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Back to Basics (Dice)
When I look at your previous results, I am confident that your next number will be a repeat of one of the earlier rolls. The odds of a correct guess with no formula is 1:6, however with more observations one probably could reduce those odds to 1:4 or a 50% improvement. Over a short period of time even in a random environment, certain outcomes will appear to be favored and it's those types of treads that the system lottery players are looking for. By elimination the results that are least likely
Mar 17, 2006, 1:55 pm - RJOh - Mathematics Forum

What does a Winning formula require?
I think of a winning formula as a multiplication problem. If you take a comment made on another post: incorpate all the systems, gems,sums,V-tracs,Elimination,pairs, lead and pointers, and you will be able to narrow it down. You would have gems x sums x V-tracs x Elimination x pairs x leads and pointers =a win=1 So if V-tracs=0 then you lose If V-tracs is only half right then your final equivalency is less than 1 and you lose Consequently, each element must be 100% corre
Feb 24, 2006, 1:03 pm - JKING - Mathematics Forum

A Better Method for Pick3
V-tracs workThey work wellBut just like any other method its how much work you put into itNobody has the perfect methodBut when you can predict more accurately you can win more oftenits all about increaseing your oddsWith no method or data tracking your chances are 1 in 1000 on pick 3 with data tracking your odds can be as low as 1 in 10I have seen first hand v-tracs at work goes great with Sum and Root sum it becomes a process of elimination.Tenta follows her numbers well She told me to watch f
Jan 25, 2006, 8:59 am - Amazing Grace - Mathematics Forum

Discussing Lottery Math
Yes I mean that could work. Focus is what is needed. Elimination should not be ignored. And perhaps repetition as well just to see. I use formulas that work and repeatedly work, it's just determining the time that they do is the hard part. I'll always believe that there's a way right before the number is drawn to determine what the number will be, via math et al. Unfortunately the way the numbers are drawn become more and more complicated nowadays, with delays etc and certain numbers being favor
May 24, 2017, 11:47 pm - Soledad - Mathematics Forum

pick 3 reduction using mathematical methods and the scientific calculator
So I've essentially finished programming this project. All the functions work, user interface is complete and all functionality is good. All I'm adding now are the help page of the program and a few personal touches. Next all I need to figure out is how to get it to the people that want it. :) I back tested it a little bit and seems to be a reliable system although doubles and triples coming up is not figured in and the elimination using the current functions doesn't remove a lot of values. I'd
Aug 15, 2012, 5:11 am - AlgorithmGuru - Mathematics Forum

pick 3 reduction using mathematical methods and the scientific calculator
I like your system so far. It's actually a small part of the program I'm working on. I think elimination is a key to finding the pick 3 pattern. And essentially my orginially theory was: If a system is random, then there can be no pattern. If there can be no pattern, establish a pattern. That pattern can not be, so eliminate the result of that pattern. Which basically is what you are doing. You're finding what would constitute a pattern between a draw and its next draw. I think using the previou
Jul 22, 2012, 3:30 am - AlgorithmGuru - Mathematics Forum

Mathematics and the Lottery
Hi, Been there, done that. And the certainty of which pattern is going to occur in the next draw is? Elimination of the pattern that occurs less than 2% has some merit. *S*
Aug 8, 2011, 1:15 pm - JKING - Mathematics Forum

Phitality 101
Yes. The 3 and 4 wouldn't have much use for it because of the constant repeats, but the larger games, now that's a different story. This could be exactly what they need. I also noticed with the youtube link there was a Fibonacci video on the other choices. I've seen some really good things testing with that also. It, used correctly can do some major damage to the process of elimination. I mean some major damage. I've been dabbling with it, yes. That 0 can wreak some havock, that's for sure. I
Jan 28, 2013, 2:08 am - Greenfox - Mathematics Forum

MATH 5/39: Stack47, Garyo1954, RL-RANDOMLOGIC VS Jimmy4164
My system also use digit counts to eliminate combinations but it only a part of the total elimination process. For example when I pick some lines for tonights' MegaMillion game, each combination will have 4-8 different digits, 8-10 total digits and cover 3-5 decades. I also will limit the sums of their 5 core numbers to 74-310 and the gap between the numbers to 1-34 with a range of the lowest to the highest numbers to 16-54 because 95% of previous winning combinations have those same limits. I
Mar 1, 2011, 6:41 pm - jimmy4164 - Mathematics Forum

MATH 5/39: Stack47, Garyo1954, RL-RANDOMLOGIC VS Jimmy4164
Please take note: I don't expect the settings in RL's program to be compatable with anything but a Base-10 counting system. It couldn't be any other way since all US lotteries use a base-10 numbering system and their numbers are the only ones that count when you play their games. My system also use digit counts to eliminate combinations but it only a part of the total elimination process. For example when I pick some lines for tonights' MegaMillion game, each combination will have 4-8 diff
Mar 1, 2011, 4:52 pm - RJOh - Mathematics Forum

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