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Beginning pick 3 filters tutorial for all

Topic closed. 66 replies. Last post 11 years ago by LANTERN.

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LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
Tx
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Posted: May 23, 2005, 2:04 am - IP Logged

I will soon as time permits start a new pick 3 filters and Crunch 2 tutorial, because I am aware that there still are way too many people who still need help with them.

I will try to start from the very beginning as much as I can, because people have a lot of trouble understanding filters and the Crunch 2.

Maybe finally those who have the Crunch 2 will be able to use it, by the time that the tutorial is finished.

The lottery ping pong balls are just that and nothing else, they are not numbers nor letters nor anything else, just regular ping pong balls and then don't mean anything at all, they are all the same and have the same characteristics: They are white, full of air (I think), have the same weight are round and smooth and what-ever else, as that they are of no value to the state lotteries, so numbers (digits) have to be put or painted on them, this way you can tell one ball from the others.

Numbers (Digits) that is the first characteristic, and like all other characteristics that we are going to give to the ping pong ball is purely and completely artificial that is that is not inherent of the ping pong balls.

All filters are imagined or imaginary added artificial characteristics that we give to the ping pong balls that is the true nature of filters (not really of all filters, but of very many of them or of most of them).

While you digest this I will take a break and continue later.

During the lessons if there are things not understood, then you can or should ask and I will try to answer.

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"Ten measures of beauty descended to the world, nine were taken by Jerusalem."

    LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
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    Posted: May 23, 2005, 10:47 am - IP Logged

    The pick 3 is made-up of 3 digits x x x and the pick 4 of 4 x x x x.

    There are 10 possible digits by pick 3 and pick 4 position: 0 to 9, 0 to 9, 0 to 9 and one more 0 to 9 for the pick 4, so pick 3, 10x10x10=1000 pick 3 (Straight) numbers or combos and the pick 4, 10x10x10x10=10,000 possible straight combos or numbers, "combos" means combinations.

    One of the uses of filters is to take a group of numbers (Combos) that you think that have or might have the winning number among or in them and to try to reduce the ammount or number of those combos so that when you are finished filtering them you will have not too many numbers to play out of that group and hopefully if the filtering was done right and or you was lucky maybe the winning number will be among those few numbers or combos that you kept and not among those that you filtered out or got rid of.

    So to start with, we need a source or pool of numbers or group of them that have or contain the next pick 3 or pick 4 or lottery winning number.

    Then out of all those many numbers we will try to eliminate or get rid of or filter out many of those numbers that are not the next winning number to come out and we will try to keep the winning number among a smaller group of numbers that later we will play and try to win with.

    Filtering is a way of getting rid of excess numbers or of bad or unlikely combinations or numbers so that when the filtering is done, maybe we will be left with only the best or more likely numbers that might contain or have among them the next winning number or combo.

    As I said, you need a source or group of numbers that have or might have the winning number among them.

    First of all, you need to know or guess if that source or group of numbers have the winning number straight or any-order (boxed) and or if you want to play the winning number boxed or straight.

    Many sources or groups of pick 3 numbers might have the next winning pick 3 number boxed, but not straight, so maybe many people more often will try to get the winning number boxed and not straight.

    Instead of trying to filter numbers out, you could try to predict or guess "Filter patterns" as some people often do.

    ------------------------------------------------------------------------

    So first you will chose a source or group of numbers and then you will decide if you want to get the winning number out of them straight or boxed.

    --------------

    You can do some filtering by hand and or using NotePad or WorPad and or you can use a computer lottery program and or spreadsheet or you can use the Lottery post's Deflate 3 or 4 systems.

    --------------

    Filtering will be done with filters using filter pattern statistics and or a guess, sometimes guessing might be just as good or even better than statistics if you don't "OVERFILTER", using filters to reduce and or to get the winning number with is always a very risky thing to do and so the more filters that you use the more risk that you take, the lottery is a RANDOM GAME and as such there are no guaraties of any kind, in the end everything is just a guess.

    If the winning number was one among that group of numbers that you used, by using filters you could get rid of it or filter it out together with other numbers, when using filters is understood that that is a risk that you take and so the more filters that you use the more risk that you also take.

    ---------------

    The group of numbers that you use can be from the numbers that one or more people predicted and posted on the pick 3 or pick 4 forum and or at the prediction page(s).

    Or it can be the full 1000 straight pick 3 numbers or the full 220 boxed pick 3 numbers or the 120 single boxed numbers or the 90 boxed doubles or the 270 straight doubles or my 80 best boxed singles or the 3 digit consecutives or the 2 digit consecutives or the 2 high and 1 low combos or the 2 low and 1 high combos or the 2 even and 1 odd combos or the 2 odd and 1 even combos or a combination of some of those or maybe you are using the last 40 or the last 80 or the last 110 to 220 past draws to get the winning number out of, or you might be trying to get the winning number out of some numbers given to you by some computer program that predicts and gives numbers, but might give too many of them and you want to reduce them some.

    -----------------------------

    More on the next post.

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      Poway CA (San Diego County)
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      Posted: May 23, 2005, 10:57 am - IP Logged

      Lantern wrote:

      Filtering is a way of getting rid of excess numbers or of bad or unlikely combinations or numbers so that when the filtering is done, maybe we will be left with only the best or more likely numbers that might contain or have among them the next winning number or combo.

      What are the "bad or unlikely combinations"? 

        LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
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        Posted: May 23, 2005, 11:37 am - IP Logged

        Filters are based on, imagination, statistics, and on randomness itself.

        Filters are based on what you see and on what you don't see on your observations of the history of the winning numbers.

        First of all you need to know the general make-up or structure of the game, then you need to attach or give to the winning numbers as many artificial and imagined characteristics as you can come up with, you will study the behavior of the past winning numbers as detailed or given in accord to those attached or given artificial CHARACTERISTIC PATTERNS.

        Randomness itself works just as much with you (To help you) as it does against you, randomness is neutral, but you can use it to your benefit and work with it.

        -------------------

        Califdude

        "What are the "bad or unlikely combinations"? "

        Our study of the past draws will give us indications as to which filters and filter patterns we should use  to eliminate unlikely combinations or numbers with, for example:

        When we study the history of the winning numbers we see that the lowest, medium and highest pattern arangement of the winning numbers changes very often or most of the time from one draw to the very next draw, for example:

        These are Tx pick 3 actual past draws:

        Oct 8 2004 852

        Oct 7 2004 182

        Oct 6 2004 688

        Oct 5 2004 356  for the moment that is enough.

        The 356 = Lowest, Medium, Highest.

        The 688 = Lowest, Highest, Highest.

        The 182 = Lowest, Highest, Mediun.

        The 852 = Highest, Medium, Lowest.

        So we see that the highest, medium, lowest pattern, changes very often from one draw to the next.

        So it would be a bad bet to play next numbers or combos that have the same highest, medium, lowest pattern as that of the last winning number.

        So bad or unlikely numbers to play next would be numbers or combos that have the same of that same pattern as that of the last winning draw.

        That is just one example out of many others.

        Fernando.

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          Poway CA (San Diego County)
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          Posted: May 23, 2005, 11:55 am - IP Logged

          OK, Lantern.  I see what you mean.  I didn't realize that you were talking about straights.  I will be VERY interested to see how to pick straights.  I have never really tried, I just play box, but straights will be fantastic!!

          I'm looking forward to reading about your filters to pick straights.

          Thank you for explaining that.

            Littleoldlady's avatar - basket
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            Posted: May 23, 2005, 12:00 pm - IP Logged

            Why do you use these particular filters with the Crunch 2?

            <SubtractList:Sums> 02

            <SubtractList:AbbrSums> 2

            <SubtractList:Roots> 3

            <SubtractList:Pairs> 81, 13, 83, 43, 36, 46

            <SelectFilter:KeyNumbers> 1, 3, 4, 6, 8

            <SubtractList:LineWidth> 7, 3

            what does linewidth mean?

            If you know your number is going to hit, have patience and then KILL IT!

            You never know when you will get another hit.

              LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
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              Posted: May 23, 2005, 12:23 pm - IP Logged

              CalifDude

              In general, filters are more exact and accurate for straight filtering than they are for boxed filtering, but the above with boxed filters instead of straight ones would also apply to boxed filtering. In other words there also are bad or unlikely boxed combos when using boxed filters as it is with straight combos when using their filters, I just happened to give an example with a straight filter instead, because they are more exact and accurate.

              -----------------------

              I hope that many more people get interested in this and give input, because there are so many that seem to need some filters help, some less and some more.

              I might go maybe "almost" all the way with filters this time, so this tutorial will also be for intermediate and advanced users of filters, but I want to start from the very beginning if I can, so even those who know nothing about filters can learn about them.

              There are relatively "simple filters" and "simple" "compound" filters and then what I would call "second generation" "simple" filters and "second generation" "compound" filters.

              I will not talk about the "second generation filters", or maybe only about a few or some "second generation "simple" filters" and also about the "regular" "basic" filters, but not about the few "second generation "compound" filters" that I have just developed during the last 2 weeks or so. They are also for the most part untested and even I am still a little confused with them and they are anyway very much harder to use and teach and besides they are still "secret".

              But don't worry I will still talk about plenty of good filters for straight and boxed combos that anybody can use.

              This is all for this post.

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                Posted: May 23, 2005, 12:28 pm - IP Logged

                I cant wait to learn...:)

                If it weren't for Vtracs and STXS where would we be?

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                  Posted: May 23, 2005, 12:45 pm - IP Logged

                  I use a number of filters with all of my Pick 3 and Pick 4 picks.

                  Back to the filter for Low/Medium/High.  Since there are 6 possibilities, it only makes sense that you could filter out the same exact distribution as the last draw.  The odds of it hitting again are 1:6, so eliminating the last draw would leave 5.  Not a major filter, but certainly could be used for picking straights.  I don't see it having a purpose when trying for box wins. 

                  I have found that most "filters" people use are used because it eliminates the numbers that don't hit very often.  That, of course, are the numbers that are in a smaller "group" like the 10 series pick 3 numbers or pure or doubles or triples!  Nothing wrong with that, but we need to realize WHY people are eliminating these numbers from their picks, not that any one of them is less likely to hit than a number not in the group. 

                  Applying a few filters that really work to reduce the number of tickets necessary but at the same time maintaining a good profit is what we are all striving for.  Too many filters will filter out the winning number too often!!

                  As you can see by my new signature, I'm playing the odds on each draw.  That means using filters to eliminate the numbers that have less odds of hitting.  That's what Lantern is talking about.

                   

                    LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
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                    Posted: May 23, 2005, 1:38 pm - IP Logged

                    That is jumping ahead, but is O.K.

                    That was a prior thread and post and I can't recall why I used exactly those filters like that, but in general:

                    You will have and need a copy of so many past winning history numbers for the particular state and draw (Day or night or mixed) that you want to play next.

                    Then you will get the sums of so many of those recent or fairly recent (maybe the last month or so worth of draws) and study the distribution of the particular sums.

                    There are 28 sums from 0 to 27, the lower and the higher sums belong to few combos, must of the combos have sums in the middle range, like maybe between 7 and 21 sums or so. Take a look at the Pick 3 sums and roots chart. So most of the time those sums will be the ones that will be coming out.

                    --------------

                    The numbers are random, so therefore it is very possible, but also very unlikely that the sum of the last winning number will always repeat again in just the very next winning draw, it will happen, but should not happen all of the time, it should not happen not even very often, or you will know that there is something very very wrong with the game, it could then be fixed, because according to random law, it should only happen sometimes, but not very very often.

                    -------------

                    So you will take a look at your list of past winning numbers and their sums and see which of those sums would be the most unlikely to come out next, you have to sudy their behavior of repetitions = cold-hot, skips, ammount of times etc.

                    ---------

                    For example I might take a look at some of the past Texas draws and say that the "second" and the "sixth" last winning draws have sums that are not very likely to repeat again on the very next winning draw, so therefore I will use those 2 sums as filters to use for the very next draw.

                    You will have to study the past winning draws for your state and game and see if also for your state and draw the 2nd and the 6th past winning draws have sums that don't very often repeat on the very next winning draw on many or most of the past 30 to 60 last winning draws.

                    ------------------

                    That was for the sums filter, but also for the Last Digit Sums Root Filter, which is the last digit of the sums filter like: 378 = 18 sum and 8 Last Digit Sum Root. The 8 is the last digit or the only digit in some cases of the sum like: 007 = 7 sum, 7 last digit sum root and 8 "regular" root also.

                    ----------------

                    Little Old Lady you are making me get way way ahead of the tutorial, but is O.K.

                    If you study the winning past draws you will see that the last digit of the sums (The last digit sum root) will not repeat on any sum just as the complete sum itself won't repeat and that will let you or allow you to get rid of many sums that way instead of just the one sum, so many times if you was going to filter the 15 sum for example, you can also filter the # 5 Last digit sum root, in other words all sums that have a # 5 in the end like: 5, 15 and 25, 3 sums for the price of one so to speak.

                    You have to study the history of the winning numbers for your state and game to see if this is often possible to do without getting rid of the winning sum too often in the process.

                    Also you have to study to learn which past draw or draws have the sum or sums  that you will use as filters or eliminators for the next winning draw.

                    ----------------

                    Roots next, the same process or method more or less.

                    For example, by study you could find that often or most of the time it might be safe to use as filters for Texas the roots of the 4th and 5th winning draws, in other words you would filter out or get rid of any numbers or combos that have the very same REGULAR ROOTS or STANDARD roots as the last 4th and 5th winning draws.

                    Study and then statistics will tell you what happens often and what not happens often, so what you can use and what you should not use or as it might be.

                    -----------

                    Pairs will have to wait.

                    -------------

                    Key numbers you know about them, more on them later.

                    ------------

                    LineWidth is the difference  in digits or digit spaces between one digit and another, in the above example it was the difference in digits between the lowest and highest digit of the pick 3 numbers.

                    Foe example: 6 9 8 the 6 is the lowest digit and the 9 is the highest, so that pick 3 number has a line width or digit difference of 3 or 3 digits, like 6 + 3 = 9, six lowest, 3 difference and 9 highest.

                    -----------

                    If you study the pick 3 history of winning numbers you will see that very often the line width of the last draw's winning number will not right away repeat on the very next draw. it will repeat, but not on every draw and not very very often, if it does then there is something wrong with the game, it could be fixed.

                    The differences that should come out the most on the pick 3 are combos that have a line width or digit difference from lowest to high of 2 to 7 digits.

                    For Texas maybe it could be O.K. to filter out or to use as a filter the line width or digit difference of the 6th last draw. By study of the past draws you will see which line widths might be O.K. to use as filters for the very next draw.

                    -----------

                    Key numbers (Key digits) and pairs later.

                    --------

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                      LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
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                      Posted: May 23, 2005, 1:56 pm - IP Logged

                      Because the numbers (combos) are random and the filters have many patterns is very unlikely that all of the last winning number's patterns with show upor come back again right on the next winning draw, some might and will often, but not all of them, that is why you should be flexible and not only use the last draw as your only source of filters or filter patterns, as I told you above by study and observation you will see that often opr many times it might be even best or better to use other past draws other than the last as filter patterns to use.

                      Observation or study of the past draws will show you what is best to use the most often and as conditions appear to change or change so change the particular past draw and or draws that you use their patterns as filters, the state lotteries are very tricky once they learn which draws you use as which pattern filters they might change them so then you will also have to change along with them and then use the past draws that you use as which patterns filters as explained on one of the above posts, be tricky as the state lotteries are and also flexible as they also are, learn to change study of past draws will guide you, their pattern statistics will, work with the random flow. not against it.

                      -------

                      As to the higher, medium, lower filter for boxed combos, you would be very surprised if you just knew about all of my pick 3 filters, yes there is for sure such a filter for boxed combos.

                      I don't know yet if I will talk about it or not.

                      More later.

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                        Littleoldlady's avatar - basket
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                        Posted: May 23, 2005, 2:01 pm - IP Logged

                        Lantern, I finally managed to do this but I still don't know if it is right or wrong..I did this for TN.



                        Date/Time: Mon May 23 12:49:09 CDT 2005

                        INPUT DATA:

                        <AddList:StraightNumbers> 524, 803, 220, 945, 504, 457, 628, 627, 417, 198, 899, 705, 088, 035, 744, 991, 333, 243, 664, 543, 178, 237

                        <AddList:StraightNumbers> 412, 413, 416, 432, 712, 012, 410, 423, 426, 436, 452, 612, 713, 716, 732, 013, 016, 032, 123, 126, 136, 142, 152, 420, 430, 453

                        <SelectFilter:10ColumnSums> 3, 7, 0, 1

                        <SelectFilter:Roots> 5, 2, 4, 8, 6

                        <SelectFilter:KeyNumbers> 0, 1, 2, 3, 4, 5, 6, 7, 8, 9

                        <SetOutput:StraightNumbers> Y, Y, N, Y

                        OUTPUT DATA:

                        Priority: 1

                        803 - 713 - 416 - 436

                        Priority: 2

                        452, 524

                        No. of Results  : 6

                        No. of Selections: 5

                        No. of Priorities: 2



                        All rights reserved.

                        If you know your number is going to hit, have patience and then KILL IT!

                        You never know when you will get another hit.

                          Littleoldlady's avatar - basket
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                          Posted: May 23, 2005, 2:06 pm - IP Logged

                          I used the zid system for a straight to get the 2nd set of numbers..(I couldn't put them all in there.

                          If you know your number is going to hit, have patience and then KILL IT!

                          You never know when you will get another hit.

                            LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
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                            Posted: May 23, 2005, 2:38 pm - IP Logged

                            Little Old Lady

                            You seem to be using a sort of Crunch 1 (The original) emulator or the Crunch 2, it's 10 column sums appear to be exactly the same as the LDSR or Last Digit Sum Root.

                            Other than that you also used roots and key numbers (Key Digits).

                            You didn't use many combos as your source of winning numbers and you got 6 final digits one of them being a boxed version of another, the one on priority or TIER # 2 as in  the Deflate 3 system.

                            You configured the Crunch 2 in a similar way to works as almost, but not quite, the original Crunch version.

                            By the way The Deflate 3 System here at the Lottery Post is the same as the original Crunch, what works on one also works on the other.

                            Little Old Lady you are getting way ahead I don't quite understand what you did with the Crunch 2 eliminator, I mean I can see the numbers that you used as a solurce and also about the filters that you used, but that does not tell me much at all.

                            Please let us wait, I will get into the use of the Deflate 3 System the original Crunch and Crunch emulators and the Crunch 2 itself in due time soon hopefully, but this is a filters beginning guide as well as an advanced filters guide so let us wait just a little longer please.

                            More later in an hour or so.

                            Little old lady in an hour or two I will come back and give you some examples on how to use the Crunch 1 or Crunch 1 emulator on the Crunch or both and also maybe the Deflate 3 system or something like that, we will see.

                            Bye.

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                              Posted: May 23, 2005, 2:40 pm - IP Logged

                              Lantern, I just wanted to thank you for this thread.

                              I have been reading and absorbing some of this material.

                              I have one question, though.  Michigan Pick3......midday and evening...

                              why are the sums the same for the evening as from the midday.....this happens very frequently in Michigan.........sometime it's the root sum and sometimes it that actual sum..

                              Sandy