" Steve player has a good pick-6 system that has 3 sections to the wheel. As long as you get two numbers correct in each section, you're guaranteed a JP.

But each section had different amounts of numbers to choose. I can't find the online pic of the freebie which i used to have in paper form when I used to get the catalogs. If my memory serves me, the first section had two numbers to choose for the wheel. The second had three numbers, and the third had 4 numbers to choose for the wheel. It is quite ingenious.

I performed a random number selection process to put in the freebie chart Steve supplied, but there was nothing to write home about. But I think that may be the best approach I've seen so far with systems dealing with the big games. "

Does any kind soul know which one of the Steve Player system "OnlyMoney" is talking about ???

United States Member #164727 March 12, 2015 2526 Posts Offline

Posted: February 19, 2016, 1:25 pm - IP Logged

All you had to do is go to his Steve's site to find it. Took me 3 minutes, lol

FREE BASIC SUPERWHEEL

Shown to the right is an example of a BASIC COMPOUND SUPERWHEEL for the Pick-6 Lotto game.This particular example allows you to pick 5 numbers, and if four of those five numbers are drawn, you will win the Jackpot in virtually every second or third drawing. Here is the theory behind this particular custom SUPERWHEEL.

For this example we will assume we are playing a 6/40 Lotto game. We will pick two KEY numbers (ZONE 1) and wheel them against three chosen numbers (ZONE 2) and again wheel them against the six highest numbers in the game (ZONE 3). The structure of this SUPERWHEEL covers both numbers from ZONE 1, two out of three numbers from ZONE 2 and two out of six numbers from ZONE 3. For our first zone we will pick two overdue numbers (08 and 14). For our second zone we will pick an overdue range of numbers (24-25-26). For our last zone we will pick the six highest numbers in this game: (35-36-37-38-39-40). This last zone not only insures us of a higher payoff on lower prizes, but also reduces the chances of having to split the jackpot with other winners. If you look at the wheel below, you will see that we have filled in our chosen numbers under the letters in each ZONE, and then converted all of the six letter combinations into their corresponding numbers. This gives us our 45 Pick-6 combinations to play.

This SUPERWHEEL has substantially increased our odds of winning the jackpot. Our last zone (ZONE 3) covers the six highest numbers in the game. Two of these six numbers are drawn together every two to three drawings. That means that on every second or third drawing you will automatically have two numbers right, even before you choose any of your own numbers. That means that you only have to choose four numbers correctly in order to win the JACKPOT!!! Plus, you get to pick five numbers for ZONE 1 & 2, and only four out of these five have to be correct in order to guarantee a JACKPOT hit! That's what I call a true reduction of the odds, with the kind of WIN ASSURANCE that makes sense. And remember, even if you do not pick all four winning numbers correctly, you can still win many lower tier prizes by picking only 2 or 3 numbers right.

This is only a small sample of what SUPERWHEELING can do.

/* As you see above, you can slip in a letter too much. */

Count of combinations: 45. Limit display: 200000.

A B C D F G A B C D F H A B C D F I A B C D F J A B C D F K A B C D G H A B C D G I A B C D G J A B C D G K A B C D H I A B C D H J A B C D H K A B C D I J A B C D I K A B C D J K A B C E F G A B C E F H A B C E F I A B C E F J A B C E F K A B C E G H A B C E G I A B C E G J A B C E G K A B C E H I A B C E H J A B C E H K A B C E I J A B C E I K A B C E J K A B D E F G A B D E F H A B D E F I A B D E F J A B D E F K A B D E G H A B D E G I A B D E G J A B D E G K A B D E H I A B D E H J A B D E H K A B D E I J A B D E I K A B D E J K

/* As you see above, you can slip in a letter too much. */

Count of combinations: 45. Limit display: 200000.

A B C D F G A B C D F H A B C D F I A B C D F J A B C D F K A B C D G H A B C D G I A B C D G J A B C D G K A B C D H I A B C D H J A B C D H K A B C D I J A B C D I K A B C D J K A B C E F G A B C E F H A B C E F I A B C E F J A B C E F K A B C E G H A B C E G I A B C E G J A B C E G K A B C E H I A B C E H J A B C E H K A B C E I J A B C E I K A B C E J K A B D E F G A B D E F H A B D E F I A B D E F J A B D E F K A B D E G H A B D E G I A B D E G J A B D E G K A B D E H I A B D E H J A B D E H K A B D E I J A B D E I K A B D E J K

Can you make a wheel for the pick 5, 36 number matrix using the same exact algorithm (correct word?), and zones 1, 2 and 3, Steve Player uses in the Pick-6 wheel I showed in the picture above?

Economy class Belgium Member #123700 February 27, 2012 4035 Posts Offline

Posted: February 19, 2016, 2:55 pm - IP Logged

Quote: Originally posted by amber123 on February 19, 2016

Can you make a wheel for the pick 5, 36 number matrix using the same exact algorithm (correct word?), and zones 1, 2 and 3, Steve Player uses in the Pick-6 wheel I showed in the picture above?

Sure, as long as the output is 200 000 or less, or in the algorithm, doesn't cross the 200 000 limit. If you go over 200 000, then break the system in two or more parts.

Do your input: Separator: space. Position separator: new line.

Pick 5 means 5 lines. Enter the numbers space separated. Use the lotto button if you mixed low with high.

To test the outcome, try few numbers and see what the server sends to you.

I had a 5/6 with this kind of system. Using the text-lotto, you can concatenate numbers to couples. I showed this in other posts. I kind of love to construct systems. Maximum reduction is not written under my bell.

United States Member #164727 March 12, 2015 2526 Posts Offline

Posted: February 19, 2016, 2:59 pm - IP Logged

Quote: Originally posted by SergeM on February 19, 2016

Sure, as long as the output is 200 000 or less, or in the algorithm, doesn't cross the 200 000 limit. If you go over 200 000, then break the system in two or more parts.

Do your input: Separator: space. Position separator: new line.

Pick 5 means 5 lines. Enter the numbers space separated. Use the lotto button if you mixed low with high.

To test the outcome, try few numbers and see what the server sends to you.

I had a 5/6 with this kind of system. Using the text-lotto, you can concatenate numbers to couples. I showed this in other posts. I kind of love to construct systems. Maximum reduction is not written under my bell.

Thanks, but I don't understand what you wrote. Can't you just make a wheel like in the picture I showed but for the pick-5 with the same guarantee, or very close? I don't know anything about programming or the lingo.

Economy class Belgium Member #123700 February 27, 2012 4035 Posts Offline

Posted: February 19, 2016, 3:01 pm - IP Logged

The system can handle any amount of lines, saying 1 to 200 000 for my website. It is pick 1 to pick 20. There are more options. I didn't program shuffle and reduction, maybe later, if the server can handle this. If you go for reduction, you loose some guarantee, but this can be very good. On my pc, I can generate millions of lines. You will not play that many!

Economy class Belgium Member #123700 February 27, 2012 4035 Posts Offline

Posted: February 19, 2016, 3:03 pm - IP Logged

Quote: Originally posted by amber123 on February 19, 2016

By looking at the picture, there are three columns each containing 15 lines, so 45 altogether.

It is a positional system. Three sets, each set giving 2 numbers for each line, as full wheel. This is a full positional wheel, only I programmed it correctly, so you can do the input by numbers as described.

c(2,2) * c(3,2) * c(6,2)

Steve's system limits to 3375 lines. Mine will allow 200000 lines.

United States Member #165541 April 12, 2015 545 Posts Offline

Posted: February 19, 2016, 3:09 pm - IP Logged

That's, $100 bucks a pop for PB. That's $200 bucks per week. It's not feasible for anybody but perhaps Lamar Odom. But he better get to Primm quick before the line gets long!!!