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Question about Infamous \$199 Wheel for Pick 4

Topic closed. 23 replies. Last post 3 years ago by lakerben.

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Thread Starter
South Carolina
United States
Member #18322
July 9, 2005
1779 Posts
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 Posted: August 13, 2014, 9:16 pm - IP Logged

Does any Lottery Brilliant person here know, or can you figure out,  the Pen and Paper formula behind this system:

The Infamous \$199 Wheel (Pick 4) FTIW4 v3.2  Guarantees 3 out of 4 for Unmatched Results

This system produces 14 numbers to play, and for the state of South Carolina, usually produces the 3/4 result within the first 3 numbers to play.  So, it's still a guessing game, however, if we knew the Pen and Paper formula behind this system, perhaps the system could be tweaked.

Dump Water Florida
United States
Member #380
June 5, 2002
3165 Posts
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 Posted: August 14, 2014, 5:39 am - IP Logged

Does any Lottery Brilliant person here know, or can you figure out,  the Pen and Paper formula behind this system:

The Infamous \$199 Wheel (Pick 4) FTIW4 v3.2  Guarantees 3 out of 4 for Unmatched Results

This system produces 14 numbers to play, and for the state of South Carolina, usually produces the 3/4 result within the first 3 numbers to play.  So, it's still a guessing game, however, if we knew the Pen and Paper formula behind this system, perhaps the system could be tweaked.

It's a wheel, get a copy of CoverMaster and you can make it yourself, nothing up my sleeve.

1  6  9  0
3  4  8  9
6  7  8  0
1  4  6  8
2  5  6  9
2  3  4  6
2  4  5  0
1  2  8  9
1  3  5  7
1  2  7  8
3  5  8  0
3  7  9  0
4  5  7  9
1  3  4  0

100% (10,4,3,4)=14

When 4 all different digits are drawn at least one number will have 3 of the winning digits.

You may adjust the position of the digits within each number for Straight/box play.

You may use the digits as place holder digits to exchange with your best pick order.

BobP

mid-Ohio
United States
Member #9
March 24, 2001
20143 Posts
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 Posted: August 14, 2014, 12:49 pm - IP Logged

CoverMaster can't be tweaked using paper and pencil, all you can do is try and make the wheel more efficient using the tools it provides.

* you don't need to buy more tickets, just buy a winning one *

Thread Starter
South Carolina
United States
Member #18322
July 9, 2005
1779 Posts
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 Posted: August 14, 2014, 1:01 pm - IP Logged

It's a wheel, get a copy of CoverMaster and you can make it yourself, nothing up my sleeve.

1  6  9  0
3  4  8  9
6  7  8  0
1  4  6  8
2  5  6  9
2  3  4  6
2  4  5  0
1  2  8  9
1  3  5  7
1  2  7  8
3  5  8  0
3  7  9  0
4  5  7  9
1  3  4  0

100% (10,4,3,4)=14

When 4 all different digits are drawn at least one number will have 3 of the winning digits.

You may adjust the position of the digits within each number for Straight/box play.

You may use the digits as place holder digits to exchange with your best pick order.

BobP

What does this list of numbers represent ? If this is some sort of wheel, I don't understand it.

Kentucky
United States
Member #32652
February 14, 2006
7585 Posts
Online
 Posted: August 14, 2014, 3:30 pm - IP Logged

What does this list of numbers represent ? If this is some sort of wheel, I don't understand it.

You asked for a 14 line pick-4 wheel that guarantees matching 3 digits when 4 different digits are drawn and that is exactly what that list of numbers represents. The system probably gives 14 lines of letters and a formula is used to exchange the letters for digits. You can change the digits 1 to 0 with the letters A to J on Bob's wheel, use the same formula from your system, and get the same results.

If the 3 if 4 wheel is the most important part of the \$199 systems, that part can be found free on the Net. I'm guessing the "pen and paper" formula is the order that all 10 digits are placed into the wheel. It could be most favored to least favored, hot to cold, or any specific order.

There are similar wheels and "formulas" for the pick-3 games and probably a more logical play because 72% of the results have 3 different digits when it's only 50.4% for the pick-4.

Dump Water Florida
United States
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June 5, 2002
3165 Posts
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 Posted: August 15, 2014, 8:37 am - IP Logged

For the purpose of building a system around the wheel, I've created a new (10,4,3,4)=14 matrix.

1  2  3  4
1  2  9  0
1  3  7  8
1  4  6  0
1  4  8  9
1  5  6  7
2  3  6  8
2  3  7  0
2  4  7  9
2  5  8  0
3  4  5  0
3  5  6  9
4  5  6  7
7  8  9  0

Here we have the wheel built around four power lines 1-2-3-4, 4-5-6-7, 7-8-9-0 and 1-2-9-0

Usual system make work instructions might include counting the number of times each digit has been drawn over a recent range of draws, 7, 10, 14 working with midday to midday or evening to evening or midday to evening to midday to evening, etc.  Rank from most drawn to least drawn, i.e.: "hot" to "cold" Exchange with the place holder numbers on the wheel.  (Use one method while testing the others if you must play otherwise just test to find the method that works more often then the others.)

This way we automatically play the "hot" four, the "average" four, the "cold" four, and the two "hottest" with the two "coldest" while at the same time enjoying the 3if4 guarantee when all different digits are drawn.

BobP

Economy class
Belgium
Member #123700
February 27, 2012
4035 Posts
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 Posted: August 15, 2014, 5:38 pm - IP Logged

My version of covermaster does:

1  2  3  4
1  5  6  7
1  8  9 10
2  3  5  8
2  4  6  9
3  4  7 10
2  5  6 10
2  7  8  9
3  4  5  9
1  3  6  8
4  5  7  8
3  7  9 10
1  2  4 10
5  6  8 10
1  2  3  5
1  2  3  6
1  2  4  7

This also does it:

0-1-2-3
0-1-4-5
0-1-6-7
0-1-8-9
0-2-4-6
0-2-5-7
0-3-4-7
0-3-5-6
1-2-4-7
1-2-5-6
1-3-4-6
1-3-5-7
2-3-4-5
2-3-6-7
2-3-8-9
4-5-6-7
4-5-8-9
6-7-8-9

Might have been version 0 of covermaster.

The Quantum Master
West Concord, MN
United States
Member #21
December 7, 2001
3966 Posts
Online
 Posted: August 15, 2014, 5:43 pm - IP Logged

We just might think about it when it's a:

99% Off Sale

Was \$199

Now \$1.99

Presented 'AS IS' and for Entertainment Purposes Only.
Any gain or loss is your responsibility.
Use at your own risk.

Order is a Subset of Chaos
Knowledge is Beyond Belief
Wisdom is Not Censored
Douglas Paul Smallish
Jehocifer

Dump Water Florida
United States
Member #380
June 5, 2002
3165 Posts
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 Posted: August 15, 2014, 8:00 pm - IP Logged

My version of covermaster does:

1  2  3  4
1  5  6  7
1  8  9 10
2  3  5  8
2  4  6  9
3  4  7 10
2  5  6 10
2  7  8  9
3  4  5  9
1  3  6  8
4  5  7  8
3  7  9 10
1  2  4 10
5  6  8 10
1  2  3  5
1  2  3  6
1  2  4  7

This also does it:

0-1-2-3
0-1-4-5
0-1-6-7
0-1-8-9
0-2-4-6
0-2-5-7
0-3-4-7
0-3-5-6
1-2-4-7
1-2-5-6
1-3-4-6
1-3-5-7
2-3-4-5
2-3-6-7
2-3-8-9
4-5-6-7
4-5-8-9
6-7-8-9

Might have been version 0 of covermaster.

Pool = 10
Pick = 4
Match = 3
Hits = 4

[Generate][Timed Random Search][1 sec][Max Tickets 14][Start][Finish]

Limit the build to the quanity of lines you want (14) when built, run the Optimizer.

Should give you 100% in 14 lines.

BobP

NE PA
United States
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May 10, 2012
1393 Posts
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 Posted: August 15, 2014, 9:13 pm - IP Logged

We just might think about it when it's a:

99% Off Sale

Was \$199

Now \$1.99

actually it's free

pick34

United States
Member #128790
June 2, 2012
5431 Posts
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 Posted: August 15, 2014, 10:20 pm - IP Logged

Oh the irony and the red flags. Tonight's Florida p-3 winner was 199. OY VEY !

Norway
Member #9517
December 10, 2004
1374 Posts
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 Posted: August 16, 2014, 4:27 am - IP Logged

Oh the irony and the red flags. Tonight's Florida p-3 winner was 199. OY VEY !

No, that's a coincidence.

Economy class
Belgium
Member #123700
February 27, 2012
4035 Posts
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 Posted: August 16, 2014, 8:25 am - IP Logged

Pool = 10
Pick = 4
Match = 3
Hits = 4

[Generate][Timed Random Search][1 sec][Max Tickets 14][Start][Finish]

Limit the build to the quanity of lines you want (14) when built, run the Optimizer.

Should give you 100% in 14 lines.

BobP

So you removed a few lines, than ran the optimizer?

I didn't do it here. There might be more to it.

Do I set the maximum of lines somewhere?

Dump Water Florida
United States
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June 5, 2002
3165 Posts
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 Posted: August 17, 2014, 8:09 am - IP Logged

So you removed a few lines, than ran the optimizer?

I didn't do it here. There might be more to it.

Do I set the maximum of lines somewhere?

When you've setup the grid to the game size and maybe put in some lines you'd like to have in the wheel and locked them using the drop down menu, it's time to generate a wheel.

When Generate is clicked on a box opens, among the settings is Ticket Count the option to limit the number of lines.  This can be because you already know the size the wheel can be built within, or the size of the play budget, etc.

Anyway, in generate you can set some perameters of the build such as how many lines, percentage of coverage and so forth.  Play with the program, you can't break it.

When building a wheel, when you don't know what the size will be, yes remove some lines and run the optimizer and see if the wheel can be made in fewer lines.  When trying to build a tough wheel you may find optimizer runs out of ways to attempt to close the wheel with what its got, so delete some lines, add some junks lines like 1-2-3-4-5-6 just to give the software some wiggle room to try other paths.

BobP

The Quantum Master
West Concord, MN
United States
Member #21
December 7, 2001
3966 Posts
Online
 Posted: August 17, 2014, 2:42 pm - IP Logged

actually it's free

pick34

oo, infinitely better.

Presented 'AS IS' and for Entertainment Purposes Only.
Any gain or loss is your responsibility.
Use at your own risk.

Order is a Subset of Chaos
Knowledge is Beyond Belief
Wisdom is Not Censored
Douglas Paul Smallish
Jehocifer

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