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The Trend vs What's Due

Topic closed. 18 replies. Last post 12 years ago by CASH Only.

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Do you bet on

The Trend [ 14 ]  [56.00%]
What's Due [ 11 ]  [44.00%]
Total Valid Votes [ 25 ]  
Discarded Votes [ 7 ]  
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New Mexico
United States
Member #12305
March 10, 2005
2984 Posts
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Posted: March 10, 2005, 9:31 pm - IP Logged

"but in the end it's all random."

Human beings go through some awful acrobatics trying to generate random numbers.  It's not entirely clear they're able to succeed with the best of equipment.  I don't know much about the pick 3/4 numbers, but 5s, 6s and 7 number draws don't give the appearance of being random.  Not to suggest they aren't honest attempts.  Not even to suggest that they're predictable with our current level of knowledge, but all those repeats, hot numbers, strange combinations seem to me to be anything but random.


 

    johnph77's avatar - avatar
    CA
    United States
    Member #2987
    December 10, 2003
    832 Posts
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    Posted: March 11, 2005, 1:22 am - IP Logged

    I had posted the thread link in an attempt to avoid redundancy, but you came up with some interesting responses. JKING, I'm assuming the numbers you posted are from a 6/49 lottery? In another forum, the delta method was proposed, and a member came up with the number of possibilities of each delta in that draw. A delta of 5 had 44 possibilities in that draw, and a delta of 40 would give you over 700,000 possibilities (I'm doing this from memory rather than going back and looking at the post). Anyway, if you have a 6/49 lottery, the maximum delta is 48, where the low number is 1 and the high number is 49. There are about 180,000 possibilities there. But rather than run all this through programs, think of it this way - the remaining 4 numbers can range from 2 to 48 and will give you the same number of possibilities that there are in a 4/47 lottery matrix. A delta of 47 will leave you with the same number of possibilities for each starting number that there are in a 4/46 lottery matrix, so you can look at those possibilities and multiply that number by 2 to find the total possibilities in a 6/49 lottery with delta 47, since your low/high numbers will either be 1/48 or 2/49. This holds true for any delta in any lottery.

    RJOh, I've never seen that tracking method before. Very nice. And easy for anyone to interpret.

    gl

    j

    Blessed Saint Leibowitz, keep 'em dreamin' down there..... 

    Next week's convention for Psychics and Prognosticators has been cancelled due to unforeseen circumstances.

     =^.^=

      JKING's avatar - Kaleidoscope 3.gif

      United States
      Member #5599
      July 13, 2004
      1185 Posts
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      Posted: March 12, 2005, 10:12 am - IP Logged

      I made an initial pass at an indexing method by first finding the games each lottery number occurred in, then finding the delta/difference between them. I'm not seeing any patterns that would be useful with any certainty. Even sums of the delta don't pan out.

      So, as I thought, indexing as proposed in earlier posts does'nt really work. Maybe I'll try the indexing method to occurrences and see if there is any patternes there.


      1 - -4 - -5 - -3 - -7 - -1 - -1 - -10 - -3 - -8 - -2 - -3 - -3 - -1 - -30 - -5 - -8
      2 - -16 - -10 - -2 - -18 - -9 - -5 - -1 - -6 - -16 - -7 - -1
      3 - -1 - -11 - -7 - -11 - -14 - -9 - -4 - -15
      4 - -42 - -4 - -1 - -16 - -22 - -2 - -1 - -11
      5 - -8 - -1 - -1 - -11 - -7 - -5 - -4 - -2 - -18 - -8 - -21
      6 - -3 - -19 - -2 - -8 - -4 - -15 - -10 - -12 - -4
      7 - -4 - -6 - -7 - -4 - -9 - -35 - -3 - -4 - -2 - -3 - -7 - -2 - -4
      8 - -2 - -10 - -15 - -14 - -6 - -22 - -11
      9 - -7 - -4 - -2 - -2 - -1 - -2 - -9 - -5 - -13 - -11 - -2 - -6 - -10 - -1 - -4 - -9 - -2 - -1
      10 - -17 - -3 - -12 - -8 - -7 - -7 - -3 - -2 - -7 - -1 - -6 - -6 - -7
      11 - -6 - -8 - -8 - -15 - -2 - -6 - -3 - -7 - -15 - -4 - -7
      12 - -7 - -8 - -1 - -3 - -17 - -3 - -2 - -21 - -3 - -1 - -11 - -1 - -1
      13 - -1 - -1 - -6 - -13 - -1 - -2 - -6 - -10 - -3 - -19 - -3 - -9 - -3 - -3 - -3 - -3
      14 - -2 - -6 - -1 - -6 - -5 - -7 - -1 - -7 - -5 - -4 - -6 - -17 - -4 - -3 - -1 - -9 - -9 - -5
      15 - -5 - -4 - -17 - -29 - -20 - -1
      16 - -4 - -3 - -6 - -6 - -10 - -4 - -22 - -11 - -4 - -17
      17 - -2 - -9 - -3 - -2 - -8 - -1 - -10 - -4 - -7 - -2 - -4 - -3 - -1 - -1 - -8 - -5 - -1
      18 - -6 - -25 - -2 - -4 - -3 - -6 - -9 - -1 - -2 - -2 - -13 - -2 - -8 - -4 - -12
      19 - -7 - -37 - -1 - -5 - -3 - -3 - -3 - -18 - -13
      20 - -7 - -7 - -6 - -5 - -18 - -9 - -6 - -1 - -1 - -6 - -11 - -15
      21 - -4 - -3 - -10 - -5 - -15 - -5 - -3 - -3 - -5 - -10 - -3 - -7 - -19
      22 - -1 - -18 - -1 - -6 - -2 - -6 - -29 - -6 - -3 - -3
      23 - -15 - -3 - -6 - -8 - -24 - -9 - -3 - -15 - -2 - -1 - -9
      24 - -1 - -3 - -18 - -2 - -1 - -8 - -2 - -14 - -7 - -3 - -6 - -6 - -1 - -5 - -12 - -1 - -2
      25 - -9 - -2 - -23 - -18 - -10 - -4 - -12 - -3 - -8 - -1 - -5 - -1
      26 - -5 - -10 - -16 - -9 - -27 - -4 - -8
      27 - -6 - -9 - -1 - -16 - -13 - -1 - -5 - -17 - -2 - -4 - -5 - -1 - -4
      28 - -3 - -7 - -1 - -12 - -4 - -3 - -13 - -10 - -3 - -1 - -11 - -11
      29 - -1 - -4 - -26 - -18 - -14 - -6 - -2 - -8 - -5
      30 - -8 - -20 - -13 - -4 - -2 - -10 - -15 - -6 - -8 - -5 - -1 - -3
      31 - -3 - -10 - -5 - -7 - -1 - -8 - -2 - -4 - -5 - -1 - -4 - -3 - -6 - -19 - -2 - -7 - -2 - -8
      32 - -3 - -9 - -1 - -13 - -9 - -1 - -4 - -2 - -3 - -13 - -21
      33 - -1 - -3 - -1 - -60 - -9 - -3 - -11 - -11
      34 - -3 - -11 - -7 - -11 - -3 - -1 - -13 - -3 - -15 - -19 - -1 - -9 - -3
      35 - -8 - -6 - -1 - -3 - -16 - -1 - -7 - -3 - -2 - -2 - -4 - -14 - -4 - -5 - -7 - -3
      36 - -5 - -6 - -5 - -5 - -2 - -1 - -1 - -11 - -26 - -5 - -19 - -3
      37 - -1 - -29 - -2 - -1 - -3 - -9 - -2
      38 - -1 - -3 - -9 - -18 - -4 - -1 - -11 - -1 - -2 - -4 - -2 - -2 - -3 - -6 - -5 - -3
      39 - -20 - -8 - -6 - -4 - -1 - -6 - -45 - -5

      a simple program:

      REM indexing

      CLS
      RESTORE

      REM Dims and Constants
      REM BASE HISTORICAL GAME DATA
      DIM L1(600):DIM L2(600):DIM L3(600):DIM L4(600):DIM L5(600)
      DIM BONUS(600):DIM PICKNUM(600):REM ACTUAL PICK DATA

      REM LAST TIME PICKED
      DIM INDX(55,55)
      DIM MX(55)

      GN=343
      BS=50

      L1(343)=4:L2(343)=10:L3(343)=14:L4(343)=16:L5(343)=31
      PICKNUM(343)=343
      L1(342)=18:L2(342)=19:L3(342)=25:L4(342)=33:L5(342)=34
      PICKNUM(342)=342
      L1(341)=2:L2(341)=14:L3(341)=15:L4(341)=22:L5(341)=33
      PICKNUM(341)=341
      L1(340)=12:L2(340)=22:L3(340)=30:L4(340)=31:L5(340)=39
      PICKNUM(340)=340
      L1(339)=7:L2(339)=16:L3(339)=23:L4(339)=34:L5(339)=38
      PICKNUM(339)=339
      L1(338)=1:L2(338)=9:L3(338)=24:L4(338)=33:L5(338)=38
      PICKNUM(338)=338
      L1(337)=5:L2(337)=20:L3(337)=24:L4(337)=26:L5(337)=33
      PICKNUM(337)=337
      L1(336)=15:L2(336)=16:L3(336)=18:L4(336)=21:L5(336)=32
      PICKNUM(336)=336
      L1(335)=7:L2(335)=13:L3(335)=14:L4(335)=19:L5(335)=38
      PICKNUM(335)=335
      L1(334)=1:L2(334)=13:L3(334)=14:L4(334)=24:L5(334)=35
      PICKNUM(334)=334
      L1(333)=12:L2(333)=13:L3(333)=25:L4(333)=32:L5(333)=36
      PICKNUM(333)=333
      L1(332)=3:L2(332)=15:L3(332)=21:L4(332)=26:L5(332)=30
      PICKNUM(332)=332
      L1(331)=3:L2(331)=8:L3(331)=9:L4(331)=25:L5(331)=29
      PICKNUM(331)=331
      L1(330)=6:L2(330)=16:L3(330)=20:L4(330)=29:L5(330)=31
      PICKNUM(330)=330
      L1(329)=1:L2(329)=5:L3(329)=7:L4(329)=8:L5(329)=21
      PICKNUM(329)=329
      L1(328)=5:L2(328)=14:L3(328)=28:L4(328)=34:L5(328)=36
      PICKNUM(328)=328
      L1(327)=5:L2(327)=6:L3(327)=9:L4(327)=13:L5(327)=27
      PICKNUM(327)=327
      L1(326)=1:L2(326)=10:L3(326)=29:L4(326)=35:L5(326)=38
      PICKNUM(326)=326
      L1(325)=2:L2(325)=9:L3(325)=12:L4(325)=28:L5(325)=31
      PICKNUM(325)=325
      L1(324)=11:L2(324)=12:L3(324)=16:L4(324)=23:L5(324)=32
      PICKNUM(324)=324
      L1(323)=9:L2(323)=10:L3(323)=14:L4(323)=20:L5(323)=32
      PICKNUM(323)=323
      L1(322)=7:L2(322)=9:L3(322)=22:L4(322)=26:L5(322)=36
      PICKNUM(322)=322
      L1(321)=12:L2(321)=22:L3(321)=23:L4(321)=27:L5(321)=34
      PICKNUM(321)=321
      L1(320)=3:L2(320)=9:L3(320)=35:L4(320)=37:L5(320)=39
      PICKNUM(320)=320
      L1(319)=1:L2(319)=8:L3(319)=21:L4(319)=35:L5(319)=37
      PICKNUM(319)=319
      L1(318)=1:L2(318)=7:L3(318)=11:L4(318)=28:L5(318)=31
      PICKNUM(318)=318
      L1(317)=1:L2(317)=20:L3(317)=28:L4(317)=31:L5(317)=36
      PICKNUM(317)=317
      L1(316)=5:L2(316)=14:L3(316)=17:L4(316)=24:L5(316)=35
      PICKNUM(316)=316
      L1(315)=2:L2(315)=14:L3(315)=15:L4(315)=22:L5(315)=23
      PICKNUM(315)=315
      L1(314)=13:L2(314)=16:L3(314)=17:L4(314)=21:L5(314)=24
      PICKNUM(314)=314
      L1(313)=2:L2(313)=3:L3(313)=13:L4(313)=22:L5(313)=24
      PICKNUM(313)=313
      REM BEGIN BASE LOOP

      FOR X=1 TO 39
      CNT=0
      FOR Y=GN TO (GN-23) STEP -1

      IF L1(Y)=X THEN CNT=CNT+1
      IF L1(Y)=X THEN INDX(X,CNT)=Y

      IF L2(Y)=X THEN CNT=CNT+1
      IF L2(Y)=X THEN INDX(X,CNT)=Y

      IF L3(Y)=X THEN CNT=CNT+1
      IF L3(Y)=X THEN INDX(X,CNT)=Y

      IF L4(Y)=X THEN CNT=CNT+1
      IF L4(Y)=X THEN INDX(X,CNT)=Y

      IF L5(Y)=X THEN CNT=CNT+1
      IF L5(Y)=X THEN INDX(X,CNT)=Y

      MX(X)=CNT

      NEXT Y
      NEXT X

      FOR X=1 TO 39
      PRINT " "
      PRINT X;" - ";
      FOR Y=1 TO MX(X)
      PRINT INDX(X,Y);" - ";
      NEXT Y
      NEXT X

      REM LOCATE 1,62:PRINT " "
      REM SCREEN CHOICE END OR CONTINUE
      INPUT "INPUT 1 TO CONTINUE AND 2 TO END ?";INQ
      IF INQ=1 THEN GOTO [CONTINUEA]
      IF INQ=2 THEN END
      [CONTINUEA]
      CLS

      FOR X=1 TO 39
      PRINT " "
      PRINT X;" - ";
      FOR Y=2 TO 25
      IF(INDX(X,Y)-INDX(X,Y-1))>100 THEN GOTO [JUMP]
      IF(INDX(X,Y)-INDX(X,Y-1))=0 THEN GOTO [JUMP]
      PRINT INDX(X,Y)-INDX(X,Y-1);" - ";

      [JUMP]
      NEXT Y
      NEXT X

      INPUT "INPUT 1 TO CONTINUE AND 2 TO END ?";INQ
      IF INQ=1 THEN GOTO [CONTINUEB]
      IF INQ=2 THEN END
      [CONTINUEB]

      END

      I'm sure there's a better way to program this, but for a quick bare bones method, it works.

      Any coments?

       


       

      You are a slave to the choices you have made.  jk

      Even a blind squirrel will occasioanlly find an acorn.


        United States
        Member #379
        June 5, 2002
        11296 Posts
        Offline
        Posted: March 12, 2005, 3:44 pm - IP Logged

        I'm due.