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The Anti-Quick Pick System
Using a system to select lottery numbers both increases AND decreases your odds. Your goal of using a system is to design it in a way that it increases your odds more than it decreases it. For example, one of the functions in my PowerBall program discards any sets that have 3 consecutive numbers. This will increase my odds, BUT it will also slightly decrease my odds because sets that have 3 consecutive numbers ARE possible. The last time this happened on the PowerBall was on December 2, 2006. Ev
Feb 2, 2007, 7:16 pm - Guru101 - Lottery Systems Forum

Trending
Quote: Originally posted by libra on December 8, 2004Hi BertilAccording to the article, you would use a 26 week chart of numbers that have hit.Each week is numbered and the week numbers that have hit are added up to creat an index. As an example the number 2 hit in week-1-5-8-17-18 added up = 49, so the index number is 49. The Higher the index the better the number to use.It also states not to use this by itself. You could use this in the finale elimination of numbers or if you have 2 numbers
Dec 8, 2004, 8:16 am - Vinicius - Lottery Systems Forum

Trending
Hi BertilAccording to the article, you would use a 26 week chart of numbers that have hit.Each week is numbered and the week numbers that have hit are added up to creat an index. As an example the number 2 hit in week-1-5-8-17-18 added up = 49, so the index number is 49. The Higher the index the better the number to use.It also states not to use this by itself. You could use this in the finale elimination of numbers or if you have 2 numbers you like but only want to play one of them. The one w
Dec 8, 2004, 12:22 am - libra - Lottery Systems Forum

Question for Ion Saliu
Hi,I have done some further tests running Ion and Any and Ver elimination simultaniously, this does work OK if you do not set the max value for the Ver4 filter, or at least set its max value above the min for the Ver5 filter?. All the other filters work OK with max value set to one above the min value as reported by the by the statistical report.(i.e. pass the winning combination)With a 40# lotto you still have to multiply the Ion4 value by 10 and the Ion5 value by 20 to get the actual valu
Nov 11, 2004, 6:20 pm - Spot9 - Lottery Systems Forum

Question for Ion Saliu
foxy,I found that there was a mistake in the values of Ion4 andIon5 reported by the statistics report (using a 100k draw file). the value for Ion4 has to be multiplied by 10 to give the actual value, and Ion5 by 20. I used the purge function with a file of 10k random draws to give a ball park figure of how effective the the various values for the Ion eliminating settings were. If you try and use the Ion settings and any and ver at the same time, they seem to interact and give incorrect elimi
Nov 10, 2004, 8:24 pm - Spot9 - Lottery Systems Forum

Anyone Seen this System?
Quote: Originally posted by kermitdp on June 30, 2004Any one interested in a new logical method of number elimination? Kermitdp (new to forum)Fire away!As for the logic part describing it as that does not mean it will pass muster.(Did you know I was in my little old 27ft sailing boat one fine day and was fired upon by the USS Mississippi. Actually, there was about a dozen warships in a line commemorating Australia's Bi-Centenary - I just happened to have strayed into the wrong area. Gee, it was
Jun 30, 2004, 12:53 am - Colin F - Lottery Systems Forum

LS 1.8 Feature list
Quote: Originally posted by spock on May 18, 2004It will be interesting to see LS taking on lotto architect in a few months(may the best programme win)both sound very good.Spock, LS and Lotto Architect are different programs. You cannot compare them as they work on different areas of a lotto game. LS is designed to produce an initial set of numbers (the most probable to come) using a different procedure compared to the commonly used approach of Hot/Cold/Due systems. Perhaps it does produce much
May 23, 2004, 10:20 pm - lottoarchitect - Lottery Systems Forum

Matrix System
As to number(s) elimination by position, I don't know about any matrix for that, I use very simple, but secret filters for that, that took me a long time to think about,they don't work 100% of the time, but work often enough, the ideas that I started with, did not work at all, but I went from there and little by little I got something that works, or at least somewhat works, but it's better than anything else that I have heard about or seen.Study the numbers and come with some ideas yourself,
May 16, 2004, 8:34 pm - LANTERN - Lottery Systems Forum

New theories anyone?
WIN D = Thinking about what I do.....I guess you would probably call it a trap system more then anything. Reason being I use a process I call elimination for determination .The whole process takes into consideration past history which generally only has to cover about the last 15-20 games although a history of 30-45 is more preferrable. In fact, to set my software in motion it only takes 30-45 games and most of the time the 10 digits are in motion within 15 games.JAP = like you....I can
May 16, 2004, 5:51 pm - Clipper - Lottery Systems Forum

LS 1.8 Feature list
GuruThat's very good, I had not thought about such wheels for LottoSync, ones with filters, but now that you mention it, I would also like a random number generator included in the wheel program, that would generate random (not so random) numbers with-in giving parameters according to given filter settings, also there should be options for numbers range (of course,) numbers included (what or which numbers you want the program to generate (plus lucky number or lucky numbers), numbers omited or
May 11, 2004, 1:08 pm - LANTERN - Lottery Systems Forum