Ohio United States
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Quote: Originally posted by Extremegain on Mar 18, 2024
ON March 17th Evening winning number is 4349. It shows up TWICE on the grid connecting from the topmost 0 (highlighted blue number).
I'm wondering if all possible sets vary from 450-550, how many sets can we expect that are touching/passing a highlighted number? How many sets include a highlighted number at least once?
What I'm hopeful to see is that the number of sets touching/passing a highlighted number is between 125-225 at most. Then apply personal filters that vary each day to bring it down to 20-40 sets. Looking at the early February and March 9th-16th draw results posted above, we can say the grid has the winning draw numbers attached to a highlighted number 6/8 days or 75% of the time.
I've added the key digit feature, as well as knock the processing time down quite a bit to about 0.50s ( 500ms).
"What I'm hopeful to see is that the number of sets touching/passing a highlighted number is between 125-225 at most."
As you'll see in the results below, the total sets was only reduced down from 493 to 344. What I've done is simply remove all sets that contain a key digit. In this case there were 149 sets that fit that filter.
Canada
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"As you'll see in the results below, the total sets was only reduced down from 493 to 344. What I've done is simply remove all sets that contain a key digit. In this case there were 149 sets that fit that filter."
Hey
By subtracting the total number of sets from the total sets with a key digit removed still gives a larger number of sets. In this approach, you would still need to input a permanent function to list only sets that have at least 1 digit surrounding/touching/passing the removed key digit slot. That site I joined doesn't have this feature (to include only sets that are passing/touching/surrounding a key digit) in their auto-generated list. You would be ahead of the game if this is achievable.
The on/off filter function would be to include/exclude the highlighted number.
In other words, the sought-after permanent feature is: generate sets that surround/pass/touch the highlighted digit AND the sets that include the highlighted digit.
The filtering on/off feature would be to include/remove the sets that include the highlighted digit.
Ohio United States
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Quote: Originally posted by Extremegain on Mar 18, 2024
"As you'll see in the results below, the total sets was only reduced down from 493 to 344. What I've done is simply remove all sets that contain a key digit. In this case there were 149 sets that fit that filter."
Hey
By subtracting the total number of sets from the total sets with a key digit removed still gives a larger number of sets. In this approach, you would still need to input a permanent function to list only sets that have at least 1 digit surrounding/touching/passing the removed key digit slot. That site I joined doesn't have this feature (to include only sets that are passing/touching/surrounding a key digit) in their auto-generated list. You would be ahead of the game if this is achievable.
The on/off filter function would be to include/exclude the highlighted number.
In other words, the sought-after permanent feature is: generate sets that surround/pass/touch the highlighted digit AND the sets that include the highlighted digit.
The filtering on/off feature would be to include/remove the sets that include the highlighted digit.
Yes, I found a flaw in my approach to the problem and have been working on the solution. I should be able to reduce the total sets found. I'll be back later with the results.
Canada
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Quote: Originally posted by Mr-B 216 on Mar 18, 2024
Yes, I found a flaw in my approach to the problem and have been working on the solution. I should be able to reduce the total sets found. I'll be back later with the results.
I want to note that since a combo can hit multiple times, it can therefore appear in 2 ways (one or the other or both)
1. Surrounding/touching/passing a highlighted digit or including the highlighted digit
2. Away from any highlighted digits.
In instances where the combo only appears away from any highlighted digit, that combo would be removed from the set.
In instances where the combo appears at least once surrounding/touching/passing or including the highlighted digit AND any number of times away from any highlighted digit, the combo would be included in the set. The total hits would include the hits that are surrounding/touching/passing and the ones away from any highlighted digit.
Austintown, Ohio United States
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Quote: Originally posted by Extremegain on Mar 11, 2024
Hello Team,
I'm looking for the program/software/plugin or website code that people use to auto-generate numbers. This isn't random number generation. It's auto generating numbers from a chart/table. I saw a site that has this feature but I can't figure out what they are using to autogenerate all of the possibilities. Here's a table for example.
5
6
0
1
4
1
4
6
6
0
1
5
8
3
7
3
9
5
3
2
6
8
5
9
6
4
8
6
5
0
1
4
What's the autogenerator/program/input etc. that would spit out all of the possible 4-number combinations from a chart? The conditions are that the numbers have to touch each other.
Some 4-digit numbers I would come up with are
9373, 8372, 6015, 6832, 6481 etc. would all be valid outputs.
the autogenerator should not give out the numbers 3734 for example since not all numbers are connected.
Some other essential features of this autogenerator is to list how many times a 4-digit number (in any order) shows up. For example, 4141 shows up twice.
Using excel, just this past weekend I built myself a rundown grid filter for the Pick 3 (not interested in the 4 at the moment). It took me a good full day to make sure I got collected all cells/numbers connecting by row, diagonal, column, and the multitude of zigzag arrangements the grid produces. I then programmed a filter worksheet that collects each combo and alongside of it columns populated with vtracks and Sums for each produced combo. I used a conditional format to tell me which combos had duplicate values. such as your 1414 turning up twice.
Collecting the cells for each combo was the hardest part in terms of time. Took me a good work day to do the pick3, I would imagine you might need two days to do a 4 grid. I had many interruptions however.
If you are excel savy, you can build this yourself. I am not sure what rundown you are using to produce the pick 4 grid rundown, but I made the pick 3 rundown able to be changed to whatever system I felt like working with, such as 317, or 314, or 816---
This is an example of my step out for programming each cell that connects. I had to have images to follow to keep the task organized, there is another row that is not in this image. But just to give you an idea, finding the connecting cells was an intense ride, but doable if you can concentrate.
My filter looks something like this (some helper columns are hidden). I am going to add a another two columns to this to tell me how many times that combos has been draw for Midday and for Evening. Anyway, I hope this helps you with your Pick 4.
Ohio United States
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Quote: Originally posted by TheseStars on Mar 19, 2024
Using excel, just this past weekend I built myself a rundown grid filter for the Pick 3 (not interested in the 4 at the moment). It took me a good full day to make sure I got collected all cells/numbers connecting by row, diagonal, column, and the multitude of zigzag arrangements the grid produces. I then programmed a filter worksheet that collects each combo and alongside of it columns populated with vtracks and Sums for each produced combo. I used a conditional format to tell me which combos had duplicate values. such as your 1414 turning up twice.
Collecting the cells for each combo was the hardest part in terms of time. Took me a good work day to do the pick3, I would imagine you might need two days to do a 4 grid. I had many interruptions however.
If you are excel savy, you can build this yourself. I am not sure what rundown you are using to produce the pick 4 grid rundown, but I made the pick 3 rundown able to be changed to whatever system I felt like working with, such as 317, or 314, or 816---
This is an example of my step out for programming each cell that connects. I had to have images to follow to keep the task organized, there is another row that is not in this image. But just to give you an idea, finding the connecting cells was an intense ride, but doable if you can concentrate.
My filter looks something like this (some helper columns are hidden). I am going to add a another two columns to this to tell me how many times that combos has been draw for Midday and for Evening. Anyway, I hope this helps you with your Pick 4.
Nice work TheseStars!
"Collecting the cells for each combo was the hardest part in terms of time. Took me a good work day to do the pick3, I would imagine you might need two days to do a 4 grid. "
Ain't that the truth! I went through multiple algorithm before finding ones that work. I'm still refining but seem to have a grasp on it. Here's what I have come with so far. Not 100% satisfied yet, but getting closer.
I added the Key Digit On/Off feature as well as 5 link trails to follow:
1. All Touch- All cells in the 4 digit linked set must touch the Key Digit. This example produced 94 total sets.
2. One Touch - At least one cell in the 4 digit linked set must touch the Key Digit. This example produced 319 total sets.
3. Include - The Key Digit must be included in the 4 digit linked set. This example produced 158 total sets.
4. No Touch - All 4 digits in the linked set are not touching the Key Digit. This example produced 30 total sets.
5. All Links - Any and all 4 digit linked sets. This example produced 479 total sets.
Austintown, Ohio United States
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March 25, 2012
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Quote: Originally posted by Mr-B 216 on Mar 19, 2024
Nice work TheseStars!
"Collecting the cells for each combo was the hardest part in terms of time. Took me a good work day to do the pick3, I would imagine you might need two days to do a 4 grid. "
Ain't that the truth! I went through multiple algorithm before finding ones that work. I'm still refining but seem to have a grasp on it. Here's what I have come with so far. Not 100% satisfied yet, but getting closer.
I added the Key Digit On/Off feature as well as 5 link trails to follow:
1. All Touch- All cells in the 4 digit linked set must touch the Key Digit. This example produced 94 total sets.
2. One Touch - At least one cell in the 4 digit linked set must touch the Key Digit. This example produced 319 total sets.
3. Include - The Key Digit must be included in the 4 digit linked set. This example produced 158 total sets.
4. No Touch - All 4 digits in the linked set are not touching the Key Digit. This example produced 30 total sets.
5. All Links - Any and all 4 digit linked sets. This example produced 479 total sets.
Thanks, Mr. B.
I did a good read through of this tread, and was mind boggled with the chatter on code. I so wish I knew more about what was being discussed. I've been using AI to help me code my excel sheet---I've made some major strides using it, but when I wanted it to help me find all the possible touching numbers into combos it didn't return correctly, but that could be because of a bad prompt on my side, so I sat and got them all myself, one by one. The grids produce so many combos, its discouraging, however they come out touching more than they don't, which I find fascinating. At least that is what I saw testing a years worth of Midday games against the Eve game in the Pick 3---so the task was so worth the effort. The next draw is staring you in the face, its sort of spooky, but I've always thought numbers themselves are mischievous children. I never game the grids much thought until somewhere here brought them visually to my attention. Anyhoo,
I look at your images here and I see embeds of choices to choose from within the workbook. Your workbook looks like excel to me, but how the heck did you do all that dividing up of content on the same worksheet? Or is this something you coded from scratch.
Anyhoo, for a little while there I was proud of myself and my progress using Excel, now I feel like I'm back at the start looking at your work and these embeds. Would love to know more about your skills and tools you use if you wouldn't mind elaborating.
One last question, what is the math you are using to rundown the grid? If its your own secret sauce, I'll totally understand.
Ohio United States
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Quote: Originally posted by TheseStars on Mar 20, 2024
Thanks, Mr. B.
I did a good read through of this tread, and was mind boggled with the chatter on code. I so wish I knew more about what was being discussed. I've been using AI to help me code my excel sheet---I've made some major strides using it, but when I wanted it to help me find all the possible touching numbers into combos it didn't return correctly, but that could be because of a bad prompt on my side, so I sat and got them all myself, one by one. The grids produce so many combos, its discouraging, however they come out touching more than they don't, which I find fascinating. At least that is what I saw testing a years worth of Midday games against the Eve game in the Pick 3---so the task was so worth the effort. The next draw is staring you in the face, its sort of spooky, but I've always thought numbers themselves are mischievous children. I never game the grids much thought until somewhere here brought them visually to my attention. Anyhoo,
I look at your images here and I see embeds of choices to choose from within the workbook. Your workbook looks like excel to me, but how the heck did you do all that dividing up of content on the same worksheet? Or is this something you coded from scratch.
Anyhoo, for a little while there I was proud of myself and my progress using Excel, now I feel like I'm back at the start looking at your work and these embeds. Would love to know more about your skills and tools you use if you wouldn't mind elaborating.
One last question, what is the math you are using to rundown the grid? If its your own secret sauce, I'll totally understand.
"I look at your images here and I see embeds of choices to choose from within the workbook. Your workbook looks like excel to me, but how the heck did you do all that dividing up of content on the same worksheet? Or is this something you coded from scratch."
I use PureBasic for most of my coding projects, including this one. The code I am using now was actually started a couple of years ago with one of my other projects. It sat idle for quite some time, until I saw this thread, and decided to revisit the code. It's funny how much clearer I see things after being away from it for a while.
"One last question, what is the math you are using to rundown the grid? If its your own secret sauce, I'll totally understand."
I went through dozens of algorithms before coming up with my current one. It's not so much the math as it is the structure. I'm just using sectors, such as Upper Left, Upper Middle, Upper Right, and so on. In other words, depending on a cells' location in the grid, it will be linked (touch) with either 3, 5, or 8 other cells. I hold that sector info in a structured array, and then check each cell for it's linked cells during each run.
Canada
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Quote: Originally posted by TheseStars on Mar 21, 2024
Thanks for taking the time to replay.
Thank you for your contribution TheseStars. May you reach for the stars and accomplish all of your dreams. When backtracking on your pick3 system, how often do the winning numbers show up in your state?
Austintown, Ohio United States
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March 25, 2012
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I am not sure I understand your question, Extremegain. The rundown I shared here is really not my system, but just one of the many used by pick 3 players. Some folks like to rundown 314, 317, 618 and there are a few others.
Right now back testing the 317 rundown for Ohio for 2023 and 2024 games just from the Midday to the Evening---it's mindboggling how often the next draw is there with its numbers touching one another by doubles and/or mirrors. I'll share it when I'm done.
The 317 Rundown, any rundown, produces a plethora of combinations that touch each other---common sense tells ya you can only play 20 of them if you want a decent return on your investment. So how do ya drill that bunch down? That's why I'm testing, see what type of number combinations happen when it does happen, and when it doesn't. Maybe I'll see something, maybe I won't. Checking will give me a better perspective, and maybe I'll gain some string of instinct when I'm done.
I thought maybe if I built a filter after collecting all the possible combinations, I could filter those comibnations into their respective Sums and whether they are high low or medium, and even their Vtracks--although I don't typically use vtracks, but you could use them to elminate the vtrack from the day before as they don't often repeat or flow over to the next game.
Here's a screen shot of my current Test of the Rundown. It's arranged so that I can filter it when I'm done.