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New Library Definition - Gaussian Filter

Topic closed. 10 replies. Last post 14 years ago by Sedertree.

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Vote Yes to add the definition as written.

Yes [ 10 ]  [58.82%]
No [ 7 ]  [41.18%]
Total Valid Votes [ 17 ]  
Discarded Votes [ 3 ]  
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East Jordan, MI
United States
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June 1, 2001
675 Posts
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Posted: April 7, 2003, 9:28 pm - IP Logged

Gaussian Filter-

By applying a standard deviation to all the probable digits (0-9).  The digits 0,1,8 and 9 fall on the outer 40% (Trough) of the bell curve.  While the digits 2,3,4,5,6 and 7 comprise the inner 60% (Spike) of the bell curve.

This filter produces number matrices with the following probabilities:

3-Digit                                          4-Digit

SSS = 21.6%                                SSSS = 12.96%

SST = 14.4%                                SSST = 8.64%

STS = 14.4%                                SSTS = 8.64%

TSS = 14.4%                                STSS = 8.64%

TTS = 9.6%                                  TSSS = 8.64%

TST = 9.6%                                  SSTT = 5.76%

STT = 9.6%                                  TTSS = 5.76%

TTT = 6.4%                                  STST = 5.76%

                                                    TSTS = 5.76%

                                                    STTS = 5.76%

                                                    TSST = 5.76%

                                                    TTTS = 3.84%

                                                    TTST = 3.84%

                                                    TSTT = 3.84%

                                                    STTT = 3.84%

                                                    TTTT = 2.56%

It is important to note that there are only 216 numbers (21.6% probability) in the three digit game and 1296 numbers (12.96% probability) in the four digit game that do not contain at least one 0,1,8 or 9.

    Pacific Northwest
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    March 6, 2003
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    Posted: April 8, 2003, 11:23 am - IP Logged

    Sedertree,

    I like the application of statistics in lottery.

    Quick questions:

    1) What standard deviation are you using?

     2.872281323 or 3.027650354

    2) And how do you round?

      Avatar
      East Jordan, MI
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      Posted: April 8, 2003, 4:26 pm - IP Logged

      Mike,

      I see your plight when trying to compute the standard deviation using Excel.  As you already know, Excel uses an unstable numeric algorithm to determine the standard deviation in a set of data. Not to mention a round-off error.

      Not relying on the flawed algorithms in Excel.  I have devised my own method for computing the standard deviation of both small and large sets of data in the 3 and 4-Digit Lottery.  I hope you will understand and respect my decision not to share my methods.

      The results of my research led to the Gaussian Filter that you see above.  The "Gaussian Sets" are sound and the probabilities are accurate.

      Excel is good but it does have it's limitations.

        Pacific Northwest
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        Posted: April 8, 2003, 4:44 pm - IP Logged

        I guess that answer got you my vote.

        Good Luck

          Avatar
          East Jordan, MI
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          Posted: April 8, 2003, 5:31 pm - IP Logged

          Thanks Mike...

          &nbs

            Prometheus1's avatar - trace9

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            Posted: April 8, 2003, 8:08 pm - IP Logged

            Bumper Sticker 

              PROMETHEUS       

              Avatar
              East Jordan, MI
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              Posted: April 9, 2003, 8:12 am - IP Logged

              There are four of you who voted "No" so far.  Would you like to explain to everyone why this definition should not be added?

                Mink404Ski's avatar - prismm zpspm2ze8wf.gif
                Watervliet, New York
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                Posted: April 10, 2003, 9:51 am - IP Logged

                Hey guys!

                      This is kind of heavy for alot of average number players don't you think???  I cannot speak for all but this is bit tooo much statistical jargon for alot of us novic or intermediate players.  Just my opinion which probably means squat to some forum members.  Anyway good luck on the term.

                Mink404Ski

                "Bet with your head..... not over it!" 

                  JAZZY JASPER's avatar - scenery water_mountains.jpg

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                  Posted: April 11, 2003, 1:20 am - IP Logged

                       

                  "It's not easy, being, GREEN! "


                   


                    United States
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                    Posted: April 11, 2003, 5:17 am - IP Logged

                    I must admit I've never heard of "Gaussian Filter" before this thread.

                      Avatar
                      East Jordan, MI
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                      Posted: April 11, 2003, 5:35 am - IP Logged

                      Hey Guys,

                      The Guassian Filter is like any other filter such as High/Low (LHL etc.) or Odd/Even (EOE etc.)

                      I created the Gaussian Filter myself.  So of course you may not have heard of it before.  It is used in version 1.0 of my software.

                      I've tried to keep it simple.  Basically, think of this;

                      If 0,1,2,3 and 4 = Low Digits(L) and

                          5,6,7,8 and 9 = High Digits(H)

                      Then in my Gaussian Filter;

                      0,1,8 and 9 = Trough Digits(T) and

                      2,3,4,5,6 and 7 = Spike Digits(S)