Lincoln, California United States Member #167130 June 27, 2015 256 Posts Offline

Posted: November 24, 2015, 9:21 am - IP Logged

Quote: Originally posted by GoogilyMoogily on November 24, 2015

Need more info to answer your program or formula question.

Did you generate a sequence by (let's just say) took a certain number string from pi or e, then converted to hex, added your birthday, then

reduced the series into a spreadsheet quartile like this =QUARTILE(cell:cell,{0,1,2,3,4}), maybe by wrapping all that in a =MATCH(cell,value)?

This question gets asked routinely. Not sure what the point is.

The sequence was created by creating 2 groups of numbers. The R Group contains from 6 to 8 numbers depending on the Type of the last Draw (Single, Double, Double Double, Triple of Quadruple) The sequence is the count of numbers in the Draw from the R Group.

I was looking for some place to start to analyze the sequence, Theory?, Formulas? Excel Workout?

Lincoln, California United States Member #167130 June 27, 2015 256 Posts Offline

Posted: November 24, 2015, 11:59 am - IP Logged

In Excel, I have tracked Games out or Skips converted them to Frequencies and created large Charts that compared events side by side over past game blocks. I have looked at Followers, Skip Trends, etc. all of these processes produce a sequence of numbers that I can perform the same calculation for all over again. I don't know where the iterations end, probably never. It always proves that the Draws are Random. Every time I think the most frequent event will occur next it rarely does. My hope is that reducing the number of Event Types (in this case 5) gives me a 1 in 5 Chance of being right about the next event.

In the case of the sequence I asked about I know the following:

There are 2700 Events in the sequence Each Event Count and Percentage are as follows:

The sequence is a fixed process that follows a random event so It is a parallel random sequence. I know that parallel lines never intersect. I look at my Sequence as a "Poly line". In Autocad a Polyline is a line that has multiple vertexes and variable line widths between vertexes. It is cool to look at but is no better at stimulating me to make the right selection than looking at the numbers. Neither is very effective. It just gets more complicated.

The sequence has many cousins. The Game type S-D-DD-T-Q is a parallel sequence. The number picked in the draw order, the sum of numbers.....................endless.

So my question was is there any way to ignore the method of creation and simply forecast from the sequence itself. I know the answer is No. Parallel line do not intersect. I am looking for some Math that I do not know or some other method.

It might be interesting to get a group of LP members to look at some form any sequence (created by anyone, not just mine) and make a prediction, pool all of the predictions and see if the group can get it right.

United States Member #116344 September 8, 2011 3928 Posts Offline

Posted: November 24, 2015, 6:33 pm - IP Logged

Quote: Originally posted by AllenB on November 24, 2015

In Excel, I have tracked Games out or Skips converted them to Frequencies and created large Charts that compared events side by side over past game blocks. I have looked at Followers, Skip Trends, etc. all of these processes produce a sequence of numbers that I can perform the same calculation for all over again. I don't know where the iterations end, probably never. It always proves that the Draws are Random. Every time I think the most frequent event will occur next it rarely does. My hope is that reducing the number of Event Types (in this case 5) gives me a 1 in 5 Chance of being right about the next event.

In the case of the sequence I asked about I know the following:

There are 2700 Events in the sequence Each Event Count and Percentage are as follows:

The sequence is a fixed process that follows a random event so It is a parallel random sequence. I know that parallel lines never intersect. I look at my Sequence as a "Poly line". In Autocad a Polyline is a line that has multiple vertexes and variable line widths between vertexes. It is cool to look at but is no better at stimulating me to make the right selection than looking at the numbers. Neither is very effective. It just gets more complicated.

The sequence has many cousins. The Game type S-D-DD-T-Q is a parallel sequence. The number picked in the draw order, the sum of numbers.....................endless.

So my question was is there any way to ignore the method of creation and simply forecast from the sequence itself. I know the answer is No. Parallel line do not intersect. I am looking for some Math that I do not know or some other method.

It might be interesting to get a group of LP members to look at some form any sequence (created by anyone, not just mine) and make a prediction, pool all of the predictions and see if the group can get it right.

A good read on 'Prediction of recurrent events by Marc Fredette' explains the concept of 'univariate to multivariate' in a random setting. If you subscribe to randomness(I infer from your text), then your assumption or line of reason should focus on that.

Texas United States Member #150797 December 31, 2013 815 Posts Online

Posted: November 25, 2015, 11:40 am - IP Logged

Quote: Originally posted by adobea78 on November 24, 2015

A good read on 'Prediction of recurrent events by Marc Fredette' explains the concept of 'univariate to multivariate' in a random setting. If you subscribe to randomness(I infer from your text), then your assumption or line of reason should focus on that.

If anyone is interested, I found this book online. I'm not sure I'd call it a "good read". It is Fredette's doctoral thesis and as dry as you would expect.

United States Member #116344 September 8, 2011 3928 Posts Offline

Posted: November 25, 2015, 7:01 pm - IP Logged

Quote: Originally posted by Tialuvslotto on November 25, 2015

If anyone is interested, I found this book online. I'm not sure I'd call it a "good read". It is Fredette's doctoral thesis and as dry as you would expect.

Texas United States Member #150797 December 31, 2013 815 Posts Online

Posted: November 26, 2015, 7:54 am - IP Logged

Basically, this problem comes down to a choice between 2 and 3. If you choose both of those you will be right about 2/3 of the time. So your choice becomes:

2, 3, neither 2 nor 3.

You might want to include 4 with the 2 and 3 -- with a median of 2 it hits almost as often and the larger group will hit 85% of the time, but at the cost of adding in an extra choice.

"There is no such thing as luck; only adequate or inadequate preparation to cope with a statistical universe."

United States Member #132100 August 26, 2012 1078 Posts Offline

Posted: November 26, 2015, 8:00 am - IP Logged

Quote: Originally posted by AllenB on November 24, 2015

The sequence was created by creating 2 groups of numbers. The R Group contains from 6 to 8 numbers depending on the Type of the last Draw (Single, Double, Double Double, Triple of Quadruple) The sequence is the count of numbers in the Draw from the R Group.

I was looking for some place to start to analyze the sequence, Theory?, Formulas? Excel Workout?

So of course, some types of pick 4 numbers come out more often than others, when trying to predict maybe that is an important fact and or factor or maybe not, still I don't at all understand your explanation, but never mind that as even if I did I don't want to take the time needed to look into prediction as anyhow I might not be able to do it (correct prediction) anyway.

United States Member #132100 August 26, 2012 1078 Posts Offline

Posted: November 26, 2015, 8:12 am - IP Logged

Quote: Originally posted by AllenB on November 24, 2015

In Excel, I have tracked Games out or Skips converted them to Frequencies and created large Charts that compared events side by side over past game blocks. I have looked at Followers, Skip Trends, etc. all of these processes produce a sequence of numbers that I can perform the same calculation for all over again. I don't know where the iterations end, probably never. It always proves that the Draws are Random. Every time I think the most frequent event will occur next it rarely does. My hope is that reducing the number of Event Types (in this case 5) gives me a 1 in 5 Chance of being right about the next event.

In the case of the sequence I asked about I know the following:

There are 2700 Events in the sequence Each Event Count and Percentage are as follows:

The sequence is a fixed process that follows a random event so It is a parallel random sequence. I know that parallel lines never intersect. I look at my Sequence as a "Poly line". In Autocad a Polyline is a line that has multiple vertexes and variable line widths between vertexes. It is cool to look at but is no better at stimulating me to make the right selection than looking at the numbers. Neither is very effective. It just gets more complicated.

The sequence has many cousins. The Game type S-D-DD-T-Q is a parallel sequence. The number picked in the draw order, the sum of numbers.....................endless.

So my question was is there any way to ignore the method of creation and simply forecast from the sequence itself. I know the answer is No. Parallel line do not intersect. I am looking for some Math that I do not know or some other method.

It might be interesting to get a group of LP members to look at some form any sequence (created by anyone, not just mine) and make a prediction, pool all of the predictions and see if the group can get it right.

"So my question was: Is there any way to ignore the method of creation and simply forecast from the sequence itself."

I do think so, but it might be a little harder to do maybe.

But in this case, at least to start with, you need to first study a much longer sequence of those digits-patterns, than maybe you would otherwise.

Either of the two ways, it might not be easy and or maybe even possible to do right, but Who knows?

Maybe with the "Right prediction logic", prediction logic is what is all about.

United States Member #132100 August 26, 2012 1078 Posts Offline

Posted: November 26, 2015, 10:21 pm - IP Logged

Quote: Originally posted by eddessaknight on November 26, 2015

OK Allen

How bouts "0" ???

Eddessa_Knight

Whatever 0 is and or stands for (represents) it doesn't come out very often as seen on that short sequence, so maybe it is not a very likely pattern, but it can still come out next, same as with any other of those patterns.

bgonÃ§alves Brasil Member #92564 June 9, 2010 2125 Posts Offline

Posted: November 27, 2015, 5:22 am - IP Logged

HelloMonel.Thecracksand quadruplesystem couldalso be usedinpick6example 121521310942=0,9,1,2,1,5,2,1,3,1,4,2 Trinca= 222 Quad=1111 It hasseparatestart and enddigest Monelthe problem ishow to locatethe 12positions? Findthe digittriuneand quadruple In the above examplethe formationin 1111gavethe positions==3ª5ª8th10th Usingthe five groups?0000,0011,0001,0012,0123