Well I don't think your math was totally bad, as I broke out the spreadsheet earlier and had a little fun trying the develop a means to determine game sales pace, and from what I can see the Blowout has indeed had very strong sales.
See if the following adds up/makes sense...
Using the data on the Lotto site I simply totaled the Total Prizes, and Prizes Remaining:
Prize Amount |
Total Prizes |
Prizes Remaining |
$500.00 |
56,303 |
10,911 |
$100.00 |
1,593,462 |
305,803 |
$50.00 |
4,685,646 |
906,916 |
Total |
6,335,411 |
1,223,630 |
Then using the Launch Date, odds, and calculating the # of prizes claimed and # played, the average per day can be estimated:
Launch Date |
# Days on Sale |
Odds, 1 in… |
# Claimed (Total Prizes minus Prizes Remaining) |
# Played (# Claimed x 8.88) |
Avg Played per Day (# Played/Days) |
4/8/2019 |
292 |
8.88 |
5,111,781 |
45,392,615 |
155,454 |
Using the same math approach the next closest rate for $10 games that have been out for awhile is the WFL at an average of 68,128 games per day. The new 100X is at 222,495 per day but it's only been out for less than 2 weeks so is still in it's "honeymoon" stage, lol (not to mention lots of TV adds and such, which to my knowledge the Blowout has never had.)
Taking a % claimed approach would for sure work as well...