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# Predictions from a sequence

Topic closed. 19 replies. Last post 1 year ago by dr san.

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Lincoln, California
United States
Member #167130
June 27, 2015
256 Posts
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 Posted: December 1, 2015, 12:39 pm - IP Logged

AllenB

If you find something that works let me know.  When working with random data it's always possible to come

to a solution that looks more probable than the others.  The most probable will hit more often overall but this

does not tell us when.   The problem is further compounded when working with more than one string.

In the above example  " (0  45 2%) (1 299 11%) (2 792 29%) (3 1035 38%) (4 530 20%)." If we add the totals

of 2 and 4 we get 49%, so the two combined are greater than 3=38%.  This is how random works.  What we

need to know is, "When?"   If we play the most probable then we will hit more often but don't  expect it to hit on

que.  The three top values would do very well game to game but then we are faced with too many lines to play.

My solution to this problem was to create a gauntlet of filters setting each one so that it covered the top 2 or 3

best values.  Again this suffers the same effect if too many filters are required to reach a play budget.

Keep in mind that 0,1,2 and 4 will show in 62% of the draws and 3 is only expected to show 3.8 out of 10 on average.

0 and 1 can be eliminated as both added together equal 13% or around 1.3 out of 10 games on average.   These 2 are

small enough to exclude without any real loss but lets say that you have to make a selection from 5 strings.  The 13%*5

then becomes relevant in at least one of the 5 strings, which one, I don't have a clue.   Sufficiently random is not random

but as it's name implies it's close enough to derail our best efforts much of the time.

Momentum seems to do well in prediction and one thing I have found is that a value, be it a filter, number, digit etc..

The #1 best time to play a value is right after it's self.  A skip of zero shows more that any other skip.

RL

Sorry for the delay in responding.  Being "Grampy" to 3 beautiful little girls is just more important.

I am updating the sequence together with it's "cousins" to  try to go a little further down Prediction Road.

The sequence posted so far was derived as follows:

The basic concept was to separate the numbers into 2 groups and track the hits from each group on every draw.  Sound a lot like Strings?”.  My system is based on   4_Strings and The type of Draw (S,D,DD,T,Q).

Strings have the two groups of numbers that I start with.  Rather than look for strings that I think will Break, I look at the strings that broke on the last draw.  For each type of draw there is a fixed number of strings that break. S=15, D=35, DD=70, T=70 and Q=126.  For each type of draw there will be a fixed set of numbers included on those broken strings and a fixed set that is not.

I  name the groups; R for “Restart” and N for “New”. The R Group is the set of numbers that are included on the Broken Strings.  The N group is the set of numbers that is not included.  For a game following an S Draw there will always be 6 numbers in the R Group and 4 numbers in the N Group.  Following a D Draw the groups include 7R, 3N.  Following a DD Draw the groups include 8R, 2N. Following a T Draw 8R,2N.

I first noticed when looking at a matrix of Games and String Hits derived from Winsome’s fine Work, that from 63% to 100% of the Strings will start to reform on the next draw “Restart”.   Looking back over all of the Ca Daily 4 Draws, I counted the number of hits from the R group for each draw.  Each count is a String Event and that is the sequence I posted.

Whenever we play a Pick 4 Game by selecting numbers we make 4 decisions. 1 for each number.  Our Odds of selecting the right number is 1:10 for each.  Your odds of hitting a straight are 1:10000  and hitting a Box 1:417 (you have 24 possibilities of hitting a box) By creating the String event and making it's selection the first selection the odds of being correct are 1:5.  The extreme difference in the counts make this selection more likely to be right because 3 of the options occur 88% of the time. Getting the decision correct reduces the number of combinations needed for a Box Win.  The second decision is the type of Draw  S,D,DD,T,Q.  S and D occur in 94% of all draws.  Getting this right further reduces the combinations from which the Box will come.  For each game the Group numbers are set by the previous draw.  Pairing the String Event with the Type is another sequence to predict from.  Each game has a fixed set of numbers in each group as determined by the string event for the previous game.  Pairing this with the String event for each game gives another sequence to predict from.

I will post the data and some tables for CA Daily 4 later tonight.

Lincoln, California
United States
Member #167130
June 27, 2015
256 Posts
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 Posted: December 1, 2015, 12:45 pm - IP Logged

By the way,  for Ca if I am correct I can still loose money when the Box payouts are very small

Lincoln, California
United States
Member #167130
June 27, 2015
256 Posts
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 Posted: December 1, 2015, 6:48 pm - IP Logged

Sorry for the pdf.  I am still learning about displaying images images in my posts.

California Daily 4 Tonight.

This is what CA.pdf

Lincoln, California
United States
Member #167130
June 27, 2015
256 Posts
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 Posted: December 1, 2015, 11:16 pm - IP Logged

Sorry for the pdf.  I am still learning about displaying images images in my posts.

California Daily 4 Tonight.

This is what CA.pdf

 String Event 2 Frequency 3.5 Games Out 4 Draw 4 9 2 8 Singles 0127 0128 0178 0237 0238 0378 0247 0248 0478 0257 \$63.00 0258 0578 0267 0268 0678 0279 0289 0789 1237 1238 Boxes Hit 1378 1247 1248 1478 1257 1258 1578 1267 1268 1678 1 1279 1289 1789 2347 2348 3478 2357 2358 3578 2367 \$216.00 2368 3678 2379 2389 3789 2457 2458 4578 2467 2468 Win 4678 2479 2489 4789 2567 2568 5678 2579 2589 5789 \$153.00 2679 2689 6789 Doubles 0027 0028 0078 0122 0177 0188 0223 0377 0388 0224 0477 0488 0225 0577 0588 0226 0677 0688 0229 0779 0889 1127 1128 1178 1223 1377 1388 1224 1477 1488 1225 1577 1588 1226 1677 1688 1229 1779 1889 2337 2338 3378 2234 3477 3488 2235 3577 3588 2236 3677 3688 2239 3779 3889 2447 2448 4478 2245 4577 4588 2246 4677 4688 2249 4779 4889 2557 2558 5578 2256 5677 5688 2259 5779 5889 2667 2668 6678 2269 6779 6889 2799 2899 7899 Double-Double Dd 0022 0077 0088 1122 1177 1188 2233 3377 3388 2244 4477 4488 2255 5577 5588 2266 6677 6688 2299 7799 8899
bgonÃ§alves
Brasil
Member #92564
June 9, 2010
2194 Posts
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 Posted: December 8, 2015, 5:14 pm - IP Logged

Hello Monel you can do to 6 digits? As is done for 4 to possible patterns for rows with 6 strings
123456 000111 x = 000000
???? You can standards for six strings

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