the odds of a win, say 0-1 appears three times and 0-1 is drawn there are now three shots at getting the third digit the odds are 3in8 of a win.   At \$4 per draw trying to win \$40 one has 9 shots at making a profit and a 10th shot to try and break even, not the worst system as systems go.

BobP

The guarantee for the system I bought is 95% of the time you will have 2 digits correct (providing no doubles or triples).  And that is exactly what I have observed over the years.  The only way to get 2if2 is to play 17 combos.  I have a spreadsheet that I use now and then that instead of using those numbers, those are the position numbers and I put in the numbers myself.

So, if I put in 0 1 2 3 4 5 6 7 8 9, I get:

013 067 167 245 367 928 948 958

But, if I put in 0 3 1 2 9 8 7 6 4 5, I get:

032 076 198 276 376 514 584 594

Dump Water Florida
United States
Member #380
June 5, 2002
3112 Posts
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 Posted: November 10, 2010, 4:33 am - IP Logged

Here are the Primary 14 combos

015 029 036 047 089 138 169 235 237 246 268 349 567 579

Unless it's a typo you don't have 100% of (10,3,2,2) or (10,3,2,3)

T if M    Tested Covered         % Not Covered     %
----------------------------------------------------
2 If 2 :      45      38  84.44444       7  15.55556
2 If 3 :     120     119  99.16667       1   0.83333
2 If 4 :     210     210 100.00000       0   0.00000
2 If 5 :     252     252 100.00000       0   0.00000
2 If 6 :     210     210 100.00000       0   0.00000
2 If 7 :     120     120 100.00000       0   0.00000
3 If 4 :     210      94  44.76190     116  55.23810
3 If 5 :     252     211  83.73016      41  16.26984
3 If 6 :     210     207  98.57143       3   1.42857
3 If 7 :     120     120 100.00000       0   0.00000

BobP

clinton, ohio
United States
Member #94566
July 22, 2010
1920 Posts
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 Posted: November 10, 2010, 2:29 pm - IP Logged

I went to the links raven posted and couldnt find the answer..how do you determine which group of numbers  to play?

http://www.lotterypost.com/thread/231369 My P4 to P3 Pair System

http://www.lotterypost.com/thread/233360 My Digit 9 Significance System

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