Whiskey Island United States Member #90216 April 24, 2010 12740 Posts Online

Posted: June 25, 2012, 11:02 pm - IP Logged

Quote: Originally posted by CajunWin4 on June 24, 2012

From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math.But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers.Why don't we start with the impressive formula first:

The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma).The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852).Don't worry we are going to show you the calculations necessary.

The most recent draw was 852. For the formula that means thatalpha = 8beta = 5gamma = 2.

To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right.Gamma = 2. The square root of pi = 1.77245385.2 + 1.77245385 = 3.772453853.77245385 rounded = 4 (In this case the system has to round up.)Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit)So our first result is 4.

We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7.Now we go to the next row. As an example I show how to calculate the middle part shown on the right.Alpha = 8. pi = 3.14159265.8 + 3.14159265 = 11.1415926511.14159265 rounded = 11 (In this case the system has to round up.)Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit)So the middle result is 1.

The same procedure with the other middle calculations fives us for 5 and 8.

One row to go: As an example I use the last part.Beta = 5. The 2nd power of pi = 9.8696044.5 + 9.8696044 = 14.8696044.14.8696044 rounded = 15 (In this case the system has to round up.)Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit)So the last result is 5.Using the same procedure with the first and second part on the last row results in 2 and 8.So our Wheel Matrix looks like this:

Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers.Starting from the top down we get the following combinations:407, 408, 405, 417, 418, 415, 487, 488, 485507, 508, 505, 517, 518, 515, 587, 588, 585207, 208, 205, 217, 218, 215, 287, 288, 285Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born.TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently. GOOD LUCK!

Whiskey Island United States Member #90216 April 24, 2010 12740 Posts Online

Posted: June 25, 2012, 11:05 pm - IP Logged

Quote: Originally posted by CajunWin4 on June 25, 2012

Quote: Originally posted by CajunWin4 on June 24, 2012

From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math.But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers.Why don't we start with the impressive formula first:

The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma).The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852).Don't worry we are going to show you the calculations necessary.

The most recent draw was 852. For the formula that means thatalpha = 8beta = 5gamma = 2.

To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right.Gamma = 2. The square root of pi = 1.77245385.2 + 1.77245385 = 3.772453853.77245385 rounded = 4 (In this case the system has to round up.)Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit)So our first result is 4.

We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7.Now we go to the next row. As an example I show how to calculate the middle part shown on the right.Alpha = 8. pi = 3.14159265.8 + 3.14159265 = 11.1415926511.14159265 rounded = 11 (In this case the system has to round up.)Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit)So the middle result is 1.

The same procedure with the other middle calculations fives us for 5 and 8.

One row to go: As an example I use the last part.Beta = 5. The 2nd power of pi = 9.8696044.5 + 9.8696044 = 14.8696044.14.8696044 rounded = 15 (In this case the system has to round up.)Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit)So the last result is 5.Using the same procedure with the first and second part on the last row results in 2 and 8.So our Wheel Matrix looks like this:

Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers.Starting from the top down we get the following combinations:407, 408, 405, 417, 418, 415, 487, 488, 485507, 508, 505, 517, 518, 515, 587, 588, 585207, 208, 205, 217, 218, 215, 287, 288, 285Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born.TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently. GOOD LUCK!

This method works for Pick 4 too . Just add another digit and use Pi Formula with same steps .... With using alpha for 1st number , beta for 2nd number , delta for 3rd number and gama for the 4th number ... Simple !! Maybe someone one could put this in to Excel for Pick 3 and Pick 4 games ...

New Mexico United States Member #86099 January 29, 2010 11119 Posts Offline

Posted: June 25, 2012, 11:07 pm - IP Logged

Quote: Originally posted by CajunWin4 on June 25, 2012

This method works for Pick 4 too . Just add another digit and use Pi Formula with same steps .... With using alpha for 1st number , beta for 2nd number , delta for 3rd number and gama for the 4th number ... Simple !! Maybe someone one could put this in to Excel for Pick 3 and Pick 4 games ...

United States Member #128790 June 2, 2012 5431 Posts Offline

Posted: June 25, 2012, 11:46 pm - IP Logged

I saw this on the net a couple of years ago. There is a program that does the work for you. I tested it out with no profit if i remember correctly. I will try to find the program if i remember what site I saw it on.

Whiskey Island United States Member #90216 April 24, 2010 12740 Posts Online

Posted: June 26, 2012, 8:48 pm - IP Logged

Quote: Originally posted by CarliG on June 26, 2012

You guys are toooooooo funny

I did start to roughly put in excel, BUT I was waiting for a reply to my question Mr Cajun ?

mmmmm Bet you forgot the questions

CG

Sorry , CarliG

Been burning the candle at both ends lately .. Working on 2 new systems for Lotto and Pick 5 games burned up 4 notebooks and still trying to narrow down the right filters and wheel .

Florida United States Member #66575 October 30, 2008 3549 Posts Offline

Posted: June 26, 2012, 8:53 pm - IP Logged

Quote: Originally posted by CajunWin4 on June 26, 2012

Sorry , CarliG

Been burning the candle at both ends lately .. Working on 2 new systems for Lotto and Pick 5 games burned up 4 notebooks and still trying to narrow down the right filters and wheel .

No problem at all . I was just messin wth you after I read these last couple posts lol

All I wanted to know, is on the 3rd step .

No matter what combo I used the calculation returned that original combo, just maybe in a different order.

So I wasnt sure if that was normal, or if I was doing something wrong. If its returning the original combo, then why do the calculation ..

Thats the part , I didnt get.. I didnt want to Excel it and then find out I interpreted it wrong ..

So no hurry, but if you can take a look at that when you get time, then I will get it into excel

Florida United States Member #66575 October 30, 2008 3549 Posts Offline

Posted: June 26, 2012, 9:18 pm - IP Logged

Quote: Originally posted by CajunWin4 on June 26, 2012

I will Post the Pi Formula if LP lets me for you to see ..

Its just the very last step.. Always comes out original combo..

One row to go: As an example I use the last part. Beta = 5. The 2nd power of pi = 9.8696044. 5 + 9.8696044 = 14.8696044. 14.8696044 rounded = 15 (In this case the system has to round up.) Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit)

So the last result is 5. Using the same procedure with the first and second part on the last row results in 2 and 8. So our Wheel Matrix looks like this: