First, there seems to be a problem with the stats in steps two and three. I thought that I had fixed that but somehow
must have used source code that did not include the fix.
Concerning the steps, the output you got is correct, here is the way it's collected.
Step-1 set to "w" = 0123456789"
Step-2 set to "w" = 0123456789"
Step-3 set to "1" = 013478"
With Step-3 set to 1 it takes the lowest odd and even from each of the three groups.
group 1 low digits are 0 and 1, group 2 digits are 3 and 4 and group 3 digits are 7 and 8.
Remember when step-2 is set to "W" then the program takes the lowest odd and even
digits from the three groups.
Group-1 lowest digits = 01
Group-2 lowest digits =34
Group-3 lowest digits = 78
Group-1 highest digits = 12
Group-2 highest digits = 56
Group-3 highest digits = 89
Notice that group one has only one odd digit so it is counted as both the lowest and highest
odd digit in the first group. Group-3 has only one even digit 8, so it's counted as both lowest
and highest digit in that group. This is why setting step-3 in some setups does not change the
remaining digits.
Example 1.
Step-1 =1, Step-2 = 1 then step 3 does not matter because the only digit remaining is 1 regardless
of what step-3 is set to.
Example 2.
Step-1 =3, Step-2 = 2 then step 3 does not matter because the only digit remaining is 8 regardless
of what step-3 is set to.
steps setting 1,1,1 = 1
steps setting 1,1,2 = 1
steps setting 3,2,1 = 8
steps setting 3,2,2 = 8
There are 12 possible ways to set the steps but only 10 digits (0 to 9). 3*2*2=12. Since the 1 and 8
share both the lowest and highest we have two extra but they don't really count as both produce the
same value.
I think some may be confused by this which is why I went to this length to explain it.
I plan to release the updated version that includes the daily-games Mon or Tue, and will re-fix the stats
for step-2 and step-3. The new version has been upgraded to play number + daily games. I removed
the PDR filter and added the straight-digit-mixed-pair filter labeled MIX in both the number and daily
game option as the positional decade repeat filter had no use in the daily game play. When a daily
game is loaded the FND and LND filters are replaced with LMS andTPD.
Example new MIX filter.
This filter works much like the mixed digit filter from DMP-Pro.
Lets say that the digits 1463 are drawn. We have 3 straight pairs 14 + 46 + 63. The pair 14 is a mixed
pair as it has one odd digit and one even digit. The pair 4 and 6 are both even digits so it is not counted.
The last pair 6 and 3 are a mixed digit pair so the set has 2 mixed digit pairs.
LMS = lotto math sum. Note ! Available only when playing daily games as it replaces the FND filter. Daily
games have no decade digits
Example using 6-5-1-7
6+5=11 so 1+1 =2. 2 + 1 = 3. 3+7 = 10 so 1+0 =1 The LMS = 1 for this set.
TPD = Total prime digits = "2357" Available only when playing daily games as it replaces the LND filter. Daily
games have no decade digits
Example TPD
The set 6-5-1-7 has two prime digits 5 an 7.
The MIX filter works very well and is more of a conventional filter that the user would range rather than use it
as simply a analysis tool.
I have my version finished and should be able to copy and paste most of the code from one to the other. My
version is almost the same except it uses the CF-251 programs databases and loads the game that is loaded
in CF. This keeps me from having a bunch of databases, one for each program. With the new additions this might
turn out to be a killer daily game program.
RL