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New Pi Pick 3 Method

Topic closed. 27 replies. Last post 4 years ago by CajunWin4.

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retxx's avatar - mrthumbs
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Posted: June 28, 2012, 11:18 am - IP Logged

thanks for hanging in carlig.
I hope cajun4 answers you soon. Am anxious to try it out. c'mon cajun4

    retxx's avatar - mrthumbs
    BOSTON
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    Posted: June 28, 2012, 8:22 pm - IP Logged

    while we are waiting for answers I see the final #'s 528 but do not understand how to line up the 27 numbers to play. can someone help with this? thanks

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      New Member
      Grand Rapids, MI
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      Posted: June 30, 2012, 3:03 am - IP Logged

      Thought this was interesting... when you generate the initial set of numbers, if there is a series that isn't completed in any of the positions, Gamma, Alpha, Beta, and you complete it, it generated more box wins than not. You would need to back test this with your own pick 3 lottos, but I did it with the Michigan pick 3 and found when I completed 2 series, I generated 48 tickets and won the box for 83.

      For example...

      The winning numbers were 840 on 6/24/12 Michigan Daily 3 Evening

      I generated the following based on those numbers

      Gamma, 2,3,0

      Alpha 0,1,8

      Beta 6,7,4

      Unfinished series occured in Gamma and Beta

      so I added 1 to Gamma and 5 to Beta

      This created 48 total tickets with a combo of 2,1,5

      Winning numbers were 1,2,5 on 6/25/12 Mi Daily 3 Evening

      This stayed pretty true when there was an unfinished series of numbers for a number of other back tests.

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        New Member
        Grand Rapids, MI
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        Posted: July 5, 2012, 6:32 pm - IP Logged
        Alpha Pick3/4Beta Pick3/4Delta Pick4Gamma Pick3/4
        Number 1Number 2Number 3Number 4

        5

        8

        2

        6

        Gamma 1,5,9Alpha 2,6,10Beta 3,7,11Delta 4,8,12
        7.7726.7729.7723.772
        9.1428.14211.1425.142
        15.87014.87017.87011.870
        1,5,92,6,103,7,114,8,12
        8704
        9815
        6582

        This is the Delaware Pick 4 night drawing.  July 2, 2012 draw was 5826, July 3 Draw was 8075.  The second combination in this system was 8705 based on the July 2 draw data.

          lakerben's avatar - spherewall
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          Posted: July 5, 2012, 9:05 pm - IP Logged
          Alpha Pick3/4Beta Pick3/4Delta Pick4Gamma Pick3/4
          Number 1Number 2Number 3Number 4

          5

          8

          2

          6

          Gamma 1,5,9Alpha 2,6,10Beta 3,7,11Delta 4,8,12
          7.7726.7729.7723.772
          9.1428.14211.1425.142
          15.87014.87017.87011.870
          1,5,92,6,103,7,114,8,12
          8704
          9815
          6582

          This is the Delaware Pick 4 night drawing.  July 2, 2012 draw was 5826, July 3 Draw was 8075.  The second combination in this system was 8705 based on the July 2 draw data.

          Nice work.  This would be a good one for excel.

            CajunWin4's avatar - Lottery-061.jpg
            Whiskey Island
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            Posted: July 7, 2012, 2:44 pm - IP Logged

            Nice work.  This would be a good one for excel.

            lakerben ,

                      It would be Real Nice in Excel .. This method would work for Quinto 5 , Easy 5 , Fantasy 5 , Cash 5 , Lotto type games too .. To wheel the Results all that you  need is a Positional Wheel and some simple filters to reduce sets down to a resonable budget for play

              lakerben's avatar - spherewall
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              Posted: July 7, 2012, 3:32 pm - IP Logged

              lakerben ,

                        It would be Real Nice in Excel .. This method would work for Quinto 5 , Easy 5 , Fantasy 5 , Cash 5 , Lotto type games too .. To wheel the Results all that you  need is a Positional Wheel and some simple filters to reduce sets down to a resonable budget for play

              I Agree!

                CajunWin4's avatar - Lottery-061.jpg
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                Posted: July 7, 2012, 3:46 pm - IP Logged

                I Agree!

                       I believe we could even use String Theory in Pick 3 , Pick 4 , Pick 5 and Lotto type games . Been working on New System for games . It looks Real good for game play Prediction .. Still needs some more work . Trying to figure out the right data for Past Draws to use ..I'm stumped for the time being ,Again !!

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                  bgonçalves
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                  Posted: July 7, 2012, 7:16 pm - IP Logged

                  Hello, ailoto, you can also do so Gamma = 2,3,5 Terrorise = 9,1,0 Behta = 4,7,6 Lies outside the digit 8 Gamma = 3 pairs = 3 pairs behta Terrorise = 3 pairs = 9 pairs Between groups = 1.2 =9 pares 1.3 = 9  pairs = 2.3 9 =pares 35 pairs  Then with 35 pairs sees the pair of 100% in any state except = 000-999

                    retxx's avatar - mrthumbs
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                    Posted: July 7, 2012, 8:34 pm - IP Logged

                    ok carlig cajun is back. Are you ready for excel? hope so.

                      CajunWin4's avatar - Lottery-061.jpg
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                      Posted: July 7, 2012, 8:36 pm - IP Logged

                      This is the way it needs to be put into Excel ....

                       

                       

                      Posted: July 5, 2012, 9:05 pm - IP LoggedReplyFavorites
                      Alpha Pick3/4Beta Pick3/4Delta Pick4Gamma Pick3/4
                      Number 1Number 2Number 3Number 4

                      5

                      8

                      2

                      6

                      Gamma 1,5,9Alpha 2,6,10Beta 3,7,11Delta 4,8,12
                      7.7726.7729.7723.772
                      9.1428.14211.1425.142
                      15.87014.87017.87011.870
                      1,5,92,6,103,7,114,8,12
                      8704
                      9815
                      6582

                      This is the Delaware Pick 4 night drawing.  July 2, 2012 draw was 5826, July 3 Draw was 8075.  The second combination in this system was 8705 based on the July 2 draw data.

                        lakerben's avatar - spherewall
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                        Posted: July 12, 2012, 8:48 pm - IP Logged

                        From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math. But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers. Why don't we start with the impressive formula first:
                        The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma). The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852). Don't worry we are going to show you the calculations necessary.
                        The most recent draw was 852. For the formula that means that alpha = 8 beta = 5 gamma = 2.
                        To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right. Gamma = 2. The square root of pi = 1.77245385. 2 + 1.77245385 = 3.77245385 3.77245385 rounded = 4 (In this case the system has to round up.) Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit) So our first result is 4.
                        We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7. Now we go to the next row. As an example I show how to calculate the middle part shown on the right. Alpha = 8. pi = 3.14159265. 8 + 3.14159265 = 11.14159265 11.14159265 rounded = 11 (In this case the system has to round up.) Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit) So the middle result is 1.
                        The same procedure with the other middle calculations fives us for 5 and 8.
                        One row to go: As an example I use the last part. Beta = 5. The 2nd power of pi = 9.8696044. 5 + 9.8696044 = 14.8696044. 14.8696044 rounded = 15 (In this case the system has to round up.) Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit) So the last result is 5. Using the same procedure with the first and second part on the last row results in 2 and 8. So our Wheel Matrix looks like this:
                        Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers. Starting from the top down we get the following combinations: 407, 408, 405, 417, 418, 415, 487, 488, 485 507, 508, 505, 517, 518, 515, 587, 588, 585 207, 208, 205, 217, 218, 215, 287, 288, 285 Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born. TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.
                           GOOD LUCK!

                        Whats the latest on your system?

                          CajunWin4's avatar - Lottery-061.jpg
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                          Posted: July 12, 2012, 9:41 pm - IP Logged

                          lakerben ,

                                        The system is doing well enough in Pick 5 games ( Fanatasy 5 , Cash 5 , Take 5 and Lotto type game ) . Stills need more improvment !!! Had one 5 out 5 Prediction for NY Take 5 with only 7 set combinations over 2 months ago and 4 out 5 about month half ago and some 3 out 5 ..