retxx= I have threads in the Pick 3 section and a few in the "systems" session but I will be more then happy to talk Pick 3 as to me it's the easiest money maker out there. If more people realized how much easier it is to track 10 digits then 49 numbers, there would be even more people playing the game.
I use a process I call "elimination for determination". In order to do this you have to have a THOUROUGH understanding of all the possible EXACT combination of 10 digits 0-9. Not many people have ever really taken the time to study all the combinations and they spend all their time "chasing numbers" instead without any real "plan of action". Much like dogs chasing cars.....they never catch <G>
To begin with....there are only 1000 EXACT combinations of 10 digits 0-9...beginning with 000 and ending with 999. Lot better "odds" then the Pick 6....Pick 5 and Pick 4! If people would take the time to study these 1000 combinations they would realize a few facts.
One fact being there are 100 combinations with "any given digit in any specific position" of 1st, 2nd and 3rd. There will be 100 Exacts with the "0" in the 1st, with the "1" in the 1st, with the "2" in the first, so on and so on. Just as there will be 100 position with digits in the 1st there will be 100 combinations with the digits in the 2nd and same with the 3rd. Knowing 1 digit and "what position" it will play in can reduce the 1000 Exacts down to 100.
Half the 10 digits are "Even" digits (0-2-4-6-8) and half the digits are "Odd" (1-3-5-7-9). Some three digit combinations are made up of ALL Even digits and some are ALL Odd digits. Some combinations are 2 Even/1 Odd and others are 2 Odd/1 Even. In fact if you study the 1000 EXACTS you can divide them up into 8 different groups that I call....Alpha Patterns.....EEE, OOO, EEO, OOE, EOE, OEO, OEE, EOO.
In each of the above 8 Alpha Patterns you will find 125 EXACT combinations each. In the 6 groups of the 2/1 split, 25 of each 125 per group will be Double "exacts" (221, 334, 575, etc). This leaves 100 three "different digit" combinations per Alpha Pattern. EEO/OOE/EOE/OEO/OEE/EOO. Of the 2 "PURE" groups (EEE and 000) there will be 5 Triples per group and the balance of 120 "exacts" will be split 60/60 between three "different digits" and Doubles.
While this isnt the same "100" if you dont know a specific number in a specific position you can reduce the 1000 down to 100 by just knowing the Alpha Pattern that will appear next. Just knowing "which way" the digits will lean....2 Even/1 Odd or 2 Odd/1 Even can reduce the 1000 to 500 because half the 1000 will have more Odd then Even and the other half will have more Even then Odd in the 3 digit combination.
Since there are 3 times more combinations with the 2/1 split then there are all Even or all ODD, the will appear more often then "Pure" Even or Odd. There are 120 "base" combinations of three "different" digits. Each of these 120 can be written 6 different ways. Example: 267, 276, 627, 672, 726, 762.
There are 90 "base" combinations for Doubles (1 digits twice + 1 digit) and each of these 90 can be written 3 different ways. Example: 228, 282, 822
120x6 (720) plus 90x30 (270) = 990 plus 10 Triples = 1000
These are but a few facts about digits 0-9 and the 1000 EXACT combinations.
Besides having a thorough understanding of the 1000 exact combinations, one has to realize the importance of keeping written record of what plays day after day and then analysizing this information as well. For instance, there is a 60-62% "repeat" rate most of the time for at least 1 digit to play from 1 game to the next. This % can fluctuate and be about 50% but I've never seen the % go below 50%.
If you kept a graphical chart of the numbers that have played you would also see how most digits if they dont immediately "repeat" they will play again before they get 5 or more games out from last time they played. Now I've seen some digits go 15 and even 26 games without playing, however, it is a rare thing for a digit to go nearly a month without playing.
I use all of the above and more to determine what to play in the Pick 3. I also like to use Sum Totals and you can divide the "sums" of the 1000 exacts into three different denominations....Singles (0-10), Teens (11-20) and Twenties (21-27). Most of the 1000 combinations will have a Sum Total 11-20 and will play more often then Singles or Twenties.
Besides using "denominations" you can use how the digits Sum - Even vs Odd - to determine what the next game will be. If it's an EVEN game (2E/1O) the Sum will always be "odd". All ODD digits will also sum "odd". If it's an ODD game (2O/1E) the Sum will always be "even". All EVEN digits will also sum "even".
There are many different ways to track the 10 digits but first you have to have a thorough understanding of the "possibilities" are you will be like that dog chasing cars.......you wont "catch" anything.