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Prof. Hitt's Rundowns and Etc.( Pick 3 & Pick 4 )

Topic closed. 104 replies. Last post 4 years ago by Pick3 Dude.

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Posted: February 9, 2013, 11:08 pm - IP Logged

They are not supposed to

So what is their purpose?

    ranman17's avatar - jzy6nr
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    Posted: February 9, 2013, 11:33 pm - IP Logged

    You put in your number in the top left corner.  Then see which numbers on the left and right share pairs.  There may be many sets of pairs.  Let's say that the number you enter is 820, you will have the number 608 that will share pairs with 066 and 684 in the column on the right.  Now you take the 608 and put it in the left column just below the bloue line and then you put the 066 in the column to the right of that and put the 684 in the column to the right of that.  Then look to see what numbers in the 066 column and the 684 column match numbers (all 3 digits) in the left column and those are your plays.

     

    You have to do this for all of the numbers that have matching pairs in the very first rundown at the top left of the spreadsheet.

     

    If you guys are really having trouble with this I might have to make you a video but that might have to wait until Monday.

    Be kind, because everyone you meet is fighting a great battle.

    An Unruly Evil


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      Posted: February 9, 2013, 11:42 pm - IP Logged

      You put in your number in the top left corner.  Then see which numbers on the left and right share pairs.  There may be many sets of pairs.  Let's say that the number you enter is 820, you will have the number 608 that will share pairs with 066 and 684 in the column on the right.  Now you take the 608 and put it in the left column just below the bloue line and then you put the 066 in the column to the right of that and put the 684 in the column to the right of that.  Then look to see what numbers in the 066 column and the 684 column match numbers (all 3 digits) in the left column and those are your plays.

       

      You have to do this for all of the numbers that have matching pairs in the very first rundown at the top left of the spreadsheet.

       

      If you guys are really having trouble with this I might have to make you a video but that might have to wait until Monday.

      I'll wait for the movie. Green laugh


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        Posted: February 10, 2013, 1:00 am - IP Logged

        a lot hahaha

        well first, onlymoney thought you were ranmanLOL

        and the rest maybe ranman can explain it to you for your site

        I only get two half days off, incidently on the weekends, so not too shabby, but that's it. Heck ! lol

        Not enough time for the brain to recouperate. Ha !~

          CajunWin4's avatar - Lottery-061.jpg
          Whiskey Island
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          Posted: February 10, 2013, 1:19 am - IP Logged
          From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math. But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers. Why don't we start with the impressive formula first:
          The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma). The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852). Don't worry we are going to show you the calculations necessary.
          The most recent draw was 852. For the formula that means that alpha = 8 beta = 5 gamma = 2.
          To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right. Gamma = 2. The square root of pi = 1.77245385. 2 + 1.77245385 = 3.77245385 3.77245385 rounded = 4 (In this case the system has to round up.) Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit) So our first result is 4.
          We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7. Now we go to the next row. As an example I show how to calculate the middle part shown on the right. Alpha = 8. pi = 3.14159265. 8 + 3.14159265 = 11.14159265 11.14159265 rounded = 11 (In this case the system has to round up.) Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit) So the middle result is 1.
          The same procedure with the other middle calculations fives us for 5 and 8.
          One row to go: As an example I use the last part. Beta = 5. The 2nd power of pi = 9.8696044. 5 + 9.8696044 = 14.8696044. 14.8696044 rounded = 15 (In this case the system has to round up.) Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit) So the last result is 5. Using the same procedure with the first and second part on the last row results in 2 and 8. So our Wheel Matrix looks like this:
          Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers. Starting from the top down we get the following combinations: 407, 408, 405, 417, 418, 415, 487, 488, 485 507, 508, 505, 517, 518, 515, 587, 588, 585 207, 208, 205, 217, 218, 215, 287, 288, 285 Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born. TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.     GOOD LUCK!
          This method works for Pick 4 too . Just add another digit and use Pi Formula with same steps .... With using alpha for 1st number , beta for 2nd number , delta for 3rd  number and gama for the 4th number ... Simple !! Maybe someone one could put this in to Excel for Pick 3 and Pick 4 games ...

            ranman17's avatar - jzy6nr
            New York
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            Posted: February 10, 2013, 8:31 am - IP Logged
            From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math. But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers. Why don't we start with the impressive formula first:
            The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma). The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852). Don't worry we are going to show you the calculations necessary.
            The most recent draw was 852. For the formula that means that alpha = 8 beta = 5 gamma = 2.
            To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right. Gamma = 2. The square root of pi = 1.77245385. 2 + 1.77245385 = 3.77245385 3.77245385 rounded = 4 (In this case the system has to round up.) Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit) So our first result is 4.
            We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7. Now we go to the next row. As an example I show how to calculate the middle part shown on the right. Alpha = 8. pi = 3.14159265. 8 + 3.14159265 = 11.14159265 11.14159265 rounded = 11 (In this case the system has to round up.) Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit) So the middle result is 1.
            The same procedure with the other middle calculations fives us for 5 and 8.
            One row to go: As an example I use the last part. Beta = 5. The 2nd power of pi = 9.8696044. 5 + 9.8696044 = 14.8696044. 14.8696044 rounded = 15 (In this case the system has to round up.) Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit) So the last result is 5. Using the same procedure with the first and second part on the last row results in 2 and 8. So our Wheel Matrix looks like this:
            Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers. Starting from the top down we get the following combinations: 407, 408, 405, 417, 418, 415, 487, 488, 485 507, 508, 505, 517, 518, 515, 587, 588, 585 207, 208, 205, 217, 218, 215, 287, 288, 285 Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born. TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.     GOOD LUCK!
            This method works for Pick 4 too . Just add another digit and use Pi Formula with same steps .... With using alpha for 1st number , beta for 2nd number , delta for 3rd  number and gama for the 4th number ... Simple !! Maybe someone one could put this in to Excel for Pick 3 and Pick 4 games ...

            I've already started working on it but I have to go out.  I will try to pick it up again tonight. It seems fairly simple, at least I had no trouble getting it to spit out the 407 so far using you 852 example.

            Be kind, because everyone you meet is fighting a great battle.

            An Unruly Evil


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              Posted: February 10, 2013, 10:24 am - IP Logged
              From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math. But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers. Why don't we start with the impressive formula first:
              The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma). The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852). Don't worry we are going to show you the calculations necessary.
              The most recent draw was 852. For the formula that means that alpha = 8 beta = 5 gamma = 2.
              To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right. Gamma = 2. The square root of pi = 1.77245385. 2 + 1.77245385 = 3.77245385 3.77245385 rounded = 4 (In this case the system has to round up.) Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit) So our first result is 4.
              We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7. Now we go to the next row. As an example I show how to calculate the middle part shown on the right. Alpha = 8. pi = 3.14159265. 8 + 3.14159265 = 11.14159265 11.14159265 rounded = 11 (In this case the system has to round up.) Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit) So the middle result is 1.
              The same procedure with the other middle calculations fives us for 5 and 8.
              One row to go: As an example I use the last part. Beta = 5. The 2nd power of pi = 9.8696044. 5 + 9.8696044 = 14.8696044. 14.8696044 rounded = 15 (In this case the system has to round up.) Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit) So the last result is 5. Using the same procedure with the first and second part on the last row results in 2 and 8. So our Wheel Matrix looks like this:
              Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers. Starting from the top down we get the following combinations: 407, 408, 405, 417, 418, 415, 487, 488, 485 507, 508, 505, 517, 518, 515, 587, 588, 585 207, 208, 205, 217, 218, 215, 287, 288, 285 Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born. TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.     GOOD LUCK!
              This method works for Pick 4 too . Just add another digit and use Pi Formula with same steps .... With using alpha for 1st number , beta for 2nd number , delta for 3rd  number and gama for the 4th number ... Simple !! Maybe someone one could put this in to Excel for Pick 3 and Pick 4 games ...

              Interesting. Tried in NY.  the 2 numbers i tested hit boxed within 3 draws. I noticed that pi squared + number you end up with the original numbers that you started with.You can just make a chart and see what each number equals based on formula and fill in.

                helpmewin's avatar - dandy
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                Posted: February 10, 2013, 10:30 am - IP Logged

                I'll wait for the movie. Green laugh

                I Agree!       Thumbs Up

                Let it Snow Snowman

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                  Posted: February 10, 2013, 11:38 am - IP Logged

                  I think a great program with Pi is the one by lottolaughs 12 digits, it is great excel sheet that is like a calculator what ever you put in will give good results,pick 3 and pick 4. regardless of what you put in this week in Illinois it showed 3 hits in pick 4 using 1231. On lotto-logix beat pick 3 still has a lots of the old programs from lottery post.

                    helpmewin's avatar - dandy
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                    Posted: February 10, 2013, 11:58 am - IP Logged

                    I think a great program with Pi is the one by lottolaughs 12 digits, it is great excel sheet that is like a calculator what ever you put in will give good results,pick 3 and pick 4. regardless of what you put in this week in Illinois it showed 3 hits in pick 4 using 1231. On lotto-logix beat pick 3 still has a lots of the old programs from lottery post.

                    i may have tryed that one before not sure, do you have the link?

                    Let it Snow Snowman


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                      Posted: February 10, 2013, 3:04 pm - IP Logged
                      From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math. But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers. Why don't we start with the impressive formula first:
                      The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma). The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852). Don't worry we are going to show you the calculations necessary.
                      The most recent draw was 852. For the formula that means that alpha = 8 beta = 5 gamma = 2.
                      To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right. Gamma = 2. The square root of pi = 1.77245385. 2 + 1.77245385 = 3.77245385 3.77245385 rounded = 4 (In this case the system has to round up.) Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit) So our first result is 4.
                      We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7. Now we go to the next row. As an example I show how to calculate the middle part shown on the right. Alpha = 8. pi = 3.14159265. 8 + 3.14159265 = 11.14159265 11.14159265 rounded = 11 (In this case the system has to round up.) Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit) So the middle result is 1.
                      The same procedure with the other middle calculations fives us for 5 and 8.
                      One row to go: As an example I use the last part. Beta = 5. The 2nd power of pi = 9.8696044. 5 + 9.8696044 = 14.8696044. 14.8696044 rounded = 15 (In this case the system has to round up.) Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit) So the last result is 5. Using the same procedure with the first and second part on the last row results in 2 and 8. So our Wheel Matrix looks like this:
                      Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers. Starting from the top down we get the following combinations: 407, 408, 405, 417, 418, 415, 487, 488, 485 507, 508, 505, 517, 518, 515, 587, 588, 585 207, 208, 205, 217, 218, 215, 287, 288, 285 Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born. TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.     GOOD LUCK!
                      This method works for Pick 4 too . Just add another digit and use Pi Formula with same steps .... With using alpha for 1st number , beta for 2nd number , delta for 3rd  number and gama for the 4th number ... Simple !! Maybe someone one could put this in to Excel for Pick 3 and Pick 4 games ...

                      This is from the website Strictly math.

                      I actually tried the program from the  Strictly Math website that did all the work, and it didn't do too well in florida. There was a 2 week trial period that cost me 20 bucks in order for me to use the program. You can't download it.

                        CajunWin4's avatar - Lottery-061.jpg
                        Whiskey Island
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                        Posted: February 10, 2013, 3:50 pm - IP Logged

                        This is from the website Strictly math.

                        I actually tried the program from the  Strictly Math website that did all the work, and it didn't do too well in florida. There was a 2 week trial period that cost me 20 bucks in order for me to use the program. You can't download it.

                        It's just like any other system it might work for your State or Not !! I use the System for Pick 4 games !!

                          CajunWin4's avatar - Lottery-061.jpg
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                          Posted: February 10, 2013, 4:11 pm - IP Logged

                          It's just like any other system it might work for your State or Not !! I use the System for Pick 4 games !!

                          The correct value Pi  is 3.125 and its subordinated values: 0.78125, 1.28, 0.64, 0.21875.

                           

                          Incorrect value 3.141592653... & its subordinated values: 0.785398163..., 1.273239545..., 0.6366197724..., 0.2146018367...


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                            Posted: February 10, 2013, 4:29 pm - IP Logged

                            It's just like any other system it might work for your State or Not !! I use the System for Pick 4 games !!

                            On an unrelated subject, Last night something strange happened to me.

                            I was waiting for my food order to come through so I can deliver it. While I was waiting at the restaurant, for no reason whatsoever, I got a strange thought about a place i deliver maybe once every two weeks or so. There was no reason why I was thinking about it, but a few minutes later I got a text for my next pick up, and delivery, and sure enough It was the same place I was thinking about. I guess you can call it ESP or some kind of paranormal experience.

                            The odds of that happening really made me think. Anyways, I saw the address and decided to play them for tonight's Florida drawing. The address was 19501, so i played 195 and 501 st/bx for tonight. This has to mean something, I hope. Eek

                              ranman17's avatar - jzy6nr
                              New York
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                              November 27, 2009
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                              Posted: February 10, 2013, 11:21 pm - IP Logged
                              From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math. But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers. Why don't we start with the impressive formula first:
                              The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma). The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852). Don't worry we are going to show you the calculations necessary.
                              The most recent draw was 852. For the formula that means that alpha = 8 beta = 5 gamma = 2.
                              To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right. Gamma = 2. The square root of pi = 1.77245385. 2 + 1.77245385 = 3.77245385 3.77245385 rounded = 4 (In this case the system has to round up.) Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit) So our first result is 4.
                              We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7. Now we go to the next row. As an example I show how to calculate the middle part shown on the right. Alpha = 8. pi = 3.14159265. 8 + 3.14159265 = 11.14159265 11.14159265 rounded = 11 (In this case the system has to round up.) Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit) So the middle result is 1.
                              The same procedure with the other middle calculations fives us for 5 and 8.
                              One row to go: As an example I use the last part. Beta = 5. The 2nd power of pi = 9.8696044. 5 + 9.8696044 = 14.8696044. 14.8696044 rounded = 15 (In this case the system has to round up.) Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit) So the last result is 5. Using the same procedure with the first and second part on the last row results in 2 and 8. So our Wheel Matrix looks like this:
                              Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers. Starting from the top down we get the following combinations: 407, 408, 405, 417, 418, 415, 487, 488, 485 507, 508, 505, 517, 518, 515, 587, 588, 585 207, 208, 205, 217, 218, 215, 287, 288, 285 Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born. TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.     GOOD LUCK!
                              This method works for Pick 4 too . Just add another digit and use Pi Formula with same steps .... With using alpha for 1st number , beta for 2nd number , delta for 3rd  number and gama for the 4th number ... Simple !! Maybe someone one could put this in to Excel for Pick 3 and Pick 4 games ...

                              I cannot see how you get 27 numbers out of this.  This is what I have so far:

                              Enter #

                              8

                              5

                              2

                               

                              Plays

                              407

                               

                              1.77245385

                              3.772453851

                              4

                               

                              4

                               

                               

                               

                               

                               

                               

                              185

                               

                              1.77245385

                              9.772453851

                              10

                               

                              0

                               

                               

                               

                               

                               

                               

                              528

                               

                              1.77245385

                              6.772453851

                              7

                               

                              7

                               

                               

                               

                               

                               

                               

                               

                               

                              3.14159265

                              11.14159265

                              11

                               

                              1

                               

                               

                               

                               

                               

                               

                               

                               

                              3.14159265

                              8.141592654

                              8

                               

                              8

                               

                               

                               

                               

                               

                               

                               

                               

                              3.14159265

                              5.141592654

                              5

                               

                              5

                               

                               

                               

                               

                               

                               

                               

                               

                              9.8696044

                              14.8696044

                              15

                               

                              5

                               

                               

                               

                               

                               

                               

                               

                               

                              9.8696044

                              11.8696044

                              12

                               

                              2

                               

                               

                               

                               

                               

                               

                               

                               

                              9.8696044

                              17.8696044

                              18

                               

                              8

                              Be kind, because everyone you meet is fighting a great battle.

                              An Unruly Evil