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# Ideas or studies on prediction systems?

Topic closed. 28 replies. Last post 1 year ago by AllenB.

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Economy class
Belgium
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February 27, 2012
4035 Posts
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 Posted: October 3, 2015, 12:27 pm - IP Logged

I am looking for prediction systems that come out. The correct prediction may be a group of numbers and the score must be correct. There must be a rule to it and it should not fail, in other words it must be playable. The best prediction would be a key number or even key combination coming out on a specified drawing. The second best is a set of numbers, scoring the specified score for the specified drawing. An elimination would also be good, the specified numbers may not come up for the specified drawing.

S.M.

mid-Ohio
United States
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March 24, 2001
19825 Posts
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 Posted: October 3, 2015, 2:07 pm - IP Logged

Brad Duke, a powerball winner claimed he won using a system but since as far as I know he hasn't won again I'm suspecting it was more luck than his system that caused him to win.  If it was his system then it just proves the odds of a winning system winning aren't 1:1 or even 1:100.

* you don't need to buy more tickets, just buy a winning ticket *

bgonÃ§alves
Brasil
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June 9, 2010
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 Posted: October 3, 2015, 2:59 pm - IP Logged

Sergem would have to create a system of rotating patterns, or arrays
4 or 8 arrays where an array is the witch (empty) and the other the queen mother (full loaded)
You have to predict patterns in 75% to 80% is already good example in 100 draws hitting 75-80 this good. Another standard repetitions and delays from the last draw, filters the last digits (0-9), and also filter by previous draws. The center attends gauss can be used
For filters. Example of a lottery 49/6 try to hit 3, 4 numbers the missing sera'aleatorio as mathematically can only reach 75% to 25 is lucky
So try to hit 4 numbers and fix the two missing is lucky

LAS VEGAS
United States
Member #47729
November 22, 2006
4495 Posts
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 Posted: October 3, 2015, 6:19 pm - IP Logged

I am looking for prediction systems that come out. The correct prediction may be a group of numbers and the score must be correct. There must be a rule to it and it should not fail, in other words it must be playable. The best prediction would be a key number or even key combination coming out on a specified drawing. The second best is a set of numbers, scoring the specified score for the specified drawing. An elimination would also be good, the specified numbers may not come up for the specified drawing.

S.M.

Enclosing numeric phenomena not found in school but you can apply & back test in keno @ no risk RIGHT NOW:

Conventional math says 1 & 11 = 12, Right?

Well check this non linear math phenomena for the fun of it: L@@K &  observe          #1 & #11  appearing in same game  & see how #14 will occur as a virtual arm lock within 3-7 games, demonstrating the Power of 1 prediction. Also see any number in the 1-11-14 group absent, say the #11 & 14 showing in the same game & watch the missing  #1 happen several games later. Not each & every time mind, you but much more often then not & occurring above the negative game odds expectation..

OK, it's out of the box, non-linear, non conventional form, irrational results, not measurable by orthodox stndards , just for fun - \$\$\$ nothing for sale.

Try it, L@@K at the rather uncanny results

Good Weekend Wishes

Eddessa-Knight

OKC, OK
United States
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December 22, 2011
811 Posts
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 Posted: October 3, 2015, 7:13 pm - IP Logged

In the pick3 game there is a group of 38 pairs that hit no less than 95% of the time. Use this group as base  when creating a system.

GOOD LUCK EVERYONE

Bronx, NY
United States
Member #164554
March 6, 2015
791 Posts
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 Posted: October 3, 2015, 7:31 pm - IP Logged

In the pick3 game there is a group of 38 pairs that hit no less than 95% of the time. Use this group as base  when creating a system.

If There is a group of 38 pairs, where can I find this group of numbers I see no post about 38 pairs that hit 95% of the time.

Kentucky
United States
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February 14, 2006
7302 Posts
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 Posted: October 3, 2015, 9:24 pm - IP Logged

If There is a group of 38 pairs, where can I find this group of numbers I see no post about 38 pairs that hit 95% of the time.

There are only 45 pairs and you can break that down to only 24 pairs that has a two digit match when three different digits are drawn. I'm assuming the other 14 pairs create two digit matches when doubles are drawn.

United States
Member #165541
April 12, 2015
541 Posts
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 Posted: October 3, 2015, 9:39 pm - IP Logged

Sergem would have to create a system of rotating patterns, or arrays
4 or 8 arrays where an array is the witch (empty) and the other the queen mother (full loaded)
You have to predict patterns in 75% to 80% is already good example in 100 draws hitting 75-80 this good. Another standard repetitions and delays from the last draw, filters the last digits (0-9), and also filter by previous draws. The center attends gauss can be used
For filters. Example of a lottery 49/6 try to hit 3, 4 numbers the missing sera'aleatorio as mathematically can only reach 75% to 25 is lucky
So try to hit 4 numbers and fix the two missing is lucky

Where can I buy this "witch" system?

Bronx, NY
United States
Member #164554
March 6, 2015
791 Posts
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 Posted: October 4, 2015, 12:48 am - IP Logged

There are only 45 pairs and you can break that down to only 24 pairs that has a two digit match when three different digits are drawn. I'm assuming the other 14 pairs create two digit matches when doubles are drawn.

Ok how can I turn 45 pairs and get 24 pairs? Please show

example sorry I am new here just trying to learn something new.

Economy class
Belgium
Member #123700
February 27, 2012
4035 Posts
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 Posted: October 4, 2015, 4:59 am - IP Logged

Enclosing numeric phenomena not found in school but you can apply & back test in keno @ no risk RIGHT NOW:

Conventional math says 1 & 11 = 12, Right?

Well check this non linear math phenomena for the fun of it: L@@K &  observe          #1 & #11  appearing in same game  & see how #14 will occur as a virtual arm lock within 3-7 games, demonstrating the Power of 1 prediction. Also see any number in the 1-11-14 group absent, say the #11 & 14 showing in the same game & watch the missing  #1 happen several games later. Not each & every time mind, you but much more often then not & occurring above the negative game odds expectation..

OK, it's out of the box, non-linear, non conventional form, irrational results, not measurable by orthodox stndards , just for fun - \$\$\$ nothing for sale.

Try it, L@@K at the rather uncanny results

Good Weekend Wishes

Eddessa-Knight

Ex.: ab -> c -> ac -> b Control: 2a 2b 2c

Counting the variations, this is not playable on first sight.

Economy class
Belgium
Member #123700
February 27, 2012
4035 Posts
Offline
 Posted: October 4, 2015, 5:07 am - IP Logged

Brad Duke, a powerball winner claimed he won using a system but since as far as I know he hasn't won again I'm suspecting it was more luck than his system that caused him to win.  If it was his system then it just proves the odds of a winning system winning aren't 1:1 or even 1:100.

He proposed to play 15 numbers, I believe. A full system would cost 4004 euro or dollars I think. I don't think that he could play that kind of money. So he had to do some cut, eventually play a wheel. The questions then are: what numbers do you pick and how do you reduce the amount of combinations.

A system can be a wheel and on the other side a system can be a way of picking numbers. You can do both in one.

Economy class
Belgium
Member #123700
February 27, 2012
4035 Posts
Offline
 Posted: October 4, 2015, 5:13 am - IP Logged

Sergem would have to create a system of rotating patterns, or arrays
4 or 8 arrays where an array is the witch (empty) and the other the queen mother (full loaded)
You have to predict patterns in 75% to 80% is already good example in 100 draws hitting 75-80 this good. Another standard repetitions and delays from the last draw, filters the last digits (0-9), and also filter by previous draws. The center attends gauss can be used
For filters. Example of a lottery 49/6 try to hit 3, 4 numbers the missing sera'aleatorio as mathematically can only reach 75% to 25 is lucky
So try to hit 4 numbers and fix the two missing is lucky

You can calculate the odds for hitting 4/4 key numbers in pick 5, 6 or higher. This is a wheel, not a prediction system.

Economy class
Belgium
Member #123700
February 27, 2012
4035 Posts
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 Posted: October 4, 2015, 5:18 am - IP Logged

In the pick3 game there is a group of 38 pairs that hit no less than 95% of the time. Use this group as base  when creating a system.

There is a total of 100 pairs, if you are writing about pick 3 or 4.

38 pairs / 100 pairs are not likely to come out straight 95% of the time.

Am I missing details other than saying which type of game is meant?

LAS VEGAS
United States
Member #47729
November 22, 2006
4495 Posts
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 Posted: October 4, 2015, 5:41 pm - IP Logged

(Voice crying in the Nevada desert).

With due respect to standard mathematical expertise, the offer was stated as unorthodox & non linear; awareness creates our reality...so if one's only reality is that one cannot defy gambling odds, then its true, especially given that one is using conventional techniques in mostly conventional ways to beat a gambling paradigm that has already thought of and accounted for most of those techniques or any possible range thereof.

Having said that, earnestly  what's the harm in just checking this simple, fun, no risk challenge???

If the conventional equation is correct, how does it explain #1-11-14  occurring as predicted?

All are enthusiastically welcomed to try as per protocol above

"There are more things in heaven and earth, Horatio, Than are dreamt of in your philosophy."

~WILLIAM SHAKESPEARE / The Tagedy of Hamlet Act 1. Scene V

Fortes Fortuna Juvat

Eddessa_Knight

Economy class
Belgium
Member #123700
February 27, 2012
4035 Posts
Offline
 Posted: October 5, 2015, 2:49 am - IP Logged

Pick 3 / 20 drawn / 70 numbers
Probability

 score chance 3 0,02 2 0,17 1 0,45 0 0,36

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