|Posted: May 1, 2005, 11:17 am - IP Logged|
Thanks for passing on the fourmilab site.
C-Dude, judging from the results of your RNG test yesterday using random.org for your picks, I think I'll stick with them. As you said, how much of 100% randomness does one need for picking lottery numbers. For encryption purposes one might want to be closer to the 100% mark.
In response to Bertil regarding random.org producing combos with repeat numbers, I just eliminate those sequences...which might actually contribute to the "randomness" of the number combos you are selecting. You can generate up to 10,000 numbers at a pop.
I play one quick pick daily for our 5/39 game. I use the sequence generator at random.org. Then I use the first 5 numbers produced and play the five numbers in their sequence position. For example if the first number is 3, I play the third number produced in the sequence; if the second number is 12, I play the 12th number in the sequence, etc. It tends to produce "well-rounded" numbers and I don't know how much more random you can get without being anal about it. But it sure beats the quick picks generated at the lottery terminals. I get crappy numbers from them.
Posted 4/6: IL Pick 3 midday and evening until they hit: 555, 347 (str8).